The King of Fighters '99/Ralf: Difference between revisions

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*One of the more damaging characters in the game
*One of the more damaging characters in the game
*Easy to play
*Easy to play
*many normals with huge priority, safe and have good reach
*Great normals - huge priority, safe, good reach, and solid frame traps
*which in turn gives him very good frame traps  
*One of, if not, the best j.CD in the game
*one of if not the best j.CD in the game
*Unblockable Galactica Phantom setup after Umanori Vulcan Punch
*unblockable Galactica Phantom setup after Umanori Vulcan Punch
*Command throw to build meter and setup into
*command throw that can build meter
| cons=
| cons=
*No fireball
*No fireball
Line 37: Line 36:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |damage=-
  |damage=6 or 7 or 8
  |g. damage=
  |g. damage=
  0
  0
  |stun=
  |stun=
  |cancel=
  |cancel=
  Chain Cancel, Cancel
  Chain  
  |guard=  
  |guard=  
  Mid
  Mid
Line 74: Line 72:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |damage=-
  |damage=5 or 6
  |g. damage=0
  |g. damage=0
  |stun=-
  |stun=-
Line 85: Line 83:
  |total= 17
  |total= 17
  |advHit= -1
  |advHit= -1
  |advblock=-3
  |advBlock=-3
  |invul=-
  |invul=-
  |description= Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A
  |description= Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A
Line 100: Line 98:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=13 or 14 or 15
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel= No Cancel  
  |Guard= Mid
  |guard= Mid
  |Startup=11
  |startup=11
  |Active=5
  |active=5
  |Recovery=21
  |recovery=21
  |Total=37
  |total=37
  |Hit Adv=-6
  |advHit=-6
  |Block Adv=-8
  |advBlock=-8
  |Invul=-
  |invul=-
  |description= Nice long-range poke with good power and priority.  
  |description= Nice long-range poke with good power and priority.  
  }}
  }}
Line 125: Line 123:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=12 or 13
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel= No Cancel  
  |Guard= Mid
  |guard= Mid
  |Startup=10
  |startup=10
  |Active=7
  |active=7
  |Recovery=14
  |recovery=14
  |Total=31
  |total=31
  |Hit Adv=-1
  |advHit=-1
  |Block Adv=-3
  |advBlock=-3
  |Invul=-
  |invul=-
  |description=Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.
  |description=Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.
  }}
  }}
Line 151: Line 149:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=6 or 7
  |G. Damage=
  |g. damage=0
0
  |stun=-
  |Stun=-
  |cancel= Cancel  
  |Cancel=
  |guard= Mid
  |Guard= Mid
  |startup=1
  |Startup=1
  |active=6
  |Active=6
  |recovery=5
  |Recovery=5
  |total=12
  |Total=12
  |advHit=1
  |Hit Adv=1
  |advBlock=-1
  |Block Adv=-1
  |invul=-
  |Invul=-
  |description=Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters.
  |description=Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters.
  }}
  }}
Line 177: Line 174:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=5
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=Cancel  
  |Guard= Mid
  |guard= Mid
  |Startup=2
  |startup=2
  |Active=6
  |active=6
  |Recovery=5
  |recovery=5
  |Total=13
  |total=13
  |Hit Adv=1
  |advHit=1
  |Block Adv=-1
  |advBlock=-1
  |Invul=-
  |invul=-
  |description=Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too.
  |description=Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too.
  }}
  }}
Line 202: Line 199:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=12 or 13 or 14
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=Cancel
  |Guard= Mid
  |guard= Mid
  |Startup=7
  |startup=7
  |Active=4
  |active=4
  |Recovery=16
  |recovery=16
  |Total=27
  |total=27
  |Hit Adv=0
  |advHit=0
  |Block Adv=-2
  |advBlock=-2
  |Invul=-
  |invul=-
  |description=Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.
  |description=Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.
  }}
  }}
Line 227: Line 224:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=11 or 12 or 13
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=No Cancel  
  |Guard= Mid
  |guard= Mid
  |Startup=7
  |startup=7
  |Active=4
  |active=4
  |Recovery=12
  |recovery=12
  |Total=23
  |total=23
  |Hit Adv=4
  |advHit=4
  |Block Adv=2
  |advBlock=2
  |Invul=-
  |invul=-
  |description=This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see.
  |description=This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see.
  }}
  }}
Line 253: Line 250:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel= Chain
  |Guard= Mid
  |guard= Mid
  |Startup=2
  |startup=2
  |Active=3
  |active=3
  |Recovery=8
  |recovery=8
  |Total=13
  |total=13
  |Hit Adv=1
  |advHit=1
  |Block Adv=-1
  |advBlock=-1
  |Invul=-
  |invul=-
  |description=Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.
  |description=Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.
  }}
  }}
Line 278: Line 275:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel= Cancel  
  |Guard= Low
  |guard= Low
  |Startup=3
  |startup=3
  |Active=4
  |active=4
  |Recovery=8
  |recovery=8
  |Total=15
  |total=15
  |Hit Adv=0
  |advHit=0
  |Block Adv=-2
  |advBlock=-2
  |Invul=-
  |invul=-
  |description=3/4/8 0/-2  It's low. Can link into backbreaker too.
  |description=Can link into backbreaker too.
  }}
  }}
}}
}}
Line 303: Line 300:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=None
  |cancel=Cancel  
  |Guard= Mid
  |guard= Mid
  |Startup=5
  |startup=5
  |Active=7
  |active=7
  |Recovery=10
  |recovery=10
  |Total=22
  |total=22
  |Hit Adv=3
  |advHit=3
  |Block Adv=1
  |advBlock=1
  |Invul=-
  |invul=-
  |description=Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack.
  |description=Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack.
  }}
  }}
Line 328: Line 325:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=No Cancel  
  |Guard= Low
  |guard= Low
  |Startup=5
  |startup=5
  |Active=5
  |active=5
  |Recovery=14
  |recovery=14
  |Total=24
  |total=24
  |Hit Adv=KD
  |advHit=KD
  |Block Adv=-1
  |advBlock=-1
  |Invul=-
  |invul=-
  |descriptionA sweep which can be interesting to include it in his mixups.  
  |descriptionA sweep which can be interesting to include it in his mixups.  
  }}
  }}
Line 354: Line 351:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=
  |Guard=Overhead
  |guard=Overhead
  |Startup=5
  |startup=5
  |Active=8
  |active=8
  |Recovery=
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |advHit=
  |Block Adv=
  |advBlock=
  |Invul=-
  |invul=-
  |description
  |description
  }}
  }}
Line 379: Line 376:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=
  |g. damage=
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=
  |Guard=Overhead
  |guard=Overhead
  |Startup=3
  |startup=3
  |Active=8
  |active=8
  |Recovery=
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |advHit=
  |Block Adv=
  |advBlock=
  |Invul=-
  |invul=-
  |description=  
  |description=  
  }}
  }}
Line 404: Line 401:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=
  |Guard=Overhead
  |guard=Overhead
  |Startup=4
  |startup=4
  |Active=11
  |active=11
  |Recovery=-
  |recovery=-
  |Total=
  |total=
  |Hit Adv=
  |advHit=
  |Block Adv=
  |advBlock=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 429: Line 426:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=
  |Guard=Overhead
  |guard=Overhead
  |Startup=8
  |startup=8
  |Active=10
  |active=10
  |Recovery=
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |advHit=
  |Block Adv=
  |advBlock=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 455: Line 452:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=
  |Guard=Overhead
  |guard=Overhead
  |Startup=2
  |startup=2
  |Active=8
  |sctive=8
  |Recovery=-
  |recovery=-
  |Total=
  |total=
  |Hit Adv=
  |advHit=
  |Block Adv=
  |advBlock=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 480: Line 477:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=
  |Guard=Overhead
  |guard=Overhead
  |Startup=4
  |startup=4
  |Active=10
  |active=10
  |Recovery=-
  |recovery=-
  |Total=
  |total=
  |Hit Adv=
  |advHit=
  |Block Adv=
  |advBlock=
  |Invul=-
  |invul=-
  |description=Good, fast air-to-air or air-to-ground at range. Huge priority.
  |description=Good, fast air-to-air or air-to-ground at range. Huge priority.
  }}
  }}
Line 505: Line 502:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=Cancel  
  |Guard=Overhead
  |guard=Overhead
  |Startup=8
  |startup=8
  |Active=9
  |active=9
  |Recovery=-
  |recovery=-
  |Total=
  |total=
  |Hit Adv=
  |advHit=
  |Block Adv=
  |advBlock=
  |Invul=-
  |invul=-
  |description=Crosses up, good downward reach and good air-to-air priority.
  |description=Crosses up, good downward reach and good air-to-air priority.
  }}
  }}
Line 530: Line 527:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=
  |g. damage=
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=Cancel  
  |Guard=Overhead
  |guard=Overhead
  |Startup=8
  |startup=8
  |Active=10
  |active=10
  |Recovery=
  |recovery=
  |Total=
  |total=
  |Hit Adv=
  |advHit=
  |Block Adv=
  |advBlock=
  |Invul=-
  |invul=-
  |description=Best jump-in combo starter along with jumping C.
  |description=Best jump-in combo starter along with jumping C.
  }}
  }}
Line 556: Line 553:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=Cancel  
  |Guard= Mid
  |guard= Mid
  |Startup=16
  |startup=16
  |Active=6
  |active=6
  |Recovery=12
  |recovery=12
  |Total=34
  |total=34
  |Hit Adv=KD
  |advHit=KD
  |Block Adv=4
  |advBlock=4
  |Invul=-
  |Invul=-
  |description=Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit.
  |description=Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit.
Line 581: Line 578:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=
  |Guard= Mid
  |guard= Mid
  |Startup=12
  |startup=12
  |Active=9
  |active=9
  |Recovery=-
  |recovery=-
  |Total=
  |total=
  |Hit Adv=KD
  |advHit=KD
  |Block Adv=
  |advBlock=
  |Invul=-
  |invul=-
  |description=Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun.
  |description=Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun.
  }}
  }}
Line 607: Line 604:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=
  |Guard= Mid
  |guard= Mid
  |Startup=15
  |startup=15
  |Active=9
  |active=9
  |Recovery=0
  |recovery=0
  |Total=24
  |total=24
  |Hit Adv=1
  |advHit=1
  |Block Adv=-1
  |advBlock=-1
  |Invul=-
  |invul=-
  |description= *becomes special cancelable in counter mode. Interesting forward roll cancel. You can combo it with cr.D or charge b, f + C.
  |description= *becomes special cancelable in counter mode. Interesting forward roll cancel. You can combo it with cr.D or charge b, f + C.
  }}
  }}
Line 633: Line 630:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=
  |Guard= Throw
  |guard= Throw
  |Startup=-
  |startup=-
  |Active=-
  |active=-
  |Recovery=-
  |recovery=-
  |Total=
  |total=
  |Hit Adv=
  |advHit=
  |Block Adv=
  |advBlock=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 658: Line 655:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=
  |cancel=
  |Guard= Throw
  |guard= Throw
  |Startup=-
  |startup=-
  |Active=-
  |active=-
  |Recovery=-
  |recovery=-
  |Total=
  |total=
  |Hit Adv=
  |advHit=
  |Block Adv=
  |advBlock=
  |Invul=-
  |invul=-
  |description=
  |description=
  }}
  }}
Line 684: Line 681:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=
  |G. Damage=
  |Stun=-
  |Stun=-
Line 835: Line 832:
|data=
|data=
  {{AttackData-KOF99
  {{AttackData-KOF99
  |Damage=-
  |damage=-
  |G. Damage=0
  |g. damage=0
  |Stun=-
  |stun=-
  |Cancel=  
  |cancel=  
  |Guard=Throw  
  |guard=Throw  
  |Startup=0
  |startup=0
  |Active=1
  |active=1
  |Recovery=30
  |recovery=30
  |Total=31
  |total=31
  |Hit Adv=
  |advHi=
  |Block Adv=
  |advBlock=
  |Invul=-
  |invul=-
  |description=Ralf's Best special move. You can use it to punish opponent. It's also the main combo ender.  
  |description=Ralf's Best special move. You can use it to punish opponent. It's also the main combo ender.  
  }}
  }}

Latest revision as of 02:03, 12 April 2025

Introduction

Top-tier character (top 3 of best no-banned characters in kof99 certainly).


Ralf is a tank, counter-hit, poke and fundamental mixup type character.


Famous friend of Clark and Leona.

Mid-Tier as Striker.

Strengths Weaknesses
  • One of the more damaging characters in the game
  • Easy to play
  • Great normals - huge priority, safe, good reach, and solid frame traps
  • One of, if not, the best j.CD in the game
  • Unblockable Galactica Phantom setup after Umanori Vulcan Punch
  • Command throw to build meter and setup into
  • No fireball
  • No viable reversal

Movelist

Normals

Far Normals

st.A
Kof.lp.png
Ralf stA.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
6 or 7 or 8 Mid 0 - Chain 2 7 5 14 0 -2 No

Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop.

st.B
Kof.lk.png
Ralf stB.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5 or 6 Mid 0 - No Cancel 4 8 5 17 -1 -3 -

Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A

st.C
Kof.sp.png
Ralf stC.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
13 or 14 or 15 Mid 0 - No Cancel 11 5 21 37 -6 -8 -

Nice long-range poke with good power and priority.

st.D
Kof.sk.png
Ralf stD.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
12 or 13 Mid 0 - No Cancel 10 7 14 31 -1 -3 -

Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.

Close Range Normals

cl.A
Kof.lp.png
Ralf cl A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
6 or 7 Mid 0 - Cancel 1 6 5 12 1 -1 -

Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters.

cl.B
Kof.lk.png
Ralf cl B.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5 Mid 0 - Cancel 2 6 5 13 1 -1 -

Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too.

cl.C
Kof.sp.png
Ralf cl C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
12 or 13 or 14 Mid 0 - Cancel 7 4 16 27 0 -2 -

Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.

cl.D
Kof.sk.png
Ralf cl D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
11 or 12 or 13 Mid 0 - No Cancel 7 4 12 23 4 2 -

This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see.

Crouching Normals

cr.A
D.pngKof.lp.png
Ralf cr A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - Chain 2 3 8 13 1 -1 -

Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.

cr.B
D.pngKof.lk.png
Ralf crB.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low 0 - Cancel 3 4 8 15 0 -2 -

Can link into backbreaker too.

cr.C
D.pngKof.sp.png
Ralf cr C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - Cancel 5 7 10 22 3 1 -

Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack.

cr.D
D.pngKof.sk.png
Ralf cr D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low 0 - No Cancel 5 5 14 24 KD -1 -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Ralf n A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 5 8 - - - - -

nj.B
U.pngKof.lk.png
Ralf n B.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead - - - 3 8 - - - - -

nj.C
U.pngKof.sp.png
Ralf n C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 4 11 - - - - -

nj.D
U.pngKof.sk.png
Ralf n D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 8 10 - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Ralf j A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 2 - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Ralf j B.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 4 10 - - - - -

Good, fast air-to-air or air-to-ground at range. Huge priority.

dj.C
Ub.png/Uf.png+Kof.sp.png
Ralf j C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - Cancel 8 9 - - - - -

Crosses up, good downward reach and good air-to-air priority.

dj.D
Ub.png/Uf.png+Kof.sk.png
Ralf j D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead - - Cancel 8 10 - - - - -

Best jump-in combo starter along with jumping C.

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
Ralf CD.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - Cancel 16 6 12 34 KD 4 -

Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit.

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
Ralf j CD.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - 12 9 - - KD - -

Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun.

Roll cancel

AB~any button
Kof.lp.png+Kof.lk.png~P.png/K.png
Canccel roll forward Ralf kof 99.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - 15 9 0 24 1 -1 -
  • becomes special cancelable in counter mode. Interesting forward roll cancel. You can combo it with cr.D or charge b, f + C.

Throws

Dynamite Headbutt
B.png/F.png+Kof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw 0 - - - - - - - - -

Northern Light Bomb
B.png/F.png+Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw 0 - - - - - - - - -

Special Moves

Vulcan Punch
mashP.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -
  • can move during the move by holding forward

Gatling Attack
chargeB.png~F.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -

Kyuukouka Bakudan Punch (ground)
chargeD.png~U.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -

Kyuukouka Bakudan Punch (air)
jump Qcf.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -

Super Argentine Backbreaker
Hcf.pngK.png
Special throw Ralf kof 99.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw 0 - - 0 1 30 31 - - -

Ralf's Best special move. You can use it to punish opponent. It's also the main combo ender.

Ralf Kick
hold K.png for 3 in-game seconds
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - -
  • The longer you charge, the more damage you inflict.
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - -
  • The longer you charge, the more damage you inflict.

Ralf Tackle
Hcb.pngK.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - -
  • has autoguard during the active frames of the moves
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - -
  • has autoguard during the active frames of the moves

Super Moves

Baribari Vulcan Punch
Qcf.pngHcb.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
  • can evade low attacks
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
P.png(SDM) - - - - - - - - - - - -

Umanori Vulcan Punch
Qcb.pngHcf.pngK.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - -

This DM can combo with many strikers like Yuri, Leona, Kasumi or Clark for example

Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
K.png(SDM) - - - - - - - - - - - -

Galactica Phantom
Qcf.pngQcf.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -

Especially useful to combo with Striker Clark

Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
P.png(SDM) - - - - - - - - - - - -
  • Has autoguard

Fastest Attacks

Ground Attacks

  • 0F: C throw; D throw; hcf + K
  • 1F: cl.A
  • 2F: cl.B; cr.A; st.A
  • 3F: ; cr.B
  • 4F: ; st.B ;
  • 5F: (b) f + A; cr.C, cr.D
  • 6F: -
  • 7F: cl.C; cl.D; (b) f + C; (S)DM hcb qcf + K
  • 8F: C rapidly; (d) u + A
  • 9F: A rapidly
  • 10F: st.D; (d) u + C
  • 11F: st.C

Air Attacks

  • 0F:
  • 1F:
  • 2F: j+A
  • 3F: nj+B
  • 4F: j+B ; nj+C
  • 5F: nj+A
  • 6F:
  • 7F:
  • 8F: j+C ; j+D ; nj+D
  • 9F:
  • 10F:
  • 11F:

Combos

  • cl.C > hcb+B
  • j.C / j.D > cl.C / cr.A > mash C
  • j.C / j.D > cl.C / cl.B / cr.A / cr.C > hcf+K
  • j.C / j.D > cl.C / cr.C > qcf,hcb+P / qcb,hcf+K
  • j.C / j.D > cr.A x2 > b charge f+C
  • cr.A * 1-3 > b charge f+C

Game Navigation

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