World Heroes Perfect/Janne: Difference between revisions

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=Introduction=
=Introduction=
Janne is best used as a hit-and-run character. She is quite fast and good at tick throws, and she has a few decent normals on the air and ground. Not a whole lot of frame advantage or jump cancels IIRC, which is why I recommend hit-and-run. Some nice autoguard moves, too. Her specials are awful, though. EX is pretty decent, a little bit of invincibility and you might be able to link a f+HP after it. Both supers are GREAT - phoenix does good chip and gives her frame advantage when blocked, and the arrow does even more chip and from a longer distance. With her lack of damage and unimpressive moveset, she has a good number of problem matches.


=Moves List=
=Moves List=
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Latest revision as of 22:58, 25 June 2024

Introduction

Janne is best used as a hit-and-run character. She is quite fast and good at tick throws, and she has a few decent normals on the air and ground. Not a whole lot of frame advantage or jump cancels IIRC, which is why I recommend hit-and-run. Some nice autoguard moves, too. Her specials are awful, though. EX is pretty decent, a little bit of invincibility and you might be able to link a f+HP after it. Both supers are GREAT - phoenix does good chip and gives her frame advantage when blocked, and the arrow does even more chip and from a longer distance. With her lack of damage and unimpressive moveset, she has a good number of problem matches.

Moves List

Normal Moves

Command Normals

Normal Throws

Special Moves

Super Moves

Combos

Frame Data

Strategies

Match-ups

Game Navigation

General
FAQ
HUD
Controls and Notation
Game Mechanics
Strategy
Characters
Brocken
Captain Kidd
Carn
Dragon
Erick
Fuuma
Hanzou
Jack
Janne
Johnny Maximum
Mudman
Muscle Power
Rasputin
Ryofu
Ryoko
Shura
Son Gokuu
Neo-Dio