(Updated with infobox template) |
m (→Color Palettes: Resized for new format) |
||
(7 intermediate revisions by the same user not shown) | |||
Line 7: | Line 7: | ||
|defmod=1.0 | |defmod=1.0 | ||
|airopts=Walljump | |airopts=Walljump | ||
|meter=64 | |||
}} | }} | ||
== Normals == | ==Movelist== | ||
=== Standing | ===Normals=== | ||
====Standing Normals==== | |||
{{MoveData | {{MoveData | ||
|image=AB_Chen_5a.png | |image=AB_Chen_5a.png | ||
|input=5A | |input=5A | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
|cancel= | |cancel=-A-, -B-, -C-, -SP-, -UM- | ||
|startup= | |damage=7 / 8 | ||
|advHit= | |startup=5 | ||
|advBlock= | |active=4 | ||
|description= | |recovery=7 | ||
|advHit=2 | |||
|advBlock=1 | |||
|description=Quick jab. Has less reach than 2A. | |||
* The first 2 frames deal 7 damage. The last two deal 8 damage. | |||
}} | }} | ||
}} | }} | ||
Line 28: | Line 33: | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_5B.png | |image=AB_Chen_5B.png | ||
|input=5B | |input=5B | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
|cancel= | |cancel=C, SP, UM | ||
|startup= | |damage=15 | ||
|advHit= | |startup=5 | ||
|advBlock= | |active=8 | ||
|description= | |recovery=13 | ||
|advHit=-4 | |||
|advBlock=-5 | |||
|description=A forward-moving backhand strike. | |||
* Thanks to the forward movement, can be used to readily combo into launcher or C normals. | |||
* As fast as her jab and very active. | |||
}} | }} | ||
}} | }} | ||
Line 43: | Line 52: | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_5c.png | |image=AB_Chen_5c.png | ||
|input=5C | |input=5C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
|cancel= | |cancel=SP, UM | ||
|startup= | |damage=23 | ||
|advHit=- | |startup=5 | ||
|advBlock=- | |active=10 | ||
|description= | |recovery=21 | ||
|advHit=-8 | |||
|advBlock=-9 | |||
|description=Chen-Mao perform a palm strike on both sides at once. | |||
* Unlike most characters, Chen-Mao's 5C is special cancellable, making it great combo filler if it reaches. | |||
* As fast as her jab and extremely active. | |||
}} | }} | ||
}} | }} | ||
=== Crouching | ====Crouching Normals==== | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_2a.png | |image=AB_Chen_2a.png | ||
|input=2A | |input=2A | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=L | |guard=L | ||
|cancel= | |cancel=-A-, -B-, -C-, -SP-, -UM- | ||
|startup= | |damage=7 | ||
|advHit= | |startup=5 | ||
|advBlock= | |active=4 | ||
|description= 5A | |recovery=7 | ||
|advHit=2 | |||
|advBlock=1 | |||
|description=A quick, crouching backhand chop. Has more reach than 5A. | |||
}} | }} | ||
}} | }} | ||
Line 74: | Line 89: | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_2B.png | |image=AB_Chen_2B.png | ||
|input=2B | |input=2B | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=L | |guard=L | ||
|cancel= | |cancel=C, SP, UM | ||
|startup= | |damage=15 | ||
|advHit= | |startup=5 | ||
|advBlock=- | |active=4 | ||
|description=quick low kick | |recovery=19 | ||
|advHit=-6 | |||
|advBlock=-7 | |||
|description=A quick low kick. | |||
* Her most versatile poke, thanks to its speed and range. | |||
* Lacks 5B's forward movement, and thus its ability to confirm into launcher or C normals at most ranges. | |||
** As such, Chen-Mao must rely on 214B or 214EX to confirm off of this in most situations. | |||
}} | }} | ||
}} | }} | ||
Line 89: | Line 109: | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_2c.png | |image=AB_Chen_2c.png | ||
|input=2C | |input=2C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=L | ||
|cancel= | |cancel=SP, UM | ||
|startup= | |damage=23 | ||
|advHit= | |startup=7 | ||
|advBlock=- | |active=8 | ||
|description=Low elbow | |recovery=24 | ||
|advHit=-6 | |||
|advBlock=-7 | |||
|description=Low elbow strike. Serves as her sweep. | |||
* Unlike most characters, Chen-Mao's 2C can be canceled into specials or launcher. | |||
** This is of limited use, since sweeps don't leave the opponent in a comboable state and all of Chen-Mao's grounded specials are negative on block. | |||
** This can still be canceled into launcher to stay safe at point blank. | |||
}} | }} | ||
}} | }} | ||
=== | ====Air Normals==== | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_j.a.png | |image=AB_Chen_j.a.png | ||
|input=j.A | |input=j.A | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=-A-, -B-, -C-, -SP-, -UM- | ||
|startup= | |damage=7 | ||
|advHit= | |startup=3 | ||
|advBlock= | |active=24 | ||
|description=Chen | |recovery=7 | ||
|advHit=N/A | |||
|advBlock=N/A | |||
|description=Chen-Mao sticks her leg out in front of her. | |||
* Whiff cancelable starting on frame 17. | |||
* Very active. | |||
* Great juggle tool. | |||
* Can be used as an unconfirmable instant overhead. | |||
}} | }} | ||
}} | }} | ||
Line 119: | Line 150: | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_j.B.png | |image=AB_Chen_j.B.png | ||
|input=j.B | |input=j.B | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=B, C, SP, UM | ||
|startup= | |damage=15 | ||
|advHit= | |startup=5 | ||
|advBlock= | |active=10 | ||
|description=Chen-Mao busts out the Footee side kick | |recovery=5 | ||
|advHit=N/A | |||
|advBlock=N/A | |||
|description=Chen-Mao busts out the Footee side kick. | |||
* Great preemptive air-to-air thanks to its reach. | |||
* Confirmable instant overhead on {{Character Label|Asura Buster: Eternal Warriors|Taros|22px|AB_Taros_CSS.png}} and {{Character Label|Asura Buster: Eternal Warriors|Leon|22px|AB_Leon_CSS.png}}. | |||
** Cancel into j.214B on hit for a full combo. | |||
}} | }} | ||
}} | }} | ||
Line 134: | Line 170: | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_j.c.png | |image=AB_Chen_j.c.png | ||
|input=j.C | |input=j.C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
|cancel= | |cancel=SP, UM | ||
|startup= | |damage=23 | ||
|advHit= | |startup=5 | ||
|advBlock= | |active=12 | ||
|description= | |recovery=11 | ||
|advHit=N/A | |||
|advBlock=N/A | |||
|description=A powerful backhand punch. | |||
* Unlike most characters, Chen-Mao's j.C can be canceled into specials or launcher. | |||
* Very fast for how hard it hits. | |||
* This move's numerous active frames tend to clash through and beat a lot of potential anti-airs. | |||
** It notably tends to trade with {{Character Label|Asura Buster: Eternal Warriors|Yashaou|22px|AB_Yashaou_CSS.png}}'s DP. | |||
}} | }} | ||
}} | }} | ||
=== Command | ====Command Normals==== | ||
{{MoveData | {{MoveData | ||
|image=AB_Chen_6b.png | |image=AB_Chen_6b.png | ||
|input=6B | |||
|input= | |||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=H | |guard=H | ||
| | |damage=15 | ||
|startup= | |startup=11 | ||
|advHit= | |active=8 | ||
|advBlock= | |recovery=7 | ||
|description= | |advHit=2 | ||
|advBlock=1 | |||
* | |description=Very fast hop into overhead kick. Does not combo into anything, but is actually plus on block. | ||
* Whiffs crouching {{Character Label|Asura Buster: Eternal Warriors|Alice|22px|AB_Alice_CSS.png}} and {{Character Label|Asura Buster: Eternal Warriors|Alice!|22px|AB_AliceSecret_CSS.png}}. | |||
* Canceling the singular frame of prejump with this move triggers [[Asura Buster: Eternal Warriors/System#Infinite Momentum Glitch|infinite momentum glitch]]. | |||
}} | }} | ||
}} | }} | ||
=== Universal | === Universal Mechanics === | ||
{{MoveData | {{MoveData | ||
|name=Launcher | |name=Launcher | ||
|image=AB_Chen_AB.png | |image=AB_Chen_AB.png | ||
| | |input=Any 2 buttons on the ground | ||
|input= | |data= | ||
{{AttackData-AB | |||
|guard=M | |||
|damage=5 | |||
|startup=5 | |||
|active=6 | |||
|recovery=16 | |||
|advHit=Launches | |||
|advBlock=0 | |||
|description=Kicks upwards for a launcher. Counts towards the 3 launcher cap in a combo. | |||
* Launches grounded opponents straight up, unlike other launchers. Launches airborne opponents normally. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Dash Launcher | |||
|image=AB_Chen_jAB.png | |||
|input=Any 2 buttons while dashing | |||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
| | |damage=5 | ||
|startup= | |startup=5 | ||
|advHit= Launches | |active=10 | ||
|advBlock= | |recovery=16 | ||
|description= | |advHit=Launches | ||
|advBlock=-4 | |||
* | |description=Kicks upwards for a launcher. Same animation as air launcher. Counts towards the 3 launcher cap in a combo. | ||
* More active than standing launcher, but pays the price by being less safe on block. | |||
* Always launches at a regular angle. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Air | |name=Air Launcher | ||
|image=AB_Chen_jAB.png | |image=AB_Chen_jAB.png | ||
|caption= | |caption= | ||
|input= | |input=Any 2 buttons in the air | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=H | ||
| | |damage=5 | ||
|startup= | |startup=5 | ||
|advHit= Launches | |active=10 | ||
|advBlock= | |recovery=19 | ||
|description= | |advHit=Launches | ||
|advBlock=N/A | |||
|description=Kicks upwards for a launcher. Same animation as dash launcher. Counts towards the 3 launcher cap in a combo. | |||
* Always launches at a regular angle. | |||
* Hits overhead. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name=Guard | |name=Guard Break | ||
|image=AB_Chen_GB.png | |image=AB_Chen_GB.png | ||
|input=22C | |input=22C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=U | ||
| | |damage=1, 1 (2) | ||
|startup= | |startup=5 | ||
|advHit= | |active=4 | ||
|advBlock= | |recovery=33 | ||
|description= | |advHit=23 | ||
|advBlock=N/A | |||
|description=A quick, unblockable point blank attack that stuns grounded opponents. Throw function. | |||
}} | }} | ||
}} | }} | ||
== Special | ===Special Moves=== | ||
{{MoveData | {{MoveData | ||
|name= | |name= Ki Palm<br>練氣掌 | ||
|image=AB_Chen_236a.png | |image=AB_Chen_236a.png | ||
|caption=A/B/C version | |caption=A/B/C version | ||
|input=236X | |||
|input= | |||
|data= | |data= | ||
{{AttackData-Simple | |||
|description=Chen-Mao shoots a small energy blast out of her hands. Knocks down. | |||
* These special moves are small and very unsafe, giving them niche use at best. | |||
* At some angles, the last hit won't connect and the opponent will be stuck in hitstun in mid-air for a few frames. | |||
** This can give reset opportunities against unaware opponents, even if they may actually have frame advantage. | |||
<span></span> | |||
}} | |||
{{AttackData-AB | {{AttackData-AB | ||
|version=A | |||
|guard=M | |guard=M | ||
| | |damage=10, 8 × 2 (21) | ||
|startup= | |startup=10 | ||
|active=1 (1) 3 (1) 6 | |||
|recovery=26 | |||
|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock= | |advBlock=-24 | ||
|description= | |description=Hits 3 times. | ||
}} | |||
{{AttackData-AB | |||
|version=B | |||
|guard=M | |||
|damage=10, 8 × 3 (25) | |||
|startup=10 | |||
|active=1 (1) 3 (1) 8 | |||
|recovery=28 | |||
|advHit=Knocks down | |||
|advBlock=-23 | |||
|description=Hits 4 times. | |||
}} | |||
{{AttackData-AB | |||
|version=C | |||
|guard=M | |||
|damage=10, 8 × 4 (28) | |||
|startup=10 | |||
|active=1 (1) 4 (1) 10 | |||
|recovery=31 | |||
|advHit=Knocks down | |||
|advBlock=-24 | |||
|description=Hits 5 times. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AB_Chen_236ex.png | |||
|caption=EX version | |||
|data= | |||
{{AttackData-AB | |||
|version=EX | |||
|guard=M | |||
|damage=8 × 16 (39) | |||
|startup=15 | |||
|active={{Tooltip | text=39 | hovertext=Real active frame with gaps in parentheses are: 5 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (2) 3 (3) 3}} | |||
|recovery=22 | |||
|advHit=Launches | |||
|advBlock=-34 ~ -31 | |||
|description=Chen-Mao envelops herself in a large sphere of energy, hitting up to 16 times. Chen-Mao's only true reversal. | |||
* Chen-Mao is invincible on frames 1-14 and is then covered by the initial hitbox once it comes out, which will reliably clash with opposing attacks. | |||
** If their attack is active enough to last until the first gap in between hitboxes, 236EX will lose the clash war. | |||
* The final, launching hitbox is comboable. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Suzaku Kick<br>朱雀蹴 | ||
|image= | |image=AB_Chen_623a.png | ||
|caption=A/B/C version | |caption=A/B/C version | ||
| | |input=623X | ||
| | |data= | ||
{{AttackData-AB | |||
|version=A | |||
|guard=M | |||
|damage=22 | |||
|startup=8 | |||
|active=2 | |||
|recovery=30 | |||
|advHit=-19 | |||
|advBlock=-20 | |||
}} | |||
{{AttackData-AB | |||
|version=B | |||
|guard=M | |||
|damage=14 × 2 (25) | |||
|startup=10 | |||
|active=4 | |||
|recovery=32 | |||
|advHit=-17 | |||
|advBlock=-18 | |||
}} | |||
{{AttackData-AB | |||
|version=C | |||
|guard=M | |||
|damage=10 × 4 (29) | |||
|startup=10 | |||
|active=2 (1) 5 | |||
|recovery=33 | |||
|advHit=-11 | |||
|advBlock=-12 | |||
|description=Chen-Mao spins around then kicks up and over her head in a circular motion. '''Not a reversal.''' Button determines speed and number of hits. | |||
* Decently disjointed, and can be somewhat safe despite being negative on hit, thanks to pushback. | |||
** Heavier versions are safer, as they have more hits, thus more pushback. | |||
* Decent anti-air guard cancel option in a pinch. | |||
<span></span> | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AB_Chen_623ex.png | |||
|caption=EX version | |||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|version=EX | |||
|guard=H | |guard=H | ||
| | |damage=10 × 7 (34) | ||
|startup= | |startup=9 | ||
|active=9 | |||
|recovery=30 | |||
|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock= | |advBlock=-12 | ||
|description= Chen-Mao | |description=Chen-Mao performs a quick overhead kick that knocks down. ''Still'' '''not a reversal.''' | ||
* This is one of the safest, most ruthless mixup options in the game. | |||
** While it is unsafe on block, it is an unreactable overhead, hitting frame 9, that can be canceled into while she still has lows available mid-blockstring. | |||
** It reliably beats reversals, winning clash wars against nearly every single move in the game thanks to its seven hits and its huge hitboxes that cover Chen-Mao completely. | |||
** This makes it an amazing guard cancel option, being one of the only moves in the game that can reliably beat out airborne multihit options like j.A spam, {{Character Label|Asura Buster: Eternal Warriors|Rose Mary|22px|AB_RoseMary_CSS.png}}'s j.B and {{Character Label|Asura Buster: Eternal Warriors|Taros|22px|AB_Taros_CSS.png}}'s j.236X. | |||
* Don't rely on it to open people up in [[Asura Buster: Eternal Warriors/System#Last Stand|Last Stand]], as the latter adds a visible slowdown on superflash to EX moves. This makes 623EX reactable (and thus, easily punished). | |||
* Most of the move can actually hit slightly behind her, but the final, knockdown hit won't. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Boulder Crush<br>岩砕撃 | ||
|image= | |image=AB_Chen_214a.png | ||
|caption=A/B/C version | |caption=A/B/C version | ||
|input=214X | |||
|input= | |||
|data= | |data= | ||
{{AttackData-Simple | |||
|description=Chen-Mao leaps forward with a lunging punch. Great special series for guard canceling and ending combos. | |||
}} | |||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |version=A | ||
| | |guard=M | ||
|startup= | |damage=20 | ||
|startup=10 | |||
|active=2 | |||
|recovery=24 | |||
|advHit=-13 | |||
|advBlock=-14 | |||
|description=Very short and not only unsafe on block, but also on grounded hit. Mostly useful for picking up off of 214EX in the corner. | |||
}} | |||
{{AttackData-AB | |||
|version=B | |||
|guard=M | |||
|damage=22 | |||
|startup=12 | |||
|active=2 | |||
|recovery=26 | |||
|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock= | |advBlock=-12|description=Moves a good distance, knocks down, and can be confirmed into from 5B, 2B and 5C at all ranges. | ||
|description= | }} | ||
{{AttackData-AB | |||
|version=C | |||
|guard=M | |||
|damage=24 | |||
|startup=14 | |||
|active=2 | |||
|recovery=28 | |||
|advHit=Launches | |||
|advBlock=-8 | |||
|description=Goes almost half screen. Confirmable from 5C. Launches the opponent, but puts them in an uncomboable state. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AB_Chen_214ex.png | |||
|caption=EX version | |||
|data= | |||
{{AttackData-AB | |||
|version=EX | |||
|guard=M | |||
|damage=16 × 3 (39) | |||
|startup=8 | |||
|active=2 (15) 2 (17) 3 | |||
|recovery=21 | |||
|advHit=Launches | |||
|advBlock=-36, -21, -2 | |||
|description=Performs three consecutive lunging punches, with the last one being a launcher. Goes very far, very fast. | |||
* A very potent, reliable guard cancel option. | |||
** Not only is it her fastest special, but it moves extremely far and leads to good damage with her rejump loops. | |||
** This move can technically punish ''jabs'' if they are left uncanceled (but not on reaction). | |||
* The first hit stabilizes airborne opponents back on the ground. '''This resets the launcher count back to 0'''. | |||
** However, the last hit counts towards the 3 launcher cap in a combo, putting it back to 1. | |||
* Can cross the opponent up on block midscreen. | |||
** Holding the opposite direction on block lets midscreen opponents walk out and avoid the crossup. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Roaring Celestial Cannon<br>轟天砲 | ||
|image=AB_Chen_butt.png | |image=AB_Chen_butt.png | ||
|caption= | |caption=If only it was as good as its name makes it sound. | ||
|input= | |input=2146X | ||
|data= | |data= | ||
{{AttackData-Simple | |||
|description=Chen-Mao hops high into the air and slams her butt down on the opponent. Button determines the distance and angle of the jump. | |||
* Despite being an overhead, most versions of this move '''whiff crouchers''', with few exceptions. See below. | |||
** {{Character Label|Asura Buster: Eternal Warriors|Leon|22px|AB_Leon_CSS.png}} and {{Character Label|Asura Buster: Eternal Warriors|Taros|22px|AB_Taros_CSS.png}} can both get hit by every version crouching. | |||
<span></span> | |||
}} | |||
{{AttackData-AB | |||
|version=A | |||
|guard=H | |||
|damage=16 | |||
|startup=26 | |||
|active=15 | |||
|recovery=24 | |||
|advHit=-14 | |||
|advBlock=-16 | |||
|description=Goes the shortest distance. | |||
*Unsafe on hit. | |||
*Crouching {{Character Label|Asura Buster: Eternal Warriors|Goat|22px|AB_Goat_CSS.png}} only gets hit by this version. | |||
<span></span> | |||
}} | |||
{{AttackData-AB | |||
|version=B | |||
|guard=H | |||
|damage=20 | |||
|startup=26 | |||
|active=15 | |||
|recovery=26 | |||
|advHit=2 | |||
|advBlock=-11 | |||
|description=Goes a bit further than the A version. | |||
*Actually advantageous on hit. | |||
*Whiffs {{Character Label|Asura Buster: Eternal Warriors|Alice|22px|AB_Alice_CSS.png}} and {{Character Label|Asura Buster: Eternal Warriors|Alice!|22px|AB_AliceSecret_CSS.png}} ''standing''. | |||
<span></span> | |||
}} | |||
{{AttackData-AB | {{AttackData-AB | ||
|version=C | |||
|guard=H | |guard=H | ||
| | |damage=24 | ||
|startup= | |startup=26 | ||
|active=15 | |||
|recovery=24 | |||
|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock= | |advBlock=-4 | ||
|description= | |description=Goes the furthest. This version knocks down. | ||
}} | |||
* ' | {{AttackData-AB | ||
|version=EX | |||
|guard=H | |||
|damage=16 × 7 (30) | |||
|startup=26 | |||
|active=15 | |||
|recovery=24 | |||
|advHit=Launches | |||
|advBlock=-3 | |||
|description=Multi-hit version of the above moves. Hits up to 7 times and launches. | |||
* Despite being an overhead, this move '''whiffs 9 out 12 of the roster crouching''', the exceptions being {{Character Label|Asura Buster: Eternal Warriors|Goat|22px|AB_Goat_CSS.png}}, {{Character Label|Asura Buster: Eternal Warriors|Leon|22px|AB_Leon_CSS.png}} and {{Character Label|Asura Buster: Eternal Warriors|Taros|22px|AB_Taros_CSS.png}}. | |||
* If it hits more than 3 times, it's likely to count towards the 3 launcher cap ''twice''. | |||
** This makes the move's already poor reward even worse. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Celestial Spear Dive<br>抜天槍 | ||
|image=AB_Chen_j214a.png | |image=AB_Chen_j214a.png | ||
|caption=A/B/C version | |caption=A/B/C version | ||
| | |input=j.214X | ||
|input= | |data= | ||
{{AttackData-Simple | |||
|description=Chen-Mao divekicks at a 70 degree angle diagonally down. One of her best tools, useful in all aspects of her gameplan. | |||
* All versions are overheads with no minimum height requirement, making them good mixup options when input as a [https://glossary.infil.net/?t=Tiger%20Knee tiger knee]. | |||
* They all possess only 3 frames of landing recovery, with generous frame advantage if Chen-Mao lands during (or shortly after) the active frames. | |||
* Performing a divekick at the apex of a jump allows her to do it again after she recovers, giving her mixups further layers to mess with the opponent. | |||
<span></span> | |||
}} | |||
{{AttackData-AB | |||
|version=A | |||
|guard=H | |||
|damage=12 × 2 (21) | |||
|startup=10 | |||
|active=7 | |||
|recovery={{Tooltip | text=13 | hovertext=13 frames of recovery in the air. 3 frames of landing recovery when landing before the move is over.}} | |||
|advHit=Up to 9 | |||
|advBlock=Up to 8 | |||
|description=Hits twice. | |||
}} | |||
{{AttackData-AB | |||
|version=B | |||
|guard=H | |||
|damage=12 × 3 (28) | |||
|startup=10 | |||
|active=9 | |||
|recovery={{Tooltip | text=16 | hovertext=16 frames of recovery in the air. 3 frames of landing recovery when landing before the move is over.}} | |||
|advHit=Up to 13 / Knocks down | |||
|advBlock=Up to 12 | |||
|description=Hits three times. Its last hit knocks down and can be confirmed from with an instant rising j.A into a full combo. | |||
}} | |||
{{AttackData-AB | |||
|version=C | |||
|guard=H | |||
|damage=12, 10, 8 × 2 (29) | |||
|startup=10 | |||
|active={{Tooltip | text=15 | hovertext=3 frames of 12 damage, then 3 frames of 10 damage, then 9 frames of 8 damage.}} | |||
|recovery={{Tooltip | text=16 | hovertext=16 frames of recovery in the air. 3 frames of landing recovery when landing before the move is over.}} | |||
|advHit=Up to 18 / Launches | |||
|advBlock=Up to 17 | |||
|description=Hits four times. Its last hit launches the opponent, but puts them into an uncomboable state. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AB_Chen_j214ex.png | |||
|caption=EX version | |||
|input=j.214X | |||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|version=EX | |||
|guard=H | |guard=H | ||
| | |damage=10 × 10 (40) | ||
|startup= | |startup=10 | ||
| | |active=17 | ||
| | |recovery={{Tooltip | text=16 | hovertext=16 frames of recovery in the air. 3 frames of landing recovery when landing before the move is over.}} | ||
| | |advHit=Up to 18 / Launches | ||
|advBlock=Up to 17 | |||
|description=Hits 10 times. The last hit launches and can be picked up into a full air combo. | |||
}} | }} | ||
}} | }} | ||
== Supers == | === Supers === | ||
{{MoveData | {{MoveData | ||
|name= | |name=Secret Art: Tenpo Renbuken<br>奥義・天鳳連舞拳 | ||
|image=AB_Chen_236236a.png | |image=AB_Chen_236236a.png | ||
|input=236236X | |||
|input= | |||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|version=A | |||
|guard=M | |guard=M | ||
| | |damage=80 | ||
|startup= | |startup=1+8 | ||
|active=28 | |||
|recovery=16 | |||
|advHit=Knocks down | |advHit=Knocks down | ||
|advBlock=- | |advBlock=-14 | ||
|description= Chen-Mao rushes forward with her elbow out. | }} | ||
{{AttackData-AB | |||
|version=B | |||
|guard=M | |||
|damage=76 | |||
|startup=1+8 | |||
|active=28 | |||
|recovery=16 | |||
|advHit=Knocks down | |||
|advBlock=-10 | |||
}} | |||
{{AttackData-AB | |||
|version=C | |||
|guard=M | |||
|damage=73 | |||
|startup=1+8 | |||
|active=28 | |||
|recovery=16 | |||
|advHit=Knocks down | |||
|advBlock=-4 | |||
|description=Chen-Mao rushes forward with her elbow out. On hit — not block — she will unleash a flurry of strikes as an automatic, high-damage combo sequence. Button determines said combo sequence and safety on block. | |||
* Chen-Mao can combo into this after a 5C or guard break. | |||
* This move has 3 separate versions depending on the button pressed, with opponents sometimes falling out when using heavier versions. | |||
** 236236C tends to let the opponent fall out of it consistently if didn't connect at point-blank and in the corner. | |||
** When confirming into this, stick to 236236A, as it connects most reliably and does the most damage. | |||
}} | }} | ||
}} | }} | ||
== Boost | === Boost Mode (22ABC) === | ||
'''After Images :''' | '''After Images :''' | ||
Chen-Mao gets it on, SFA3 style. Gets a shadow that mirrors her attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, she'll get more damage overall. | Chen-Mao gets it on, SFA3 style. Gets a shadow that mirrors her attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, she'll get more damage overall. | ||
* If the mirror image hits with a | * If the mirror image hits with a launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that Chen-Mao misses but the mirror image's attack hits, it's possible to do more than 3 launchers in a combo. | ||
* Chen-Mao's | * Chen-Mao's launcher becomes functionally a regular launcher, since the mirror image hits right after the vertical launcher sends them airborne. To get the vertical launcher only, it has to be spaced so either Chen-Mao or the mirror image misses. | ||
* 6B can now be cancelled into j.214A/B/C. | * 6B can now be cancelled into j.214A/B/C. | ||
* | * 5C cancels faster. | ||
* | * j.C and air launcher can now be cancelled normally as well as delayed. | ||
* Chen-Mao's special moves all get more hits | * Chen-Mao's special moves all get more hits, except 214C, which is now a launcher. | ||
* Some special moves give higher knockdowns. | * Some special moves give higher knockdowns. | ||
Line 344: | Line 674: | ||
==Color Palettes== | ==Color Palettes== | ||
<br> | <br> | ||
[[File:AB_Palettes_Chen-Mao.png|none| | [[File:AB_Palettes_Chen-Mao.png|none|402px]] | ||
<br> | <br> |
Latest revision as of 14:26, 15 May 2023
Chen-Mao is a martial artist who uses her hands and feet as her weapons of choice. She is the young disciple of Footee from Asura Blade: Sword of Dynasty. She fights and trains in order to be just like her mentor.
Upon learning of Footee's disappearance from within a personal training journey, Chen-Mao set out on a journey of her own in order to find her. Chen-Mao then found herself investigating the mystery of the lost continent, feeling and believing that it might have something to do with Footee's disappearance.
OverviewChen-Mao is a character with great mix-up options who wants to stay close to her opponent to press her advantage. |
|
Pros | Cons |
|
|
![]() | |
---|---|
Play Style | Rushdown |
Dash Type | Stepdash |
Backdash Type | Airborne |
Defense Modifier | 1.0 |
Air Options | Walljump |
Meter Gauge | 64 |
Movelist
Normals
Standing Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
7 / 8 | 5 | 4 | 7 | M | -A-, -B-, -C-, -SP-, -UM- | 2 | 1 | |
Quick jab. Has less reach than 2A.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
15 | 5 | 8 | 13 | M | C, SP, UM | -4 | -5 | |
A forward-moving backhand strike.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
23 | 5 | 10 | 21 | M | SP, UM | -8 | -9 | |
Chen-Mao perform a palm strike on both sides at once.
|
Crouching Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
7 | 5 | 4 | 7 | L | -A-, -B-, -C-, -SP-, -UM- | 2 | 1 | |
A quick, crouching backhand chop. Has more reach than 5A. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
15 | 5 | 4 | 19 | L | C, SP, UM | -6 | -7 | |
A quick low kick.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
23 | 7 | 8 | 24 | L | SP, UM | -6 | -7 | |
Low elbow strike. Serves as her sweep.
|
Air Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
7 | 3 | 24 | 7 | H | -A-, -B-, -C-, -SP-, -UM- | N/A | N/A | |
Chen-Mao sticks her leg out in front of her.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
23 | 5 | 12 | 11 | H | SP, UM | N/A | N/A | |
A powerful backhand punch.
|
Command Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
15 | 11 | 8 | 7 | H | - | 2 | 1 | |
Very fast hop into overhead kick. Does not combo into anything, but is actually plus on block.
|
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 5 | 6 | 16 | M | - | Launches | 0 | |
Kicks upwards for a launcher. Counts towards the 3 launcher cap in a combo.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 5 | 10 | 16 | M | - | Launches | -4 | |
Kicks upwards for a launcher. Same animation as air launcher. Counts towards the 3 launcher cap in a combo.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 5 | 10 | 19 | H | - | Launches | N/A | |
Kicks upwards for a launcher. Same animation as dash launcher. Counts towards the 3 launcher cap in a combo.
|
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
1, 1 (2) | 5 | 4 | 33 | U | - | 23 | N/A | |
A quick, unblockable point blank attack that stuns grounded opponents. Throw function. |
Special Moves
Chen-Mao shoots a small energy blast out of her hands. Knocks down.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A | 10, 8 × 2 (21) | 10 | 1 (1) 3 (1) 6 | 26 | M | - | Knocks down | -24 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hits 3 times. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B | 10, 8 × 3 (25) | 10 | 1 (1) 3 (1) 8 | 28 | M | - | Knocks down | -23 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hits 4 times. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C | 10, 8 × 4 (28) | 10 | 1 (1) 4 (1) 10 | 31 | M | - | Knocks down | -24 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hits 5 times. |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
EX | 8 × 16 (39) | 15 | 39 | 22 | M | - | Launches | -34 ~ -31 |
Chen-Mao envelops herself in a large sphere of energy, hitting up to 16 times. Chen-Mao's only true reversal.
|
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
A | 22 | 8 | 2 | 30 | M | - | -19 | -20 |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
B | 14 × 2 (25) | 10 | 4 | 32 | M | - | -17 | -18 |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
C | 10 × 4 (29) | 10 | 2 (1) 5 | 33 | M | - | -11 | -12 |
Chen-Mao spins around then kicks up and over her head in a circular motion. Not a reversal. Button determines speed and number of hits.
|
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
EX | 10 × 7 (34) | 9 | 9 | 30 | H | - | Knocks down | -12 |
Chen-Mao performs a quick overhead kick that knocks down. Still not a reversal.
|
Chen-Mao leaps forward with a lunging punch. Great special series for guard canceling and ending combos. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A | 20 | 10 | 2 | 24 | M | - | -13 | -14 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Very short and not only unsafe on block, but also on grounded hit. Mostly useful for picking up off of 214EX in the corner. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B | 22 | 12 | 2 | 26 | M | - | Knocks down | -12 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Moves a good distance, knocks down, and can be confirmed into from 5B, 2B and 5C at all ranges. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C | 24 | 14 | 2 | 28 | M | - | Launches | -8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Goes almost half screen. Confirmable from 5C. Launches the opponent, but puts them in an uncomboable state. |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
EX | 16 × 3 (39) | 8 | 2 (15) 2 (17) 3 | 21 | M | - | Launches | -36, -21, -2 |
Performs three consecutive lunging punches, with the last one being a launcher. Goes very far, very fast.
|
Chen-Mao hops high into the air and slams her butt down on the opponent. Button determines the distance and angle of the jump.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A | 16 | 26 | 15 | 24 | H | - | -14 | -16 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B | 20 | 26 | 15 | 26 | H | - | 2 | -11 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C | 24 | 26 | 15 | 24 | H | - | Knocks down | -4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Goes the furthest. This version knocks down. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EX | 16 × 7 (30) | 26 | 15 | 24 | H | - | Launches | -3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Multi-hit version of the above moves. Hits up to 7 times and launches. |
Chen-Mao divekicks at a 70 degree angle diagonally down. One of her best tools, useful in all aspects of her gameplan.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A | 12 × 2 (21) | 10 | 7 | 13 | H | - | Up to 9 | Up to 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hits twice. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B | 12 × 3 (28) | 10 | 9 | 16 | H | - | Up to 13 / Knocks down | Up to 12 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hits three times. Its last hit knocks down and can be confirmed from with an instant rising j.A into a full combo. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C | 12, 10, 8 × 2 (29) | 10 | 15 | 16 | H | - | Up to 18 / Launches | Up to 17 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hits four times. Its last hit launches the opponent, but puts them into an uncomboable state. |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
EX | 10 × 10 (40) | 10 | 17 | 16 | H | - | Up to 18 / Launches | Up to 17 |
Hits 10 times. The last hit launches and can be picked up into a full air combo. |
Supers
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
A | 80 | 1+8 | 28 | 16 | M | - | Knocks down | -14 |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
B | 76 | 1+8 | 28 | 16 | M | - | Knocks down | -10 |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
C | 73 | 1+8 | 28 | 16 | M | - | Knocks down | -4 |
Chen-Mao rushes forward with her elbow out. On hit — not block — she will unleash a flurry of strikes as an automatic, high-damage combo sequence. Button determines said combo sequence and safety on block.
|
Boost Mode (22ABC)
After Images :
Chen-Mao gets it on, SFA3 style. Gets a shadow that mirrors her attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, she'll get more damage overall.
- If the mirror image hits with a launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that Chen-Mao misses but the mirror image's attack hits, it's possible to do more than 3 launchers in a combo.
- Chen-Mao's launcher becomes functionally a regular launcher, since the mirror image hits right after the vertical launcher sends them airborne. To get the vertical launcher only, it has to be spaced so either Chen-Mao or the mirror image misses.
- 6B can now be cancelled into j.214A/B/C.
- 5C cancels faster.
- j.C and air launcher can now be cancelled normally as well as delayed.
- Chen-Mao's special moves all get more hits, except 214C, which is now a launcher.
- Some special moves give higher knockdowns.
Color Palettes