The King of Fighters '99/Whip: Difference between revisions

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{{ ProConTable
{{ ProConTable
| pros=
| pros=
*Best high/low mixups of game (her Strength Shot Type A which is Overhead, her Strength Shot Type C  is low etc)
* Best high/low mixups of game with several attacks
*Extremely good air normals
* Extremely good air normals
*Nice backdash (it helps her to fastly keep away the opponent)
* Solid backdash
*One of best characters for zoning
* One of best characters for zoning
*Good damage overall
* Good damage overall
*her cr.b can connect in combo after cancel roll forward
* cr.B can link after roll forward attack
*unbreakable throws, that is particularly valuable for her okizeme gameplay
* Unbreakable throws that aid her okizeme
* Solid (and only) super
| cons=
| cons=
*Doesn't build meter fastly
* Can't quickly build meter
*rarely gets to stun the opponent
* Poor stun potential
*Almost all her far normal attacks are unsafe and not cancellable
* Terrible st.CD and cr.C
*Only one dm (even if good dm)
* Almost all of her far normal attacks are unsafe and uncancellable
*Pretty hard to play comparing to most others characters
* Pretty hard to play comparing to most others characters
*terrible cd and cr.c
}}
}}


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*hcb+D > cl.D > hcf+C
*hcb+D > cl.D > hcf+C


*C Throw / D Throw > cr.A
*C Throw / D Throw > cr.A


[Corner Combos]
[Corner Combos]


*j.C > cl.B x1-3 > cr.B > hcf+C / qcb,qcf+P
*j.C > cl.B x1-3 > cr.B > hcf+C / qcb,qcf+P

Latest revision as of 02:17, 12 April 2025

Introduction

Top-tier character (top 5 of best no-banned characters in kof99) .

New KOF character and K's sister

Whip is a high/low mixup , jumper rushdown and okizeme based character

Bad as Striker

Strengths Weaknesses
  • Best high/low mixups of game with several attacks
  • Extremely good air normals
  • Solid backdash
  • One of best characters for zoning
  • Good damage overall
  • cr.B can link after roll forward attack
  • Unbreakable throws that aid her okizeme
  • Solid (and only) super
  • Can't quickly build meter
  • Poor stun potential
  • Terrible st.CD and cr.C
  • Almost all of her far normal attacks are unsafe and uncancellable
  • Pretty hard to play comparing to most others characters

Movelist

THROWS-------------------------------------------------------------------------

Alpha >> When close - b / f + C >> Is followed with cr.A

Tsuetto (?) >> When close - b / f + D >> Can be followed with Gun Shot. >> Is also followed with cr.A


COMMAND ATTACKS----------------------------------------------------------------

Whip Shot >> f + A >> Can be done up to 5 times.


SPECIAL MOVES------------------------------------------------------------------

Boomerang Shoot "Code : SC" >> hcf + P

Assassin Strike "Code : BB" >> f, d, df + P/K

Hook Shot "Code : Kaze" >> In the air - qcb + P

Strength Shot Type A "Code : Yuuetsu" >> hcb + A, hold A to delay >> Overhead (2).

Strength Shot Type B "Code : Chikara" >> hcb + B, hold B to delay

Strength Shot Type C "Code : Shuuri" >> hcb + C, hold C to delay >> Hits low (2).

Strength Shot Type D "Code : Ame" >> While delaying any Strength Shot - Press D

Desert Eagle >> b, d, db + P, tap P to fire repeatedly >> Hits low.

   Hits opponents on the ground.
   After the sixth shot, Whip will reload the gun.
   (I thought the Desert Eagle has a max. ammo count of 15?)


DESPERATION MOVES--------------------------------------------------------------

Sonic Slaughter "Code : KW" >> qcb, hcf + P >> Evades 1-hit when SDM.

Combos

  • j.C > cl.B x1-2 > cr.B > hcf+C / qcb,qcf+P


  • hcb+D > cl.D > hcf+C


  • C Throw / D Throw > cr.A


[Corner Combos]


  • j.C > cl.B x1-3 > cr.B > hcf+C / qcb,qcf+P

Whip Sideswitch setup cornered (if opponent doesn't tech roll)

In the first place, you must hop crossup with j.C and do this combo at 2p side close to 2p corner :

Close B x1-2 > cr.B > qcb,hcf+P

After doing this combo, you must do 6A and after hyper hop with j.C and redo the same combo :

Close B x1-2 > cr.B > qcb,hcf+P

At 1:39 of this video


Inifinite Combo Glitch with D Throw on tall characters

Tall characters can be grabbed out of an OTG attack (cr.A as it happens). The tall characters are very probably Maxima and Chang only

https://twitter.com/geos9104/status/839875436859416576

Frame Data and Hitboxes

Red Color = Hurtbox

Purple / White Color = Hitbox

H = High

L = Low

C = Cancel

KD = Knock Down

R = Safe on Hit and Block


For Special Moves :

Black Color = Hitbox

Yellow = Fireball

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Bao
Benimaru
Chang
Chin
Choi
Clark
Iori
Jhun
Joe
K'
Kasumi
Kensou
Kim
King
Kyo Kusanagi
Kyo-1
Kyo-2
Leona
Mai
Mary
Maxima
Ralf
Robert
Ryo
Shingo
Takuma
Terry
Whip
Xiangfei
Yuri