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{ | {{Infobox-ABEW | ||
| | |name=AB_Name_Sittara | ||
|image=AB_Sittara | |||
|playstyle=Shoto | |||
| | |dash=Run | ||
| | |backdash=Grounded | ||
|defmod=1.0 | |||
|airopts=None | |||
|meter=96 | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
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|advHit= Launches | |advHit= Launches | ||
|advBlock= inconsistent | |advBlock= inconsistent | ||
|description=on hit, Causes a big wall bounce and | |description=on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it<br>can be combo'd universally with A>B>C or A>B>Launcher combos.<br>most characters can add an air special or delay the launcher and do a ground special<br>if you hit an opponent with 3 launchers in the same combo they become completely invincible until waking up from the knockdown state<br>a lot of EX moves (Rose's 214EX), few meterless specials (Taros j.236x) and very rarely normals (Rokurouta's 6C) have last hits with the properties of a launcher. these hits count towards the 3 launcher cap. | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
== Special moves == | == Special moves == | ||
{{MoveData | {{MoveData | ||
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|image=AB_Sittara_236236a.png | |image=AB_Sittara_236236a.png | ||
|caption=Sprite so big, it doesn't fit the arcade screen | |caption=Sprite so big, it doesn't fit the arcade screen | ||
|input= | |input=236-236A/B/C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=61(53+8) | ||
|advHit= | |advHit=HKD | ||
|advBlock= | |advBlock=-4 | ||
|description=Sittara shoots a huge pillar of fire upwards at a 45 degree angle.<br>Does up to 5 hits and a decent amount of damage.<br>Can be used as an anti-air, but it's much less likely that all the hits will connect that way and therefore is a bit of a waste. | |description=Sittara shoots a huge pillar of fire upwards at a 45 degree angle.<br>Does up to 5 hits and a decent amount of damage.<br>Can be used as an anti-air, but it's much less likely that all the hits will connect that way and therefore is a bit of a waste. | ||
}} | }} | ||
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|image=AB_Sittara_623623a.png | |image=AB_Sittara_623623a.png | ||
|caption=the face is Sittara reacting to the startup time | |caption=the face is Sittara reacting to the startup time | ||
|input= | |input=623-623A/B/C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=Unblockable in short range | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=79(53+26) | ||
|advHit= | |advHit=HKD | ||
|advBlock= | |advBlock=Unblockable / -38 | ||
|description= while taking 2 years to come out, the attack is one of the most damaging attacks in the game, dealing more than a full bar of health<br>while setups that combo into it exist, they are a bit difficult to achieve | |description= while taking 2 years to come out, the attack is one of the most damaging attacks in the game, dealing more than a full bar of health<br>Unblockable in close range, we don't know if this is intended or not lol, but definetely an upside<br>while setups that combo into it exist, they are a bit difficult to achieve | ||
}} | }} | ||
}} | }} | ||
== Boost mode (22+ABC) == | == Boost mode (22+ABC) == | ||
Illusion Ballad : Custom Combo Style | Illusion Ballad: Custom Combo Style | ||
* Unlike Yashaou, all Sittara's special attacks get more hits too. | * Unlike Yashaou, all Sittara's special attacks get more hits too. | ||
* The damage per single hit is usually less when in boost mode, but because each hit is doubled, attacks still do more damage overall. | * The damage per single hit is usually less when in boost mode, but because each hit is doubled, attacks still do more damage overall. | ||
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If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo. | If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo. | ||
==Color Palettes== | |||
<br> | |||
[[File:AB_Palettes_Sittara.png|none|350px]] | |||
<br> | |||
{{Asura Buster}} | |||
[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
[[Category: Sittara]] |
Latest revision as of 16:39, 14 May 2024
Sittara is a blue-haired swordsman who wields a black sword and utilizes darkness-based powers.
He is a member of Yashaou's clan and was once considered a potential candidate in being the next patriarch for the clan along with him, but Sittara's mental instability and relentless obsession with fighting and defeating Yashaou prevented this from happening.
Believing that Yashaou was the reason behind the denial of him becoming clan patriarch, Sittara embarks on a murderous journey in order to find and kill Yashaou, who is investigating the lost continent.
He, himself, doesn't appear to care at all about the lost continent.
Sittara is an excellent all-around character. While not as agile or oppressive as Yashaou, his better fireballs allow him to pin the opponent down and control air-space. His superior reach also helps him pressure the opponent safely.
OverviewSittara is a shoto with a strong keepaway game and long reach. |
|
Pros | Cons |
|
|
![]() | |
---|---|
Play Style | Shoto |
Dash Type | Run |
Backdash Type | Grounded |
Defense Modifier | 1.0 |
Air Options | None |
Meter Gauge | 96 |
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
fast low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
combo filler with short range |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | O | Knocks down | - | |
Sittara's main defensive normal |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
fast low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
very good anti-air |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | O | Knocks down | - | |
a long slice that knocks down |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
fast low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
slice with wide hitbox and ok damage |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | O | O | |
very great air normal |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
extremely long attack, may need testing but this might be the longest normal in the game |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
Sittara does a short hop than slams his sword on the ground |
Universal mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
No difference from the ground version, but some characters have air launchers with slightly less recovery frames |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | don't | O | Stun | O | |
This replaces grab, a quick attack that stuns blocking opponents. |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Sittara channels fire in his leg(??) and shoots a short spark. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Sittara channels fire in his leg(??) and shoots a short spark, now in the air |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | Knocks down | inconsistent | |
Sittara jumps in the air and does a Cloud Up-B style Shoryuken, engulfing his sword in fire |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 61(53+8) | - | - | M | O | HKD | -4 | |
Sittara shoots a huge pillar of fire upwards at a 45 degree angle. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 79(53+26) | - | - | Unblockable in short range | O | HKD | Unblockable / -38 | |
while taking 2 years to come out, the attack is one of the most damaging attacks in the game, dealing more than a full bar of health |
Boost mode (22+ABC)
Illusion Ballad: Custom Combo Style
- Unlike Yashaou, all Sittara's special attacks get more hits too.
- The damage per single hit is usually less when in boost mode, but because each hit is doubled, attacks still do more damage overall.
Sittara gets a shadow that mirrors his attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, he'll get more damage overall. If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo.
Color Palettes