Street Fighter EX Plus Alpha/Evil Ryu: Difference between revisions

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=Introduction=
=Introduction=
'''"It's good to be bad."'''
Originally a non-canon secret character in export versions of Street Fighter Alpha 2, Evil Ryu returns as yet another one-off in EXA.
=The Basics=
Functionally, ERyu is identical to his vanilla self. Normals, specials, and layer 1 strategies are interchangeable between the two-- Or any shoto in EXA for that matter.
A few key differences, however, actually make ERyu the stronger character: A meterless, risk free install you can activate on character select.
ERyu has:
* Four teleports of varying utility. K Teleport gives him an off axis mixup and often breaks the corner when done meaty.
* Tick Demon from a blocked hopkick or Tatsu. Any air to air sets him up for a Demon 50/50.
* Safe metered reversals. DHC from Gou Shoryu to Shinkuhado resets ERyu to neutral on block.
* Better run away potential thanks to LP Fireball instant reverse teleport.
* Easier, more consistent 3-Bar combos.
=Moves List=
=Moves List=
==Normals Moves==
==Normals Moves==
Seoi Nage                      When close, b / f + MP / HP
Tomoe Nage                      When close, b / f + MK / HK
==Special Moves==
==Special Moves==
Hadou Ken                      qcf + P
Shouryuu Ken                    f,d,df + P
Ashura Senkuu (Zen Idou)        f,d,df + PPP / KKK
Ashura Senkuu (Go Idou)        b,d,db + PPP / KKK
Tatsumaki Senpuu Kyaku          qcb + K  (perform 3 times)
Senpuu Kyaku                    f + MK
==Super Moves==
==Super Moves==
Shinkuu Hadou Ken              qcf,qcf + P
Shinkuu Tatsumaki Senpuu Kyaku  qcb,qcb + K  (air)
Messatsu Gou Shouryuu          qcf,d,df + K
Shun Goku Satsu                LP,LP,f,LK,HP  (at Level 3)
=The Basics=
=The Basics=
=Advanced Strategy=
=Advanced Strategy=
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{{Template:Street Fighter EX Plus Alpha}}
{{Template:Street Fighter EX Plus Alpha}}
[[Category:Evil Ryu]]

Latest revision as of 16:25, 3 July 2025

Introduction

"It's good to be bad."

Originally a non-canon secret character in export versions of Street Fighter Alpha 2, Evil Ryu returns as yet another one-off in EXA.

The Basics

Functionally, ERyu is identical to his vanilla self. Normals, specials, and layer 1 strategies are interchangeable between the two-- Or any shoto in EXA for that matter.

A few key differences, however, actually make ERyu the stronger character: A meterless, risk free install you can activate on character select.

ERyu has:

  • Four teleports of varying utility. K Teleport gives him an off axis mixup and often breaks the corner when done meaty.
  • Tick Demon from a blocked hopkick or Tatsu. Any air to air sets him up for a Demon 50/50.
  • Safe metered reversals. DHC from Gou Shoryu to Shinkuhado resets ERyu to neutral on block.
  • Better run away potential thanks to LP Fireball instant reverse teleport.
  • Easier, more consistent 3-Bar combos.

Moves List

Normals Moves

Seoi Nage When close, b / f + MP / HP Tomoe Nage When close, b / f + MK / HK

Special Moves

Hadou Ken qcf + P Shouryuu Ken f,d,df + P Ashura Senkuu (Zen Idou) f,d,df + PPP / KKK Ashura Senkuu (Go Idou) b,d,db + PPP / KKK Tatsumaki Senpuu Kyaku qcb + K (perform 3 times) Senpuu Kyaku f + MK

Super Moves

Shinkuu Hadou Ken qcf,qcf + P Shinkuu Tatsumaki Senpuu Kyaku qcb,qcb + K (air) Messatsu Gou Shouryuu qcf,d,df + K Shun Goku Satsu LP,LP,f,LK,HP (at Level 3)

The Basics

Advanced Strategy

Match-Ups