(6 intermediate revisions by the same user not shown) | |||
Line 28: | Line 28: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Punish starter and stagger poke against standing opponents.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 49: | Line 49: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Not useful in neutral as her Front Kick and Hyper Heel are better buttons. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Super Flex Float}} | |||
}} | }} | ||
</div> | </div> | ||
Line 70: | Line 73: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Short range, slow, useless in combos and followup (Footwaltz) is counter bait. | ||
Not useful in any situation. | |||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=1}} - Limp Limb</br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=3}}'''/'''{{TKin|i=4}} - Super Foot Waltz}} | |||
}} | }} | ||
</div> | </div> | ||
Line 91: | Line 99: | ||
|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=Not useful as a move by itself.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 112: | Line 120: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=One of the buttons you will be using a lot against most characters to interrupt string gaps. Not as useful against Mammoth and to a lesser extent Oddball and Imp since they have commonly used moves that crush this button.}} | ||
}} | }} | ||
</div> | </div> | ||
<br/> | <br/> | ||
====={{TKin|i=2}} Back Punch===== | ====={{TKin|i=2}} Back Punch===== | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
Line 135: | Line 144: | ||
|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=Punish starter. Not useful by itself. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=1}} - Straight Elbow}} | |||
}} | }} | ||
</div> | </div> | ||
Line 156: | Line 168: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=The combo you can follow up with this move whiffs at the range it would be useful so it is not recommended to use this move at all.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 177: | Line 189: | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description= | |description=Launcher with good range. Good move against whiffed strings and habitual crouchers.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 198: | Line 210: | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=Launcher used mostly in combos. Has really good range and can sometimes be useful to catch the opponent by surprise.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 219: | Line 231: | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description= | |description=One of your best get-off-me moves, but has an issue with random launch knockback speed making it random if you're able to follow up with a combo or not.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 267: | Line 279: | ||
|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description=You can press | |description=Hold a direction+block to leave the stance. You can also cancel into any neutral button if you press it right before the stance animation completes.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 298: | Line 310: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Front Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=3}} | |input={{TKin|i=3}} | ||
Line 312: | Line 324: | ||
|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=Best and longest range poke. Only active for 1 frame so don't overuse this button by itself. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} - Thrust Float</br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=3}} - Split Kick</br> | |||
{{TKin|i=l2+3}} - Crouch Kick}} | |||
}} | }} | ||
</div> | </div> | ||
Line 333: | Line 350: | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=Mostly used in combos and not by itself. Can cancel back and forth infinitely into Dislocating stun. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} - Dislocating Stun</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Flex Fury}} | |||
}} | }} | ||
</div> | </div> | ||
Line 354: | Line 375: | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=Launcher used in combos. Not useful by itself.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 375: | Line 396: | ||
|property=[[File:Hardknockdown.png]] | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Troll roll. Gimmick move that is unsafe on block and highly choreographed. Can cancel the end of the move into Cherry Picker. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Cherry Picker}} | |||
}} | }} | ||
</div> | </div> | ||
Line 396: | Line 420: | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description= | |description=Low launcher, low damage. Decent move if you need a 10% combo (Split kick > Flex Fury) to take the round. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=4}} - Flex Fury}} | |||
}} | }} | ||
</div> | </div> | ||
Line 417: | Line 444: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Low combo starter. Terrible range and recovery making it useless as a low poke by itself. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=3}} - Split Kick}} | |||
}} | }} | ||
</div> | </div> | ||
<br/> | <br/> | ||
====={{TKin|i=4}} Back Kick===== | ====={{TKin|i=4}} Back Kick===== | ||
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | <div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | ||
Line 440: | Line 471: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Good poke and stagger button to get crouchers to stand up. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} - Dislocating Stun</br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=4}} - Flex Fury}} | |||
}} | }} | ||
</div> | </div> | ||
Line 461: | Line 496: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Very slow mid that leads to another bad button (Corkscrew) or a move that is easily punished on hit, block, and whiff (Flex Fury). Don't use. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=2}} - Corkscrew</br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=4}} - Flex Fury}} | |||
}} | }} | ||
</div> | </div> | ||
Line 482: | Line 521: | ||
|property=[[File:Dzzy.png]] | |property=[[File:Dzzy.png]] | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=Used in high damage combos. Can cancel back and forth infinitely into Fierce Knee. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Super Flex Float</br> | |||
{{TKin|i=f|c=1}}{{TKin|i=3}} - Fierce Knee</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Cherry Picker}} | |||
}} | }} | ||
</div> | </div> | ||
Line 524: | Line 568: | ||
|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Kill combo ender. Only use as a combo ender if it's going to kill. VERY unsafe on whiff, block, and hit.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 545: | Line 589: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Good in combos, but avoid poking with | |description=Good in combos, but avoid poking with its terrible frame data at all costs. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=3}} - Split Kick</br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} - Dislocating Stun}} | |||
}} | }} | ||
</div> | </div> | ||
Line 566: | Line 614: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Combo ender. Move by itself or in the middle of combos is counter bait against anybody who knows how to play against Violet.}} | ||
}} | }} | ||
</div> | </div> | ||
Line 587: | Line 635: | ||
|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description=A very useful long ranged low attack. It bounces back a fair bit after the roll, | |description=A very useful long ranged low attack. It bounces back a fair bit after the roll, but its long recovery leads to a neutral reset at best and your opponent punishing it on hit at worst.}} | ||
}} | }} | ||
</div> | </div> |
Latest revision as of 02:17, 9 January 2024
Violet is considered to be the worst character in Thrill Kill. Her movement is bad, her best buttons don't lead to much damage, and while she has the potential to deal significant damage with combos involving Dislocating Stun, Cherry Picker, and Super Flex Float juggles, players who know how to play against Violet will simply counter out or punish you for going for it.
You are going to have to rely on single hit, low damage buttons such as Front Kick to mid crouching players as well as your crouching strings to mind-game your opponent and win through lots of staggers and 50/50s. The only thing making Violet usable is the incredibly fast mixup of , as well as Flex Float being a great move to attack players attempting to dash in against you, but unless you're willing to take great risk most of your options won't lead to much damage.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Violet's whiffed grab animation is 18f long.
Violet does not have a rear grapple. Private Pounder is used instead.
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 125f | - | - | - | - | - | |
|
Thrill Kills
Thrill Kill 1 - No Inputs
Thrill Kill 2 - +
+
Combo Kill - +
+ L1 +
Dance - +
+
+ L1 +