UMVC3/C. Viper/Data: Difference between revisions

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==Character Data==
==Character Data==
{{CharacterData-UMVC3
{{CharacterData-UMVC3
| chara           = C. Viper
| chara           = C. Viper
| portrait       = UMVC3 C. Viper Portrait.png
| portrait         = UMVC3 C. Viper Portrait.png
| icon           = UMVC3 C. Viper Icon.png
| icon             = UMVC3 C. Viper Icon.png
| nameplate       = UMVC3_C. Viper Nameplate.png
| nameplate       = UMVC3_C. Viper Nameplate.png
| hp             = 900,000
| hp               = 900,000
| grndChainLimit = 2
| grndChainLimit   = 2
| grndMagic       = Stronger+
| grndMagic       = Stronger+
| airChainLimit   = 3
| airChainLimit   = 3
| xfDamageBoost   = 25% / 47.5% / 70%
| airComboEnderHKD = -50
| xfSpeedBoost   = 15% / 22.5% / 30%
| xfDamageBoost   = 25% / 47.5% / 70%
| minNormScale   = 20%
| xfSpeedBoost     = 15% / 22.5% / 30%
| minSpecScale   = 30%
| minNormScale     = 20%
| minHyperScale   = 60%
| minSpecScale     = 30%
| weight         = 1.084
| minHyperScale   = 60%
| minLaunchHeight = 107
| weight           = 1.084
| receivedSpeed   = 1.0
| minLaunchHeight = 107
| receivedSpeed   = 1.0
}}
}}


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| chara          = C. Viper
| chara          = C. Viper
| airActions      = 2
| airActions      = 2
| fwdDashDur      = 15f
| fwdWalkSpd      = 3.1
| bwdDashDur      = 23f
| bwdWalkSpd      = 3.1
| jumpDur        = 49f
| fwdDashDur      = 15
| superJumpDur    = 81f
| fwdDashSpd      = 18
| fwdDashDecel    = 1.00
| fwdDashStartup  = 1
| fwdDashCancel  = 4
| bwdDashDur      = 23
| bwdDashSpd      = 15
| bwdDashDecel    = 0.80
| bwdDashStartup  = 1
| bwdDashCancel  = 4
| jumpDur        = 49
| superJumpDur    = 81
| wallJumpDur    =  
| wallJumpDur    =  
| airJumpDur      = 22f
| airJumpDur      = 22
| airDashType    = 8-Way
| airDashType    = 8-Way
| earliestADJump  = 8f
| earliestADJump  = 8
| earliestADSJump = 4f
| earliestADSJump = 4
| upADDur        = 38(5)
| upADDur        = 38(5)
| upFwdADDur      = 30(9)
| upFwdADDur      = 30(9)
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| flightRecovery  =  
| flightRecovery  =  
}}
}}
==Grounded Normal Chain/Cancel Table==
<sup>*</sup> L/S/H stands for Launcher, Specials, and Hypers
{| class="wikitable"
|-
! Normal !! Chains Into !! Cancels Into !! Notes
|-
| 5L || 5M, 2M, 5H, 2H || L/S/H ||
|-
| 2L || 5L, 2L, 5M, 2M, 5H, 2H || L/S/H || Rapid Fire
|-
| 5M || 5H, 2H || L/S/H ||
|-
| 2M || 5H, 2H || L/S/H ||
|-
| 5H || || L/S/H ||
|-
| 2H || || L/S/H ||
|-
| 6M || || L/S/H ||
|}




Line 63: Line 96:
| guard          = Low
| guard          = Low
| invuln          =  
| invuln          =  
| cancel          = S/SU
| cancel          = L/S/H
| attackLevel    =
| blockstun      =
| hitstun        =
| hitstop        =
| meter          =
| chip            =
| properties      =
}}
 
{{FrameData-UMVC3
| moveId          = c.viper_236l
| chara          = C. Viper
| input          = 236L
| moveType        = Special
| name            = Thunder Knuckle L
| images          = UMVC3 CViper 236L.png
| hitboxes        =
| damage          = 90,000
| startup        = 15
| active          = 7
| recovery        = 14
| onBlock        = +1 / +10
| onHit          = +2 / +11
| guard          = Mid
| invuln          =
| cancel          = H
| attackLevel    =
| blockstun      =
| hitstun        =
| hitstop        =
| meter          =
| chip            =
| properties      = Projectile Nullification
}}
 
{{FrameData-UMVC3
| moveId          = c.viper_236m
| chara          = C. Viper
| input          = 236M
| moveType        = Special
| name            = Thunder Knuckle M
| images          = UMVC3 CViper 236M.png
| hitboxes        =
| damage          = 90,000
| startup        = 13
| active          = 7
| recovery        = 16
| onBlock        = -1 / +10
| onHit          = +0 / +11
| guard          = Mid
| invuln          =
| cancel          = H
| attackLevel    =  
| attackLevel    =  
| blockstun      =  
| blockstun      =  
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| meter          =  
| meter          =  
| chip            =  
| chip            =  
| properties      = This is a test\Viper is cool\TEST\{{softknockdown}}
| properties      = Projectile Nullification
}}
}}


{{FrameData-UMVC3
| moveId          = c.viper_236h
| chara          = C. Viper
| input          = 236H
| moveType        = Special
| name            = Thunder Knuckle H
| images          = UMVC3 CViper 236H.png
| hitboxes        =
| damage          = 100,000
| startup        = 5
| active          = 7
| recovery        = 44
| onBlock        = -29 / +10
| onHit          = -15 / +24
| guard          = Mid
| invuln          =
| cancel          = H
| attackLevel    =
| blockstun      =
| hitstun        =
| hitstop        =
| meter          =
| chip            =
| properties      = Projectile Nullification
}}


{{GlossaryTerm-UMVC3
{{FrameData-UMVC3
| term = Crumple
| moveId          = c.viper_236s
| definition = When a crumple move hits a grounded opponent it will cause the opponent to slowly crumple to the floor. When this occurs, they are freely comboable up until they hit the ground, but are considered airborne. Thus the first hit that connects on them will pop them into the air. When they finish the crumple and hit the ground, they are considered in Hard Knockdown for a fixed amount of time before they transition to soft knockdown and can tech roll.
| chara          = C. Viper
| shortDefinition = Crumple moves on grounded opponents will cause a crumple animation where the opponent is freely comboable for a fixed amount of time.
| input          = 236S
| moveType        = Special
| name            = Thunder Knuckle S
| images          = UMVC3 CViper 236S.png
| hitboxes        =
| damage          = 150,000
| startup        = 10
| active          = 38
| recovery        = 28
| onBlock        = -44
| onHit          =
| guard          = Mid
| invuln          = 1-10f
| cancel          = H/U
| attackLevel    =
| blockstun      =
| hitstun        =
| hitstop        =
| meter          =
| chip            =
| properties      = Crumple\Forced Soft Knockdown\Projectile Nullification
}}
}}

Latest revision as of 15:29, 9 May 2025

Character Data

C. Viper Character Data
Portrait Icon Nameplate Health Grounded Chain Limit Grounded Magic Series
UMVC3 C. Viper Portrait.png UMVC3 C. Viper Icon.png UMVC3 C. Viper Nameplate.png 900,000 2 Stronger+
Air Combo Ender HKD Air Chain Limit X-Factor Damage Boost (1/2/3) X-Factor Speed Boost (1/2/3) Minimum Damage Scaling (Normals)
-50 3 25% / 47.5% / 70% 15% / 22.5% / 30% 20%
Minimum Damage Scaling (Specials) Minimum Damage Scaling (Hypers) Weight Minimum Launch Height Received Speed
30% 60% 1.084 107 1.0

Movement Data

C. Viper Movement Data
Number of Air Actions Forward Walk Speed Backward Walk Speed Forward Dash Duration Forward Dash Initial Speed Forward Dash Deceleration Forward Dash Startup Forward Dash Cancel Delay
2 3.1 3.1 15 18 1.00 1 4
Backward Dash Duration Backward Dash Intial Speed Backward Dash Deceleration Backward Dash Startup Backward Dash Cancel Delay Jump Duration Superjump Duration Walljump Duration
23 15 0.80 1 4 49 81
Air jump Duration Air Dash Type Earliest Airdash from Jump Earliest Airdassh from Superjump Up Air Dash Duration Up-forward Air Dash Duration Forward Air Dash Duration Down-forward Air Dash Duration
22 8-Way 8 4 38(5) 30(9) 38(7) Until Grounded(9)
Down Air Dash Duration Down-back Air Dash Duration Back Air Dash Duration Up-back Air Dash Duration Flight Startup Flight Duration Flight Recovery (Unfly)
38(5) Until Grounded(9) 37(7) 30(9)


Grounded Normal Chain/Cancel Table

* L/S/H stands for Launcher, Specials, and Hypers

Normal Chains Into Cancels Into Notes
5L 5M, 2M, 5H, 2H L/S/H
2L 5L, 2L, 5M, 2M, 5H, 2H L/S/H Rapid Fire
5M 5H, 2H L/S/H
2M 5H, 2H L/S/H
5H L/S/H
2H L/S/H
6M L/S/H


Framedata

C. Viper -- c.viper_5l -- 5L -- Normal
UMVC3 CViper 5L.png
Name Damage Startup Active
40,000 5 3
Recovery On Block On Hit Guard
10
Invulnerability Cancel Attack Level Blockstun
L/S/H
Hitstun Hitstop Meter Chip
Properties


C. Viper -- c.viper_236l -- 236L -- Special
UMVC3 CViper 236L.png
Name Damage Startup Active
Thunder Knuckle L 90,000 15 7
Recovery On Block On Hit Guard
14
Invulnerability Cancel Attack Level Blockstun
H
Hitstun Hitstop Meter Chip
Properties
Projectile Nullification


C. Viper -- c.viper_236m -- 236M -- Special
UMVC3 CViper 236M.png
Name Damage Startup Active
Thunder Knuckle M 90,000 13 7
Recovery On Block On Hit Guard
16
Invulnerability Cancel Attack Level Blockstun
H
Hitstun Hitstop Meter Chip
Properties
Projectile Nullification


C. Viper -- c.viper_236h -- 236H -- Special
UMVC3 CViper 236H.png
Name Damage Startup Active
Thunder Knuckle H 100,000 5 7
Recovery On Block On Hit Guard
44
Invulnerability Cancel Attack Level Blockstun
H
Hitstun Hitstop Meter Chip
Properties
Projectile Nullification


C. Viper -- c.viper_236s -- 236S -- Special
UMVC3 CViper 236S.png
Name Damage Startup Active
Thunder Knuckle S 150,000 10 38
Recovery On Block On Hit Guard
28
Invulnerability Cancel Attack Level Blockstun
1-10f H/U
Hitstun Hitstop Meter Chip
Properties
Crumple\Forced Soft Knockdown\Projectile Nullification