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{{Infobox Character Rabbit | {{Infobox Character Rabbit | ||
|name= Hou En | |name= Hou-En | ||
|image= Rabbit Hou En.png | |image= Rabbit Hou En.png | ||
|nmeaning= | |nmeaning= HOU = "Monkey", EN = "Ape" | ||
|gender= | |gender= Male | ||
|age= | |age= Unknown | ||
|ocupt= | |ocupt= Kyougeki yakusha (classical Chinese opera actor) | ||
|wpon= | |wpon= Tsurugi (sword) | ||
|bspirit= - | |bspirit= Ookami-tama (Wolf Orb) | ||
}} | }} | ||
====Standing==== | ====Standing==== | ||
Line 27: | Line 16: | ||
| input = | | input = | ||
| subtitle = | | subtitle = | ||
| image = | | image = Rabbit Hou-En 5A.png | ||
| image2 = | | image2 = | ||
| data = | | data = | ||
Line 33: | Line 22: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 5 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 41: | Line 30: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = | ||
}} | }} | ||
}} | }} | ||
Line 48: | Line 37: | ||
| input = | | input = | ||
| subtitle = | | subtitle = | ||
| image = | | image = Rabbit Hou-En 5B.png | ||
| image2 = | | image2 = | ||
| data = | | data = | ||
Line 54: | Line 43: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 75: | Line 64: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 10 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 96: | Line 85: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 120: | Line 109: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 5 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 141: | Line 130: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 14 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 162: | Line 151: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 9 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 183: | Line 172: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 207: | Line 196: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 5 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 228: | Line 217: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 249: | Line 238: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 12 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 270: | Line 259: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = High | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Adv. Hit = | |||
| Adv. Guard = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
| name = | |||
| input = LP HP | |||
| subtitle = | |||
| image = | |||
| image2 = | |||
| data = | |||
{{AttackData-Rabbit | |||
| version = | |||
| subtitle = | |||
| Damage = 17 | |||
| Guard = High | |||
| Cancel = Yes | |||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 285: | Line 295: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Universal Overhead | ||
| input = [[File:Snka.gif]] [[File:Snkb.gif]] | | input = [[File:Snka.gif]] [[File:Snkb.gif]] | ||
| subtitle = | | subtitle = | ||
Line 294: | Line 304: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = High | | Guard = High | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 307: | Line 317: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Boulder Punch | ||
| input = 6B | | input = 6B | ||
| subtitle = | | subtitle = | ||
Line 316: | Line 326: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 324: | Line 334: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Make you move forward. Has a follow up with B | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Crouch Kick | ||
| input = 6D | | input = 6D | ||
| subtitle = | | subtitle = | ||
Line 338: | Line 348: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 17 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = Yes | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 346: | Line 356: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Move a bit less forward than 6B. Has follow up with D | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Shoulder Tackle | ||
| input = 66B after a Normal or Command Normal other than itself | | input = 66B after a Normal or Command Normal other than itself | ||
| subtitle = | | subtitle = | ||
Line 360: | Line 370: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 10 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 375: | Line 385: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Lightning Blow | ||
| input = | | input = 623 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 384: | Line 394: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 37 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 392: | Line 402: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = can absorb projectile | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Tremor | ||
| input = | | input = 421 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 406: | Line 416: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 20 | ||
| Guard = | | Guard = Low | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 414: | Line 424: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = projectile with short range and stick to the ground | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Quake Toss | ||
| input = | | input = 360 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 428: | Line 438: | ||
| version = | | version = | ||
| subtitle | | subtitle | ||
| Damage = | | Damage = 32 | ||
| Guard = | | Guard = Grab | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 436: | Line 446: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = classic 360 , damage doesn't stall over time | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = air ram | ||
| input = | | input = 214 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 451: | Line 461: | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = | ||
| Startup = | | Startup = | ||
Line 458: | Line 468: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Dive kick | ||
}} | }} | ||
}} | }} | ||
Line 465: | Line 475: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Fire Geyser | ||
| input = ABC during Beast Force | | input = ABC during Beast Force | ||
| subtitle = | | subtitle = | ||
Line 474: | Line 484: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 19 | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 482: | Line 492: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Jump then spawn a fire geyser | ||
}} | }} | ||
}} | }} | ||
Line 488: | Line 498: | ||
{{MoveData | {{MoveData | ||
| name = | | name = | ||
| input = | | input = 4 63214 HP | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 496: | Line 506: | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = 40 | ||
| Guard = | | Guard = Grab | ||
| Cancel = | | Cancel = No | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 504: | Line 514: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = the wolf will grab the opponent if he stays on the ground , whereever he is on the field. | ||
}} | }} | ||
}} | }} |
Latest revision as of 21:22, 28 February 2025
Hou-En is a man devoted to classical Chinese opera plays. When he got into his character named "Hou-En," he started going feral and could not go back to his original being. He has learned the arts of transformation and Feng Shui over the course of all this.
Hou-En is one of the two grapplers in Rabbit. His playstyle is unorthodox in the fact that his main game plan is to put the opponent in 50/50 situations and turtle with his wolf stand. The wolf stand completely chances his approach where he gains a projectile that is oppressive and safe when spaced, and hou en doesn't take any chip damage from attacks. he shines when he scores a knock down. his 50/50 game is really strong but risky. his damage output is amazing and good reads will score him the round. He does struggle against pressure and neutral, but once he gets in its party time.
Pros | Cons |
|
|
Standing
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
10 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Crouching
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
14 | Low | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
- |
Damage | Guard | Cancel | Startup |
---|---|---|---|
9 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Jumping
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
12 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Command Normals
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | No | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
17 | Mid | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Make you move forward. Has a follow up with B |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
17 | Mid | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Move a bit less forward than 6B. Has follow up with D |
Damage | Guard | Cancel | Startup |
---|---|---|---|
10 | Mid | No | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Special Moves
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
37 | Mid | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
can absorb projectile |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
20 | Low | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
projectile with short range and stick to the ground |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
32 | Grab | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
classic 360 , damage doesn't stall over time |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | Mid | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Dive kick |
Beast Force
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
19 | Mid | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Jump then spawn a fire geyser |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
40 | Grab | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
the wolf will grab the opponent if he stays on the ground , whereever he is on the field. |