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{{#vardefine:primarycolor|rgb(230, 145, 56)}} {{#vardefine:secondarycolor|rgba(230, 145, 56, 0.2)}} | |||
{{Infobox-Character-TK | {{Infobox-Character-TK | ||
|name=Oddball | |name=Oddball | ||
|realname=Unknown | |realname=Unknown | ||
|image= | |image=TK_Oddball_Ingame.png | ||
|size=4.5<sup>u</sup>⌀ (Medium) | |size=4.5<sup>u</sup>⌀ (Medium) | ||
|speed=6.0<sup>u</sup>/s ({{Tooltip | text=4th fastest | hovertext=Tied with Belladonna.}}) | |speed=6.0<sup>u</sup>/s ({{Tooltip | text=4th fastest | hovertext=Tied with Belladonna.}}) | ||
|dash=9.8<sup>u</sup> (6<sup>th</sup> best) | |dash=9.8<sup>u</sup> (6<sup>th</sup> best) | ||
}} | }} | ||
==Move List== | |||
==={{TKin|i=1}} Front Punch=== | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-1.gif | ||
|caption= | |caption= | ||
|name= | |name=Head Jab | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1}} | |input={{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery=6 | ||
|damage= | |advantage=-2 / +5 | ||
|range= | |damage=3 | ||
|range=3.5 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=On the slower end as far as jabs go, but its range, active frames, and frame advantage is crazy.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-f1.gif | ||
|caption= | |caption= | ||
|name= | |name=Rising Shoulder | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=1}} | |input={{TKin|i=f|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=8 | ||
|active= | |active=2 | ||
|recovery= | |recovery=16 | ||
|damage= | |advantage=-11 / +25 | ||
|range= | |damage=4 | ||
|property= | |range=4.4 | ||
|property=[[File:Launch.png]] | |||
|stance= | |stance= | ||
|description= | |description=Due to its diagonal attack animation and airborne hitbox, this move loses more than half of its range against crouching players.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-bf1.gif | ||
|caption= | |caption= | ||
|name= | |name=Super Rising Shoulder | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=12 | ||
|active= | |active=1 | ||
|recovery= | |recovery=24 | ||
|damage= | |advantage=-18 / +78 | ||
|range= | |damage=9 | ||
|property= | |range=0.4 | ||
|property=SUPER [[File:Launch.png]] | |||
|stance= | |stance= | ||
|description= | |description=Character defining move. This attack is what makes all of Oddball's extended juggles possible, but it's not recommended you use it on its own due to its ''very'' poor range and recovery time.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-qc1.gif | ||
|caption= | |caption= | ||
|name= | |name=Front Roll Escape | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=1}} | |input={{TKin|i=qc|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit= | |hit= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=26 | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Does not offer any invincibility, however it's tiny hitbox and fast speed does make you difficult to hit, and you can perform a low/high mixup off of it. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Flipped Out</br> | |||
{{TKin|i=l2+4}} - Spin Sweep From Crouch}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-hc1.gif | ||
|caption= | |caption= | ||
|name= | |name=Neck Breaker | ||
|linkname= | |linkname= | ||
|input={{TKin|i=hc|c=1}}{{TKin|i=1}} | |input={{TKin|i=hc|c=1}}{{TKin|i=1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery=98 | ||
|damage= | |advantage=- / 0 | ||
|range= | |damage=28 | ||
|property= | |range=0.5<sup>u</sup> - 2.3 | ||
|property=[[File:Knockdown.png]] | |||
|stance= | |stance= | ||
|description= | |description=Very silly command normal that can be blocked, doesn't interact with crouching players at all, and ends up with both you and your opponent on the ground with 0 advantage. Never, ever use this.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-l21.gif | ||
|caption= | |caption= | ||
|name= | |name=Head Butt From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+1}} | |input={{TKin|i=l2+1}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=9 | ||
|damage= | |advantage=-3 / 0 | ||
|range= | |damage=3 | ||
|range=2.2 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Your go-to low poke. With practice you can also use it to confirm into a ''Super Rising Shoulder'', but the timing is very annoying. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=1}} - Rising Shoulder</br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} - Super Rising Shoulder}} | |||
}} | }} | ||
< | </div> | ||
---- | |||
==={{TKin|i=2}} Back Punch=== | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-2.gif | ||
|caption= | |caption= | ||
|name= | |name=Head Butt | ||
|linkname= | |linkname= | ||
|input={{TKin|i=2}} | |input={{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=14 | ||
|damage= | |advantage=-11 / +3 | ||
|range= | |damage=4 | ||
|range=3.0 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Slow startup and poor recovery for a normal, but has tons of active frames.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-f2.gif | ||
|caption= | |caption= | ||
|name= | |name=Spinning Head Butt | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=2}} | |input={{TKin|i=f|c=1}}{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=8 | ||
|active= | |active=7 | ||
|recovery= | |recovery=18 | ||
|damage= | |advantage=-18 / +23 | ||
|range= | |damage=5 | ||
|property= | |range=5.1 | ||
|property=[[File:Launch.png]] | |||
|stance= | |stance= | ||
|description= | |description=On paper this move seems amazing with its great range and active frames, however Oddball's jumping hitbox tends to completely miss crouching players even though it hits mid, and sometimes even completely fails to land against certain characters such as Marukka or another Oddball. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=hc|c=1}}{{TKin|i=2}} - Head Case}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-bf2.gif | ||
|caption= | |caption= | ||
|name= | |name=Suicide Throw | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=19 | ||
|active= | |active=2 | ||
|recovery= | |recovery=10 | ||
|damage= | |advantage=-5 / +3 | ||
|range= | |damage=13 | ||
|property= | |range=2.1<sup>u</sup> - 12.2 | ||
|stance= | |property=[[File:Knockdown.png]] | ||
|description= | |stance=Grounded | ||
|description=''Very'' far reach and good for an extra OTG hit after a juggle, but it having a minimum range makes it tricky to use.}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-qc2.gif | ||
|caption= | |caption= | ||
|name= | |name=Back Roll Escape | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=2}} | |input={{TKin|i=qc|c=1}}{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit= | |hit= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=26 | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Exactly the same as ''Front Roll Escape'', but rolling backwards. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=l2+3}} - Straight Kick From Crouch}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-hc2.gif | ||
|caption= | |caption= | ||
|name= | |name=Head Case | ||
|linkname= | |linkname= | ||
|input={{TKin|i=hc|c=1}}{{TKin|i=2}} | |input={{TKin|i=hc|c=1}}{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=10 | ||
|active= | |active=42 | ||
|recovery= | |recovery=37 | ||
|damage= | |advantage=-45 / -4 | ||
|range= | |damage=5/hit | ||
|property= | |range=-0.2 | ||
|property=[[File:Hardknockdown.png]] | |||
|stance= | |stance= | ||
|description= | |description=Oddball's corner juggle ender. You move backwards quite a lot during the startup, hence the move's negative range stat. You can press {{TKin|i=1+2}} to cancel the move, which also rolls you forward some distance.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-l22.gif | ||
|caption= | |caption= | ||
|name= | |name=Rising Head From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+2}} | |input={{TKin|i=l2+2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=9 | ||
|damage= | |advantage=-4 / +51 ({{Tooltip | text=+9 | hovertext=How much advantage you get against a player with perfect mashing.}}) | ||
|range= | |damage=5/hit | ||
|property= | |range=1.4 | ||
|property=[[File:Dzzy.png]] | |||
|stance= | |stance= | ||
|description= | |description=Great startup and recovery for a stun, and you have a whopping +9 frame advantage. One of the few crouching moves that hits high. Bit of an odd one.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-ff2.gif | ||
|caption= | |caption= | ||
|name= | |name=Spinning Head Butt | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}} | |input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}/{{TKin|i=2}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=15 | ||
|active= | |active=4 | ||
|recovery= | |recovery=6 | ||
|damage= | |advantage=-3 / +27 | ||
|range= | |damage=9 | ||
|property= | |range=16.9 | ||
|stance= | |property=[[File:Hardknockdown.png]] | ||
|description= | |stance=Grounded | ||
|description=Very easy to spot with its long startup and it ends with you grounded, but has very good advantage and you can tap a direction to immediately move afterwards.}} | |||
}} | }} | ||
< | </div> | ||
----- | |||
==={{TKin|i=3}} Front Kick=== | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-3.gif | ||
|caption= | |caption= | ||
|name= | |name=Forward High Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=3}} | |input={{TKin|i=3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=12 | ||
|damage= | |advantage=-6 / +2 | ||
|range= | |damage=3 | ||
|range=2.3 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=You best poke button to get offense off of you. Short ranged. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=f|c=1}}{{TKin|i=3}} - Psycho Sidekick</br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} - Psycho Spin}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-f3.gif | ||
|caption= | |caption= | ||
|name= | |name=Psycho Sidekick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=3}} | |input={{TKin|i=f|c=1}}{{TKin|i=3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery=10 | ||
|damage= | |advantage=-6 / +3 | ||
|range= | |damage=3 | ||
|range=4.7 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Your poke with the most frame advantage, usually strung into after a ''Forward High Kick'' as your "get off me" combo. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Flipped Out}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-bf3.gif | ||
|caption= | |caption= | ||
|name= | |name=Ax Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=19 | ||
|active= | |active=1 | ||
|recovery= | |recovery=11 | ||
|damage= | |advantage=-5 / +3 | ||
|range= | |damage=21 | ||
|property= | |range=5.5 | ||
|property=[[File:Knockdown.png]] | |||
|stance= | |stance= | ||
|description= | |description=Unlike most other slow knockdown moves that other characters have, Ax Kick has good range and great damage, and its advantage is pretty good even on block.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-qc3.gif | ||
|caption= | |caption= | ||
|name= | |name=Suicide Drop | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=3}} | |input={{TKin|i=qc|c=1}}{{TKin|i=3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=24 | ||
|damage= | |advantage=-19 / -4 | ||
|range= | |damage=4 | ||
|range=5.1 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=One of your best utility moves for retreating, however it doesn't do very much damage. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=qc|c=1}}{{TKin|i=4}} - Flipped Out}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-fc3.gif | ||
|caption= | |caption= | ||
|name= | |name=Slow Leg Sweep | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=fc|c=1}}{{TKin|i=3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |version=On Grab | ||
|startup= | |hit=[[File:High.png]] | ||
|startup=11 | |||
|active= | |active= | ||
|recovery= | |recovery=61 | ||
|damage= | |advantage=-8 / -4 | ||
|range= | |damage=23 | ||
|property= | |range=2.8 | ||
|stance= | |property=[[File:Knockdown.png]] | ||
|description= | |stance=Grounded | ||
|description=}} | |||
{{AttackData-TK | |||
|header=no | |||
|version=On Hit | |||
|hit=[[File:Low.png]] | |||
|startup=11 | |||
|active=3 | |||
|recovery=12 | |||
|advantage=-8 / -3 | |||
|damage=5 | |||
|range=5.3 | |||
|property=- | |||
|stance=Switch | |||
|description=Another terrible command move. Even though this grab hits low, you'll get a regular hit instead of the grab if they're holding blocking.}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-l23.gif | ||
|caption= | |caption= | ||
|name= | |name=Straight Kick From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+3}} | |input={{TKin|i=l2+3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=6 | ||
|active= | |active=2 | ||
|recovery= | |recovery=9 | ||
|damage= | |advantage=-4 / +2 | ||
|range= | |damage=3 | ||
|range=2.8 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=This would be a good low if it had any combo strings. Mostly used as an OTG string to add 4 damage.}} | ||
}} | }} | ||
< | </div> | ||
---- | |||
==={{TKin|i=4}} Back Kick=== | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-4.gif | ||
|caption= | |caption= | ||
|name= | |name=Mental Roundhouse | ||
|linkname= | |linkname= | ||
|input={{TKin|i=4}} | |input={{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=6 | ||
|active= | |active=5 | ||
|recovery= | |recovery=11 | ||
|damage= | |advantage=-9 / +2 | ||
|range= | |damage=3 | ||
|range=3.9 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=A very wide kick hitbox.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-f4.gif | ||
|caption= | |caption= | ||
|name= | |name=Spinning Ax Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=4}} | |input={{TKin|i=f|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=7 | ||
|active= | |active=1 | ||
|recovery= | |recovery=13 | ||
|damage= | |advantage=-7 / +1 | ||
|range= | |damage=10 | ||
|property= | |range=2.5 | ||
|stance= | |property=[[File:Knockdown.png]] | ||
|description= | |stance=Switch | ||
|description=Pretty fast for a knockdown special, but with shorter range than it appears. Mostly used to string into the low-hitting roll launcher with {{TKin|i=3}}.}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-bf4.gif | ||
|caption= | |caption= | ||
|name= | |name=Psycho Spin | ||
|linkname= | |linkname= | ||
|input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=9 | ||
|damage= | |advantage=-5 / +3 | ||
|range= | |damage=3 | ||
|range=3.5 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Can string into ''Spinning Head Butt'' for good damage. Would be much more useful if there was a true way to string into it, so you'll probably not use it often. | ||
---- | |||
<b>Cancels:</b></br> | |||
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} - Spinning Head Butt}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-qc4.gif | ||
|caption= | |caption= | ||
|name= | |name=Flipped Out | ||
|linkname= | |linkname= | ||
|input={{TKin|i=qc|c=1}}{{TKin|i=4}} | |input={{TKin|i=qc|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Mid.png]] | ||
|startup= | |startup=11 | ||
|active= | |active=5 | ||
|recovery= | |recovery=10 | ||
|damage= | |advantage=-4 / +3 | ||
|range= | |damage=4/hit | ||
|range=7.5 | |||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Does completely insane damage when linked into depending on the size of your opponent's hitbox and their position. Great out of a roll or Suicide Kick, and strings into a low/high mixup.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-fc4.gif | ||
|caption= | |caption= | ||
|name= | |name=Windmill | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=fc|c=1}}{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup= | |startup=19 | ||
|active= | |active=59 | ||
|recovery= | |recovery=40 | ||
|damage= | |damage=2/hit | ||
|range= | |range=3.7 | ||
|property= | |property=[[File:Knockdown.png]] | ||
|stance= | |stance=Grounded | ||
|description= | |description=The bender. You can ''Forward Escape Roll'' ({{TKin|i=qc|c=1}}{{TKin|i=1}}) out of the attack early.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-l24.gif | ||
|caption= | |caption= | ||
|name= | |name=Spin Sweep From Crouch | ||
|linkname= | |linkname= | ||
|input={{TKin|i=l2+4}} | |input={{TKin|i=l2+4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:Low.png]] | ||
|startup=8 | |||
|active=3 | |||
|recovery=9 | |||
|advantage=-5 / +2 | |||
|damage=5 | |||
|range=4.1 | |||
|property= | |||
|stance= | |||
|description=Sweep with great range and good advantage. Sadly the ''Running Spin Kick'' afterwards hit high, else it would be a great low/high mixup string to get someone into the corner.}} | |||
}} | |||
</div> | |||
---- | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> {{MoveData | |||
|image=TK-Odd-hc4.gif | |||
|caption=It's crazy time. | |||
|image2=TK-Odd-hc4f.gif | |||
|caption2=Hop | |||
|image3=TK-Odd-hc44.gif | |||
|caption3=Roll | |||
|name=Sitting Delirious | |||
|linkname= | |||
|input={{TKin|i=hc|c=1}}{{TKin|i=3}}/{{TKin|i=4}} | |||
|data= | |||
{{AttackData-TK | |||
|version=Enter Stance | |||
|hit= | |||
|startup=28 | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|damage= | |||
|range= | |||
|property= | |||
|stance= | |||
|description=If Oddball gets hit during the stance, he'll get juggled as if he was hit out of a stun.}} | |||
{{AttackData-TK | |||
|header=no | |||
|version={{TKin|i=f}} Hop | |||
|hit=[[File:Mid.png]] | |||
|startup=4 | |||
|active=1 | |||
|recovery=18 | |||
|advantage= | |||
|damage=14 | |||
|range=2.6 | |||
|property=[[File:Launch.png]] | |||
|stance= | |||
|description=Why does this hop do so much damage?!! One active frame makes it hard to juggle with, but it's worth the practice.}} | |||
{{AttackData-TK | |||
|header=no | |||
|version={{TKin|i=3}}'''/'''{{TKin|i=4}} Roll | |||
|hit=[[File:Low.png]] | |||
|startup=14 | |||
|active=2 | |||
|recovery=18 | |||
|advantage= | |||
|damage=5 | |||
|range=2.9<sup>u</sup> - 12.9 | |||
|property=[[File:Launch.png]] | |||
|stance= | |||
|description=Similar to Oddball's wakeup.}} | |||
{{AttackData-TK | |||
|header=no | |||
|version={{TKin|i=1}}'''/'''{{TKin|i=2}} Exit Stance | |||
|hit= | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=47 | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-ff4.gif | ||
|caption= | |caption= | ||
|name= | |name=Running Spin Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}} | |input={{TKin|i=f|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}}/{{TKin|i=4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=15 | ||
|active= | |active=2 | ||
|recovery= | |recovery=16 | ||
|damage= | |advantage=-11 / +33 | ||
|range= | |damage=8 | ||
|property= | |range=3.6<sup>u</sup> - 12.6 | ||
|stance= | |property=[[File:Hardknockdown.png]] | ||
|description= | |stance=Switch | ||
|description=A pretty average high dash attack.}} | |||
}} | }} | ||
< | </div> | ||
---- | |||
===Grabs / Misc Moves=== | |||
Oddball has 18<sup>f</sup> of recovery on a missed grab. | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-Grab1.gif | ||
|caption= | |caption= | ||
|name= | |name=Butt Swap | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1+3}} | |input={{TKin|i=1+3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=98 | ||
|damage= | |advantage=- / -3 | ||
|range= | |damage=14 | ||
|property= | |range=0.8 | ||
|property=[[File:Knockdown.png]] | |||
|stance= | |stance= | ||
|description= | |description=Very underwhelming grab.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-bfGrab1.gif | ||
|caption= | |caption= | ||
|name= | |name=Donkey Kick | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1+3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=44 | ||
|damage= | |advantage=- / +20 | ||
|range= | |damage=17 | ||
|property= | |range=0.8 | ||
|stance= | |property=[[File:Knockdown.png]] | ||
|description= | |stance=Grounded | ||
|description=A much better grab than ''Butt Swap''. Great advantage (even if you end grounded), and good damage.}} | |||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-Grab2.gif | ||
|caption= | |caption= | ||
|name= | |name=Neck Twister | ||
|linkname= | |linkname= | ||
|input={{TKin|i= | |input={{TKin|i=2+4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=95 | ||
|damage= | |advantage=- / +1 | ||
|range= | |damage=15 | ||
|property= | |range=0.8 | ||
|property=[[File:Knockdown.png]] | |||
|stance= | |stance= | ||
|description= | |description=Also a pretty good grab. 15 is still on the lower end for grabs, but it's not worth complaining about.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
Oddball doesn't have a rear grapple. His side-swap grapple is used instead. | |||
---- | |||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-SwapGrab.gif | ||
|caption= | |caption= | ||
|name= | |name=Where Did You Go | ||
|linkname= | |linkname= | ||
|input={{TKin|i=1+4}} | |input={{TKin|i=1+4}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery=37 | ||
|advantage=- / +12 | |||
|damage= | |damage= | ||
|range= | |range=0.8 | ||
|property= | |property=[[File:Dzzy.png]] | ||
|stance= | |stance= | ||
|description= | |description=A standard side swap grab.}} | ||
}} | }} | ||
</div> | |||
---- | ---- | ||
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=TK-Odd-Taunt.gif | ||
|caption= | |caption= | ||
|name= | |name=Lost It | ||
|linkname= | |linkname= | ||
|input={{TKin|i=2+3}} | |input={{TKin|i=2+3}} | ||
|data= | |data= | ||
{{AttackData-TK | {{AttackData-TK | ||
|hit=[[File:.png]] | |hit=[[File:High.png]] | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=46 | ||
|advantage= | |||
|damage= | |damage= | ||
|range= | |range= | ||
|property= | |property= | ||
|stance= | |stance= | ||
|description= | |description=Since it's quite fast compared to other character's taunt animation, this move can actually be used as a tool to help time ''Super Rising Shoulder'' juggle strings.}} | ||
}} | }} | ||
</div> | |||
---- | |||
==Thrill Kills== | |||
Thrill Kill 1 - No Inputs</br> | |||
Thrill Kill 2 - '''L1''' + {{TKin|i=b}}</br> | |||
Thrill Kill 3 - {{TKin|i=1}} + {{TKin|i=3}} + {{TKin|i=4}}</br> | |||
Combo Kill - {{TKin|i=3}} + {{TKin|i=4}} + '''L1''' + {{TKin|i=f}}</br> | |||
Dance - {{TKin|i=1}} + {{TKin|i=3}} + {{TKin|i=4}} + '''L1''' + {{TKin|i=u}}</br> | |||
</br> | |||
{{NavboxTK}} | |||
[[Category:Thrill Kill]] | |||
[[Category:Oddball]] |
Latest revision as of 16:55, 13 November 2023
Overview
Oddball is one of the most dangerous characters in the game. His low dash cooldown allows him to dart around the stage rapidly, he has unique special attacks that double as mobility tools, and any string ending in a launcher can be converted into massive damage.
What Oddball really has going for him is that he is only one of two characters in the game that has access to a super launcher. Super Rising Shoulder sends whoever gets hit by it comically high into the air, and since Oddball possesses a palette of launching attacks both mid and low, learning how to convert stray hits into very high damaging super launcher strings (and learning the buffers to consistently land the hits) is a must when trying to master Oddball. Mastering him requires learning different routes and buffers to account for wall gravity messing with timings. Your reward for your hard work is a character that can convert 50%+ damage off of any mixup combo or punish string.
Oddball's biggest issue is his attack hitboxes. Even at point-blank range, they have a chance at missing your opponent completely if they're standing at an odd angle leaving open to a free combo.
At a glance: | |
Pros | Cons |
|
|
Move List
Front Punch
Back Punch
Front Kick
Back Kick
Grabs / Misc Moves
Oddball has 18f of recovery on a missed grab.
Oddball doesn't have a rear grapple. His side-swap grapple is used instead.
Thrill Kills
Thrill Kill 1 - No Inputs
Thrill Kill 2 - L1 +
Thrill Kill 3 - +
+
Combo Kill - +
+ L1 +
Dance - +
+
+ L1 +