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=Introduction= | ==Introduction== | ||
Art Of Fighting's Rival, who's always searching her father. | Art Of Fighting's Rival, who's always searching her father. | ||
King, Mary and Xiangfei are her teammates in this kof. | King, Mary and Xiangfei are her teammates in this kof. | ||
=Movelist= | {{ ProConTable | ||
| pros= | |||
* '''Tied best striker of the game:''' Although Clark is often picked due to being much easier to use, Kasumi serves the same function. While harder to use, she has a great hitbox on incoming to easily interrupt opponents. Even if she whiffs, her taunt drains up to nearly an entire bar of meter. | |||
* Various counter moves | |||
* Pretty good mixup | |||
* qcf A is a good projectile, builds meter, and can be used in the air | |||
* High damage counter DM | |||
* Her Chou Kasane Ate Super covers the entire screen | |||
* SDM Chou Kasane Ate does high damge | |||
| cons= | |||
* Hard to play, needing to use counters and game knowledge to play well | |||
* Her Chou Hasane Ate Super is equal to j.CD in damage | |||
* No safe normal attacks | |||
* Poor reach | |||
}} | |||
==Movelist== | |||
THROWS------------------------------------------------------------------------- | THROWS------------------------------------------------------------------------- | ||
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>> Counters anything except throws and projectiles. | >> Counters anything except throws and projectiles. | ||
=Combos= | ==Combos== | ||
*cl.C or cl.D or cr.C > f+A > qcb+P x3 or qcf+P | |||
*cl.C or cl.D or cr.C > f+A > hcb.P > j.CD or SDM qcf,qcf+P | |||
*cr.B > cr.A or cl.A > hcb + P > j.CD or SDM qcf, qcf + P | |||
*j.D > j.qcf+P | |||
=In-depth Analysis= | =In-depth Analysis= | ||
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That's why she's considered as best striker in this game, even if there're less possibilities of deadly combos with striker Kasumi compared to striker Clark. | That's why she's considered as best striker in this game, even if there're less possibilities of deadly combos with striker Kasumi compared to striker Clark. | ||
The range of striker kasumi's attack is | The range of striker kasumi's attack is shorter compared to the attack of striker Clark also. | ||
She's mid-tier when she's playable. | She's mid-tier when she's playable. | ||
=Frame Data and Hitboxes= | =Frame Data and Hitboxes= |
Latest revision as of 02:54, 12 April 2025
Introduction
Art Of Fighting's Rival, who's always searching her father.
King, Mary and Xiangfei are her teammates in this kof.
Strengths | Weaknesses |
---|---|
|
|
Movelist
THROWS-------------------------------------------------------------------------
Maki Age >> When close - b / f + C
Aiki Nage >> When close - b / f + D
COMMAND ATTACKS----------------------------------------------------------------
Hiji Ate >> f + A >> Overhead (2nd hit).
Cannot be cancelled.
SPECIAL MOVES------------------------------------------------------------------
Kasane Ate >> qcf + P >> Can be done in the air.
Hakuzantou >> qcb + K >> Has autoguard (1).
Messhin Mutou >> hcf + B >> Counters aerial attacks.
Sasshoin Shou >> hcf + D >> Counters ground attacks.
Tatsumakisouda >> When close - hcb + P >> Unblockable.
Juggles.
Senkou Sagashi >> qcb + P >> Can be done up to three times.
DESPERATION MOVES--------------------------------------------------------------
Chou Kasane Ate >> qcf, qcf + P
Shingan Kuzu Otoshi >> qcf, hcb + P >> Counters anything except throws and projectiles.
Combos
- cl.C or cl.D or cr.C > f+A > qcb+P x3 or qcf+P
- cl.C or cl.D or cr.C > f+A > hcb.P > j.CD or SDM qcf,qcf+P
- cr.B > cr.A or cl.A > hcb + P > j.CD or SDM qcf, qcf + P
- j.D > j.qcf+P
In-depth Analysis
The best striker of the game.
With striker Kasumi, you can interrupt jumps and rushs, steal meter, knockdown the opponent, corner carry and combo with DM / SDM moves. She's a multipurpose striker so.
That's why she's considered as best striker in this game, even if there're less possibilities of deadly combos with striker Kasumi compared to striker Clark.
The range of striker kasumi's attack is shorter compared to the attack of striker Clark also.
She's mid-tier when she's playable.
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
H = High
L = Low
C = Cancel
KD = Knock Down
R = Safe on Hit and Block
For Special Moves :
Black Color = Hitbox
Yellow = Fireball