No edit summary |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{#vardefine:primarycolor|rgb(255,255,255)}} | |||
{{#vardefine:secondarycolor|rgb(24, 18, 55)}} | |||
{{Infobox-Character-TK | {{Infobox-Character-TK | ||
|name=Cleetus | |name=Cleetus | ||
Line 8: | Line 10: | ||
===Move List=== | ===Move List=== | ||
====={{TKin|i=1}} Front Punch===== | ====={{TKin|i=1}} Front Punch===== | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 25: | Line 28: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=The jab of death. Excellent frame advantage.</br> | ||
---- | ---- | ||
<b>Cancels:</b></br> | <b>Cancels:</b></br> | ||
{{TKin|i=f|c=1}}{{TKin|i=1}} - Turning Stump Stab}} | {{TKin|i=f|c=1}}{{TKin|i=1}} - Turning Stump Stab}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 50: | Line 55: | ||
|description=The lesser of the two charge attacks. Can be mashed out of.}} | |description=The lesser of the two charge attacks. Can be mashed out of.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 68: | Line 75: | ||
|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=Combo filler. Bad startup, but great advantage.</br> | ||
---- | ---- | ||
<b>Cancels:</b></br> | <b>Cancels:</b></br> | ||
Line 74: | Line 81: | ||
{{TKin|i=f|c=1}}{{TKin|i=4}} - Middle Outhouse}} | {{TKin|i=f|c=1}}{{TKin|i=4}} - Middle Outhouse}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 92: | Line 101: | ||
|property=[[File:Hardknockdown.png]] | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=A move you'll often forget about, but can be extremely useful. Has frame 0 partial invulnerability until the first active frame of the attack.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 112: | Line 123: | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description=One of Cleetus's best moves. Great range, tons of active frames, and juggles the opponent quite high into the air for good follow-up juggles.}} | |description=One of Cleetus's best moves. Great range, tons of active frames, and juggles the opponent quite high into the air for good follow-up juggles. Only downside is that it has no invulnerability frames.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 132: | Line 145: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Your best "get off me" poke from crouch. Fair range, and ''very'' good advantage.</br> | ||
---- | ---- | ||
<b>Cancels:</b></br> | <b>Cancels:</b></br> | ||
{{TKin|i=f|c=1}}{{TKin|i=1}} - Turning Stump Stab}} | {{TKin|i=f|c=1}}{{TKin|i=1}} - Turning Stump Stab}} | ||
}} | }} | ||
</div> | |||
<br/> | <br/> | ||
====={{TKin|i=2}} Back Punch===== | ====={{TKin|i=2}} Back Punch===== | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 157: | Line 172: | ||
|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=Another combo filler move.</br> | ||
---- | ---- | ||
<b>Cancels:</b></br> | <b>Cancels:</b></br> | ||
{{TKin|i=f|c=1}}{{TKin|i=2}} - Southern Swing}} | {{TKin|i=f|c=1}}{{TKin|i=2}} - Southern Swing}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 182: | Line 199: | ||
|description=Done by holding {{TKin|i=2}} for 20 frames, then releasing. Great range, and you cannot mash out of the stun animation. Knocks down crouching opponents instead of stunning them.}} | |description=Done by holding {{TKin|i=2}} for 20 frames, then releasing. Great range, and you cannot mash out of the stun animation. Knocks down crouching opponents instead of stunning them.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 200: | Line 219: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Another combo-filler attack, but with bad advantage and startup.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 220: | Line 241: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=An odd double swing attack with only one attached combo. This move would make more sense if there was a way to cancel into it, but it's apparently supposed to be a starter. First hit has deceptively short range | |description=An odd double swing attack with only one attached combo. This move would make more sense if there was a way to cancel into it, but it's apparently supposed to be a starter. First hit has deceptively short range.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 242: | Line 265: | ||
|description=Comedy move. Deals damage, but does not cause a hit animation.}} | |description=Comedy move. Deals damage, but does not cause a hit animation.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 260: | Line 285: | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance=Switch | |stance=Switch | ||
|description=Cleetus's best juggle. Integral to his corner damage.}} | |description=Cleetus's best juggle. Integral to his corner damage. Has partial invulnerability while Cleetus is airborne.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 280: | Line 307: | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=A mid-hitting crouching launcher with pitiful range. You won't be using this much.</br> | ||
---- | ---- | ||
<b>Cancels:</b></br> | <b>Cancels:</b></br> | ||
{{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}} - Running Shoulder}} | {{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}} - Running Shoulder}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 303: | Line 332: | ||
|property=[[File:Hardknockdown.png]] | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Your go-to invulnerability move and juggle ender of choice. Has frame 0 ''full'' invulnerability up until the first swing, which downgrades to partial invulnerability until after the third swing. Often beats out other moves with invulnerability.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 323: | Line 354: | ||
|property=[[File:Hardknockdown.png]] | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance= | ||
|description=Short range, but good startup and crazy advantage for a mid-hitting dash attack. | |description=Short range, but good startup and crazy advantage for a mid-hitting dash attack. Has frame 0 partial invulnerability that lasts for the duration of the charge.}} | ||
}} | }} | ||
</div> | |||
<br/> | <br/> | ||
====={{TKin|i=3}} Front Kick===== | ====={{TKin|i=3}} Front Kick===== | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 345: | Line 378: | ||
|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=Excellent range, but doesn't really lead to anything substantial that another button can't do better.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 365: | Line 400: | ||
|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=A very useful knee to attack crouching players and even beat out some moves thanks to its partial invulnerability while Cleetus is off the ground.</br> | ||
---- | ---- | ||
<b>Cancels:</b></br> | <b>Cancels:</b></br> | ||
Line 371: | Line 406: | ||
{{TKin|i=l2+4}} - Sweep From Crouch}} | {{TKin|i=l2+4}} - Sweep From Crouch}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 389: | Line 426: | ||
|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Extremely similar to Oddball's axe kick. For how much damage it does, it has }} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 409: | Line 448: | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description= | |description=Another useful move that's easy to forget about. It hits mid and has frame 0 ''full'' invulnerability until the first active frame, so you can punish pretty much anything with it. Sadly, it doesn't lead to anything much of substance since it has no combos, and it launches your opponent fairly far away.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 429: | Line 470: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Slow startup for a poke, but excellent advantage.}} | |description=Slow startup for a poke, but excellent advantage and can combo into a launching sweep that has invincible startup, or a ''Low Outhouse'' with {{TKin|i=4}}.}} | ||
}} | }} | ||
</div> | |||
<br/> | <br/> | ||
====={{TKin|i=4}} Back Kick===== | ====={{TKin|i=4}} Back Kick===== | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 451: | Line 494: | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=The most broken move in the game. It's so plus on hit that you can buffer a jab afterwards that begins a combo that ends with this kick, leading to an infinite combo.</br> | ||
---- | ---- | ||
<b>Cancels:</b></br> | <b>Cancels:</b></br> | ||
Line 457: | Line 500: | ||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Round Outhouse}} | {{TKin|i=qc|c=1}}{{TKin|i=4}} - Round Outhouse}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 480: | Line 525: | ||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Round Outhouse}} | {{TKin|i=qc|c=1}}{{TKin|i=4}} - Round Outhouse}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 498: | Line 545: | ||
|property= | |property= | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=Laughable startup used by itself, but it is very plus on hit for a low if you combo into it.</br> | ||
---- | ---- | ||
<b>Cancels:</b></br> | <b>Cancels:</b></br> | ||
{{TKin|i=f|c=1}}{{TKin|i=4}} - Middle Outhouse}} | {{TKin|i=f|c=1}}{{TKin|i=4}} - Middle Outhouse}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 521: | Line 570: | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description= | |description=Only seen as a combo ender. Has no invulnerability at all, unlike ''Round The Barn''.</br> | ||
---- | ---- | ||
<b>Cancels:</b></br> | <b>Cancels:</b></br> | ||
{{TKin|i=l2+2}} - Crouching Moonshine}} | {{TKin|i=l2+2}} - Crouching Moonshine}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 550: | Line 601: | ||
{{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}} - Runnin Round The Barn}} | {{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}} - Runnin Round The Barn}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 568: | Line 621: | ||
|property=[[File:Hardknockdown.png]] | |property=[[File:Hardknockdown.png]] | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=A high hitting dash attack with partial invulnerability. It's fine.}} | ||
}} | }} | ||
</div> | |||
<br/> | <br/> | ||
=====Grabs / Misc Moves===== | =====Grabs / Misc Moves===== | ||
Cleetus's whiffed grab animation is 18<sup>f</sup> long. | Cleetus's whiffed grab animation is 18<sup>f</sup> long. | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 591: | Line 646: | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description= | |description=An okay grab. Sends your opponent quite far away and might as well be a hard knockdown.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 611: | Line 668: | ||
|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance=Switch | |stance=Switch | ||
|description= | |description=One more damage than ''Arm on the Cob'', but allows your opponent to 50/50 you with their wakeup attack. Avoid using.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 631: | Line 690: | ||
|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Always try to use this grab when you can. Your opponent writhes on the ground for a considerably long time after you throw them, allowing you to buffer a 20 damage axe kick for a total of 39 damage.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 651: | Line 712: | ||
|property=[[File:Dzzy.png]] | |property=[[File:Dzzy.png]] | ||
|stance= | |stance= | ||
|description= | |description=A hook from behind that leads to a free jab starter combo.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 673: | Line 736: | ||
|description=Standard side-swap grab.}} | |description=Standard side-swap grab.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 695: | Line 760: | ||
{{TKin|i=qc|c=1}}{{TKin|i=1}} - Dashing Elbow}} | {{TKin|i=qc|c=1}}{{TKin|i=1}} - Dashing Elbow}} | ||
}} | }} | ||
</div> | |||
---- | |||
==Thrill Kills== | |||
Thrill Kill 1 - No Inputs</br> | |||
Thrill Kill 2 - {{TKin|i=2}} + '''L1'''</br> | |||
Thrill Kill 3 - {{TKin|i=1}} + {{TKin|i=2}} + '''L1'''</br> | |||
Combo Kill - {{TKin|i=1}} + {{TKin|i=4}} + {{TKin|i=f}} + {{TKin|i=d}}</br> | |||
Dance - {{TKin|i=2}} + {{TKin|i=3}} + '''L1''' + {{TKin|i=d}} + {{TKin|i=b}} | |||
</br> | |||
{{NavboxTK}} | {{NavboxTK}} | ||
[[Category:Thrill Kill]] | [[Category:Thrill Kill]] | ||
[[Category:Cleetus]] | [[Category:Cleetus]] |
Latest revision as of 02:02, 17 January 2024
Overview
Cleetus, thanks to a developer oversight, is the most broken character in the game. Thanks to his Front Snap Kick being +5 on hit, is an infinite combo if you buffer it over and over again. This means your opponent cannot make any mistakes with their attacks, lest they be put in the Cleetus blender. The only defense against it is crouching, as the string consists of only high attacks.
If that wasn't enough, Cleetus also has access to some great special moves you can abuse for fun and profit - Over The Barb has some invulnerability making it a great move to attack through pressure, Dashing Elbow has great range and active frames to reward good spacing, and Backwoods Beating has a crazy amount of invulnerability. If his moves don't give him invulnerability, they probably give him frame advantage as a lot of his moves are extremely plus on hit.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Cleetus's whiffed grab animation is 18f long.
Thrill Kills
Thrill Kill 1 - No Inputs
Thrill Kill 2 - + L1
Thrill Kill 3 - +
+ L1
Combo Kill - +
+
+
Dance - +
+ L1 +
+