Thrill Kill/Tormentor/Combo Strings: Difference between revisions

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{{#vardefine:primarycolor|rgb(136, 136, 136)}}
{{#vardefine:secondarycolor|rgba(136, 136, 136, 0.05)}}
{{Character Subnav TK|name=Tormentor}}
Button inputs that are highlighted in blue can be countered high, and inputs in red can be countered low.
Button inputs that are highlighted in blue can be countered high, and inputs in red can be countered low.
===Practical Combos===
=={{TKin|i=1}} Straight Jab==
{| style="width:100%" cellpadding=10 border="1"
|
{{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}[{{TKin|i=2|c=1}}]{{TKin|i=qc|c=1}}{{TKin|i=1}} > ]{{TKin|i=2}}[<br/>
[[File:Hardknockdown.png]] '''5 hits, 30 damage.'''<br/>
One of your best safe hard knockdown strings. Great to r-cancel with, and it optionally builds heat.
----
----
{{TKin|i=3|c=1|p=h}}{{TKin|i=1+2|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} ...<br/>
Straight Jab’s fast startup and plentiful routes makes it one of the best buttons to start juggle extensions with.
[[File:Launch.png]] '''3 hits, 16 damage.'''<br/>
<div style="border:1px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:10px;">
Tormentor's only known safe launching string. The second hit hits high, so its not great against crouching players.
:{{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=1|c=1}}{{TKin|i=1+2|p=h}}*
:<nowiki/>*''Charged Uppercut'' doesn't string properly.
----
----
{{TKin|i=3|c=1|p=h}}{{TKin|i=1+2|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=2}} ...<br/>
:{{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} ...links to [[#Elbow Smash|Elbow Smash]].
[[File:Launch.png]] '''3 hits, 16 damage.'''<br/>
Because the second hit uses ''Spinning Chain Slash'''s data, its affected by heat. A red hot chain can deal up to 41 damage with the first three hits alone.<br/>
''Guilty Lashes'' creates good distance, so it's not necessary to continue stringing after it if you don't want to give your opponent an opportunity to low counter.
----
----
{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1|p=l}}{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}<br/>
:{{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|p=h}}* ...links to [[#Gut Punch|Gut Punch]].
[[File:Launch.png]] '''5 hits, 32 damage.'''<br/>
:<nowiki/>*''Gut Punch'' doesn't string properly.
A crouch killer and great as an R-Cancel string. While it presents two counter opportunities, this string’s long range and high damage is worth fishing for against players crouch blocking.
----
----
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=3|c=1}}{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}<br/>
:{{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=3|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=3}}
[[File:Launch.png]] '''3 hits, 26 damage.'''<br/>
{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1}}{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}<br/>
[[File:Launch.png]] '''5 hits, 33 damage.'''<br/>
Two different timings to get a ''Charged Uppercut'' launch off of ''Spinning Sweep Kick'' opener.
----
----
{{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}{{TKin|i=3|c=1}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1}}{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}<br/>
:{{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=qc|c=1}}{{TKin|i=3|p=h}}
[[File:Launch.png]] '''12 hits, 60 damage.'''<br/>
A long launching string that deals tons of damage and only has two points to counter. Forego the first three jabs of the string against crouching players.<br/>
{{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}{{TKin|i=3|c=1}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=4|p=h}}<br/>
[[File:Knockdown.png]] '''7+1 hits, 24+16 damage.'''<br/>
This second string is very risky as doesn't string into Ax Kick properly, but it will hose people who are expecting the above combo and who to low counter the sweep. Don't use this before conditioning your opponent first.
----
----
=====Mid-Stage Juggles=====
:{{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=4|c=1|p=l}}*{{TKin|i=3|c=1|p=l}}{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}
:<nowiki/>*Doesn't string.
----
----
... > {{TKin|i=1|c=1}}{{TKin|i=1|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}[{{TKin|i=2|c=1}}]{{TKin|i=qc|c=1}}{{TKin|i=3}} > ]{{TKin|i=2}}[<br/>
:{{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=4|c=1|p=l}}*{{TKin|i=3|c=1|p=l}}{{TKin|i=3+4|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}
[[File:Hardknockdown.png]] '''5 hits, 17 damage.'''<br/>
:<nowiki/>*Doesn't string.
For building heat.
----
----
... {{TKin|i=1|c=1}}{{TKin|i=1|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}{{TKin|i=3|c=1}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1}}{{TKin|i=3+4}}<br/>
:{{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=1+2|c=1|p=h}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} ...links to [[#Gut Punch|Gut Punch]].
[[File:Knockdown.png]] '''12 hits, 27 damage.'''<br/>
For pure damage.
----
----
=====Corner Juggles=====
:{{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=1+2|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}}
----
----
... > {{TKin|i=f|c=1}}{{TKin|i=3}} > {{TKin|i=1|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}{{TKin|i=2|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1}} > {{TKin|i=3|c=1}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1}}{{TKin|i=3+4}}<br/>
:{{TKin|i=1|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=1}} ...links to [[#Elbow Smash|Elbow Smash]].
[[File:Knockdown.png]] '''14 hits, 37 damage.'''<br/>
A fancy wallsplat juggle extension for when you don't have heat stored.
----
----
... > {{TKin|i=1}} > {{TKin|i=hc|c=1}}{{TKin|i=2}}<br/>
:{{TKin|i=1|c=1|p=h}}{{TKin|i=2|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1}}
[[File:Hardknockdown.png]] '''7 hits, 20 damage.'''<br/>
----
This is your simple juggle if you have heat. With one Chain Heater use, it deals 38. With a hot chain, it can deal up to 62 damage.
:{{TKin|i=1|c=1|p=h}}{{TKin|i=2|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} ...links to [[#Snap Kick|Snap Kick]].
|}
----
:{{TKin|i=1|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=3}}
----
:{{TKin|i=1|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=3|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|p=l}} ...links to [[#Spinning Sweep Kick|Spinning Sweep Kick]].
----
:{{TKin|i=1|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=3|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=4|p=h}}*
:<nowiki/>*Ax Kick doesn't string properly.
----
:{{TKin|i=1|c=1|p=h}}{{TKin|i=4|p=h}}*
:<nowiki/>*The last hit doesn't string properly.
</div>
<br/>
 
=={{TKin|i=f|c=1}}{{TKin|i=1}} Elbow Smash==
----
Elbow Smash is usually strung into from a [[#Straight Jab|Straight Jab]] combo.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=f|c=1}}{{TKin|i=1|c=1|p=h}}{{TKin|i=2|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1}}
----
:{{TKin|i=f|c=1}}{{TKin|i=1|c=1|p=h}}{{TKin|i=2|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=3}}
----
:{{TKin|i=f|c=1}}{{TKin|i=1|c=1|p=h}}{{TKin|i=2|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} ...links to [[#Snap Kick|Snap Kick]].
----
:{{TKin|i=f|c=1}}{{TKin|i=1|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=3|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=3|p=h}}*
:<nowiki/>*Spin Kick hit doesn't string properly.
----
:{{TKin|i=f|c=1}}{{TKin|i=1|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=3|p=h}}*
:<nowiki/>*Spin Kick hit doesn't string properly.
----
:{{TKin|i=f|c=1}}{{TKin|i=1|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|p=l}} ...links to [[#Spinning Sweep Kick|Spinning Sweep Kick]].
----
:{{TKin|i=f|c=1}}{{TKin|i=1|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=3}}
----
:{{TKin|i=f|c=1}}{{TKin|i=1|c=1|p=h}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|p=l}} ...links to [[#Spinning Sweep Kick|Spinning Sweep Kick]].
</div>
<br/>
=={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} Gut Punch==
Gut punch leads to a free grab if you act quick enough. It can also recursively link back to itself with [[#Medium Knee|Medium Knee]].
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=3}} ...links to [[#Medium Knee|Medium Knee]].
</div>
<br/>
=={{TKin|i=2}} Chain Slash==
----
''Chain Slash''’s long range makes it a good punish tool, and the ability to string it into either of your hard knockdown moves allows you to wall out your opponent, set up favourable corner situations, or create space to safely heat your chain (if you hold {{TKin|i=2}} for the duration of the string and release it after the string has completed).
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=2|c=1|p=h}}{{TKin|i=2|p=l}}
----
:{{TKin|i=2|c=1|p=h}}{{TKin|i=qc|c=1}}{{TKin|i=1}}
----
:{{TKin|i=2|c=1|p=h}}{{TKin|i=qc|c=1}}{{TKin|i=3}}
----
:{{TKin|i=2|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=4}} ...links to [[#Snap Kick|Snap Kick]].
</div>
<br/>
=={{TKin|i=f|c=1}}{{TKin|i=2}} Spinning Chain Slash==
----
''Spinning Chain Slash'' lacks range compared to its non-spinning counterpart, and since ''Medium Kick'' links into the {{TKin|i=1+2}} version of this move, there's not a lot of reason to use this as a combo starter.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=f|c=1}}{{TKin|i=2|c=1|p=h}}{{TKin|i=qc|c=1}}{{TKin|i=2}} ...links to [[#Guilty Lashes|Guilty Lashes]].
----
:{{TKin|i=f|c=1}}{{TKin|i=2|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=3}} ...links to [[#Medium Knee|Medium Knee]].
----
:{{TKin|i=f|c=1}}{{TKin|i=2|c=1|p=h}}{{TKin|i=4|p=l}}
:This string requires more looking into as it seemingly just stops.
</div>
<br/>
=={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}} Back And Forth Snap==
----
If you didn't link into it, you can cancel the startup of ''Snap'' into a Side Straight Kick string, just in case you accidentally input this move.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2|c=1}}{{TKin|i=4|p=h}} ...cancels to [[#Side Straight Kick|Side Straight Kick]].
</div>
<br/>
=={{TKin|i=qc|c=1}}{{TKin|i=2}} Guilty Lashes==
----
''Guilty Lashes'' is mostly used as a string starter to get extra damage on a downed opponent, though against a standing opponent it can deal 24 damage if linked into with a sufficiently heated chain.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=qc|c=1}}{{TKin|i=2|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}*
:<nowiki/>*''Charged Uppercut'' doesn't string properly. A shame, because otherwise this string would be nuts.
----
:{{TKin|i=qc|c=1}}{{TKin|i=2|c=1|p=h}}{{TKin|i=3|c=1|p=l}}{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}
----
:{{TKin|i=qc|c=1}}{{TKin|i=2|c=1|p=h}}{{TKin|i=3|c=1|p=l}}{{TKin|i=2|c=1}}{{TKin|i=4|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|c=1|p=h}}
----
:{{TKin|i=qc|c=1}}{{TKin|i=2|c=1|p=h}}{{TKin|i=3|c=1|p=l}}{{TKin|i=2|c=1}}{{TKin|i=4|c=1}}{{TKin|i=1+2|c=1|p=h}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} ...links to [[#Gut Punch|Gut Punch]].
----
:{{TKin|i=qc|c=1}}{{TKin|i=2|c=1|p=h}}{{TKin|i=3|c=1|p=l}}{{TKin|i=2|c=1}}{{TKin|i=4|c=1}}{{TKin|i=1+2|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}}
----
:{{TKin|i=qc|c=1}}{{TKin|i=2|c=1|p=h}}{{TKin|i=3|c=1|p=l}}{{TKin|i=2|c=1}}{{TKin|i=4|c=1}}*{{TKin|i=3|c=1|p=l}}{{TKin|i=3+4|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}
:<nowiki/>*Kick doesn't properly link.
</div>
<br/>
=={{TKin|i=l2+2}} Chain Punch From Crouch==
----
''Crouch Chain''’s range can be a little finicky, but the fact you can string it into your other good crouching move saves it from being obsolete.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=l2+2|c=1|p=l}}{{TKin|i=l2+4}} ...links to [[#Sweep From Crouch|Sweep From Crouch]].
</div>
<br/>
=={{TKin|i=3}} Medium Kick==
----
Easily one of Tormentor's best combo starters, starting his only safe launching string as well as some of his best heat payouts.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=3|p=h}}*
:<nowiki/>*''Spin Kick'' doesn't string properly.
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}*
:<nowiki/>*''Charged Punch'' doesn't string properly.
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1|p=l}}{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1|p=l}}{{TKin|i=3+4|p=h}}
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1|p=l}}{{TKin|i=l2+4}} ...links to [[#Sweep From Crouch|Sweep From Crouch]].
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1|p=l}}{{TKin|i=1+2|c=1|p=h}}{{TKin|i=qc|c=1}}{{TKin|i=2}} ...links to [[#Guilty Lashes|Guilty Lashes]].
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1|p=l}}{{TKin|i=1+2|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=3}} ...links to [[#Medium Knee|Medium Knee]].
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=3|p=h}}*
:<nowiki/>*''Spin Kick'' doesn't string properly.
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|p=l}} ...links to [[#Spinning Sweep Kick|Spinning Sweep Kick]].
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=4|p=h}}*
:<nowiki/>*''Ax Kick'' doesn't string properly.
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|p=l}} ...links to [[#Spinning Sweep Kick|Spinning Sweep Kick]].
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=4|p=h}}*
:<nowiki/>*''Ax Kick'' doesn't string properly.
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=qc|c=1}}{{TKin|i=3}}
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=1+2|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=2}} ...links to [[#Guilty Lashes|Guilty Lashes]].
----
:{{TKin|i=3|c=1|p=h}}{{TKin|i=1+2|c=1}}{{TKin|i=f|c=1}}{{TKin|i=3}} ...links to [[#Medium Knee|Medium Knee]].
</div>
<br/>
 
=={{TKin|i=f|c=1}}{{TKin|i=3}} Medium Knee==
----
Medium Knee can be string into quite a few things, most hilariously [[#Gut Punch|Gut Punch]], which can recursively string into another ''Medium Knee''.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=f|c=1}}{{TKin|i=3|c=1|p=h}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}}
----
:{{TKin|i=f|c=1}}{{TKin|i=3|c=1|p=h}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}}
----
:{{TKin|i=f|c=1}}{{TKin|i=3|c=1|p=h}}{{TKin|i=qc|c=1}}{{TKin|i=4}}
:''Ax Kick'' doesn't seem to ever be able to connect after a ''Medium Knee'' hit.
</div>
<br/>
=={{TKin|i=l2+3}} Straight Leg From Crouch==
----
Tormentor's crouch attacks in general need more research, since right now it might be the worst crouch-kit in the whole game.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=l2+3|c=1|p=l}}{{TKin|i=l2+4|p=l}}* ...links to [[#Sweep From Crouch|Sweep From Crouch]].
:<nowiki/>*Doesn't string.
</div>
<br/>
 
=={{TKin|i=4}} Side Straight Kick==
----
A lot of this move’s strings are worse versions of their [[#Medium Kick|Medium Kick]] counterparts.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=4|c=1|p=h}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}*
:<nowiki/>*''Charged Punch`` doesn't string properly.
----
:{{TKin|i=4|c=1|p=h}}{{TKin|i=3|c=1|p=l}}{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}
----
:{{TKin|i=4|c=1|p=h}}{{TKin|i=3|c=1|p=l}}{{TKin|i=l2+4}} ...links to [[#Sweep From Crouch|Sweep From Crouch]].
----
:{{TKin|i=4|c=1|p=h}}{{TKin|i=3|c=1|p=l}}{{TKin|i=3+4|p=h}}*
:<nowiki/>*Last hit doesn't string.
----
:{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=3|p=h}}*
:<nowiki/>*''Spin Kick'' doesn't string properly.
----
:{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|p=l}} ...links to [[#Spinning Sweep Kick|Spinning Sweep Kick]].
----
:{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=4|p=h}}*
:<nowiki/>*''Ax Kick'' doesn't string properly.
</div>
<br/>
 
=={{TKin|i=f|c=1}}{{TKin|i=4}} Snap Kick==
----
Snap Kick offers another route to a high damage ''Charged Uppercut'' ender.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}
:<nowiki/>*Doesn't string.
----
:{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=1|p=h}}
----
:{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}
----
:{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=l2+4}} ...links to [[#Sweep From Crouch|Sweep From Crouch]].
----
:{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=h}}{{TKin|i=4|c=1}}{{TKin|i=4|c=1|p=l}}*{{TKin|i=3+4|c=1|p=l}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}
:<nowiki/>*Second last hit doesn't string.
</div>
<br/>
 
=={{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4}} Spinning Sweep Kick==
----
Sweep can end with either a launcher or a knockdown, giving it good versatility. However both strings have very similar high counter timings, so it’s not a great for mixing up your tempo.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=3|c=1}}{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}
----
:{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}
----
:{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=1+2|c=1|p=h}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1}} ...links to [[#Gut Punch|Gut Punch]].
----
:{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=1+2|c=1|p=h}}{{TKin|i=f|c=1}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=2}}
----
:{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1}}{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}
----
:{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1}}*{{TKin|i=3+4|c=1|p=l}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}
:<nowiki/>*The second last hit doesn't string.
</div>
<br/>
 
=={{TKin|i=l2+4}} Sweep From Crouch==
----
This move offers much less than [[#Spinning Sweep Kick|Swinning Sweep Kick]] does, but at least you have a ''Charged Punch'' to keep you company here.
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:5px;">
:{{TKin|i=l2+4|c=1|p=l}}{{TKin|i=qc|c=1}}{{TKin|i=1|p=h}}
</div>
<br/>
<br/>
===Max Damage Combos===
{{NavboxTK}}
{| style="width:100%" cellpadding=10 border="1"
[[Category:Thrill Kill]]
|
[[Category:Tormentor]]
{{TKin|i=3|c=1|p=h}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1}}{{TKin|i=1+2|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=2|c=1}}{{TKin|i=3|c=1}}{{TKin|i=f|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1}} > {{TKin|i=1}} > {{TKin|i=fc}}{{TKin|i=2}}<br/>
[[File:Hardknockdown.png]] '''20 hits, 72~122 damage.'''<br/>
Requires chain heat for big damage, then you need to very quickly confirm a ''Medium Kick'' against a non-crouching opponent next to a corner without losing too much of that heat. Buffer the jab shortly before the ''Charged Uppercut'' animation ends, and on reaction to the jab quickly input the {{TKin|i=fc}} motion.
|}

Latest revision as of 20:39, 7 August 2023


Button inputs that are highlighted in blue can be countered high, and inputs in red can be countered low.

Square Straight Jab


Straight Jab’s fast startup and plentiful routes makes it one of the best buttons to start juggle extensions with.

Square (High counterable)TK-input-comma.pngSquareTK-input-comma.pngSquareTK-input-comma.pngSquarePlusTriangle (High counterable)*
*Charged Uppercut doesn't string properly.

Square (High counterable)TK-input-comma.pngSquareTK-input-comma.pngForwardTK-input-comma.pngSquare ...links to Elbow Smash.

Square (High counterable)TK-input-comma.pngSquareTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)* ...links to Gut Punch.
*Gut Punch doesn't string properly.

Square (High counterable)TK-input-comma.pngSquareTK-input-comma.pngCrossTK-input-comma.pngQuarter CircleTK-input-comma.pngCross

Square (High counterable)TK-input-comma.pngSquareTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngQuarter CircleTK-input-comma.pngCross (High counterable)

Square (High counterable)TK-input-comma.pngSquareTK-input-comma.pngCircle (Low counterable)TK-input-comma.png*Cross (Low counterable)TK-input-comma.pngForwardTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)
*Doesn't string.

Square (High counterable)TK-input-comma.pngSquareTK-input-comma.pngCircle (Low counterable)TK-input-comma.png*Cross (Low counterable)TK-input-comma.pngCrossPlusCircleTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)
*Doesn't string.

Square (High counterable)TK-input-comma.pngSquareTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngSquarePlusTriangle (High counterable)TK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare ...links to Gut Punch.

Square (High counterable)TK-input-comma.pngSquareTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngSquarePlusTriangle (High counterable)TK-input-comma.pngForwardTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngTriangle

Square (High counterable)TK-input-comma.pngForwardTK-input-comma.pngSquare ...links to Elbow Smash.

Square (High counterable)TK-input-comma.pngTriangleTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare

Square (High counterable)TK-input-comma.pngTriangleTK-input-comma.pngForwardTK-input-comma.pngCircle ...links to Snap Kick.

Square (High counterable)TK-input-comma.pngCrossTK-input-comma.pngQuarter CircleTK-input-comma.pngCross

Square (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCrossTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngCircle (Low counterable) ...links to Spinning Sweep Kick.

Square (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCrossTK-input-comma.pngQuarter CircleTK-input-comma.pngCircle (High counterable)*
*Ax Kick doesn't string properly.

Square (High counterable)TK-input-comma.pngCircle (High counterable)*
*The last hit doesn't string properly.


ForwardTK-input-comma.pngSquare Elbow Smash


Elbow Smash is usually strung into from a Straight Jab combo.

ForwardTK-input-comma.pngSquare (High counterable)TK-input-comma.pngTriangleTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare

ForwardTK-input-comma.pngSquare (High counterable)TK-input-comma.pngTriangleTK-input-comma.pngQuarter CircleTK-input-comma.pngCross

ForwardTK-input-comma.pngSquare (High counterable)TK-input-comma.pngTriangleTK-input-comma.pngForwardTK-input-comma.pngCircle ...links to Snap Kick.

ForwardTK-input-comma.pngSquare (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCrossTK-input-comma.pngQuarter CircleTK-input-comma.pngCross (High counterable)*
*Spin Kick hit doesn't string properly.

ForwardTK-input-comma.pngSquare (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngCircleTK-input-comma.pngQuarter CircleTK-input-comma.pngCross (High counterable)*
*Spin Kick hit doesn't string properly.

ForwardTK-input-comma.pngSquare (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngCircleTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngCircle (Low counterable) ...links to Spinning Sweep Kick.

ForwardTK-input-comma.pngSquare (High counterable)TK-input-comma.pngCrossTK-input-comma.pngQuarter CircleTK-input-comma.pngCross

ForwardTK-input-comma.pngSquare (High counterable)TK-input-comma.pngCircleTK-input-comma.pngCircleTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngCircle (Low counterable) ...links to Spinning Sweep Kick.


BackTK-input-comma.pngForwardTK-input-comma.pngSquare Gut Punch

Gut punch leads to a free grab if you act quick enough. It can also recursively link back to itself with Medium Knee.

BackTK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)TK-input-comma.pngForwardTK-input-comma.pngCross ...links to Medium Knee.


Triangle Chain Slash


Chain Slash’s long range makes it a good punish tool, and the ability to string it into either of your hard knockdown moves allows you to wall out your opponent, set up favourable corner situations, or create space to safely heat your chain (if you hold Triangle for the duration of the string and release it after the string has completed).

Triangle (High counterable)TK-input-comma.pngTriangle (Low counterable)

Triangle (High counterable)TK-input-comma.pngQuarter CircleTK-input-comma.pngSquare

Triangle (High counterable)TK-input-comma.pngQuarter CircleTK-input-comma.pngCross

Triangle (High counterable)TK-input-comma.pngForwardTK-input-comma.pngCircle ...links to Snap Kick.


ForwardTK-input-comma.pngTriangle Spinning Chain Slash


Spinning Chain Slash lacks range compared to its non-spinning counterpart, and since Medium Kick links into the SquarePlusTriangle version of this move, there's not a lot of reason to use this as a combo starter.

ForwardTK-input-comma.pngTriangle (High counterable)TK-input-comma.pngQuarter CircleTK-input-comma.pngTriangle ...links to Guilty Lashes.

ForwardTK-input-comma.pngTriangle (High counterable)TK-input-comma.pngForwardTK-input-comma.pngCross ...links to Medium Knee.

ForwardTK-input-comma.pngTriangle (High counterable)TK-input-comma.pngCircle (Low counterable)
This string requires more looking into as it seemingly just stops.


BackTK-input-comma.pngForwardTK-input-comma.pngTriangle Back And Forth Snap


If you didn't link into it, you can cancel the startup of Snap into a Side Straight Kick string, just in case you accidentally input this move.

BackTK-input-comma.pngForwardTK-input-comma.pngTriangleTK-input-comma.pngCircle (High counterable) ...cancels to Side Straight Kick.


Quarter CircleTK-input-comma.pngTriangle Guilty Lashes


Guilty Lashes is mostly used as a string starter to get extra damage on a downed opponent, though against a standing opponent it can deal 24 damage if linked into with a sufficiently heated chain.

Quarter CircleTK-input-comma.pngTriangle (High counterable)TK-input-comma.pngForwardTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)*
*Charged Uppercut doesn't string properly. A shame, because otherwise this string would be nuts.

Quarter CircleTK-input-comma.pngTriangle (High counterable)TK-input-comma.pngCross (Low counterable)TK-input-comma.pngForwardTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)

Quarter CircleTK-input-comma.pngTriangle (High counterable)TK-input-comma.pngCross (Low counterable)TK-input-comma.pngTriangleTK-input-comma.pngCircleTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)TK-input-comma.png

Quarter CircleTK-input-comma.pngTriangle (High counterable)TK-input-comma.pngCross (Low counterable)TK-input-comma.pngTriangleTK-input-comma.pngCircleTK-input-comma.pngSquarePlusTriangle (High counterable)TK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare ...links to Gut Punch.

Quarter CircleTK-input-comma.pngTriangle (High counterable)TK-input-comma.pngCross (Low counterable)TK-input-comma.pngTriangleTK-input-comma.pngCircleTK-input-comma.pngSquarePlusTriangle (High counterable)TK-input-comma.pngForwardTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngTriangle

Quarter CircleTK-input-comma.pngTriangle (High counterable)TK-input-comma.pngCross (Low counterable)TK-input-comma.pngTriangleTK-input-comma.pngCircleTK-input-comma.png*Cross (Low counterable)TK-input-comma.pngCrossPlusCircleTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)
*Kick doesn't properly link.


L2PlusTriangle Chain Punch From Crouch


Crouch Chain’s range can be a little finicky, but the fact you can string it into your other good crouching move saves it from being obsolete.

L2PlusTriangle (Low counterable)TK-input-comma.pngL2PlusCircle ...links to Sweep From Crouch.


Cross Medium Kick


Easily one of Tormentor's best combo starters, starting his only safe launching string as well as some of his best heat payouts.

Cross (High counterable)TK-input-comma.pngCrossTK-input-comma.pngQuarter CircleTK-input-comma.pngCross (High counterable)*
*Spin Kick doesn't string properly.

Cross (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)*
*Charged Punch doesn't string properly.

Cross (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngCross (Low counterable)TK-input-comma.pngForwardTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)

Cross (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngCross (Low counterable)TK-input-comma.pngCrossPlusCircle (High counterable)

Cross (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngCross (Low counterable)TK-input-comma.pngL2PlusCircle ...links to Sweep From Crouch.

Cross (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngCross (Low counterable)TK-input-comma.pngSquarePlusTriangle (High counterable)TK-input-comma.pngQuarter CircleTK-input-comma.pngTriangle ...links to Guilty Lashes.

Cross (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngCross (Low counterable)TK-input-comma.pngSquarePlusTriangle (High counterable)TK-input-comma.pngForwardTK-input-comma.pngCross ...links to Medium Knee.

Cross (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngCircleTK-input-comma.pngQuarter CircleTK-input-comma.pngCross (High counterable)*
*Spin Kick doesn't string properly.

Cross (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngCircleTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngCircle (Low counterable) ...links to Spinning Sweep Kick.

Cross (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngCircleTK-input-comma.pngQuarter CircleTK-input-comma.pngCircle (High counterable)*
*Ax Kick doesn't string properly.

Cross (High counterable)TK-input-comma.pngCrossTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngCircle (Low counterable) ...links to Spinning Sweep Kick.

Cross (High counterable)TK-input-comma.pngCrossTK-input-comma.pngQuarter CircleTK-input-comma.pngCircle (High counterable)*
*Ax Kick doesn't string properly.

Cross (High counterable)TK-input-comma.pngQuarter CircleTK-input-comma.pngCross

Cross (High counterable)TK-input-comma.pngSquarePlusTriangleTK-input-comma.pngQuarter CircleTK-input-comma.pngTriangle ...links to Guilty Lashes.

Cross (High counterable)TK-input-comma.pngSquarePlusTriangleTK-input-comma.pngForwardTK-input-comma.pngCross ...links to Medium Knee.


ForwardTK-input-comma.pngCross Medium Knee


Medium Knee can be string into quite a few things, most hilariously Gut Punch, which can recursively string into another Medium Knee.

ForwardTK-input-comma.pngCross (High counterable)TK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare

ForwardTK-input-comma.pngCross (High counterable)TK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngTriangle

ForwardTK-input-comma.pngCross (High counterable)TK-input-comma.pngQuarter CircleTK-input-comma.pngCircle
Ax Kick doesn't seem to ever be able to connect after a Medium Knee hit.


L2PlusCross Straight Leg From Crouch


Tormentor's crouch attacks in general need more research, since right now it might be the worst crouch-kit in the whole game.

L2PlusCross (Low counterable)TK-input-comma.pngL2PlusCircle (Low counterable)* ...links to Sweep From Crouch.
*Doesn't string.


Circle Side Straight Kick


A lot of this move’s strings are worse versions of their Medium Kick counterparts.

Circle (High counterable)TK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)*
*Charged Punch`` doesn't string properly.

Circle (High counterable)TK-input-comma.pngCross (Low counterable)TK-input-comma.pngForwardTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)

Circle (High counterable)TK-input-comma.pngCross (Low counterable)TK-input-comma.pngL2PlusCircle ...links to Sweep From Crouch.

Circle (High counterable)TK-input-comma.pngCross (Low counterable)TK-input-comma.pngCrossPlusCircle (High counterable)*
*Last hit doesn't string.

Circle (High counterable)TK-input-comma.pngCircleTK-input-comma.pngQuarter CircleTK-input-comma.pngCross (High counterable)*
*Spin Kick doesn't string properly.

Circle (High counterable)TK-input-comma.pngCircleTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngCircle (Low counterable) ...links to Spinning Sweep Kick.

Circle (High counterable)TK-input-comma.pngCircleTK-input-comma.pngQuarter CircleTK-input-comma.pngCircle (High counterable)*
*Ax Kick doesn't string properly.


ForwardTK-input-comma.pngCircle Snap Kick


Snap Kick offers another route to a high damage Charged Uppercut ender.

ForwardTK-input-comma.pngCircle (High counterable)TK-input-comma.pngCircleTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)
*Doesn't string.

ForwardTK-input-comma.pngCircle (High counterable)TK-input-comma.pngCircleTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngSquare (High counterable)

ForwardTK-input-comma.pngCircle (High counterable)TK-input-comma.pngCircleTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngForwardTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)

ForwardTK-input-comma.pngCircle (High counterable)TK-input-comma.pngCircleTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngL2PlusCircle ...links to Sweep From Crouch.

ForwardTK-input-comma.pngCircle (High counterable)TK-input-comma.pngCircleTK-input-comma.pngCircle (Low counterable)TK-input-comma.png*CrossPlusCircle (Low counterable)TK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)
*Second last hit doesn't string.


BackTK-input-comma.pngForwardTK-input-comma.pngCircle Spinning Sweep Kick


Sweep can end with either a launcher or a knockdown, giving it good versatility. However both strings have very similar high counter timings, so it’s not a great for mixing up your tempo.

BackTK-input-comma.pngForwardTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngCrossTK-input-comma.pngForwardTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)

BackTK-input-comma.pngForwardTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)

BackTK-input-comma.pngForwardTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngSquarePlusTriangle (High counterable)TK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare ...links to Gut Punch.

BackTK-input-comma.pngForwardTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngSquarePlusTriangle (High counterable)TK-input-comma.pngForwardTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngTriangle

BackTK-input-comma.pngForwardTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngCrossTK-input-comma.pngForwardTK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)

BackTK-input-comma.pngForwardTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngCrossTK-input-comma.pngCircleTK-input-comma.pngCrossTK-input-comma.png*CrossPlusCircle (Low counterable)TK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)
*The second last hit doesn't string.


L2PlusCircle Sweep From Crouch


This move offers much less than Swinning Sweep Kick does, but at least you have a Charged Punch to keep you company here.

L2PlusCircle (Low counterable)TK-input-comma.pngQuarter CircleTK-input-comma.pngSquare (High counterable)


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