The King of Fighters '99/Ralf: Difference between revisions

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Famous friend of Clark and Leona.
Famous friend of Clark and Leona.
Mid-Tier as Striker.
{{ ProConTable
| pros=
*One of the more damaging characters in the game
*Easy to play
*Great normals - huge priority, safe, good reach, and solid frame traps
*One of, if not, the best j.CD in the game
*Unblockable Galactica Phantom setup after Umanori Vulcan Punch
*Command throw to build meter and setup into
| cons=
*No fireball
*No viable reversal
}}


==Movelist==
==Movelist==
=== Normals ===
==== Far Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_stA.jpg
|caption=
|name=st.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KOF99
|damage=6 or 7 or 8
|g. damage=
0
|stun=
|cancel=
Chain
|guard=
Mid
|startup=
2
|active=
7
|recovery=
5
|total=
14
|advHit=
0
|advBlock=
-2
|invul=
No
|description= 
Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop.
}}
}}


THROWS-------------------------------------------------------------------------
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_stB.jpg
|caption=
|name=st.B
|input={{Icon-SNK|b}}
|data=
{{AttackData-KOF99
|damage=5 or 6
|g. damage=0
|stun=-
|cancel=
No Cancel
|guard= Mid
|startup= 4
|active= 8
|recovery= 5
|total= 17
|advHit= -1
|advBlock=-3
|invul=-
|description= Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A
}}
}}


Dynamite Headbomb
===== <span class="invisible-header"></span> =====
>>  When close - b / f + C
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_stC.jpg
|caption=
|name=st.C
|input={{Icon-SNK|c}}
|data=
{{AttackData-KOF99
|damage=13 or 14 or 15
|g. damage=0
|stun=-
|cancel= No Cancel
|guard= Mid
  |startup=11
|active=5
|recovery=21
|total=37
|advHit=-6
|advBlock=-8
|invul=-
|description= Nice long-range poke with good power and priority.
}}
}}


Northern Light Bomb
===== <span class="invisible-header"></span> =====
>>  When close - b / f + D
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_stD.jpg
|caption=
|name=st.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=12 or 13
|g. damage=0
|stun=-
|cancel= No Cancel
|guard= Mid
  |startup=10
|active=7
|recovery=14
|total=31
|advHit=-1
|advBlock=-3
|invul=-
|description=Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.
}}
}}


==== Close Range Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_cl_A.jpg
|caption=
|name=cl.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KOF99
|damage=6 or 7
|g. damage=0
|stun=-
|cancel= Cancel
|guard= Mid
|startup=1
|active=6
|recovery=5
|total=12
|advHit=1
|advBlock=-1
|invul=-
|description=Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters.
}}
}}


COMMAND ATTACKS----------------------------------------------------------------
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_cl_B.jpg
|caption=
|name=cl.B
|input={{Icon-SNK|b}}
|data=
{{AttackData-KOF99
|damage=5
|g. damage=0
|stun=-
|cancel=Cancel
|guard= Mid
|startup=2
|active=6
|recovery=5
|total=13
|advHit=1
|advBlock=-1
|invul=-
|description=Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too.
}}
}}


None.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_cl_C.jpg
|caption=
|name=cl.C
|input={{Icon-SNK|c}}
|data=
{{AttackData-KOF99
|damage=12 or 13 or 14
|g. damage=0
|stun=-
|cancel=Cancel
|guard= Mid
|startup=7
|active=4
|recovery=16
|total=27
|advHit=0
|advBlock=-2
|invul=-
|description=Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_cl_D.jpg
|caption=
|name=cl.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=11 or 12 or 13
|g. damage=0
|stun=-
|cancel=No Cancel
|guard= Mid
|startup=7
|active=4
|recovery=12
|total=23
|advHit=4
|advBlock=2
|invul=-
|description=This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see.
}}
}}


SPECIAL MOVES------------------------------------------------------------------
==== Crouching Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_cr_A.jpg
|caption=
|name=cr.A
|input={{Motion|2}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel= Chain
|guard= Mid
|startup=2
|active=3
|recovery=8
|total=13
|advHit=1
|advBlock=-1
|invul=-
|description=Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.
}}
}}


Gatling Attack
===== <span class="invisible-header"></span> =====
>>  Charge b, f + P
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_crB.jpg
|caption=
|name=cr.B
|input={{Motion|2}}{{Icon-SNK|b}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel= Cancel
|guard= Low
|startup=3
|active=4
|recovery=8
|total=15
|advHit=0
|advBlock=-2
|invul=-
  |description=Can link into backbreaker too.
}}
}}


Super Argentine Backbreaker
===== <span class="invisible-header"></span> =====
>>  When close - hcf + K
<font style="visibility:hidden" size="0"></font>
>> Unblockable.
{{MoveData
|image=Ralf_cr_C.jpg
|caption=
|name=cr.C
|input={{Motion|2}}{{Icon-SNK|c}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=Cancel
|guard= Mid
|startup=5
|active=7
|recovery=10
|total=22
|advHit=3
|advBlock=1
  |invul=-
  |description=Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack.
}}
}}


Ralf Kick
===== <span class="invisible-header"></span> =====
>>  Charge K for 3 sec., release
<font style="visibility:hidden" size="0"></font>
>> The longer you charge, the more damage you inflict.
{{MoveData
|image=Ralf_cr_D.jpg
|caption=
|name=cr.D
|input={{Motion|2}}{{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=-
  |g. damage=0
|stun=-
|cancel=No Cancel
|guard= Low
|startup=5
|active=5
|recovery=14
|total=24
|advHit=KD
|advBlock=-1
|invul=-
  |descriptionA sweep which can be interesting to include it in his mixups.  
}}
}}


Kyuukouka Bakudan Punch (Chijou)
==== Neutral Jumping Normals ====
>>  Charge d, u + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_n_A.jpg
|caption=
|name=nj.A
|input={{Motion|8}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
  |stun=-
|cancel=
|guard=Overhead
|startup=5
|active=8
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description
}}
}}


Kyuukouka Bakudan Punch (Kuuchuu)
===== <span class="invisible-header"></span> =====
>>  In the air - qcf + P
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_n_B.jpg
|caption=
|name=nj.B
|input={{Motion|8}}{{Icon-SNK|b}}
|data=
{{AttackData-KOF99
  |damage=-
|g. damage=
|stun=-
|cancel=
|guard=Overhead
|startup=3
|active=8
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


Vulcan Punch
===== <span class="invisible-header"></span> =====
>>  Tap P repeatedly
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_n_C.jpg
|caption=
|name=nj.C
|input={{Motion|8}}{{Icon-SNK|c}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=4
|active=11
  |recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


Ralf Tackle
===== <span class="invisible-header"></span> =====
>>  hcb + K
<font style="visibility:hidden" size="0"></font>
>> Has autoguard.
{{MoveData
|image=Ralf_n_D.jpg
|caption=
|name=nj.D
|input={{Motion|8}}{{Icon-SNK|d}}
|data=
  {{AttackData-KOF99
|damage=-
  |g. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=8
|active=10
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


==== Diagonal Jump Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_j_A.jpg
|caption=
|name=dj.A
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|a}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=2
|sctive=8
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


DESPERATION MOVES--------------------------------------------------------------
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_j_B.jpg
|caption=
|name=dj.B
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|b}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=4
|active=10
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=Good, fast air-to-air or air-to-ground at range. Huge priority.
}}
}}


Galactica Phantom
===== <span class="invisible-header"></span> =====
>>  qcf, qcf + P
<font style="visibility:hidden" size="0"></font>
>> Has autoguard (SDM).
{{MoveData
>> Especially useful to combo with Striker Clark
|image=Ralf_j_C.jpg
|caption=
|name=dj.C
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
  {{AttackData-KOF99
|damage=-
  |g. damage=0
|stun=-
|cancel=Cancel
|guard=Overhead
|startup=8
|active=9
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=Crosses up, good downward reach and good air-to-air priority.
}}
}}


Baribari Vulcan punch
===== <span class="invisible-header"></span> =====
>>  qcf, hcb + P
<font style="visibility:hidden" size="0"></font>
>> Evades low attacks.
{{MoveData
|image=Ralf_j_D.jpg
|caption=
|name=dj.D
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=-
  |g. damage=
|stun=-
|cancel=Cancel
|guard=Overhead
|startup=8
|active=10
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
  |description=Best jump-in combo starter along with jumping C.
}}
}}


Umanori Vulcan Punch
==== Blowback Attack ====
>> qcb, hcf + K
===== <span class="invisible-header"></span> =====
>> This DM can combo with many strikers like Yuri, Leona, Kasumi or Clark for example
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_CD.jpg
|caption=
|name=CD
|input={{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=Cancel
|guard= Mid
|startup=16
|active=6
|recovery=12
|total=34
|advHit=KD
|advBlock=4
|Invul=-
|description=Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit.
}}
}}


==Combos==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_j_CD.jpg
|caption=
|name=jp.CD
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=12
|active=9
|recovery=-
|total=
|advHit=KD
|advBlock=
|invul=-
|description=Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun.
}}
}}


*cl.C > hcb+B
==== Roll cancel ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Canccel roll forward Ralf kof 99.jpg
|caption=
|name=AB~any button
|input={{Icon-SNK|a}}+{{Icon-SNK|b}}~[[File:P.png]]/[[File:K.png]]
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=15
|active=9
|recovery=0
|total=24
|advHit=1
|advBlock=-1
|invul=-
|description= *becomes special cancelable in counter mode. Interesting forward roll cancel. You can combo it with cr.D or charge b, f + C.
}}
}}


*j.C or j.D > cl.C or cr.A > mash C
=== Throws ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Dynamite Headbutt
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard= Throw
|startup=-
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
  }}
}}


*j.C or j.D > cl.C or cl.B or cr.A or cr.C > hcf+K
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Northern Light Bomb
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard= Throw
|startup=-
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


*j.C or j.D > cl.C or cr.C > qcf,hcb+P or qcb,hcf+K
=== Special Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Vulcan Punch
|input=mash[[File:P.png]]
|data=
{{AttackData-KOF99
|damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= *can move during the move by holding forward
}}
}}


*j.C or j.D > cr.A x2 > b charge f+C
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Gatling Attack
|input=charge{{Motion|4}}~{{Motion|6}}[[File:P.png]]
|data=
{{AttackData-KOF99
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF99
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


*cr.A * 1-3 > b charge f+C
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Kyuukouka Bakudan Punch (ground)
|input=charge{{Motion|2}}~{{Motion|8}}[[File:P.png]]
|data=
{{AttackData-KOF99
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF99
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


==In-depth Analysis==
===== <span class="invisible-header"></span> =====
''Qualities :''
<font style="visibility:hidden" size="0"></font>
*Very good damage (more powerful character of game with Chang)
{{MoveData
*Easy to play
|image=
*Almost all his normal attacks have huge priority, good reach and are safe, that gives him a very good frame trap gameplay
|caption=
*Probably the best game's j.CD cause it beats or trades all the strikers of game depending of striker. Moreover, it stays out long time and has huge priority.
|name=Kyuukouka Bakudan Punch (air)
*Gets unblockable Galactica Phantom after Umanori Vulcan Punch
|input=jump {{Motion|236}}[[File:P.png]]
*Gets a command throw and can built meter with it
|data=
{{AttackData-KOF99
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF99
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Special throw Ralf kof 99.jpg
|caption=
|name=Super Argentine Backbreaker
|input={{Motion|41236}}[[File:K.png]]
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard=Throw
|startup=0
|active=1
|recovery=30
|total=31
|advHi=
|advBlock=
|invul=-
|description=Ralf's Best special move. You can use it to punish opponent. It's also the main combo ender.
}}
}}


''Faults :''
===== <span class="invisible-header"></span> =====
*No fireball
<font style="visibility:hidden" size="0"></font>
*No viable reversal
{{MoveData
|image=
|caption=
|name=Ralf Kick
|input=hold [[File:K.png]] for 3 in-game seconds
|data=
{{AttackData-KOF99
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= *The longer you charge, the more damage you inflict.
}}
{{AttackData-KOF99
|version={{Icon-SNK|d}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= *The longer you charge, the more damage you inflict.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Ralf Tackle
|input={{Motion|63214}}[[File:K.png]]
|data=
{{AttackData-KOF99
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= *has autoguard during the active frames of the moves
}}
{{AttackData-KOF99
|version={{Icon-SNK|d}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= *has autoguard during the active frames of the moves
}}
}}


===Super Moves===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Baribari Vulcan Punch
|input={{Motion|236}}{{Motion|63214}}[[File:P.png]]
|data=
{{AttackData-KOF99
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= *can evade low attacks
}}
{{AttackData-KOF99
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF99
|version=[[File:P.png]](SDM)
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Umanori Vulcan Punch
|input={{Motion|214}}{{Motion|41236}}[[File:K.png]]
|data=
{{AttackData-KOF99
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=This DM can combo with many strikers like Yuri, Leona, Kasumi or Clark for example
}}
{{AttackData-KOF99
|version={{Icon-SNK|d}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF99
|version=[[File:K.png]](SDM)
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


Mid-Tier as Striker.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Galactica Phantom
|input={{Motion|236}}{{Motion|236}}[[File:P.png]]
|data=
{{AttackData-KOF99
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=Especially useful to combo with Striker Clark
}}
{{AttackData-KOF99
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF99
|version=[[File:P.png]](SDM)
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= *Has autoguard
}}
}}


==Fastest Attacks==
==Fastest Attacks==
Line 129: Line 1,136:
* 11F:
* 11F:


==[[The_King_of_Fighters_2002/Normals_Guide|Frame Data and Hitboxes]]==
==Combos==
Red Color = Hurtbox


Purple / White Color = Hitbox
*cl.C > hcb+B


*j.C / j.D > cl.C / cr.A >  mash C


For Special Moves :
*j.C / j.D > cl.C / cl.B / cr.A / cr.C > hcf+K


Black Color = Hitbox
*j.C / j.D > cl.C / cr.C > qcf,hcb+P / qcb,hcf+K


Yellow = Fireball
*j.C / j.D > cr.A x2 > b charge f+C


 
*cr.A * 1-3 > b charge f+C
{|border="1"
!width="8%"|
! Frames
! Advantage
! Cancel , movement and hit
([https://wiki.supercombo.gg/w/The_King_of_Fighters_XIII/Glossary glossary])
! Block
!colspan="2"| Hitbox
! Notes
|-
|colspan="8" align="center"| '''Standing Close'''
|-
! [[image:snka.gif]]
|align="center"| 1/6/5
|align="center"| +1/-1
|align="center"| [[image:Nocancel.png]]
|align="center"| Medium
|colspan="2" | [[image:Ralf_cl_A.jpg|center]]
|Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters.
|-
! [[image:snkb.gif]]
|align="center"| 2/6/5
|align="center"| +1/-1
|align="center"| [[image:Cancel.png]]
|align="center"| Medium
|colspan="2" | [[image:Ralf_cl_B.jpg|center]]
| Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too.
|-
! [[image:snkc.gif]]
|align="center"| 7/4/16
|align="center"| 0/-2
|align="center"| [[image:Cancel.png]]
|align="center"| HMedium
|colspan="2" | [[image:Ralf_cl_C.jpg|center]]
| Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.
|-
! [[image:snkd.gif]]
|align="center"| 7/4/12
|align="center"| +4/+2
|align="center"| [[image:Nocancel.png]]
|align="center"| Medium
|colspan="2"| [[image:Ralf_cl_D.jpg|center]]
| This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see.
|-
|colspan="8" align="center"| '''Standing Far'''
|-
! [[image:snka.gif]]
|align="center"| 2/7/5
|align="center"| 0/-2
|align="center"| [[image:Nocancel.png]]
|align="center"| Medium
|colspan="2" | [[image:Ralf_stA.jpg|center]]
| Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop.
|-
! [[image:snkb.gif]]
|align="center"| 4/8/5
|align="center"| -1/-3
|align="center"| [[image:Nocancel.png]]
|align="center"| Medium
|colspan="2" | [[image:Ralf_stB.jpg|center]]
| Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A
|-
! [[image:snkc.gif]]
|align="center"| 11/5/21
|align="center"| -6/-8
|align="center"| [[image:Nocancel.png]]
|align="center"| Medium
|colspan="2" | [[image:Ralf_stC.jpg|center]]
|Nice long-range poke with good power and priority.
|-
! [[image:snkd.gif]]
|align="center"| 10/7/14
|align="center"| -1/-3
|align="center"| [[image:Nocancel.png]]
|align="center"| Medium
|colspan="2"| [[image:Ralf_stD.jpg|center]]
| Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.
|-
! [[image:snkc.gif]]+[[image:snkd.gif]]
|align="center"| 16/6/12
|align="center"| KD/+4
|align="center"| [[image:Specialcancel.png]][[image:Softknockdown.png]]
|align="center"| Medium
|colspan="2"| [[image:Ralf_CD.jpg|center]]
| Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit.
|-
|colspan="8" align="center"| '''Crouching'''
|-
! [[image:snka.gif]]
|align="center"| 2/3/8
|align="center"|  1/-1
|align="center"| [[image:Chaincancel.png]][[image:Cancel.png]]
|align="center"| Medium
|colspan="2" | [[image:Ralf_cr_A.jpg|center]]
| Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.
|-
! [[image:snkb.gif]]
|align="center"| 3/4/8
|align="center"| 0/-2
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:Low.png]]
|colspan="2" | [[image:Ralf_crB.jpg|center]]
| It's low. Can link into backbreaker too.
|-
! [[image:snkc.gif]]
|align="center"| 5/7/10
|align="center"| +3/+1
|align="center"| [[image:Cancel.png]]
|align="center"| Medium
|colspan="2" | [[image:Ralf_cr_C.jpg|center]]
| Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack.
|-
! [[image:snkd.gif]]
|align="center"| 5/5/14
|align="center"| KD/-1
|align="center"| [[image:Softknockdown.png]][[image:Nocancel.png]]
|align="center"| [[image:Low.png]]
|colspan="2" | [[image:Ralf_cr_D.jpg|center]]
| A sweep which can be interesting to include it in his mixups.
|-
|colspan="9" align="center"| '''Command Normals'''
|-
! button after [[image:snka.gif]] + [[image:snkb.gif]]
|align="center"| 15/9/0
|align="center"| 1/-1
|align="center"| [[image:Startupinv.png]] , In Counter Mode : [[image:Specialcancel.png]]
|align="center"| Medium
|colspan="2" | [[image:Canccel roll forward Ralf kof 99.jpg|center]]
| Interesting cancel roll forward. You can combo it with cr.D or charge b, f + C.
|-
|colspan="8" align="center"| '''Jump'''
|-
! [[image:snka.gif]]
|align="center"| 2/8/-
|align="center"| -/-
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:High.png]]
|colspan="2" | [[image:Ralf_j_A.jpg|center]]
|
|-
! [[image:snkb.gif]]
|align="center"| 4/10/-
|align="center"| -/-
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:High.png]]
|colspan="2" | [[image:Ralf_j_B.jpg|center]]
| Good, fast air-to-air or air-to-ground at range. Huge priority.
|-
! [[image:snkc.gif]]
|align="center"| 8/9/-
|align="center"| -/-
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:High.png]]
|colspan="2" | [[image:Ralf_j_C.jpg|center]]
| Crosses up, good downward reach and good air-to-air priority.
|-
! [[image:snkd.gif]]
|align="center"| 8/10/-
|align="center"| -/-
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:High.png]]
|colspan="2" | [[image:Ralf_j_D.jpg|center]]
| Best jump-in combo starter along with jumping C.
|-
! [[image:snkc.gif]]+[[image:snkd.gif]]
|align="center"| 12/9/-
|align="center"| KD/-
|align="center"| [[image:Softknockdown.png]][[image:Specialcancel.png]]
|align="center"| Medium
|colspan="2"| [[image:Ralf_j_CD.jpg|center]]
| Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun.
|-
|colspan="8" align="center"| '''Neutral Jump'''
|-
! [[image:snka.gif]]
|align="center"| 5/8/-
|align="center"| -/-
|align="center"|[[image:Nocancel.png]]
|align="center"|[[image:High.png]]
|colspan="2" | [[image:Ralf_n_A.jpg|center]]
|
|-
! [[image:snkb.gif]]
|align="center"| 3/8/-
|align="center"| -/-
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:High.png]]
|colspan="2" | [[image:Ralf_n_B.jpg|center]]
|
|-
! [[image:snkc.gif]]
|align="center"| 4/11/-
|align="center"| -/-
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:High.png]]
|colspan="2" | [[image:Ralf_n_C.jpg|center]]
|
|-
! [[image:snkd.gif]]
|align="center"| 8/10/-
|align="center"| -/-
|align="center"| [[image:Nocancel.png]]
|align="center"| [[image:High.png]]
|colspan="2" | [[image:Ralf_n_D.jpg|center]]
|
|-
|colspan="8" align="center"| '''Special Moves'''
|-
! [[image:Hcf.png]]+[[image:snkb.gif]]
|align="center"| 0/1/30
|align="center"| -/-
|align="center"| [[image:Throw.png]][[image:Hardknockdown.png]]
|align="center"| -
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Special throw Ralf kof 99.jpg|center|]]
| '''Super Argentine Backbreaker - hcf + K'''
* Best Ralf's special move.
* You can use it to punish opponent. It's also the main combo ender.
|
|-
! [[image:Hcf.png]]+[[image:snkd.gif]]
|align="center"| 0/1/30
|align="center"| -/-
|align="center"| [[image:Throw.png]][[image:Hardknockdown.png]]
|align="center"| -
|valign="bottom" colspan="2" style="border-right:0px;"| [[image:Special throw Ralf kof 99.jpg|center|]]
| '''Super Argentine Backbreaker - hcf + K'''
|
|-


{{Navbox-KOF99}}
{{Navbox-KOF99}}
[[Category:The King of Fighters '99]]
[[Category:The King of Fighters '99]]

Latest revision as of 02:03, 12 April 2025

Introduction

Top-tier character (top 3 of best no-banned characters in kof99 certainly).


Ralf is a tank, counter-hit, poke and fundamental mixup type character.


Famous friend of Clark and Leona.

Mid-Tier as Striker.

Strengths Weaknesses
  • One of the more damaging characters in the game
  • Easy to play
  • Great normals - huge priority, safe, good reach, and solid frame traps
  • One of, if not, the best j.CD in the game
  • Unblockable Galactica Phantom setup after Umanori Vulcan Punch
  • Command throw to build meter and setup into
  • No fireball
  • No viable reversal

Movelist

Normals

Far Normals

st.A
Kof.lp.png
Ralf stA.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
6 or 7 or 8 Mid 0 - Chain 2 7 5 14 0 -2 No

Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop.

st.B
Kof.lk.png
Ralf stB.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5 or 6 Mid 0 - No Cancel 4 8 5 17 -1 -3 -

Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A

st.C
Kof.sp.png
Ralf stC.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
13 or 14 or 15 Mid 0 - No Cancel 11 5 21 37 -6 -8 -

Nice long-range poke with good power and priority.

st.D
Kof.sk.png
Ralf stD.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
12 or 13 Mid 0 - No Cancel 10 7 14 31 -1 -3 -

Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.

Close Range Normals

cl.A
Kof.lp.png
Ralf cl A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
6 or 7 Mid 0 - Cancel 1 6 5 12 1 -1 -

Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters.

cl.B
Kof.lk.png
Ralf cl B.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5 Mid 0 - Cancel 2 6 5 13 1 -1 -

Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too.

cl.C
Kof.sp.png
Ralf cl C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
12 or 13 or 14 Mid 0 - Cancel 7 4 16 27 0 -2 -

Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.

cl.D
Kof.sk.png
Ralf cl D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
11 or 12 or 13 Mid 0 - No Cancel 7 4 12 23 4 2 -

This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see.

Crouching Normals

cr.A
D.pngKof.lp.png
Ralf cr A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - Chain 2 3 8 13 1 -1 -

Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.

cr.B
D.pngKof.lk.png
Ralf crB.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low 0 - Cancel 3 4 8 15 0 -2 -

Can link into backbreaker too.

cr.C
D.pngKof.sp.png
Ralf cr C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - Cancel 5 7 10 22 3 1 -

Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack.

cr.D
D.pngKof.sk.png
Ralf cr D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low 0 - No Cancel 5 5 14 24 KD -1 -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Ralf n A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 5 8 - - - - -

nj.B
U.pngKof.lk.png
Ralf n B.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead - - - 3 8 - - - - -

nj.C
U.pngKof.sp.png
Ralf n C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 4 11 - - - - -

nj.D
U.pngKof.sk.png
Ralf n D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 8 10 - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Ralf j A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 2 - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Ralf j B.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 4 10 - - - - -

Good, fast air-to-air or air-to-ground at range. Huge priority.

dj.C
Ub.png/Uf.png+Kof.sp.png
Ralf j C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - Cancel 8 9 - - - - -

Crosses up, good downward reach and good air-to-air priority.

dj.D
Ub.png/Uf.png+Kof.sk.png
Ralf j D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead - - Cancel 8 10 - - - - -

Best jump-in combo starter along with jumping C.

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
Ralf CD.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - Cancel 16 6 12 34 KD 4 -

Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit.

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
Ralf j CD.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - 12 9 - - KD - -

Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun.

Roll cancel

AB~any button
Kof.lp.png+Kof.lk.png~P.png/K.png
Canccel roll forward Ralf kof 99.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - 15 9 0 24 1 -1 -
  • becomes special cancelable in counter mode. Interesting forward roll cancel. You can combo it with cr.D or charge b, f + C.

Throws

Dynamite Headbutt
B.png/F.png+Kof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw 0 - - - - - - - - -

Northern Light Bomb
B.png/F.png+Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw 0 - - - - - - - - -

Special Moves

Vulcan Punch
mashP.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -
  • can move during the move by holding forward

Gatling Attack
chargeB.png~F.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -

Kyuukouka Bakudan Punch (ground)
chargeD.png~U.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -

Kyuukouka Bakudan Punch (air)
jump Qcf.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -

Super Argentine Backbreaker
Hcf.pngK.png
Special throw Ralf kof 99.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw 0 - - 0 1 30 31 - - -

Ralf's Best special move. You can use it to punish opponent. It's also the main combo ender.

Ralf Kick
hold K.png for 3 in-game seconds
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - -
  • The longer you charge, the more damage you inflict.
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - -
  • The longer you charge, the more damage you inflict.

Ralf Tackle
Hcb.pngK.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - -
  • has autoguard during the active frames of the moves
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - -
  • has autoguard during the active frames of the moves

Super Moves

Baribari Vulcan Punch
Qcf.pngHcb.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
  • can evade low attacks
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
P.png(SDM) - - - - - - - - - - - -

Umanori Vulcan Punch
Qcb.pngHcf.pngK.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - -

This DM can combo with many strikers like Yuri, Leona, Kasumi or Clark for example

Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
K.png(SDM) - - - - - - - - - - - -

Galactica Phantom
Qcf.pngQcf.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -

Especially useful to combo with Striker Clark

Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
P.png(SDM) - - - - - - - - - - - -
  • Has autoguard

Fastest Attacks

Ground Attacks

  • 0F: C throw; D throw; hcf + K
  • 1F: cl.A
  • 2F: cl.B; cr.A; st.A
  • 3F: ; cr.B
  • 4F: ; st.B ;
  • 5F: (b) f + A; cr.C, cr.D
  • 6F: -
  • 7F: cl.C; cl.D; (b) f + C; (S)DM hcb qcf + K
  • 8F: C rapidly; (d) u + A
  • 9F: A rapidly
  • 10F: st.D; (d) u + C
  • 11F: st.C

Air Attacks

  • 0F:
  • 1F:
  • 2F: j+A
  • 3F: nj+B
  • 4F: j+B ; nj+C
  • 5F: nj+A
  • 6F:
  • 7F:
  • 8F: j+C ; j+D ; nj+D
  • 9F:
  • 10F:
  • 11F:

Combos

  • cl.C > hcb+B
  • j.C / j.D > cl.C / cr.A > mash C
  • j.C / j.D > cl.C / cl.B / cr.A / cr.C > hcf+K
  • j.C / j.D > cl.C / cr.C > qcf,hcb+P / qcb,hcf+K
  • j.C / j.D > cr.A x2 > b charge f+C
  • cr.A * 1-3 > b charge f+C

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