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|name= Hou-En | |name= Hou-En | ||
|image= Rabbit Hou En.png | |image= Rabbit Hou En.png | ||
|nmeaning= | |nmeaning= HOU = "Monkey", EN = "Ape" | ||
|gender= | |gender= Male | ||
|age= | |age= Unknown | ||
|ocupt= | |ocupt= Kyougeki yakusha (classical Chinese opera actor) | ||
|wpon= | |wpon= Tsurugi (sword) | ||
|bspirit= - | |bspirit= Ookami-tama (Wolf Orb) | ||
}} | }} | ||
====Standing==== | ====Standing==== | ||
Line 32: | Line 16: | ||
| input = | | input = | ||
| subtitle = | | subtitle = | ||
| image = | | image = Rabbit Hou-En 5A.png | ||
| image2 = | | image2 = | ||
| data = | | data = | ||
Line 38: | Line 22: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 5 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 46: | Line 30: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = | ||
}} | }} | ||
}} | }} | ||
Line 53: | Line 37: | ||
| input = | | input = | ||
| subtitle = | | subtitle = | ||
| image = | | image = Rabbit Hou-En 5B.png | ||
| image2 = | | image2 = | ||
| data = | | data = | ||
Line 59: | Line 43: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 80: | Line 64: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 10 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 101: | Line 85: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 125: | Line 109: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 5 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 146: | Line 130: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 14 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 167: | Line 151: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 9 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 188: | Line 172: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 212: | Line 196: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 5 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 233: | Line 217: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 254: | Line 238: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 12 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 275: | Line 259: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Adv. Hit = | |||
| Adv. Guard = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = | |||
| input = LP HP | |||
| subtitle = | |||
| image = | |||
| image2 = | |||
| data = | |||
{{AttackData-Rabbit | |||
| version = | |||
| subtitle = | |||
| Damage = 17 | |||
| Guard = High | |||
| Cancel = Yes | |||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 290: | Line 295: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Universal Overhead | ||
| input = [[File:Snka.gif]] [[File:Snkb.gif]] | | input = [[File:Snka.gif]] [[File:Snkb.gif]] | ||
| subtitle = | | subtitle = | ||
Line 299: | Line 304: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = High | | Guard = High | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 312: | Line 317: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Boulder Punch | ||
| input = 6B | | input = 6B | ||
| subtitle = | | subtitle = | ||
Line 321: | Line 326: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 329: | Line 334: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Make you move forward. Has a follow up with B | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Crouch Kick | ||
| input = 6D | | input = 6D | ||
| subtitle = | | subtitle = | ||
Line 343: | Line 348: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 351: | Line 356: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Move a bit less forward than 6B. Has follow up with D | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Shoulder Tackle | ||
| input = 66B after a Normal or Command Normal other than itself | | input = 66B after a Normal or Command Normal other than itself | ||
| subtitle = | | subtitle = | ||
Line 365: | Line 370: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 10 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 380: | Line 385: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Lightning Blow | ||
| input = | | input = 623 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 389: | Line 394: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 37 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 397: | Line 402: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = can absorb projectile | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Tremor | ||
| input = | | input = 421 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 411: | Line 416: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 20 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 419: | Line 424: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = projectile with short range and stick to the ground | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Quake Toss | ||
| input = | | input = 360 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 433: | Line 438: | ||
| version = | | version = | ||
| subtitle | | subtitle | ||
| Damage = | | Damage = 32 | ||
| Guard = | | Guard = Grab | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 441: | Line 446: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = classic 360 , damage doesn't stall over time | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = air ram | ||
| input = | | input = 214 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 456: | Line 461: | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = | ||
| Startup = | | Startup = | ||
Line 463: | Line 468: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Dive kick | ||
}} | }} | ||
}} | }} | ||
Line 470: | Line 475: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Fire Geyser | ||
| input = ABC during Beast Force | | input = ABC during Beast Force | ||
| subtitle = | | subtitle = | ||
Line 479: | Line 484: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 19 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 487: | Line 492: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Jump then spawn a fire geyser | ||
}} | }} | ||
}} | }} | ||
Line 493: | Line 498: | ||
{{MoveData | {{MoveData | ||
| name = | | name = | ||
| input = | | input = 4 63214 HP | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 501: | Line 506: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 40 | ||
| Guard = | | Guard = Grab | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 509: | Line 514: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = the wolf will grab the opponent if he stays on the ground , whereever he is on the field. | ||
}} | }} | ||
}} | }} |
Latest revision as of 21:22, 28 February 2025
Hou-En is a man devoted to classical Chinese opera plays. When he got into his character named "Hou-En," he started going feral and could not go back to his original being. He has learned the arts of transformation and Feng Shui over the course of all this.
Hou-En is one of the two grapplers in Rabbit. His playstyle is unorthodox in the fact that his main game plan is to put the opponent in 50/50 situations and turtle with his wolf stand. The wolf stand completely chances his approach where he gains a projectile that is oppressive and safe when spaced, and hou en doesn't take any chip damage from attacks. he shines when he scores a knock down. his 50/50 game is really strong but risky. his damage output is amazing and good reads will score him the round. He does struggle against pressure and neutral, but once he gets in its party time.
Pros | Cons |
|
|
Standing
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
10 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Crouching
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
14 | Low | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
- |
Damage | Guard | Cancel | Startup |
---|---|---|---|
9 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Jumping
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
12 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Command Normals
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | No | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
17 | Mid | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Make you move forward. Has a follow up with B |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
17 | Mid | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Move a bit less forward than 6B. Has follow up with D |
Damage | Guard | Cancel | Startup |
---|---|---|---|
10 | Mid | No | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Special Moves
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
37 | Mid | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
can absorb projectile |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
20 | Low | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
projectile with short range and stick to the ground |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
32 | Grab | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
classic 360 , damage doesn't stall over time |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | Mid | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Dive kick |
Beast Force
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
19 | Mid | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Jump then spawn a fire geyser |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
40 | Grab | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
the wolf will grab the opponent if he stays on the ground , whereever he is on the field. |