Lichmassacre (talk | contribs) m (→Introduction: Grammar and wording adjustments, with paraphrasing.) |
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Famous friend of Clark and Leona. | Famous friend of Clark and Leona. | ||
Mid-Tier as Striker. | |||
{{ ProConTable | |||
| pros= | |||
*One of the more damaging characters in the game | |||
*Easy to play | |||
*Great normals - huge priority, safe, good reach, and solid frame traps | |||
*One of, if not, the best j.CD in the game | |||
*Unblockable Galactica Phantom setup after Umanori Vulcan Punch | |||
*Command throw to build meter and setup into | |||
| cons= | |||
*No fireball | |||
*No viable reversal | |||
}} | |||
==Movelist== | ==Movelist== | ||
=== Normals === | |||
==== Far Normals ==== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Ralf_stA.jpg | |||
|caption= | |||
|name=st.A | |||
|input={{Icon-SNK|a}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=6 or 7 or 8 | |||
|g. damage= | |||
0 | |||
|stun= | |||
|cancel= | |||
Chain | |||
|guard= | |||
Mid | |||
|startup= | |||
2 | |||
|active= | |||
7 | |||
|recovery= | |||
5 | |||
|total= | |||
14 | |||
|advHit= | |||
0 | |||
|advBlock= | |||
-2 | |||
|invul= | |||
No | |||
|description= | |||
Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Ralf_stB.jpg | |||
|caption= | |||
|name=st.B | |||
|input={{Icon-SNK|b}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=5 or 6 | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= | |||
No Cancel | |||
|guard= Mid | |||
|startup= 4 | |||
|active= 8 | |||
|recovery= 5 | |||
|total= 17 | |||
|advHit= -1 | |||
|advBlock=-3 | |||
|invul=- | |||
|description= Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
>> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image=Ralf_stC.jpg | |||
|caption= | |||
|name=st.C | |||
|input={{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=13 or 14 or 15 | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= No Cancel | |||
|guard= Mid | |||
|startup=11 | |||
|active=5 | |||
|recovery=21 | |||
|total=37 | |||
|advHit=-6 | |||
|advBlock=-8 | |||
|invul=- | |||
|description= Nice long-range poke with good power and priority. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
>> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image=Ralf_stD.jpg | |||
|caption= | |||
|name=st.D | |||
|input={{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=12 or 13 | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= No Cancel | |||
|guard= Mid | |||
|startup=10 | |||
|active=7 | |||
|recovery=14 | |||
|total=31 | |||
|advHit=-1 | |||
|advBlock=-3 | |||
|invul=- | |||
|description=Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that. | |||
}} | |||
}} | |||
==== Close Range Normals ==== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Ralf_cl_A.jpg | |||
|caption= | |||
|name=cl.A | |||
|input={{Icon-SNK|a}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=6 or 7 | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= Cancel | |||
|guard= Mid | |||
|startup=1 | |||
|active=6 | |||
|recovery=5 | |||
|total=12 | |||
|advHit=1 | |||
|advBlock=-1 | |||
|invul=- | |||
|description=Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Ralf_cl_B.jpg | |||
|caption= | |||
|name=cl.B | |||
|input={{Icon-SNK|b}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=5 | |||
|g. damage=0 | |||
|stun=- | |||
|cancel=Cancel | |||
|guard= Mid | |||
|startup=2 | |||
|active=6 | |||
|recovery=5 | |||
|total=13 | |||
|advHit=1 | |||
|advBlock=-1 | |||
|invul=- | |||
|description=Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Ralf_cl_C.jpg | |||
|caption= | |||
|name=cl.C | |||
|input={{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=12 or 13 or 14 | |||
|g. damage=0 | |||
|stun=- | |||
|cancel=Cancel | |||
|guard= Mid | |||
|startup=7 | |||
|active=4 | |||
|recovery=16 | |||
|total=27 | |||
|advHit=0 | |||
|advBlock=-2 | |||
|invul=- | |||
|description=Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Ralf_cl_D.jpg | |||
|caption= | |||
|name=cl.D | |||
|input={{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=11 or 12 or 13 | |||
|g. damage=0 | |||
|stun=- | |||
|cancel=No Cancel | |||
|guard= Mid | |||
|startup=7 | |||
|active=4 | |||
|recovery=12 | |||
|total=23 | |||
|advHit=4 | |||
|advBlock=2 | |||
|invul=- | |||
|description=This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see. | |||
}} | |||
}} | |||
==== Crouching Normals ==== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Ralf_cr_A.jpg | |||
|caption= | |||
|name=cr.A | |||
|input={{Motion|2}}{{Icon-SNK|a}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= Chain | |||
|guard= Mid | |||
|startup=2 | |||
|active=3 | |||
|recovery=8 | |||
|total=13 | |||
|advHit=1 | |||
|advBlock=-1 | |||
|invul=- | |||
|description=Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
>> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image=Ralf_crB.jpg | |||
|caption= | |||
|name=cr.B | |||
|input={{Motion|2}}{{Icon-SNK|b}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= Cancel | |||
|guard= Low | |||
|startup=3 | |||
|active=4 | |||
|recovery=8 | |||
|total=15 | |||
|advHit=0 | |||
|advBlock=-2 | |||
|invul=- | |||
|description=Can link into backbreaker too. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
>> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image=Ralf_cr_C.jpg | |||
|caption= | |||
|name=cr.C | |||
|input={{Motion|2}}{{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel=Cancel | |||
|guard= Mid | |||
|startup=5 | |||
|active=7 | |||
|recovery=10 | |||
|total=22 | |||
|advHit=3 | |||
|advBlock=1 | |||
|invul=- | |||
|description=Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
>> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image=Ralf_cr_D.jpg | |||
|caption= | |||
|name=cr.D | |||
|input={{Motion|2}}{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel=No Cancel | |||
|guard= Low | |||
|startup=5 | |||
|active=5 | |||
|recovery=14 | |||
|total=24 | |||
|advHit=KD | |||
|advBlock=-1 | |||
|invul=- | |||
|descriptionA sweep which can be interesting to include it in his mixups. | |||
}} | |||
}} | |||
==== Neutral Jumping Normals ==== | |||
>> | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Ralf_n_A.jpg | |||
|caption= | |||
|name=nj.A | |||
|input={{Motion|8}}{{Icon-SNK|a}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard=Overhead | |||
|startup=5 | |||
|active=8 | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
>> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image=Ralf_n_B.jpg | |||
|caption= | |||
|name=nj.B | |||
|input={{Motion|8}}{{Icon-SNK|b}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage= | |||
|stun=- | |||
|cancel= | |||
|guard=Overhead | |||
|startup=3 | |||
|active=8 | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
>> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image=Ralf_n_C.jpg | |||
|caption= | |||
|name=nj.C | |||
|input={{Motion|8}}{{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard=Overhead | |||
|startup=4 | |||
|active=11 | |||
|recovery=- | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
>> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image=Ralf_n_D.jpg | |||
|caption= | |||
|name=nj.D | |||
|input={{Motion|8}}{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard=Overhead | |||
|startup=8 | |||
|active=10 | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
==== Diagonal Jump Normals ==== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Ralf_j_A.jpg | |||
|caption= | |||
|name=dj.A | |||
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|a}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard=Overhead | |||
|startup=2 | |||
|sctive=8 | |||
|recovery=- | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Ralf_j_B.jpg | |||
|caption= | |||
|name=dj.B | |||
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|b}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard=Overhead | |||
|startup=4 | |||
|active=10 | |||
|recovery=- | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description=Good, fast air-to-air or air-to-ground at range. Huge priority. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
>> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image=Ralf_j_C.jpg | |||
|caption= | |||
|name=dj.C | |||
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel=Cancel | |||
|guard=Overhead | |||
|startup=8 | |||
|active=9 | |||
|recovery=- | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description=Crosses up, good downward reach and good air-to-air priority. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
>> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image=Ralf_j_D.jpg | |||
|caption= | |||
|name=dj.D | |||
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage= | |||
|stun=- | |||
|cancel=Cancel | |||
|guard=Overhead | |||
|startup=8 | |||
|active=10 | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description=Best jump-in combo starter along with jumping C. | |||
}} | |||
}} | |||
==== Blowback Attack ==== | |||
>> | ===== <span class="invisible-header"></span> ===== | ||
>> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image=Ralf_CD.jpg | |||
|caption= | |||
|name=CD | |||
|input={{Icon-SNK|c}}+{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel=Cancel | |||
|guard= Mid | |||
|startup=16 | |||
|active=6 | |||
|recovery=12 | |||
|total=34 | |||
|advHit=KD | |||
|advBlock=4 | |||
|Invul=- | |||
|description=Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit. | |||
}} | |||
}} | |||
== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Ralf_j_CD.jpg | |||
|caption= | |||
|name=jp.CD | |||
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard= Mid | |||
|startup=12 | |||
|active=9 | |||
|recovery=- | |||
|total= | |||
|advHit=KD | |||
|advBlock= | |||
|invul=- | |||
|description=Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun. | |||
}} | |||
}} | |||
* | ==== Roll cancel ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Canccel roll forward Ralf kof 99.jpg | |||
|caption= | |||
|name=AB~any button | |||
|input={{Icon-SNK|a}}+{{Icon-SNK|b}}~[[File:P.png]]/[[File:K.png]] | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard= Mid | |||
|startup=15 | |||
|active=9 | |||
|recovery=0 | |||
|total=24 | |||
|advHit=1 | |||
|advBlock=-1 | |||
|invul=- | |||
|description= *becomes special cancelable in counter mode. Interesting forward roll cancel. You can combo it with cr.D or charge b, f + C. | |||
}} | |||
}} | |||
=== Throws === | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Dynamite Headbutt | |||
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard= Throw | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Northern Light Bomb | |||
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard= Throw | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
=== Special Moves === | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Vulcan Punch | |||
|input=mash[[File:P.png]] | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= *can move during the move by holding forward | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Gatling Attack | |||
|input=charge{{Motion|4}}~{{Motion|6}}[[File:P.png]] | |||
|data= | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|a}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|c}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Kyuukouka Bakudan Punch (ground) | |||
|input=charge{{Motion|2}}~{{Motion|8}}[[File:P.png]] | |||
|data= | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|a}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|c}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Kyuukouka Bakudan Punch (air) | |||
|input=jump {{Motion|236}}[[File:P.png]] | |||
|data= | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|a}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|c}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=Special throw Ralf kof 99.jpg | |||
|caption= | |||
|name=Super Argentine Backbreaker | |||
|input={{Motion|41236}}[[File:K.png]] | |||
|data= | |||
{{AttackData-KOF99 | |||
|damage=- | |||
|g. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard=Throw | |||
|startup=0 | |||
|active=1 | |||
|recovery=30 | |||
|total=31 | |||
|advHi= | |||
|advBlock= | |||
|invul=- | |||
|description=Ralf's Best special move. You can use it to punish opponent. It's also the main combo ender. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
* | <font style="visibility:hidden" size="0"></font> | ||
* | {{MoveData | ||
|image= | |||
|caption= | |||
|name=Ralf Kick | |||
|input=hold [[File:K.png]] for 3 in-game seconds | |||
|data= | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|b}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= *The longer you charge, the more damage you inflict. | |||
}} | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|d}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= *The longer you charge, the more damage you inflict. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Ralf Tackle | |||
|input={{Motion|63214}}[[File:K.png]] | |||
|data= | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|b}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= *has autoguard during the active frames of the moves | |||
}} | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|d}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= *has autoguard during the active frames of the moves | |||
}} | |||
}} | |||
===Super Moves=== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Baribari Vulcan Punch | |||
|input={{Motion|236}}{{Motion|63214}}[[File:P.png]] | |||
|data= | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|a}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= *can evade low attacks | |||
}} | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|c}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF99 | |||
|version=[[File:P.png]](SDM) | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Umanori Vulcan Punch | |||
|input={{Motion|214}}{{Motion|41236}}[[File:K.png]] | |||
|data= | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|b}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description=This DM can combo with many strikers like Yuri, Leona, Kasumi or Clark for example | |||
}} | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|d}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF99 | |||
|version=[[File:K.png]](SDM) | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Galactica Phantom | |||
|input={{Motion|236}}{{Motion|236}}[[File:P.png]] | |||
|data= | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|a}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description=Especially useful to combo with Striker Clark | |||
}} | |||
{{AttackData-KOF99 | |||
|version={{Icon-SNK|c}} | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= | |||
}} | |||
{{AttackData-KOF99 | |||
|version=[[File:P.png]](SDM) | |||
|Damage=- | |||
|G. Damage= | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|description= *Has autoguard | |||
}} | |||
}} | |||
==Fastest Attacks== | ==Fastest Attacks== | ||
Line 129: | Line 1,136: | ||
* 11F: | * 11F: | ||
== | ==Combos== | ||
*cl.C > hcb+B | |||
*j.C / j.D > cl.C / cr.A > mash C | |||
*j.C / j.D > cl.C / cl.B / cr.A / cr.C > hcf+K | |||
*j.C / j.D > cl.C / cr.C > qcf,hcb+P / qcb,hcf+K | |||
*j.C / j.D > cr.A x2 > b charge f+C | |||
*cr.A * 1-3 > b charge f+C | |||
{{Navbox-KOF99}} | {{Navbox-KOF99}} | ||
[[Category:The King of Fighters '99]] | [[Category:The King of Fighters '99]] |
Latest revision as of 02:03, 12 April 2025
Introduction
Top-tier character (top 3 of best no-banned characters in kof99 certainly).
Ralf is a tank, counter-hit, poke and fundamental mixup type character.
Famous friend of Clark and Leona.
Mid-Tier as Striker.
Strengths | Weaknesses |
---|---|
|
|
Movelist
Normals
Far Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
6 or 7 or 8 | Mid | 0 | - | Chain | 2 | 7 | 5 | 14 | 0 | -2 | No |
Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
5 or 6 | Mid | 0 | - | No Cancel | 4 | 8 | 5 | 17 | -1 | -3 | - |
Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
13 or 14 or 15 | Mid | 0 | - | No Cancel | 11 | 5 | 21 | 37 | -6 | -8 | - |
Nice long-range poke with good power and priority. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
12 or 13 | Mid | 0 | - | No Cancel | 10 | 7 | 14 | 31 | -1 | -3 | - |
Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that. |
Close Range Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
6 or 7 | Mid | 0 | - | Cancel | 1 | 6 | 5 | 12 | 1 | -1 | - |
Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
5 | Mid | 0 | - | Cancel | 2 | 6 | 5 | 13 | 1 | -1 | - |
Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
12 or 13 or 14 | Mid | 0 | - | Cancel | 7 | 4 | 16 | 27 | 0 | -2 | - |
Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
11 or 12 or 13 | Mid | 0 | - | No Cancel | 7 | 4 | 12 | 23 | 4 | 2 | - |
This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see. |
Crouching Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | Chain | 2 | 3 | 8 | 13 | 1 | -1 | - |
Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Low | 0 | - | Cancel | 3 | 4 | 8 | 15 | 0 | -2 | - |
Can link into backbreaker too. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | Cancel | 5 | 7 | 10 | 22 | 3 | 1 | - |
Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Low | 0 | - | No Cancel | 5 | 5 | 14 | 24 | KD | -1 | - |
Neutral Jumping Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | 5 | 8 | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | - | 3 | 8 | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | 4 | 11 | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | 8 | 10 | - | - | - | - | - |
Diagonal Jump Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | 2 | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | 4 | 10 | - | - | - | - | - |
Good, fast air-to-air or air-to-ground at range. Huge priority. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | Cancel | 8 | 9 | - | - | - | - | - |
Crosses up, good downward reach and good air-to-air priority. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | Cancel | 8 | 10 | - | - | - | - | - |
Best jump-in combo starter along with jumping C. |
Blowback Attack
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | Cancel | 16 | 6 | 12 | 34 | KD | 4 | - |
Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit. |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | - | 12 | 9 | - | - | KD | - | - |
Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun. |
Roll cancel
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | - | 15 | 9 | 0 | 24 | 1 | -1 | - |
|
Throws
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Throw | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Throw | 0 | - | - | - | - | - | - | - | - | - |
Special Moves
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
|
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Throw | 0 | - | - | 0 | 1 | 30 | 31 | - | - | - |
Ralf's Best special move. You can use it to punish opponent. It's also the main combo ender. |
Super Moves
Fastest Attacks
Ground Attacks
- 0F: C throw; D throw; hcf + K
- 1F: cl.A
- 2F: cl.B; cr.A; st.A
- 3F: ; cr.B
- 4F: ; st.B ;
- 5F: (b) f + A; cr.C, cr.D
- 6F: -
- 7F: cl.C; cl.D; (b) f + C; (S)DM hcb qcf + K
- 8F: C rapidly; (d) u + A
- 9F: A rapidly
- 10F: st.D; (d) u + C
- 11F: st.C
Air Attacks
- 0F:
- 1F:
- 2F: j+A
- 3F: nj+B
- 4F: j+B ; nj+C
- 5F: nj+A
- 6F:
- 7F:
- 8F: j+C ; j+D ; nj+D
- 9F:
- 10F:
- 11F:
Combos
- cl.C > hcb+B
- j.C / j.D > cl.C / cr.A > mash C
- j.C / j.D > cl.C / cl.B / cr.A / cr.C > hcf+K
- j.C / j.D > cl.C / cr.C > qcf,hcb+P / qcb,hcf+K
- j.C / j.D > cr.A x2 > b charge f+C
- cr.A * 1-3 > b charge f+C