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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | <div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-ffC.gif | ||
|caption= | |caption= | ||
|name=Running Slide | |name=Running Slide | ||
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|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance=Switch | |stance=Switch | ||
|description=A | |description=A good dash in attack to mix in when your opponent is expecting you to stay back and zone. Can even convert into a juggle in certain situations.}} | ||
}} | }} | ||
</div> | </div> | ||
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{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-GrabXS.gif | ||
|caption= | |caption= | ||
|name=Rear Ignition | |name=Rear Ignition | ||
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|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description=Cain throws his opponent to the ground face first and brands their behind with his hands.}} | |description=Cain throws his opponent to the ground face first and brands their behind with his hands. You can get a restand combo afterwards with {{TKin|i=f|c=1}}{{TKin|i=3}}.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | <div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-GrabTC.gif | ||
|caption= | |caption= | ||
|name=Cremation | |name=Cremation | ||
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|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description=Cain envelops his opponent in a warm embrace.}} | |description=Cain envelops his opponent in a warm embrace. You can also get a restand combo off of this grab as well.}} | ||
}} | }} | ||
</div> | </div> | ||
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | <div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-GrabRear.gif | ||
|caption= | |caption= | ||
|name= | |name=Rear Grab | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1+3}} | |input={{TKin|i=1+3}} | ||
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{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-GrabSC.gif | ||
|caption= | |caption= | ||
|name=Swap Places | |name=Swap Places | ||
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<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | <div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;"> | ||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Cain-Taunt.gif | ||
|caption= | |caption= | ||
|name=Light A Match | |name=Light A Match | ||
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{{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator}} | {{TKin|i=qc|c=1}}{{TKin|i=2}} - Incinerator}} | ||
}} | }} | ||
---- | |||
==Thrill Kills== | |||
Thrill Kill 1 - No Inputs</br> | |||
Thrill Kill 2 - {{TKin|i=1}} + {{TKin|i=4}}</br> | |||
Thrill Kill 3 - {{TKin|i=1}} + {{TKin|i=3}} + '''L1'''</br> | |||
Combo Kill - {{TKin|i=1}} + {{TKin|i=2}} + {{TKin|i=d}} + {{TKin|i=b}}</br> | |||
Dance - {{TKin|i=2}} + {{TKin|i=3}} + '''L1''' + {{TKin|i=f}} + {{TKin|i=d}}</br> | |||
</br> | |||
{{NavboxTK}} | {{NavboxTK}} | ||
[[Category:Thrill Kill]] | [[Category:Thrill Kill]] | ||
[[Category:Cain]] | [[Category:Cain]] |
Latest revision as of 14:26, 11 November 2023
Overview
Cain is the only zoner of the cast, with a lot of his attacks having extremely disjointed hurtboxes or are projectile attacks. Incinerator (
) in particular has such a long hitbox that even if opponents high counter it, they'll be too far away to actually hit you with their body slam.
On top of his zoning game, Cain's juggles are unmatched for a character without access to a super juggle. Both your punish combos and your mixup-combos lead to a juggle, which can be optimized to bag over 50% damage without the aid of the corner.
His combos often consist of one special move after another, stringing together into massive damage. However stringing several special moves together (especially ones that require a lot of back-forward, quarter circle, and half circle inputs in a row) can be difficult and frustrating to time correctly.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Cain's miss grab animation is 18f.
Thrill Kills
Thrill Kill 1 - No Inputs
Thrill Kill 2 - +
Thrill Kill 3 - +
+ L1
Combo Kill - +
+
+
Dance - +
+ L1 +
+