The King of Fighters '99/Kyo Kusanagi: Difference between revisions

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=Introduction=
==Introduction==
Top-tier character (Maybe top 3 of best no-banned characters in kof99).
Top-tier character (Maybe top 3 of best no-banned characters in kof99).


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Shingo's master
Shingo's master


=In-depth Analysis=
Average as Striker.
''Qualities :''
*Very good damage
*Can stun with 2 combos
*Very good mixup (with 4 crossups attacks in particular : j.b, j.c, j.d and j.d.c) and some good attacks strings
*good reach and priority of his normal and jump attacks. Same thing to his  Ara Gami >> qcf + A
*His 182 Shiki >> qcf, qcf + P evades several normal and special moves, is unblockable  when charged to its full strength also
*Gets a reversal with
*His normal attacks manage striker Clark and Striker Kasumi pretty well
*One of fastest short hop of the game
 
 
''Faults :''
*hcb.d is useless in matches situation
*rdp+b whiffs on most crounching characters
*Orochinagi is useless in matches situation (except with striker Clark usually)
 


Average as Striker.
{{ ProConTable
| pros=
* Very good damage
* One of fastest short hops of the game
* Can stun with 2 combos
* Very good mixup and crossups (j.B, j.C, j.D and j.d.C)
* Solid attack strings
* Most ground and jump normals have good reach and priority
* Normals deal with Kasumi and Clark strikers well
* qcf + A also has good reach and priority
* qcf, qcf + P evades several normal and special moves,
* qcf, qcf + P is unblockable when charged to its full strength
| cons=
* hcb D looks really cool, but is borderline useless
* rdp B whiffs on most crouching characters
* Orochinagi is horrendous without Clark striker
}}


=Movelist=
==Movelist==


COMMAND ATTACKS----------------------------------------------------------------
COMMAND ATTACKS----------------------------------------------------------------
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*j.B or j.C or j.D > cl.C or cl.D > qcf+C > hcb+P > f+P  
*j.B or j.C or j.D > cl.C or cl.D > qcf+C > hcb+P > f+P  


*j.B or j.C or j.D > cl.C or cl.D > hcb+B or qcf, qcf + A
*j.B or j.C or j.D or j.d+C > cl.C or cl.D > hcb+B or qcf, qcf + A


*cl.C > qcf+D,D > rdp+B  
*cl.C > qcf+D,D > rdp+B  
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[Corner]
===Corner Combos===




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*cl.C > qcf+D,D > qcf+A > qcf+A > f+ B > cl.C
*cl.C > qcf+D,D > qcf+A > qcf+A > f+ B > cl.C
*j.B or j.C or j.D > cl.C or cl.D > qcf+D,D > qcf,qcf.A


===Combos in Counter Mode===
===Combos in Counter Mode===




*CFR > hcb.K [S] qcf,qcf.P
*CFR > hcb.B [S] qcf,qcf.P


*j.B or j.C or j.D > cr.A or cl.C > hcb.K [S] qcf,qcf.P
*j.B or j.C or j.D > cr.A or cl.C > hcb.B [S] qcf,qcf.P


*j.d+C (crossup) > cr.A or cl.C > hcb.K [S] qcf,qcf.P
*j.d+C (crossup) > cr.A or cl.C > hcb.B [S] qcf,qcf.P


=Frame Data and Hitboxes=
=Frame Data and Hitboxes=

Latest revision as of 02:22, 12 April 2025

Introduction

Top-tier character (Maybe top 3 of best no-banned characters in kof99).

Mid/Close range poking and rushdown character

Shingo's master

Average as Striker.

Strengths Weaknesses
  • Very good damage
  • One of fastest short hops of the game
  • Can stun with 2 combos
  • Very good mixup and crossups (j.B, j.C, j.D and j.d.C)
  • Solid attack strings
  • Most ground and jump normals have good reach and priority
  • Normals deal with Kasumi and Clark strikers well
  • qcf + A also has good reach and priority
  • qcf, qcf + P evades several normal and special moves,
  • qcf, qcf + P is unblockable when charged to its full strength
  • hcb D looks really cool, but is borderline useless
  • rdp B whiffs on most crouching characters
  • Orochinagi is horrendous without Clark striker

Movelist

COMMAND ATTACKS----------------------------------------------------------------

Ge Shiki : Goufu You >> f + B >> Overhead (2).

   Cannot be cancelled.

88 Shiki >> df + D >> Low

Ge Shiki : Naraku Otoshi >> In the air - d + C >> Knocks down airborne opponents.


SPECIAL MOVES------------------------------------------------------------------

114 Shiki : Ara Gami >> qcf + A >> Evades several normal attacks and specials.

   Has autoguard.
   Negates 1-hit projectiles.
   Can be followed with Kuu Kizu or Ya Sabi.

/128 Shiki : Kuu no Kizu >> After Ara Gami - qcf + P >> Can be followed with Migiri Udachi or Nana Se.

/127 Shiki : Ya no Sabi >> After Ara Gami or Kuu no Kizu - hcb + P >> Overhead.

   Can be followed with Migiri Udachi or Nana Se.

//Ge Shiki : Migiri Udachi >> After Ara Gami + Ya no Sabi - press P

//125 Shiki : Nana Se >> After Kuu no Kizu or Ya no Sabi - press K

115 Shiki : Doku Gami >> qcf + C >> Evades several normal attacks and specials.

   Has autoguard.
   Negates 1-hit projectiles.
   Can be followed with Tsumi Yomi.

/401 Shiki : Tsumi Yomi >> After Doku Gami - hcb + P >> Can be followed with Batsu Yomi.

//402 Shiki : Batsu Yomi >> After Tsumi Yomi - f + P

410 Shiki : Nue Tsumi >> qcb + P >> Counters several normal attacks.

/Ge Shiki : Tora Fuse >> Use Nue Tsumi to counter high attacks

/Ge Shiki : Ryuu Iri >> Use Nue Tsumi to counter low attacks

75 Shiki : Kai >> qcf + K, K >> Evades several normal attacks.

   Juggles (2).

100 Shiki : Oni Yaki >> f, d, df + P >> Has autoguard (1).

R.E.D. Kick >> b, d, db + K >> Knocks down airborne opponents.

427 Shiki : Hikigane >> hcb + K >> Has autoguard (1).

   Stuns opponent when hit (1).


DESPERATION MOVES--------------------------------------------------------------

Ura 108 Shiki : Orochi Nagi >> qcb, hcf + P, hold P to delay move >> Evades low attacks (A) (DM).

   Evades high attacks and projectiles (C) (DM).
   The flame on Kyo's body negates projectiles (C) (SDM).
   Causes damage when touched (SDM).

182 Shiki >> qcf, qcf + P, hold P to charge move. >> Evades several normal attacks and specials.

   When charged to its full strength, this move is unblockable.

Combos

Normal Combos

  • j.B or j.C or j.D > cl.C or cl.D > qcf+C > hcb+P > f+P
  • j.B or j.C or j.D or j.d+C > cl.C or cl.D > hcb+B or qcf, qcf + A
  • cl.C > qcf+D,D > rdp+B
  • cr.B or cr.A x2 > df.D
  • cr.B > cl.C > qcf+C > hcb+P > f+P
  • cr.B > cl.C > qcfx2.A


Corner Combos

  • j.B or j.C or j.D > cl.C or cl.D > qcf+D,D > qcf+A > hcb+P > f+P
  • j.B or j.C or j.D > cl.C or cl.D > qcf+D,D > qcf+B,B > dp+C or j.d+C
  • cl.C > qcf+D,D > qcf+A > qcf+A > f+ B > cl.C
  • j.B or j.C or j.D > cl.C or cl.D > qcf+D,D > qcf,qcf.A

Combos in Counter Mode

  • CFR > hcb.B [S] qcf,qcf.P
  • j.B or j.C or j.D > cr.A or cl.C > hcb.B [S] qcf,qcf.P
  • j.d+C (crossup) > cr.A or cl.C > hcb.B [S] qcf,qcf.P

Frame Data and Hitboxes

Red Color = Hurtbox

Purple / White Color = Hitbox

H = High

L = Low

C = Cancel

KD = Knock Down

R = Safe on Hit and Block


For Special Moves :

Black Color = Hitbox

Yellow = Fireball

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Bao
Benimaru
Chang
Chin
Choi
Clark
Iori
Jhun
Joe
K'
Kasumi
Kensou
Kim
King
Kyo Kusanagi
Kyo-1
Kyo-2
Leona
Mai
Mary
Maxima
Ralf
Robert
Ryo
Shingo
Takuma
Terry
Whip
Xiangfei
Yuri