Fighting Layer/Hong Gillson: Difference between revisions

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=Move List=
=Move List=
==== Standing Normals ====
{{MoveData
|image=
|caption=
|name= Light Punch
|linkname= 5LP
|input={{lp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


==Target Combos==
{{MoveData
|image=  
|caption=
|name= Medium Punch
|linkname= 5MP
|input={{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


キックコンビネーション K4回まで自由に組み合わせ
{{MoveData
|image=
|caption=
|name= Heavy Punch
|linkname= 5HP
|input={{hp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Light Kick
|linkname= 5LK
|input={{lk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


==Throws==
{{MoveData
特殊技
|image=
|caption=
|name= Medium Kick
|linkname= 5MK
|input={{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


封牙蹴 6+中K
{{MoveData
|image=
|caption=
|name= Heavy Kick
|linkname= 5HK
|input={{hk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


尾襲腿 4+中K
==== Crouching Normals ====
==Command Moves==
{{MoveData
環腿 PPP(P3つ同時押し)
|image=  
==Special Moves==
|caption=  
必殺技
|name= Crouching Light Punch
裏式双腿 236+K
|linkname= 2LP
|input={{d}} + {{lp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


瞬月腿 623+K
{{MoveData
|image=
|caption=
|name= Crouching Medium Punch
|linkname= 2MP
|input={{d}} + {{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


裂空腿 63214+K
{{MoveData
|image=
|caption=
|name= Crouching Heavy Punch
|linkname= 2HP
|input={{d}} + {{hp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


背旋腿 421+K
{{MoveData
|image=
|caption=
|name= Crouching Light Kick
|linkname= 2LK
|input={{d}} + {{lk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


嘲腿 421+P
{{MoveData
|image=
|caption=
|name= Crouching Medium Kick
|linkname= 2MK
|input={{d}} + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


==Super Moves==
{{MoveData
|image=  
|caption=
|name= Crouching Heavy Kick
|linkname= 2HK
|input={{d}} + {{hk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


バレッジブロウ
====Jump Normals ====
{{MoveData
|image=
|caption=
|name= Jumping Light Punch
|linkname= 8LP
|input=Jump + {{lp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


瞬龍腿 236236+K
{{MoveData
|image=
|caption=
|name= Jumping Medium Punch
|linkname= 8MP
|input=Jump + {{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


月空連腿 214214+K
{{MoveData
|image=
|caption=
|name= Jumping Heavy Punch
|linkname= 8HP
|input=Jump  + {{hp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


=The Basics=
{{MoveData
|image=  
|caption=  
|name= Jumping Light Kick
|linkname= 8LK
|input=Jump + {{lk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


==Combos==
{{MoveData
しゃがみ中K>大裏式双腿(2段目キャンセル)>瞬龍腿
|image=
|caption=
|name= Jumping Medium Kick
|linkname= 8MK
|input=Jump  + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


基礎コンボ、大裏式双腿は正確に言うと
{{MoveData
2段目ヒット後、3段目を繰り出す直前でスーパーキャンセルする事で
|image=
丁度瞬龍腿が当たるタイミングになる。
|caption=
慌ててキャンセルしないよう気をつける事。
|name= Jumping Heavy Kick
|linkname= 8HK
|input=Jump + {{hk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


しゃがみ中K>大裏式双腿(2段目キャンセル)>瞬龍腿>月空連腿>各種追撃
====Command Normals====
{{MoveData
|image=
|caption=
|name= Fuugashuu
|linkname= 6MK
|input={{f}} + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


ゲージがあればこのように繋がる。
{{MoveData
瞬龍腿は最後の1発を当ててしまうと月空連腿に繋がらない事に注意。
|image=
各種追撃に関しては後述する。
|caption=
|name= Bishuutai
|linkname= 4MP
|input={{b}} + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


しゃがみ中K>小裏式双腿>月空連腿>各種追撃
{{MoveData
|image=
|caption=
|name= Delay
|linkname= K~P
|input={{p}} during kick string
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


月空連腿は小裏式双腿から安定して繋がる。
{{MoveData
各種追撃に関しては後述する。
|image=
|caption=
|name= Falling Heel
|linkname= K~6HK
|input={{f}} {{hk}} during kick string
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


しゃがみ小K×2>瞬月腿
===Universal Mechanics===
{{MoveData
|image=
|caption=
|name= Punch Throw
|linkname= 4/6MP
|input={{b}} or {{f}} + {{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


しゃがみ小K×2>各種バレッジブロウ
{{MoveData
|image=
|caption=
|name= Kick Throw
|linkname= 4/6MK
|input={{b}} or {{f}} + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


小足からヒット確認系。
バレッジブロウはどちらも繋がる。
ゲージがある時はバレッジブロウに繋ぐようにした方がリターンは大きい。


KC大K・中K・中K・中K(1段目キャンセル)>瞬龍腿>月空連腿>各種追撃
{{MoveData
キックコンビネーションを利用したコンボ。
|image=
コンボそのものは非常に簡単。
|caption=
初段の大Kをどう当てるか?が大事。
|name= Hard Attack
|linkname= 5P+5K
|input={{p}} + {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


KC大K・中K・中K(4段目空キャンセル)>大裏式双腿(2段目キャンセル)>各種バレッジブロウ
{{MoveData
|image=
|caption=
|name= Hard Reversal
|linkname= kd.P+K
|input={{p}} + {{k}} (When knocked down)
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


キックコンビネーションの最後を空キャンセルする事で
==Special Moves==
裏式双腿に繋げることができる。
{{MoveData
空キャンセルするのが遅れると繋がらなくなってしまうので
|image=
若干だが、タイミングはシビア。
|caption=
|name= Rishikisoutai
|linkname= 236K
|input={{qcf}} {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


◼︎月空連腿後の追撃
{{MoveData
しゃがみ大Por大K>小烈空腿
|image=
|caption=
|name= Rekkuutai
|linkname= 63214K
|input={{hcb}} {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


一応烈空腿後にさらに月空連腿が繋がるがタイミングがシビア。
{{MoveData
|image=
|caption=
|name= Shungetsutai
|linkname= 623K
|input={{dp}} {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


しゃがみ中P>大瞬月腿
{{MoveData
|image=
|caption=
|name= Haisentai
|linkname= 421K
|input={{rdp}} {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


コンボをフルセット決めてゲージが尽きた時に、一番簡単。
{{MoveData
|image=
|caption=
|name= Choutai
|linkname= 421P
|input={{rdp}} {{p}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


しゃがみ大P>中裏式双腿>月空連腿
{{MoveData
|image=
|caption=
|name= Kantai
|linkname= PPP
|input={{P}}{{P}}{{P}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard=
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


ゲージがあるならこちら。例によって中裏式双腿は初段ヒット後、
==Barrage Blows==
2段目が当たる直前まで引き付けて月空連腿へキャンセルする。
{{MoveData
通常技と必殺技の部分でゲージを回収しつつ再度浮かせなおす形なので
|image=
ゲージが続く限りコンボを延ばし続ける事ができるぞ!
|caption=
|name= Shunryuutai
|linkname= 236236K
|input={{qcf}} {{qcf}} + {{K}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard=
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


立ち小K>小烈空腿>立ち小P>立ち中P>立ち大K>月空連腿
{{MoveData
|image=
|caption=
|name= Gekkuurentai
|linkname= 214214K
|input={{qcb}} {{qcb}} + {{K}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard=
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


あひる会計士さんのコンボ動画に載っているもので
決まればゲージが尽きるまで続くが、背中当てかキャラ限定なのか非常に繋げにくい。
完璧に決まれば倒しきるまでゲージは持つはずなので
ぜひともマスターしたいコンボではある。


=Advanced Strategies=


==Combos==
{{Navbox-Fgtlayer}}
[[Category:Fighting Layer]]
[[Category:Fighting Layer]]

Latest revision as of 22:26, 6 November 2024

FTL Hong Art.JPG
Vitals
Life Points ??
Ground Movement
Forward Dash duration/distance ??
Back Dash duration/distance ??
Jumping
Back Jump duration ??
Neutral Jump duration ??
Forward Jump duration ??
Back Super Jump duration ??
Neutral Super Jump duration ??
Forward Super Jump duration ??
Wake up
Wake up duration ??

Introduction

Move List

Standing Normals

Light Punch
Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Medium Punch
Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Heavy Punch
Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Light Kick
Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Medium Kick
Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Heavy Kick
Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Normals

Crouching Light Punch
D.png + Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Medium Punch
D.png + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Heavy Punch
D.png + Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Light Kick
D.png + Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Medium Kick
D.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Heavy Kick
D.png + Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jump Normals

Jumping Light Punch
Jump + Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Medium Punch
Jump + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Heavy Punch
Jump + Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Light Kick
Jump + Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Medium Kick
Jump + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Heavy Kick
Jump + Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Command Normals

Fuugashuu
F.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Bishuutai
B.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Delay
P.png during kick string
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Falling Heel
F.png Hk.png during kick string
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Universal Mechanics

Punch Throw
B.png or F.png + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Kick Throw
B.png or F.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?



Hard Attack
P.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Hard Reversal
P.png + K.png (When knocked down)
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Special Moves

Rishikisoutai
Qcf.png K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Rekkuutai
Hcb.png K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Shungetsutai
Dp.png K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Haisentai
Rdp.png K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Choutai
Rdp.png P.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Kantai
P.pngP.pngP.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
- ?? ? ?


Barrage Blows

Shunryuutai
Qcf.png Qcf.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
- ?? ? ?


Gekkuurentai
Qcb.png Qcb.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
- ?? ? ?



Combos

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