Thrill Kill/Controls and Notation: Difference between revisions

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{{Content Box|header=Directional Input|content=
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==Directional Inputs==
----
Thrill Kill uses the D-Pad for moving your character. Thill Kill does not having jumping, so pressing up or down moves you away from or towards the camera.
Thrill Kill uses the D-Pad for moving your character. Thill Kill does not having jumping, so pressing up or down moves you away from or towards the camera.
  [[File:TK-input-r.png|20px]] - Move Forward
  [[File:TK-input-r.png|20px]] - Move Forward
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  [[File:TK-input-u.png|20px]] - Move Outwards
  [[File:TK-input-u.png|20px]] - Move Outwards
  [[File:TK-input-d.png|20px]] - Move Inwards
  [[File:TK-input-d.png|20px]] - Move Inwards
</div>
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:12px;">
===Dashing===
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----
You can also perform a dash by double-tapping a directional input. For more in-depth information, visit the section about [[Thrill_Kill/System#Dashing|dashing]] on the System page.
You can also perform a dash by double-tapping a directional input. For more in-depth information, visit the section about [[Thrill_Kill/System#Dashing|dashing]] on the System page.
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  [[File:TK-input-u.png|20px]][[File:TK-input-comma.png|10px]][[File:TK-input-u.png|20px]] - Dash Outwards
  [[File:TK-input-u.png|20px]][[File:TK-input-comma.png|10px]][[File:TK-input-u.png|20px]] - Dash Outwards
  [[File:TK-input-d.png|20px]][[File:TK-input-comma.png|10px]][[File:TK-input-d.png|20px]] - Dash Inwards
  [[File:TK-input-d.png|20px]][[File:TK-input-comma.png|10px]][[File:TK-input-d.png|20px]] - Dash Inwards
</div>
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===Special Motions===
----
----
Directional inputs are also required for special move inputs. Thrill Kill is a little weird compared to other fighting games in that it's not looking for specific directions of motions (for example, a specific ''236'' or ''214'' motion for a quarter-circle special); just the basic motions themselves. ''236'', ''214'', and even ''789'' will all register as a [[File:TK-input-qc.png|20px]] input. This applies to Back Forward, Half Circle, and Full Circle inputs as well. This is to simplify input motions when things get messy in a 4-player brawl and each player is at a different direction relative to the camera. Common special inputs include:
Directional inputs are also required for special move inputs. Thrill Kill is a little weird compared to other fighting games in that it's not looking for specific directions of motions (for example, a specific ''236'' or ''214'' motion for a quarter-circle special); just the basic motions themselves. ''236'', ''214'', and even ''789'' will all register as a [[File:TK-input-qc.png|20px]] input. This applies to Back Forward, Half Circle, and Full Circle inputs as well. This is to simplify input motions when things get messy in a 4-player brawl and each player is at a different direction relative to the camera. Common special inputs include:
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  [[File:TK-input-hc.png|20px]] - Half Cirlce
  [[File:TK-input-hc.png|20px]] - Half Cirlce
  [[File:TK-input-fc.png|20px]] - Full Circle
  [[File:TK-input-fc.png|20px]] - Full Circle
}}
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{{Content Box|header=Button Inputs|content=
<div style="border:2px groove {{#var:primarycolor}}; background-color:{{#var:secondarycolor}}; padding:12px;">
==Button Inputs==
----
If you have played either a ''Netherrealm Studios'' fighting game or ''Tekken'', then you'll be right at home with Thrill Kill's 4-button layout. There are 2 punches and 2 kicks, with chord inputs performing a grabbing, parrying, or taunting.
If you have played either a ''Netherrealm Studios'' fighting game or ''Tekken'', then you'll be right at home with Thrill Kill's 4-button layout. There are 2 punches and 2 kicks, with chord inputs performing a grabbing, parrying, or taunting.
  [[File:TK-input-S.png|20px]] - Forward Punch (1)
  [[File:TK-input-S.png|20px]] - Forward Punch (1)
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  L1 - Block
  L1 - Block
  [[File:TK-input-l2.png|20px]] - Crouch
  [[File:TK-input-l2.png|20px]] - Crouch
}}
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{{Content Box|header=Chord Inputs|content=
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Each character has access to at least three different grabs, whose damage and usefulness very from character to character. Each character's Side-Switch Grab is fairly universal, swapping positions with their target and sporting an average 11<sup>f</sup> of stun in the form of a ''"HUH?"'' animation.
==Chord Inputs==
----
Each character has access to at least three different grabs, whose damage and usefulness vary considerably. Each character's Side-Switch Grab is fairly universal, swapping positions with their target and sporting an average 11<sup>f</sup> of stun in the form of a ''"HUH?"'' animation.
  [[File:TK-input-S.png|20px]][[File:TK-input-plus.png|14px]][[File:TK-input-X.png|20px]] - Grab 1
  [[File:TK-input-S.png|20px]][[File:TK-input-plus.png|14px]][[File:TK-input-X.png|20px]] - Grab 1
  [[File:TK-input-T.png|20px]][[File:TK-input-plus.png|14px]][[File:TK-input-C.png|20px]] - Grab 2
  [[File:TK-input-T.png|20px]][[File:TK-input-plus.png|14px]][[File:TK-input-C.png|20px]] - Grab 2
  [[File:TK-input-C.png|20px]][[File:TK-input-plus.png|14px]][[File:TK-input-S.png|20px]] - Side-Switch Grab
  [[File:TK-input-C.png|20px]][[File:TK-input-plus.png|14px]][[File:TK-input-S.png|20px]] - Side-Switch Grab
  [[File:TK-input-X.png|20px]][[File:TK-input-plus.png|14px]][[File:TK-input-T.png|20px]] - Taunt
  [[File:TK-input-X.png|20px]][[File:TK-input-plus.png|14px]][[File:TK-input-T.png|20px]] - Taunt
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===Counters===
----
----
Thill Kill also a has two types of counters. These fuction as both parries and combo breakers. Visit the [[Thrill_Kill/System#Counters|counters]] section on the System page for a more in-depth explanation into this mechanic.
Thill Kill also has two types of counters. These fuction as both parries and combo breakers. Visit the [[Thrill_Kill/System#Counters|counters]] section on the System page for a more in-depth explanation into this mechanic.
  [[File:TK-input-S.png|20px]][[File:TK-input-plus.png|14px]][[File:TK-input-T.png|20px]] - High Counter
  [[File:TK-input-S.png|20px]][[File:TK-input-plus.png|14px]][[File:TK-input-T.png|20px]] - High Counter
  [[File:TK-input-X.png|20px]][[File:TK-input-plus.png|14px]][[File:TK-input-C.png|20px]] - Low Counter
  [[File:TK-input-X.png|20px]][[File:TK-input-plus.png|14px]][[File:TK-input-C.png|20px]] - Low Counter
}}
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{{NavboxTK}}
{{NavboxTK}}
[[Category:Thrill Kill]]

Latest revision as of 14:45, 13 October 2023


Directional Inputs


Thrill Kill uses the D-Pad for moving your character. Thill Kill does not having jumping, so pressing up or down moves you away from or towards the camera.

TK-input-r.png - Move Forward
TK-input-l.png - Move Backwards
TK-input-u.png - Move Outwards
TK-input-d.png - Move Inwards

Dashing


You can also perform a dash by double-tapping a directional input. For more in-depth information, visit the section about dashing on the System page.

TK-input-r.pngTK-input-comma.pngTK-input-r.png - Dash Forward
TK-input-l.pngTK-input-comma.pngTK-input-l.png - Dash Backwards
TK-input-u.pngTK-input-comma.pngTK-input-u.png - Dash Outwards
TK-input-d.pngTK-input-comma.pngTK-input-d.png - Dash Inwards

Special Motions


Directional inputs are also required for special move inputs. Thrill Kill is a little weird compared to other fighting games in that it's not looking for specific directions of motions (for example, a specific 236 or 214 motion for a quarter-circle special); just the basic motions themselves. 236, 214, and even 789 will all register as a TK-input-qc.png input. This applies to Back Forward, Half Circle, and Full Circle inputs as well. This is to simplify input motions when things get messy in a 4-player brawl and each player is at a different direction relative to the camera. Common special inputs include:

TK-input-l.pngTK-input-comma.pngTK-input-r.png - Back Forward
TK-input-qc.png - Quarter Circle
TK-input-hc.png - Half Cirlce
TK-input-fc.png - Full Circle

Button Inputs


If you have played either a Netherrealm Studios fighting game or Tekken, then you'll be right at home with Thrill Kill's 4-button layout. There are 2 punches and 2 kicks, with chord inputs performing a grabbing, parrying, or taunting.

TK-input-S.png - Forward Punch (1)
TK-input-T.png - Back Punch (2)
TK-input-X.png - Forward Kick (3)
TK-input-C.png - Back Kick (4)
L1 - Block
TK-input-l2.png - Crouch

Chord Inputs


Each character has access to at least three different grabs, whose damage and usefulness vary considerably. Each character's Side-Switch Grab is fairly universal, swapping positions with their target and sporting an average 11f of stun in the form of a "HUH?" animation.

TK-input-S.pngTK-input-plus.pngTK-input-X.png - Grab 1
TK-input-T.pngTK-input-plus.pngTK-input-C.png - Grab 2
TK-input-C.pngTK-input-plus.pngTK-input-S.png - Side-Switch Grab
TK-input-X.pngTK-input-plus.pngTK-input-T.png - Taunt

Counters


Thill Kill also has two types of counters. These fuction as both parries and combo breakers. Visit the counters section on the System page for a more in-depth explanation into this mechanic.

TK-input-S.pngTK-input-plus.pngTK-input-T.png - High Counter
TK-input-X.pngTK-input-plus.pngTK-input-C.png - Low Counter


TK Navigation

General
Controls and Notation
System
Tier List
FAQ
Characters
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