WildCard782 (talk | contribs) (Created page with "{{Character Street Fighter (1987) |name=Eagle }} Eagle is a non-playable character in the first Street Fighter game as one of the ten CPU fighters. Eagle is the primary representative of the zoner playstyle in Street Fighter Plus Plus. He is placed solidly among the commonly viable characters and that is for good reason. Wielding his signature escrima sticks, Eagle's swipes and swings put up a menacing wall that proves very hard to nullify without the proper tools. Wh...") |
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{{Character Street Fighter (1987) | {{Character Street Fighter (1987) | ||
|name= | |name=Birdie | ||
}} | }} | ||
Birdie is a non-playable character in the first Street Fighter game as one of the ten CPU fighters. | |||
Birdie in Street Fighter 1 can best be described as a train, because once he gets going, he is almost impossible to stop. However he can also play a strong hit-and-run play style, or even zone. Swapping between these styles keeps will certainly keep the opponent guessing the opponent guessing. | |||
In SF++, Birdie is selected by holding {{lk}} at the title screen/"NEW CHALLENGER" screen and then releasing the button on the country select/"RYU vs. KEN" screens respectively. | |||
In SF++, | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 24: | Line 16: | ||
! Pros !! Cons | ! Pros !! Cons | ||
|- | |- | ||
| | | Versatile toolkit || Very committal mobility options | ||
|- | |||
| Borderline acrobatic movement || Awful at micro-spacing | |||
|- | |||
| Some of the best pokes in the game || Large Hurtbox | |||
|- | |- | ||
| | | Some of the best multi-hitting attacks || Gets multi-hit often | ||
|- | |- | ||
| | | Some of the best loops in the game || | ||
|- | |- | ||
|} | |} | ||
{{ | {{Navbox-SF1}} | ||
[[Category:Street Fighter (1987)]] |
Latest revision as of 00:16, 12 April 2025
Birdie is a non-playable character in the first Street Fighter game as one of the ten CPU fighters.
Birdie in Street Fighter 1 can best be described as a train, because once he gets going, he is almost impossible to stop. However he can also play a strong hit-and-run play style, or even zone. Swapping between these styles keeps will certainly keep the opponent guessing the opponent guessing.
In SF++, Birdie is selected by holding at the title screen/"NEW CHALLENGER" screen and then releasing the button on the country select/"RYU vs. KEN" screens respectively.
Pros | Cons |
---|---|
Versatile toolkit | Very committal mobility options |
Borderline acrobatic movement | Awful at micro-spacing |
Some of the best pokes in the game | Large Hurtbox |
Some of the best multi-hitting attacks | Gets multi-hit often |
Some of the best loops in the game |