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=Introduction= | ==Introduction== | ||
Top-tier character (Maybe top 3 of best no-banned characters in kof99). | Top-tier character (Maybe top 3 of best no-banned characters in kof99). | ||
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Average as Striker. | Average as Striker. | ||
{{ | {{ ProConTable | ||
| pros= | | pros= | ||
* Very good damage | * Very good damage | ||
* One of fastest short hops of the game | |||
* Can stun with 2 combos | * Can stun with 2 combos | ||
* Very good mixup ( | * Very good mixup and crossups (j.B, j.C, j.D and j.d.C) | ||
* Solid attack strings | |||
* Most ground and jump normals have good reach and priority | * Most ground and jump normals have good reach and priority | ||
* | * Normals deal with Kasumi and Clark strikers well | ||
* | * qcf + A also has good reach and priority | ||
* qcf, qcf + P evades several normal and special moves, | |||
* qcf, qcf + P is unblockable when charged to its full strength | |||
| cons= | | cons= | ||
* hcb | * hcb D looks really cool, but is borderline useless | ||
* rdp | * rdp B whiffs on most crouching characters | ||
* Orochinagi is horrendous without Clark striker | * Orochinagi is horrendous without Clark striker | ||
}} | }} | ||
=Movelist= | ==Movelist== | ||
COMMAND ATTACKS---------------------------------------------------------------- | COMMAND ATTACKS---------------------------------------------------------------- |
Latest revision as of 02:22, 12 April 2025
Introduction
Top-tier character (Maybe top 3 of best no-banned characters in kof99).
Mid/Close range poking and rushdown character
Shingo's master
Average as Striker.
Strengths | Weaknesses |
---|---|
|
|
Movelist
COMMAND ATTACKS----------------------------------------------------------------
Ge Shiki : Goufu You >> f + B >> Overhead (2).
Cannot be cancelled.
88 Shiki >> df + D >> Low
Ge Shiki : Naraku Otoshi >> In the air - d + C >> Knocks down airborne opponents.
SPECIAL MOVES------------------------------------------------------------------
114 Shiki : Ara Gami >> qcf + A >> Evades several normal attacks and specials.
Has autoguard. Negates 1-hit projectiles. Can be followed with Kuu Kizu or Ya Sabi.
/128 Shiki : Kuu no Kizu >> After Ara Gami - qcf + P >> Can be followed with Migiri Udachi or Nana Se.
/127 Shiki : Ya no Sabi >> After Ara Gami or Kuu no Kizu - hcb + P >> Overhead.
Can be followed with Migiri Udachi or Nana Se.
//Ge Shiki : Migiri Udachi >> After Ara Gami + Ya no Sabi - press P
//125 Shiki : Nana Se >> After Kuu no Kizu or Ya no Sabi - press K
115 Shiki : Doku Gami >> qcf + C >> Evades several normal attacks and specials.
Has autoguard. Negates 1-hit projectiles. Can be followed with Tsumi Yomi.
/401 Shiki : Tsumi Yomi >> After Doku Gami - hcb + P >> Can be followed with Batsu Yomi.
//402 Shiki : Batsu Yomi >> After Tsumi Yomi - f + P
410 Shiki : Nue Tsumi >> qcb + P >> Counters several normal attacks.
/Ge Shiki : Tora Fuse >> Use Nue Tsumi to counter high attacks
/Ge Shiki : Ryuu Iri >> Use Nue Tsumi to counter low attacks
75 Shiki : Kai >> qcf + K, K >> Evades several normal attacks.
Juggles (2).
100 Shiki : Oni Yaki >> f, d, df + P >> Has autoguard (1).
R.E.D. Kick >> b, d, db + K >> Knocks down airborne opponents.
427 Shiki : Hikigane >> hcb + K >> Has autoguard (1).
Stuns opponent when hit (1).
DESPERATION MOVES--------------------------------------------------------------
Ura 108 Shiki : Orochi Nagi >> qcb, hcf + P, hold P to delay move >> Evades low attacks (A) (DM).
Evades high attacks and projectiles (C) (DM). The flame on Kyo's body negates projectiles (C) (SDM). Causes damage when touched (SDM).
182 Shiki >> qcf, qcf + P, hold P to charge move. >> Evades several normal attacks and specials.
When charged to its full strength, this move is unblockable.
Combos
Normal Combos
- j.B or j.C or j.D > cl.C or cl.D > qcf+C > hcb+P > f+P
- j.B or j.C or j.D or j.d+C > cl.C or cl.D > hcb+B or qcf, qcf + A
- cl.C > qcf+D,D > rdp+B
- cr.B or cr.A x2 > df.D
- cr.B > cl.C > qcf+C > hcb+P > f+P
- cr.B > cl.C > qcfx2.A
Corner Combos
- j.B or j.C or j.D > cl.C or cl.D > qcf+D,D > qcf+A > hcb+P > f+P
- j.B or j.C or j.D > cl.C or cl.D > qcf+D,D > qcf+B,B > dp+C or j.d+C
- cl.C > qcf+D,D > qcf+A > qcf+A > f+ B > cl.C
- j.B or j.C or j.D > cl.C or cl.D > qcf+D,D > qcf,qcf.A
Combos in Counter Mode
- CFR > hcb.B [S] qcf,qcf.P
- j.B or j.C or j.D > cr.A or cl.C > hcb.B [S] qcf,qcf.P
- j.d+C (crossup) > cr.A or cl.C > hcb.B [S] qcf,qcf.P
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
H = High
L = Low
C = Cancel
KD = Knock Down
R = Safe on Hit and Block
For Special Moves :
Black Color = Hitbox
Yellow = Fireball