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{{#vardefine:primarycolor|rgb(230, 145, 56)}} {{#vardefine:secondarycolor|rgba(230, 145, 56, 0.2)}} | |||
{{Infobox-Character-TK | {{Infobox-Character-TK | ||
|name=Oddball | |name=Oddball | ||
|realname=Unknown | |realname=Unknown | ||
|image= | |image=TK_Oddball_Ingame.png | ||
|size=4.5<sup>u</sup>⌀ (Medium) | |size=4.5<sup>u</sup>⌀ (Medium) | ||
|speed=6.0<sup>u</sup>/s ({{Tooltip | text=4th fastest | hovertext=Tied with Belladonna.}}) | |speed=6.0<sup>u</sup>/s ({{Tooltip | text=4th fastest | hovertext=Tied with Belladonna.}}) | ||
|dash=9.8<sup>u</sup> (6<sup>th</sup> best) | |dash=9.8<sup>u</sup> (6<sup>th</sup> best) | ||
}} | }} | ||
==Move List== | |||
==={{TKin|i=1}} Front Punch=== | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-1.gif | ||
|caption= | |caption= | ||
|name=Head Jab | |name=Head Jab | ||
Line 21: | Line 23: | ||
|active=3 | |active=3 | ||
|recovery=6 | |recovery=6 | ||
|advantage=-2 / +5 | |||
|damage=3 | |damage=3 | ||
|range= | |range=3.5 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=On the slower end as far as jabs go, but its range | |description=On the slower end as far as jabs go, but its range, active frames, and frame advantage is crazy.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-f1.gif | ||
|caption= | |caption= | ||
|name=Rising Shoulder | |name=Rising Shoulder | ||
Line 40: | Line 45: | ||
|active=2 | |active=2 | ||
|recovery=16 | |recovery=16 | ||
|advantage=-11 / +25 | |||
|damage=4 | |damage=4 | ||
|range= | |range=4.4 | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description=Due to its diagonal attack animation, this move | |description=Due to its diagonal attack animation and airborne hitbox, this move loses more than half of its range against crouching players.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-bf1.gif | ||
|caption= | |caption= | ||
|name=Super Rising Shoulder | |name=Super Rising Shoulder | ||
Line 59: | Line 67: | ||
|active=1 | |active=1 | ||
|recovery=24 | |recovery=24 | ||
|advantage=-18 / +78 | |||
|damage=9 | |damage=9 | ||
|range= | |range=0.4 | ||
|property=SUPER [[File:Launch.png]] | |property=SUPER [[File:Launch.png]] | ||
|stance= | |stance= | ||
|description=Character defining move. This attack is what makes all of Oddball's extended juggles possible, but it's not recommended you use it on its own due to its poor range and recovery time.}} | |description=Character defining move. This attack is what makes all of Oddball's extended juggles possible, but it's not recommended you use it on its own due to its ''very'' poor range and recovery time.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-qc1.gif | ||
|caption= | |caption= | ||
|name=Front Roll Escape | |name=Front Roll Escape | ||
Line 78: | Line 89: | ||
|active= | |active= | ||
|recovery=26 | |recovery=26 | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Does not offer any | |description=Does not offer any invincibility, however it's tiny hitbox and fast speed does make you difficult to hit, and you can perform a low/high mixup off of it. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Flipped Out</br> | |||
{{TKin|i=l2+4}} - Spin Sweep From Crouch}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-hc1.gif | ||
|caption= | |caption= | ||
|name=Neck Breaker | |name=Neck Breaker | ||
Line 97: | Line 115: | ||
|active= | |active= | ||
|recovery=98 | |recovery=98 | ||
|advantage=- / 0 | |||
|damage=28 | |damage=28 | ||
|range=0. | |range=0.5<sup>u</sup> - 2.3 | ||
|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description=Very silly command normal that can be blocked, doesn't interact with crouching players at all, and ends up with both you and your opponent on the ground with 0 advantage. | |description=Very silly command normal that can be blocked, doesn't interact with crouching players at all, and ends up with both you and your opponent on the ground with 0 advantage. Never, ever use this.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-l21.gif | ||
|caption= | |caption= | ||
|name=Head Butt From Crouch | |name=Head Butt From Crouch | ||
Line 116: | Line 137: | ||
|active=1 | |active=1 | ||
|recovery=9 | |recovery=9 | ||
|advantage=-3 / 0 | |||
|damage=3 | |damage=3 | ||
|range= | |range=2.2 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Your go-to low poke. With practice you can also use it to confirm into a ''Super Rising Shoulder'', but the timing is very annoying. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=1}} - Rising Shoulder</br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} - Super Rising Shoulder}} | |||
}} | }} | ||
< | </div> | ||
---- | |||
==={{TKin|i=2}} Back Punch=== | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-2.gif | ||
|caption= | |caption= | ||
|name=Head Butt | |name=Head Butt | ||
Line 137: | Line 165: | ||
|active=4 | |active=4 | ||
|recovery=14 | |recovery=14 | ||
|advantage=-11 / +3 | |||
|damage=4 | |damage=4 | ||
|range=3. | |range=3.0 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Slow startup and poor recovery for a normal, but | |description=Slow startup and poor recovery for a normal, but has tons of active frames.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-f2.gif | ||
|caption= | |caption= | ||
|name=Spinning Head Butt | |name=Spinning Head Butt | ||
Line 156: | Line 187: | ||
|active=7 | |active=7 | ||
|recovery=18 | |recovery=18 | ||
|advantage=-18 / +23 | |||
|damage=5 | |damage=5 | ||
|range= | |range=5.1 | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description= | |description=On paper this move seems amazing with its great range and active frames, however Oddball's jumping hitbox tends to completely miss crouching players even though it hits mid, and sometimes even completely fails to land against certain characters such as Marukka or another Oddball. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=2}} - Head Case}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-bf2.gif | ||
|caption= | |caption= | ||
|name=Suicide Throw | |name=Suicide Throw | ||
Line 175: | Line 212: | ||
|active=2 | |active=2 | ||
|recovery=10 | |recovery=10 | ||
|advantage=-5 / +3 | |||
|damage=13 | |damage=13 | ||
|range=2.1<sup>u</sup> - | |range=2.1<sup>u</sup> - 12.2 | ||
|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance=Grounded | ||
|description=''Very'' far reach, but it having a minimum range makes it tricky to use.}} | |description=''Very'' far reach and good for an extra OTG hit after a juggle, but it having a minimum range makes it tricky to use.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-qc2.gif | ||
|caption= | |caption= | ||
|name=Back Roll Escape | |name=Back Roll Escape | ||
Line 194: | Line 234: | ||
|active= | |active= | ||
|recovery=26 | |recovery=26 | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Exactly the same as ''Front Roll Escape'', but rolling backwards.}} | |description=Exactly the same as ''Front Roll Escape'', but rolling backwards. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=l2+3}} - Straight Kick From Crouch}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-hc2.gif | ||
|caption= | |caption= | ||
|name=Head Case | |name=Head Case | ||
Line 213: | Line 259: | ||
|active=42 | |active=42 | ||
|recovery=37 | |recovery=37 | ||
|advantage=-45 / -4 | |||
|damage=5/hit | |damage=5/hit | ||
|range=0. | |range=-0.2 | ||
|property=[[File:Hardknockdown.png]] | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance= | ||
|description=Oddball's corner juggle ender. You move backwards quite a lot during the startup, hence the move's | |description=Oddball's corner juggle ender. You move backwards quite a lot during the startup, hence the move's negative range stat. You can press {{TKin|i=1+2}} to cancel the move, which also rolls you forward some distance.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-l22.gif | ||
|caption= | |caption= | ||
|name=Head | |name=Rising Head From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+2}} | |input={{TKin|i=l2+2}} | ||
Line 232: | Line 281: | ||
|active=2 | |active=2 | ||
|recovery=9 | |recovery=9 | ||
|advantage=-4 / +51 ({{Tooltip | text=+9 | hovertext=How much advantage you get against a player with perfect mashing.}}) | |||
|damage=5/hit | |damage=5/hit | ||
|range=1. | |range=1.4 | ||
|property=[[File:Dzzy.png]] | |property=[[File:Dzzy.png]] | ||
|stance= | |stance= | ||
|description=Great startup and recovery for a stun. One of the few crouching moves that | |description=Great startup and recovery for a stun, and you have a whopping +9 frame advantage. One of the few crouching moves that hits high. Bit of an odd one.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-ff2.gif | ||
|caption= | |caption= | ||
|name=Spinning Head Butt | |name=Spinning Head Butt | ||
Line 251: | Line 303: | ||
|active=4 | |active=4 | ||
|recovery=6 | |recovery=6 | ||
|advantage=-3 / +27 | |||
|damage=9 | |damage=9 | ||
|range= | |range=16.9 | ||
|property=[[File:Hardknockdown.png]] | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance=Grounded | ||
|description= | |description=Very easy to spot with its long startup and it ends with you grounded, but has very good advantage and you can tap a direction to immediately move afterwards.}} | ||
}} | }} | ||
< | </div> | ||
----- | |||
==={{TKin|i=3}} Front Kick=== | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-3.gif | ||
|caption= | |caption= | ||
|name=Forward High Kick | |name=Forward High Kick | ||
Line 272: | Line 327: | ||
|active=1 | |active=1 | ||
|recovery=12 | |recovery=12 | ||
|advantage=-6 / +2 | |||
|damage=3 | |damage=3 | ||
|range=3 | |range=2.3 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=You best poke button to get offense off of you. Short ranged. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=3}} - Psycho Sidekick</br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} - Psycho Spin}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-f3.gif | ||
|caption= | |caption= | ||
|name=Psycho Sidekick | |name=Psycho Sidekick | ||
Line 291: | Line 353: | ||
|active=3 | |active=3 | ||
|recovery=10 | |recovery=10 | ||
|advantage=-6 / +3 | |||
|damage=3 | |damage=3 | ||
|range= | |range=4.7 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Your poke with the most frame advantage, usually strung into after a ''Forward High Kick'' as your "get off me" combo. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Flipped Out}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-bf3.gif | ||
|caption= | |caption= | ||
|name=Ax Kick | |name=Ax Kick | ||
Line 310: | Line 378: | ||
|active=1 | |active=1 | ||
|recovery=11 | |recovery=11 | ||
|advantage=-5 / +3 | |||
|damage=21 | |damage=21 | ||
|range= | |range=5.5 | ||
|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Unlike most other slow knockdown moves that other characters have, Ax Kick has good range and great damage, and its advantage is pretty good even on block.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-qc3.gif | ||
|caption= | |caption= | ||
|name=Suicide Drop | |name=Suicide Drop | ||
Line 329: | Line 400: | ||
|active=3 | |active=3 | ||
|recovery=24 | |recovery=24 | ||
|advantage=-19 / -4 | |||
|damage=4 | |damage=4 | ||
|range= | |range=5.1 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=One of your best utility moves for retreating, however it doesn't do very much damage. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Flipped Out}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-fc3.gif | ||
|caption= | |caption= | ||
|name=Slow Leg Sweep | |name=Slow Leg Sweep | ||
Line 344: | Line 421: | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:High.png]] | |version=On Grab | ||
|startup= | |hit=[[File:High.png]] | ||
|active= | |startup=11 | ||
|recovery= | |active= | ||
|damage= | |recovery=61 | ||
|range= | |advantage=-8 / -4 | ||
|property=- | |damage=23 | ||
|stance= | |range=2.8 | ||
|description= | |property=[[File:Knockdown.png]] | ||
|stance=Grounded | |||
|description=}} | |||
{{AttackData-TK | |||
|header=no | |||
|version=On Hit | |||
|hit=[[File:Low.png]] | |||
|startup=11 | |||
|active=3 | |||
|recovery=12 | |||
|advantage=-8 / -3 | |||
|damage=5 | |||
|range=5.3 | |||
|property=- | |||
|stance=Switch | |||
|description=Another terrible command move. Even though this grab hits low, you'll get a regular hit instead of the grab if they're holding blocking.}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-l23.gif | ||
|caption= | |caption= | ||
|name=Straight Kick From Crouch | |name=Straight Kick From Crouch | ||
Line 367: | Line 461: | ||
|active=2 | |active=2 | ||
|recovery=9 | |recovery=9 | ||
|advantage=-4 / +2 | |||
|damage=3 | |damage=3 | ||
|range= | |range=2.8 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=This would be a good low if it had any combo strings. Mostly used as an OTG string to add 4 damage.}} | ||
}} | }} | ||
< | </div> | ||
---- | |||
==={{TKin|i=4}} Back Kick=== | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-4.gif | ||
|caption= | |caption= | ||
|name=Mental Roundhouse | |name=Mental Roundhouse | ||
Line 388: | Line 485: | ||
|active=5 | |active=5 | ||
|recovery=11 | |recovery=11 | ||
|advantage=-9 / +2 | |||
|damage=3 | |damage=3 | ||
|range= | |range=3.9 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=A very wide kick hitbox.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-f4.gif | ||
|caption= | |caption= | ||
|name=Spinning Ax Kick | |name=Spinning Ax Kick | ||
Line 407: | Line 507: | ||
|active=1 | |active=1 | ||
|recovery=13 | |recovery=13 | ||
|advantage=-7 / +1 | |||
|damage=10 | |damage=10 | ||
|range=2. | |range=2.5 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=Pretty fast for a knockdown special, but with shorter range than it appears. Mostly used to string into the low-hitting roll launcher with {{TKin|i=3}}.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-bf4.gif | ||
|caption= | |caption= | ||
|name= | |name=Psycho Spin | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} | ||
Line 426: | Line 529: | ||
|active=3 | |active=3 | ||
|recovery=9 | |recovery=9 | ||
|advantage=-5 / +3 | |||
|damage=3 | |damage=3 | ||
|range=5 | |range=3.5 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Can string into ''Spinning Head Butt'' for good damage. Would be much more useful if there was a true way to string into it, so you'll probably not use it often. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} - Spinning Head Butt}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-qc4.gif | ||
|caption= | |caption= | ||
|name=Flipped Out | |name=Flipped Out | ||
Line 445: | Line 554: | ||
|active=5 | |active=5 | ||
|recovery=10 | |recovery=10 | ||
|advantage=-4 / +3 | |||
|damage=4/hit | |damage=4/hit | ||
|range=7.5 | |range=7.5 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Does completely insane damage when linked into depending on the size of your opponent's hitbox and their position. Great out of a roll or Suicide Kick, and strings into a low/high mixup.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-fc4.gif | ||
|caption= | |caption= | ||
|name=Windmill | |name=Windmill | ||
Line 465: | Line 577: | ||
|recovery=40 | |recovery=40 | ||
|damage=2/hit | |damage=2/hit | ||
|range= | |range=3.7 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance=Grounded | ||
|description= | |description=The bender. You can ''Forward Escape Roll'' ({{TKin|i=qc|c=1}}{{TKin|i=1}}) out of the attack early.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-l24.gif | ||
|caption= | |caption= | ||
|name=Spin Sweep From Crouch | |name=Spin Sweep From Crouch | ||
Line 483: | Line 597: | ||
|active=3 | |active=3 | ||
|recovery=9 | |recovery=9 | ||
|advantage=-5 / +2 | |||
|damage=5 | |damage=5 | ||
|range=4. | |range=4.1 | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Sweep with great range and good advantage. Sadly the ''Running Spin Kick'' afterwards hit high, else it would be a great low/high mixup string to get someone into the corner.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
{{MoveData | <div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> {{MoveData | ||
|image= | |image=TK-Odd-hc4.gif | ||
|caption= | |caption=It's crazy time. | ||
|image2=TK-Odd-hc4f.gif | |||
|caption2=Hop | |||
|image3=TK-Odd-hc44.gif | |||
|caption3=Roll | |||
|name=Sitting Delirious | |name=Sitting Delirious | ||
|linkname= | |linkname= | ||
Line 498: | Line 618: | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|version=Enter Stance | |||
|hit= | |hit= | ||
|startup=28 | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=If Oddball gets hit during the stance, he'll get juggled as if he was hit out of a stun.}} | ||
{{AttackData-TK | {{AttackData-TK | ||
|header=no | |||
|version={{TKin|i=f}} Hop | |||
|hit=[[File:Mid.png]] | |hit=[[File:Mid.png]] | ||
|startup=4 | |startup=4 | ||
|active=1 | |active=1 | ||
|recovery=18 | |recovery=18 | ||
|advantage= | |||
|damage=14 | |damage=14 | ||
|range=2. | |range=2.6 | ||
|property=[[File: | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description= | |description=Why does this hop do so much damage?!! One active frame makes it hard to juggle with, but it's worth the practice.}} | ||
{{AttackData-TK | {{AttackData-TK | ||
|header=no | |||
|version={{TKin|i=3}}'''/'''{{TKin|i=4}} Roll | |||
|hit=[[File:Low.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=14 | ||
|active=2 | |active=2 | ||
|recovery=18 | |recovery=18 | ||
|advantage= | |||
|damage=5 | |damage=5 | ||
|range=2.9<sup>u</sup> - 12.9 | |range=2.9<sup>u</sup> - 12.9 | ||
|property=[[File:Launch.png]] | |property=[[File:Launch.png]] | ||
|stance= | |stance= | ||
|description=Similar to Oddball's wakeup.}} | |description=Similar to Oddball's wakeup.}} | ||
{{AttackData-TK | {{AttackData-TK | ||
|header=no | |||
|version={{TKin|i=1}}'''/'''{{TKin|i=2}} Exit Stance | |||
|hit= | |hit= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery=47 | |recovery=47 | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-ff4.gif | ||
|caption= | |caption= | ||
|name=Running Spin Kick | |name=Running Spin Kick | ||
Line 575: | Line 684: | ||
|active=2 | |active=2 | ||
|recovery=16 | |recovery=16 | ||
|advantage=-11 / +33 | |||
|damage=8 | |damage=8 | ||
|range= | |range=3.6<sup>u</sup> - 12.6 | ||
|property=[[File:Hardknockdown.png]] | |property=[[File:Hardknockdown.png]] | ||
|stance= | |stance=Switch | ||
|description= | |description=A pretty average high dash attack.}} | ||
}} | }} | ||
< | </div> | ||
---- | |||
===Grabs / Misc Moves=== | |||
Oddball has 18<sup>f</sup> of recovery on a missed grab. | Oddball has 18<sup>f</sup> of recovery on a missed grab. | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-Grab1.gif | ||
|caption= | |caption= | ||
|name=Butt Swap | |name=Butt Swap | ||
Line 597: | Line 709: | ||
|active= | |active= | ||
|recovery=98 | |recovery=98 | ||
|advantage=- / -3 | |||
|damage=14 | |damage=14 | ||
|range=0.8 | |range=0.8 | ||
|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Very underwhelming grab.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-bfGrab1.gif | ||
|caption= | |caption= | ||
|name=Donkey Kick | |name=Donkey Kick | ||
Line 616: | Line 731: | ||
|active= | |active= | ||
|recovery=44 | |recovery=44 | ||
|advantage=- / +20 | |||
|damage=17 | |damage=17 | ||
|range=0.8 | |range=0.8 | ||
|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance=Grounded | ||
|description= | |description=A much better grab than ''Butt Swap''. Great advantage (even if you end grounded), and good damage.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-Grab2.gif | ||
|caption= | |caption= | ||
|name=Neck Twister | |name=Neck Twister | ||
Line 635: | Line 753: | ||
|active= | |active= | ||
|recovery=95 | |recovery=95 | ||
|advantage=- / +1 | |||
|damage=15 | |damage=15 | ||
|range=0.8 | |range=0.8 | ||
|property=[[File:Knockdown.png]] | |property=[[File:Knockdown.png]] | ||
|stance= | |stance= | ||
|description= | |description=Also a pretty good grab. 15 is still on the lower end for grabs, but it's not worth complaining about.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
Oddball doesn't have a rear grapple. His side-swap grapple is used instead. | Oddball doesn't have a rear grapple. His side-swap grapple is used instead. | ||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-SwapGrab.gif | ||
|caption= | |caption= | ||
|name=Where Did You Go | |name=Where Did You Go | ||
Line 656: | Line 777: | ||
|active= | |active= | ||
|recovery=37 | |recovery=37 | ||
|advantage=- / +12 | |||
|damage= | |damage= | ||
|range=0.8 | |range=0.8 | ||
|property=[[File:Dzzy.png]] | |property=[[File:Dzzy.png]] | ||
|stance= | |stance= | ||
|description= | |description=A standard side swap grab.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-Taunt.gif | ||
|caption= | |caption= | ||
|name=Lost It | |name=Lost It | ||
Line 675: | Line 799: | ||
|active= | |active= | ||
|recovery=46 | |recovery=46 | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description=Since it's quite fast compared to other character's taunt animation, this move can actually be used as a tool to help time ''Super Rising Shoulder'' juggle strings.}} | |description=Since it's quite fast compared to other character's taunt animation, this move can actually be used as a tool to help time ''Super Rising Shoulder'' juggle strings.}} | ||
}} | }} | ||
</div> | |||
---- | |||
==Thrill Kills== | |||
Thrill Kill 1 - No Inputs</br> | |||
Thrill Kill 2 - '''L1''' + {{TKin|i=b}}</br> | |||
Thrill Kill 3 - {{TKin|i=1}} + {{TKin|i=3}} + {{TKin|i=4}}</br> | |||
Combo Kill - {{TKin|i=3}} + {{TKin|i=4}} + '''L1''' + {{TKin|i=f}}</br> | |||
Dance - {{TKin|i=1}} + {{TKin|i=3}} + {{TKin|i=4}} + '''L1''' + {{TKin|i=u}}</br> | |||
</br> | |||
{{NavboxTK}} | {{NavboxTK}} | ||
[[Category:Thrill Kill]] | [[Category:Thrill Kill]] | ||
[[Category:Oddball]] | [[Category:Oddball]] |
Latest revision as of 16:55, 13 November 2023
Overview
Oddball is one of the most dangerous characters in the game. His low dash cooldown allows him to dart around the stage rapidly, he has unique special attacks that double as mobility tools, and any string ending in a launcher can be converted into massive damage.
What Oddball really has going for him is that he is only one of two characters in the game that has access to a super launcher. Super Rising Shoulder sends whoever gets hit by it comically high into the air, and since Oddball possesses a palette of launching attacks both mid and low, learning how to convert stray hits into very high damaging super launcher strings (and learning the buffers to consistently land the hits) is a must when trying to master Oddball. Mastering him requires learning different routes and buffers to account for wall gravity messing with timings. Your reward for your hard work is a character that can convert 50%+ damage off of any mixup combo or punish string.
Oddball's biggest issue is his attack hitboxes. Even at point-blank range, they have a chance at missing your opponent completely if they're standing at an odd angle leaving open to a free combo.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Oddball has 18f of recovery on a missed grab.
Oddball doesn't have a rear grapple. His side-swap grapple is used instead.
Thrill Kills
Thrill Kill 1 - No Inputs
Thrill Kill 2 - L1 +
Thrill Kill 3 - +
+
Combo Kill - +
+ L1 +
Dance - +
+
+ L1 +