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= | {{Infobox Character BreakersR | ||
|name=Bai-hu | |||
|filename= | |||
|defense=136 | |||
|stun=3296 | |||
}} | |||
= | ==Move List== | ||
===Normals=== | |||
<big>'''Standing'''</big> | |||
------ | |||
{{MoveData | |||
|image=BreakersR_Baihu_5A.png | |||
|caption= | |||
|name= | |||
|input=5A | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties={{Specialcancel}}{{Supercancel}} | |||
|Startup=- | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image=BreakersR_Baihu_5B.png | |||
|caption= | |||
|name= | |||
|input=5B | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Low}} | |||
|Stun= | |||
|Properties={{Specialcancel}}{{Supercancel}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
= | {{MoveData | ||
|image=BreakersR_Baihu_5C.png | |||
|caption= | |||
|name= | |||
|input=5C | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=Bai-Hu whips his hair forward, massive priority. On hit or block, spawns 3 homing orbs that will juggle the opponent. Leaves you with a big combo or advantage. Try to land this move whenever you can. | |||
}} | |||
}} | |||
= | {{MoveData | ||
|image=BreakersR_Baihu_5D.png | |||
|caption= | |||
|name= | |||
|input=5D | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties={{Knockdown}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=High kick, great priority. Sends opponent flying. | |||
}} | |||
}} | |||
== | <big>'''Crouching'''</big> | ||
------ | |||
{{MoveData | |||
|image=BreakersR_Baihu_2A.png | |||
|caption= | |||
|name= | |||
|input=2A | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Mid}} | |||
|Stun= | |||
|Properties={{Specialcancel}}{{Supercancel}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image=BreakersR_Baihu_2B.png | |||
|caption= | |||
|name= | |||
|input=2B | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Low}} | |||
|Stun= | |||
|Properties={{Specialcancel}}{{Supercancel}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image=BreakersR_Baihu_2C.png | |||
|caption= | |||
|name= | |||
|input=2C | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Low}} | |||
|Stun= | |||
|Properties={{Specialcancel}}{{Supercancel}}{{Knockdown}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=Second hit is not cancellable. | |||
}} | |||
}} | |||
== | {{MoveData | ||
|image=BreakersR_Baihu_2D.png | |||
|caption=Slide | |||
|name= | |||
|input=2D | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Low}} | |||
|Stun=m | |||
|Properties={{Knockdown}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
== | <big>'''Neutral Jumping'''</big> | ||
------ | |||
{{MoveData | |||
|image=BreakersR_Baihu_njA.png | |||
|caption= | |||
|name= | |||
|input=nj.A | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
== | |||
{{MoveData | |||
|image=BreakersR_Baihu_njB.png | |||
|caption= | |||
|name= | |||
|input=nj.B | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_njC.png | |||
|caption= | |||
|name= | |||
|input=nj.C | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_njD.png | |||
|caption= | |||
|name= | |||
|input=nj.D | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
<big>'''Diagonal Jumping'''</big> | |||
------ | |||
{{MoveData | |||
|image=BreakersR_Baihu_djA.png | |||
|caption= | |||
|name= | |||
|input=dj.A | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_djB.png | |||
|caption= | |||
|name= | |||
|input=dj.B | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_djC.png | |||
|caption= | |||
|name= | |||
|input=dj.C | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_djD.png | |||
|caption= | |||
|name= | |||
|input=dj.D | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{High}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
===Command Normals=== | |||
{{MoveData | |||
|image=BreakersR_Baihu_5BC.png | |||
|caption= | |||
|name=Lunge Kick | |||
|input=5BC | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties={{Specialcancel}}{{Supercancel}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_5AD.png | |||
|caption= | |||
|name=Head Press | |||
|input=5AD | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_6A.png | |||
|caption= | |||
|name=Orb | |||
|input=6A | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties={{Specialcancel}}{{Supercancel}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_6B.png | |||
|caption= | |||
|name=Slash Kick | |||
|input=6B | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Ovrhd}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=Only the second hit is an overhead. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_6C.png | |||
|caption= | |||
|name=Demon Palms | |||
|input=6C | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_6D.png | |||
|caption= | |||
|name=Launching Kick | |||
|input=6D | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=Juggles the opponent. Easiest way to set up his fireball loop. | |||
}} | |||
}} | |||
===Throws=== | |||
{{MoveData | |||
|image=BreakersR_Baihu_Throw.png | |||
|caption= | |||
|name=Iai Nage | |||
|input=4/6C | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Unblockable}} | |||
|Stun= | |||
|Properties={{Throw}}{{Knockdown}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_Airthrow.png | |||
|caption= | |||
|name=Dust Throw | |||
|input=Jump, Any direction+C/D | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Unblockable}} | |||
|Stun= | |||
|Properties={{Airthrow}}{{Knockdown}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
===Specials=== | |||
{{MoveData | |||
|image=BreakersR_Baihu_fireball.png | |||
|caption= | |||
|name=Goushaken | |||
|input=AB/CD | |||
|data= | |||
{{AttackData-BreakersR | |||
|version=AB | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties={{Proj}} | |||
|Startup= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=Throws a projectile downward toward the ground half screen, richochets upward unless it hits the opponent. Knocks back but leaves the opponent in a state where they can be juggled still. | |||
}} | |||
{{AttackData-BreakersR | |||
|version=CD | |||
|Damage= | |||
|Guard= {{Mid}} | |||
|Stun= | |||
|Properties={{Proj}} | |||
|Startup= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=Throws the projectile full screen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_5AC.png | |||
|caption= | |||
|name=Kouke Bakurai Shou | |||
|input=5AC | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Mid}} | |||
|Stun= | |||
|Properties={{Startupinv}}{{Knockdown}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_5BD.png | |||
|caption= | |||
|name=Genshiken | |||
|input=5BD | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Mid}} | |||
|Stun= | |||
|Properties={{Startupinv}}{{Knockdown}} | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
===Supers=== | |||
{{MoveData | |||
|image=BreakersR_Baihu_5ABC.png | |||
|caption= | |||
|name=Shin Bakurai Shou | |||
|input=ABC | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Mid}} | |||
|Stun= | |||
|Properties={{Startupinv}}{{Hardknockdown}} | |||
|Startup= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description=On hit or block will spawn the orbs from 5C making the super plus on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=BreakersR_Baihu_5BCD.png | |||
|caption= | |||
|name=Nisetsu Ranbu | |||
|input=ABC | |||
|data= | |||
{{AttackData-BreakersR | |||
|Damage= | |||
|Guard={{Mid}} | |||
|Stun= | |||
|Properties={{Hardknockdown}} | |||
|Startup= | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
==Combos== | |||
*'''Meterless Combos''' | |||
**5B, 5B, 5A, 5BC xx 5AC | |||
**6D, 6D, 5C, 5AB xN - The fireball corner loop | |||
**6B, 5A, 5BC xx 5AC - Overhead conversion | |||
*'''Combos with meter''' | |||
**Anti-air 5D, ABC | |||
**5B, 5B, 5A, 5BC xx 5BCD | |||
==Advanced Strategy== | |||
===Throw OS=== | |||
[6/4]+C~A - 5AC has invulnerable startup, making this extremely strong coupled with the fact that Bai-Hu has monster throw range. | |||
===Fireball loop=== | |||
Easiest setup for the fireball loop is: 6D, 6D, 5C, AB xN near the corner. | |||
===Fuzzy Jump=== | |||
If both hits of instant j.C hit, you can juggle with 2B. Follow this up with CD, ABC if midscreen or ABx2, ABC in the corner. The timing is very tricky. | |||
===Ukemi=== | |||
Bai-Hu's ukemi is the same as his standard wakeup timing, so it will not help in setplay. Reversal dash or specials (especially wakeup throw OS) will be more helpful for deterring attacks. | |||
==Matchups== | |||
===Matchup Table=== | |||
{| class="wikitable" | |||
|+ Advantage | |||
|- | |||
| Great || Maherl, Condor, Alsion III, Pielle, Rila | |||
|- | |||
| Good || Sho, Tia, Dao-Long | |||
|- | |||
| Even || Saizo | |||
|- | |||
| Weak || | |||
|- | |||
| Bad || | |||
|} | |||
===Character Specific Tips=== | |||
-------- | |||
'''Alsion III'''<br> | |||
-------- | |||
'''Condor'''<br> | |||
-------- | |||
'''Dao-Long'''<br> | |||
-------- | |||
'''Maherl'''<br> | |||
-------- | |||
'''Pielle'''<br> | |||
-------- | |||
'''Rila'''<br> | |||
-------- | |||
'''Saizo'''<br> | |||
-------- | |||
'''Sho'''<br> | |||
-------- | |||
'''Tia'''<br> | |||
{{Navbox-BreakersR}} | {{Navbox-BreakersR}} | ||
[[Category:Breakers Revenge]] | [[Category:Breakers Revenge]] |
Latest revision as of 20:34, 11 January 2023
Introduction
Bai-Hu is the boss of the game. He started the Breakers Revenge tournament in order to find the most powerful fighters.
Overview
Bai-Hu is the boss character. His special and super inputs are all button combinations. He has very high defense and stun, as well as an invincible dash.
To play as Bai-Hu: Press up with both player 1 and player 2 controls at the character select screen.
Strengths | Weaknesses |
---|---|
|
|
Bai-hu | |
---|---|
Defense | 136 |
Stun | 3296 |
Move List
Normals
Standing
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|
- | ![]() |
- | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
Bai-Hu whips his hair forward, massive priority. On hit or block, spawns 3 homing orbs that will juggle the opponent. Leaves you with a big combo or advantage. Try to land this move whenever you can. |
Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|
- | ![]() |
- | ![]() | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
High kick, great priority. Sends opponent flying. |
Crouching
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|
- | ![]() |
- | ![]() ![]() ![]() | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
Second hit is not cancellable. |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
m | ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Neutral Jumping
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Diagonal Jumping
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Command Normals
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|
- | ![]() |
- | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
Only the second hit is an overhead. |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|
- | ![]() |
- | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
Juggles the opponent. Easiest way to set up his fireball loop. |
Throws
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Specials
AB | Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|---|
- | ![]() |
- | ![]() | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
Throws a projectile downward toward the ground half screen, richochets upward unless it hits the opponent. Knocks back but leaves the opponent in a state where they can be juggled still. | ||||||
CD | Damage | Guard | Stun | Properties | ||
- | ![]() |
- | ![]() | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
Throws the projectile full screen. |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Supers
Damage | Guard | Stun | Properties | ||
---|---|---|---|---|---|
- | ![]() |
- | ![]() ![]() | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
On hit or block will spawn the orbs from 5C making the super plus on block. |
Damage | Guard | Stun | Properties | |
---|---|---|---|---|
- | ![]() |
- | ![]() | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Combos
- Meterless Combos
- 5B, 5B, 5A, 5BC xx 5AC
- 6D, 6D, 5C, 5AB xN - The fireball corner loop
- 6B, 5A, 5BC xx 5AC - Overhead conversion
- Combos with meter
- Anti-air 5D, ABC
- 5B, 5B, 5A, 5BC xx 5BCD
Advanced Strategy
Throw OS
[6/4]+C~A - 5AC has invulnerable startup, making this extremely strong coupled with the fact that Bai-Hu has monster throw range.
Fireball loop
Easiest setup for the fireball loop is: 6D, 6D, 5C, AB xN near the corner.
Fuzzy Jump
If both hits of instant j.C hit, you can juggle with 2B. Follow this up with CD, ABC if midscreen or ABx2, ABC in the corner. The timing is very tricky.
Ukemi
Bai-Hu's ukemi is the same as his standard wakeup timing, so it will not help in setplay. Reversal dash or specials (especially wakeup throw OS) will be more helpful for deterring attacks.
Matchups
Matchup Table
Great | Maherl, Condor, Alsion III, Pielle, Rila |
Good | Sho, Tia, Dao-Long |
Even | Saizo |
Weak | |
Bad |
Character Specific Tips
Alsion III
Condor
Dao-Long
Maherl
Pielle
Rila
Saizo
Sho
Tia