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|bspirit= Ookami-tama (Wolf Orb) | |bspirit= Ookami-tama (Wolf Orb) | ||
}} | }} | ||
====Standing==== | ====Standing==== | ||
Line 32: | Line 22: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 5 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 40: | Line 30: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = | ||
}} | }} | ||
}} | }} | ||
Line 47: | Line 37: | ||
| input = | | input = | ||
| subtitle = | | subtitle = | ||
| image = | | image = Rabbit Hou-En 5B.png | ||
| image2 = | | image2 = | ||
| data = | | data = | ||
Line 53: | Line 43: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 74: | Line 64: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 10 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 95: | Line 85: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 119: | Line 109: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 5 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 140: | Line 130: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 14 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 161: | Line 151: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 9 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 182: | Line 172: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 206: | Line 196: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 5 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 227: | Line 217: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 248: | Line 238: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 12 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 269: | Line 259: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Adv. Hit = | |||
| Adv. Guard = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = | |||
| input = LP HP | |||
| subtitle = | |||
| image = | |||
| image2 = | |||
| data = | |||
{{AttackData-Rabbit | |||
| version = | |||
| subtitle = | |||
| Damage = 17 | |||
| Guard = High | |||
| Cancel = Yes | |||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 284: | Line 295: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Universal Overhead | ||
| input = [[File:Snka.gif]] [[File:Snkb.gif]] | | input = [[File:Snka.gif]] [[File:Snkb.gif]] | ||
| subtitle = | | subtitle = | ||
Line 293: | Line 304: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = High | | Guard = High | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 306: | Line 317: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Boulder Punch | ||
| input = 6B | | input = 6B | ||
| subtitle = | | subtitle = | ||
Line 315: | Line 326: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 323: | Line 334: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Make you move forward. Has a follow up with B | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Crouch Kick | ||
| input = 6D | | input = 6D | ||
| subtitle = | | subtitle = | ||
Line 337: | Line 348: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 345: | Line 356: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Move a bit less forward than 6B. Has follow up with D | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Shoulder Tackle | ||
| input = 66B after a Normal or Command Normal other than itself | | input = 66B after a Normal or Command Normal other than itself | ||
| subtitle = | | subtitle = | ||
Line 359: | Line 370: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 10 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 374: | Line 385: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Lightning Blow | ||
| input = | | input = 623 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 383: | Line 394: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 37 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 391: | Line 402: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = can absorb projectile | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Tremor | ||
| input = | | input = 421 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 405: | Line 416: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 20 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 413: | Line 424: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = projectile with short range and stick to the ground | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Quake Toss | ||
| input = | | input = 360 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 427: | Line 438: | ||
| version = | | version = | ||
| subtitle | | subtitle | ||
| Damage = | | Damage = 32 | ||
| Guard = | | Guard = Grab | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 435: | Line 446: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = classic 360 , damage doesn't stall over time | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = air ram | ||
| input = | | input = 214 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 450: | Line 461: | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = | ||
| Startup = | | Startup = | ||
Line 457: | Line 468: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Dive kick | ||
}} | }} | ||
}} | }} | ||
Line 464: | Line 475: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Fire Geyser | ||
| input = ABC during Beast Force | | input = ABC during Beast Force | ||
| subtitle = | | subtitle = | ||
Line 473: | Line 484: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 19 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 481: | Line 492: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Jump then spawn a fire geyser | ||
}} | }} | ||
}} | }} | ||
Line 487: | Line 498: | ||
{{MoveData | {{MoveData | ||
| name = | | name = | ||
| input = | | input = 4 63214 HP | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 495: | Line 506: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 40 | ||
| Guard = | | Guard = Grab | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 503: | Line 514: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = the wolf will grab the opponent if he stays on the ground , whereever he is on the field. | ||
}} | }} | ||
}} | }} |
Latest revision as of 21:22, 28 February 2025
Hou-En is a man devoted to classical Chinese opera plays. When he got into his character named "Hou-En," he started going feral and could not go back to his original being. He has learned the arts of transformation and Feng Shui over the course of all this.
Hou-En is one of the two grapplers in Rabbit. His playstyle is unorthodox in the fact that his main game plan is to put the opponent in 50/50 situations and turtle with his wolf stand. The wolf stand completely chances his approach where he gains a projectile that is oppressive and safe when spaced, and hou en doesn't take any chip damage from attacks. he shines when he scores a knock down. his 50/50 game is really strong but risky. his damage output is amazing and good reads will score him the round. He does struggle against pressure and neutral, but once he gets in its party time.
Pros | Cons |
|
|
Standing
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
10 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Crouching
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
14 | Low | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
- |
Damage | Guard | Cancel | Startup |
---|---|---|---|
9 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Jumping
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
12 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Command Normals
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | No | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
17 | Mid | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Make you move forward. Has a follow up with B |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
17 | Mid | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Move a bit less forward than 6B. Has follow up with D |
Damage | Guard | Cancel | Startup |
---|---|---|---|
10 | Mid | No | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Special Moves
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
37 | Mid | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
can absorb projectile |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
20 | Low | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
projectile with short range and stick to the ground |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
32 | Grab | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
classic 360 , damage doesn't stall over time |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | Mid | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Dive kick |
Beast Force
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
19 | Mid | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Jump then spawn a fire geyser |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
40 | Grab | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
the wolf will grab the opponent if he stays on the ground , whereever he is on the field. |