(10 intermediate revisions by the same user not shown) | |||
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|property= | |property= | ||
|stance= | |stance= | ||
|description=Tormentor’s farthest reaching high normal. Though it sometimes has a finicky hurtbox, it strings into both ''Charged Punch'' and ''Spin Kick'', making it not a terrible option to punish your opponent from range and keep {{TKin|i=2}} held down to gain some quick chain heat.}} | |description=Tormentor’s farthest reaching high normal. Though it sometimes has a finicky hurtbox, it strings into both ''Charged Punch'' and ''Spin Kick'', making it not a terrible option to punish your opponent from range and keep {{TKin|i=2}} held down to gain some quick chain heat. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=1}} - Charged Punch</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=3}} - Spin Kick</br> | |||
{{TKin|i=f|c=1}}{{TKin|i=4}} - Snap Kick}} | |||
}} | }} | ||
</div> | </div> | ||
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|property= | |property= | ||
|stance= | |stance= | ||
|description=More active frames and damage than its non-spinning cousin, but less range. Since this strings into Guilty Lashes, it’s one of the best heated chain payouts in terms of pure damage if you're able to land it.}} | |description=More active frames and damage than its non-spinning cousin, but less range. Since this strings into Guilty Lashes, it’s one of the best heated chain payouts in terms of pure damage if you're able to land it. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=2}} - Guilty Lashes</br> | |||
{{TKin|i=f|c=1}}{{TKin|i=3}} - Medium Knee}} | |||
}} | }} | ||
</div> | </div> | ||
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|property= | |property= | ||
|stance= | |stance= | ||
|description=The weed whacker. Amazing range and active frames, and good OTG string starter. Makes a good heated chain payout if strung into from a Spinning Chain Slash.}} | |description=The weed whacker. Amazing range and active frames, and good OTG string starter. Makes a good heated chain payout if strung into from a Spinning Chain Slash. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1}} - Charged Uppercut}} | |||
}} | }} | ||
</div> | </div> | ||
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|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description=Even more useless than ''Chain Twirl Throw''. Only grabs standing opponents right in front of you (it does grab a high blocking opponent - rare for a command grab in this game), and it's so minus '''''on hit''''' that pretty much the whole cast can get a free wake-up attack against you.}} | |description=Even more useless than ''Chain Twirl Throw''. Only grabs standing opponents right in front of you (it does grab a high blocking opponent - rare for a command grab in this game), and it's so minus '''''on hit''''' that pretty much the whole cast can get a free wake-up attack against you. Can be canceled into after his {{TKin|i=1+2}} combo filler hook.}} | ||
}} | }} | ||
</div> | </div> | ||
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|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description=Contrary to its terrible looking advantage, this is one of Tormentor’s best buttons. Good startup, hits mid, and strings into a plethora of combos.}} | |description=Contrary to its terrible looking advantage, this is one of Tormentor’s best buttons. Good startup, hits mid, and strings into a plethora of combos. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=3}} - Spin Kick}} | |||
}} | }} | ||
</div> | </div> | ||
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|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance=Switch | |stance=Switch | ||
|description=With very mediocre range, damage, and lift, this move is best strung into from a Gut Punch, or used as a juggle extender.}} | |description=With very mediocre range, damage, and lift, this move is best strung into from a Gut Punch, or used as a juggle extender. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} - Gut Punch</br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} - Back And Forth Snap</br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Ax Kick}} | |||
}} | }} | ||
</div> | </div> | ||
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|property= | |property= | ||
|stance= | |stance= | ||
|description=Much less range than it appears to have, and doesn't string true into anything. Avoid using.}} | |description=Much less range than it appears to have, and doesn't string true into anything. Avoid using. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1}} - Charged Uppercut}} | |||
}} | }} | ||
</div> | </div> | ||
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|property= | |property= | ||
|stance= | |stance= | ||
|description=This sweep sports | |description=Your best low starter. This sweep sports amazing range and can string into either a powerful ''Charged Uppercut'' or an OTG string to add a bit of seasoning after a juggle.}} | ||
}} | }} | ||
</div> | </div> | ||
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|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Another good low move. Great range, and can strings into ''Charged Punch''.}} | ||
}} | }} | ||
</div> | </div> | ||
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</div> | </div> | ||
<br/> | <br/> | ||
---- | |||
==Thrill Kills== | |||
Thrill Kill 1 - No Inputs</br> | |||
Thrill Kill 2 - {{TKin|i=2}} + {{TKin|i=4}}</br> | |||
Thrill Kill 3 - {{TKin|i=1}} + {{TKin|i=4}} + {{TKin|i=u}}</br> | |||
Combo Kill - {{TKin|i=3}} + {{TKin|i=4}} + '''L1''' + {{TKin|i=b}}</br> | |||
Dance - {{TKin|i=1}} + {{TKin|i=2}} + {{TKin|i=3}} + {{TKin|i=4}} + {{TKin|i=f}}</br> | |||
</br> | |||
==Chain Heater== | ==Chain Heater== |
Latest revision as of 14:13, 11 November 2023
Overview
Tormentor is a very well-rounded character who's greatest strength is his combo versatility and his ability to constantly pressure his opponents with attacks. He has a 4f jab, very good ranged mid attacks to both start combos and send his opponents flying to the corner, plus on hit moves to stagger with, Spinning Sweep Kick has extremely good range and has a great combo string attached to it, and he has amazing damage in the corner against most of the cast with his Charged Punch wall-splat extensions.
While Tormentor may seem dominant in the hands of someone skilled, nothing about him is particularly broken. He relies on mixing up his combos and pressure to win, and using his 4f jab to stagger opponents attempting to use slower moves against him.
Chain Heater allows you to heat up your chain and give your chain attacks a damage bonus, which is a great tool if you're able to create space. However, heat really only makes a significant difference when it's maxed, and usually by then your opponent is hurt enough that a combo without any heat would win the round regardless.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Back Punch
Hit | Startup | Active | Recovery | Adv. (Block / Hit) | Damage | Range | Property | Stance | |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 26f | - | - | - | Attack Buff | - | |
|
Front Kick
Back Kick
Grabs / Misc Moves
Tormentor has 16f of recovery when he misses a grapple attempt.
Thrill Kills
Thrill Kill 1 - No Inputs
Thrill Kill 2 - +
Thrill Kill 3 - +
+
Combo Kill - +
+ L1 +
Dance - +
+
+
+
Chain Heater
By holding down for at least 32 frames and releasing it, Tormentor heats up his chain. It does not matter how long you hold the button down for - the amount of heat gain is based on your current heat total. Here's is how the heat mechanic works in detail:
- You begin the round with 0 heat.
- 1 unit of heat is slowly lost every 63 frames (~2.1 seconds).
- 12 heat appears to be the maximum, giving a 150% damage bonus.
- If you have 0 heat, Chain Heater will add 8 heat (which drops to 7.999 on the first frame you return to your idle animation).
- If you have more than 0 heat, Chain Heater will do one of the following:
- Sets your current heat to 8, or fails to add any heat at all. Likely to happen at more than 6 heat.
- Adds 8 heat, up to a maximum of 12. More likely when you're below 6 heat.