Rabbit/Hou En: Difference between revisions

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|name= Hou-En
|name= Hou-En
|image= Rabbit Hou En.png
|image= Rabbit Hou En.png
|nmeaning= -
|nmeaning= HOU = "Monkey", EN = "Ape"
|gender= - Male
|gender= Male
|age= - Unknown
|age= Unknown
|ocupt= - An actor in a traveling play group
|ocupt= Kyougeki yakusha (classical Chinese opera actor)
|wpon= - His bare fists
|wpon= Tsurugi (sword)
|bspirit= - The wolf
|bspirit= Ookami-tama (Wolf Orb)
}}
}}
[[File:Hou-En Idle.gif|center]]
[[File:Hou-En Logo.png|center]]
{{StrengthsAndWeaknesses
| intro =
| pros =
}}
===Move list===
360 command grab is his best damage dealer and starts his insane oki game
421 is his shockwave attack that lingers forward and hits low
air 214 is his dive attack that is very unsafe on block and is rarely used in matches
623 is a spinning electric hook that does massive damage but is really minus on block


====Standing====
====Standing====
Line 32: Line 16:
  | input    =  
  | input    =  
  | subtitle =
  | subtitle =
  | image    =  
  | image    = Rabbit Hou-En 5A.png
  | image2  =  
  | image2  =  
  | data    =
  | data    =
Line 38: Line 22:
   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 5
   | Guard =  
   | Guard = Mid
   | Cancel =  
   | Cancel = Yes
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
Line 46: Line 30:
   | Adv. Hit =  
   | Adv. Hit =  
   | Adv. Guard =   
   | Adv. Guard =   
   | description =--
   | description =
   }}
   }}
}}
}}
Line 53: Line 37:
  | input    =  
  | input    =  
  | subtitle =
  | subtitle =
  | image    =  
  | image    = Rabbit Hou-En 5B.png
  | image2  =  
  | image2  =  
  | data    =
  | data    =
Line 59: Line 43:
   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 17
   | Guard =  
   | Guard = Mid
   | Cancel =  
   | Cancel = Yes
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
Line 80: Line 64:
   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 10
   | Guard =  
   | Guard = Mid
   | Cancel = -
   | Cancel = Yes
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
Line 101: Line 85:
   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 17
   | Guard =  
   | Guard = Mid
   | Cancel = -
   | Cancel = Yes
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
Line 125: Line 109:
   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 5
   | Guard =  
   | Guard = Low
   | Cancel =  
   | Cancel = Yes
   | Startup =
   | Startup =
   | Active =  
   | Active =  
Line 146: Line 130:
   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 14
   | Guard =  
   | Guard = Low
   | Cancel = -
   | Cancel = Yes
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
Line 167: Line 151:
   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 9
   | Guard =  
   | Guard = Low
   | Cancel =  
   | Cancel = Yes
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
Line 188: Line 172:
   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 17
   | Guard =  
   | Guard = Low
   | Cancel =  
   | Cancel = Yes
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
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   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 5
   | Guard =  
   | Guard = High
   | Cancel = -
   | Cancel = Yes
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
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   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 17
   | Guard =  
   | Guard = High
   | Cancel = -
   | Cancel = Yes
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
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   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 12
   | Guard =  
   | Guard = High
   | Cancel = -
   | Cancel = Yes
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
Line 275: Line 259:
   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 17
   | Guard =  
   | Guard = High
   | Cancel =  
   | Cancel = Yes
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}
{{MoveData
| name    =
| input    = LP HP
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-Rabbit
  | version =
  | subtitle =
  | Damage = 17
  | Guard = High
  | Cancel = Yes
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
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{{MoveData
{{MoveData
  | name    =  
  | name    = Universal Overhead
  | input    = [[File:Snka.gif]] [[File:Snkb.gif]]
  | input    = [[File:Snka.gif]] [[File:Snkb.gif]]
  | subtitle =
  | subtitle =
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   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 17
   | Guard = High
   | Guard = High
   | Cancel =  
   | Cancel = No
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
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{{MoveData
{{MoveData
  | name    = Fumikomi Punch
  | name    = Boulder Punch
  | input    = 6B
  | input    = 6B
  | subtitle =
  | subtitle =
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   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 17
   | Guard =  
   | Guard = Mid
   | Cancel = -
   | Cancel = Yes
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
Line 329: Line 334:
   | Adv. Hit =  
   | Adv. Hit =  
   | Adv. Guard =   
   | Adv. Guard =   
   | description =  
   | description = Make you move forward. Has a follow up with B
   }}
   }}
}}
}}


{{MoveData
{{MoveData
  | name    = Fumikomi Kick
  | name    = Crouch Kick
  | input    = 6D
  | input    = 6D
  | subtitle =
  | subtitle =
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   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 17
   | Guard =  
   | Guard = Mid
   | Cancel = -
   | Cancel = Yes
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
Line 351: Line 356:
   | Adv. Hit =  
   | Adv. Hit =  
   | Adv. Guard =   
   | Adv. Guard =   
   | description =  
   | description = Move a bit less forward than 6B. Has follow up with D
   }}
   }}
}}
}}


{{MoveData
{{MoveData
  | name    = Fumikomi Uppercut
  | name    = Shoulder Tackle
  | input    = 66B after a Normal or Command Normal other than itself
  | input    = 66B after a Normal or Command Normal other than itself
  | subtitle =
  | subtitle =
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   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 10
   | Guard =  
   | Guard = Mid
   | Cancel =  
   | Cancel = No
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
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{{MoveData
{{MoveData
  | name    =  
  | name    = Lightning Blow
  | input    = -
  | input    = 623 P
  | subtitle =
  | subtitle =
  | image    =   
  | image    =   
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   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 37
   | Guard =  
   | Guard = Mid
   | Cancel =  
   | Cancel = No
   | Startup =  
   | Startup =  
   | Active =  
   | Active =  
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   | Adv. Hit =  
   | Adv. Hit =  
   | Adv. Guard =   
   | Adv. Guard =   
   | description =  
   | description = can absorb projectile
   }}
   }}
}}
}}


{{MoveData
{{MoveData
  | name    =  
  | name    = Tremor
  | input    = -
  | input    = 421 P
  | subtitle =
  | subtitle =
  | image    =   
  | image    =   
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   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 20
   | Guard =  
   | Guard = Low
   | Cancel =  
   | Cancel = No
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
Line 419: Line 424:
   | Adv. Hit =  
   | Adv. Hit =  
   | Adv. Guard =   
   | Adv. Guard =   
   | description = -
   | description = projectile with short range and stick to the ground
   }}
   }}
}}
}}


{{MoveData
{{MoveData
  | name    =
  | name    = Quake Toss
  | input    = -
  | input    = 360 P
  | subtitle =
  | subtitle =
  | image    =   
  | image    =   
Line 433: Line 438:
   | version =  
   | version =  
   | subtitle  
   | subtitle  
   | Damage =  
   | Damage = 32
   | Guard =  
   | Guard = Grab
   | Cancel =  
   | Cancel = No
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
Line 441: Line 446:
   | Adv. Hit =  
   | Adv. Hit =  
   | Adv. Guard =   
   | Adv. Guard =   
   | description =  
   | description = classic 360 , damage doesn't stall over time
   }}
   }}
}}
}}


{{MoveData
{{MoveData
  | name    =  
  | name    = air ram
  | input    =  
  | input    = 214 P
  | subtitle =  
  | subtitle =  
  | image    =  
  | image    =  
Line 456: Line 461:
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage =  
   | Guard =  
   | Guard = Mid
   | Cancel =  
   | Cancel =  
   | Startup =   
   | Startup =   
Line 463: Line 468:
   | Adv. Hit =  
   | Adv. Hit =  
   | Adv. Guard =   
   | Adv. Guard =   
   | description = -
   | description = Dive kick
   }}
   }}
}}
}}
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{{MoveData
{{MoveData
  | name    =   
  | name    =  Fire Geyser
  | input    = ABC during Beast Force
  | input    = ABC during Beast Force
  | subtitle =
  | subtitle =
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   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 19
   | Guard =  
   | Guard = Mid
   | Cancel =  
   | Cancel = No
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
Line 487: Line 492:
   | Adv. Hit =  
   | Adv. Hit =  
   | Adv. Guard =   
   | Adv. Guard =   
   | description = -
   | description = Jump then spawn a fire geyser
   }}
   }}
}}
}}
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{{MoveData
{{MoveData
  | name    =  
  | name    =  
  | input    =  
  | input    = 4 63214 HP
  | subtitle =
  | subtitle =
  | image    =   
  | image    =   
Line 501: Line 506:
   | version =  
   | version =  
   | subtitle =
   | subtitle =
   | Damage =  
   | Damage = 40
   | Guard =  
   | Guard = Grab
   | Cancel =  
   | Cancel = No
   | Startup =   
   | Startup =   
   | Active =  
   | Active =  
Line 509: Line 514:
   | Adv. Hit =  
   | Adv. Hit =  
   | Adv. Guard =   
   | Adv. Guard =   
   | description =  
   | description = the wolf will grab the opponent if he stays on the ground , whereever he is on the field.
   }}
   }}
}}
}}

Latest revision as of 21:22, 28 February 2025

Hou-En is a man devoted to classical Chinese opera plays. When he got into his character named "Hou-En," he started going feral and could not go back to his original being. He has learned the arts of transformation and Feng Shui over the course of all this.

Hou-En is one of the two grapplers in Rabbit. His playstyle is unorthodox in the fact that his main game plan is to put the opponent in 50/50 situations and turtle with his wolf stand. The wolf stand completely chances his approach where he gains a projectile that is oppressive and safe when spaced, and hou en doesn't take any chip damage from attacks. he shines when he scores a knock down. his 50/50 game is really strong but risky. his damage output is amazing and good reads will score him the round. He does struggle against pressure and neutral, but once he gets in its party time.

Hou-En Idle.gif
Hou-En Logo.png
Pros Cons
  • High damage input
  • Pretty Good burst in options
  • Beast mode super is terrifying
  • Limited option to approch
  • Dive kick hit mid
  • Bad Projectiles
Hou-En
Rabbit Hou En.png
Character Data
Name Meaning HOU = "Monkey", EN = "Ape"
Gender Male
Age Unknown
Occupation Kyougeki yakusha (classical Chinese opera actor)
Weapon Tsurugi (sword)
Beast Sprit Ookami-tama (Wolf Orb)
Stats

Standing

Snka.gif
Rabbit Hou-En 5A.png
Damage Guard Cancel Startup
5 Mid Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -
Snkb.gif
Rabbit Hou-En 5B.png
Damage Guard Cancel Startup
17 Mid Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -
Snkc.gif
Damage Guard Cancel Startup
10 Mid Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -
Snkd.gif
Damage Guard Cancel Startup
17 Mid Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -

Crouching

Snka.gif
Damage Guard Cancel Startup
5 Low Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -
Snkb.gif
Damage Guard Cancel Startup
14 Low Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -

-

Snkc.gif
Damage Guard Cancel Startup
9 Low Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -
Snkd.gif
Damage Guard Cancel Startup
17 Low Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -

Jumping

Snka.gif
Damage Guard Cancel Startup
5 High Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -
Snkb.gif
Damage Guard Cancel Startup
17 High Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -
Snkc.gif
Damage Guard Cancel Startup
12 High Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -
Snkd.gif
Damage Guard Cancel Startup
17 High Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -
LP HP
Damage Guard Cancel Startup
17 High Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -

Command Normals

Universal Overhead
Snka.gif Snkb.gif
Damage Guard Cancel Startup
17 High No -
Active Recovery Adv. Hit Adv. Guard
- - - -
Boulder Punch
6B
Damage Guard Cancel Startup
17 Mid Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -

Make you move forward. Has a follow up with B

Crouch Kick
6D
Damage Guard Cancel Startup
17 Mid Yes -
Active Recovery Adv. Hit Adv. Guard
- - - -

Move a bit less forward than 6B. Has follow up with D

Shoulder Tackle
66B after a Normal or Command Normal other than itself
Damage Guard Cancel Startup
10 Mid No -
Active Recovery Adv. Hit Adv. Guard
- - - -

Special Moves

Lightning Blow
623 P
Damage Guard Cancel Startup
37 Mid No -
Active Recovery Adv. Hit Adv. Guard
- - - -

can absorb projectile

Tremor
421 P
Damage Guard Cancel Startup
20 Low No -
Active Recovery Adv. Hit Adv. Guard
- - - -

projectile with short range and stick to the ground

Quake Toss
360 P
Damage Guard Cancel Startup
32 Grab No -
Active Recovery Adv. Hit Adv. Guard
- - - -

classic 360 , damage doesn't stall over time

air ram
214 P
Damage Guard Cancel Startup
- Mid - -
Active Recovery Adv. Hit Adv. Guard
- - - -

Dive kick

Beast Force

Fire Geyser
ABC during Beast Force
Damage Guard Cancel Startup
19 Mid No -
Active Recovery Adv. Hit Adv. Guard
- - - -

Jump then spawn a fire geyser

4 63214 HP
Damage Guard Cancel Startup
40 Grab No -
Active Recovery Adv. Hit Adv. Guard
- - - -

the wolf will grab the opponent if he stays on the ground , whereever he is on the field.

Rabbit Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Wu-Ling
Tian Ren
Rex
Yu Lan
Ja koh
Egith
Hou En
Little Eddy