< Rabbit
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{{Infobox Character Rabbit | {{Infobox Character Rabbit | ||
|name= | |name= Rex | ||
|image= | |image= Rabbit Rex.png | ||
|nmeaning= - | |nmeaning= - Rex | ||
|gender= - | |gender= - Male | ||
|age= - | |age= - 18 | ||
|ocupt= - | |ocupt= - | ||
|wpon= - | |wpon= - Toufu | ||
|bspirit= - | |bspirit= - Tiger | ||
}} | }} | ||
===Move list=== | ===Move list=== | ||
236 a/c is a fireball thats great for zoning and keep away. | |||
623 a/c is a dp with amazing iframes and is a great tool for stopping jump in pressure. | |||
421 b/d is a flaming up kicks that sends you forward. its a good combo ender with good damage. its unsafe when blocked | |||
====Standing==== | ====Standing==== | ||
Line 97: | Line 103: | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = | ||
}} | |||
}} | |||
{{MoveData | |||
| name = Universal Overhead | |||
| input = LP+HP | |||
| subtitle = | |||
| image = | |||
| image2 = | |||
| data = | |||
{{AttackData-Rabbit | |||
| version = | |||
| subtitle = | |||
| Damage = | |||
| Guard = | |||
| Cancel = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Adv. Hit = | |||
| Adv. Guard = | |||
| description = | |||
}} | }} | ||
}} | }} | ||
Line 273: | Line 300: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = LKHK | ||
| input = | | input = | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
| image2 = | | image2 = | ||
| data = | | data = | ||
Line 287: | Line 312: | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = | ||
| Guard = | | Guard = | ||
| Cancel = | | Cancel = - | ||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 297: | Line 322: | ||
}} | }} | ||
}} | }} | ||
===Command Normals=== | |||
{{MoveData | {{MoveData | ||
| name = | | name = Deflect | ||
| input = [[File:Snka.gif]] [[File:Snkb.gif]] | |||
| subtitle = | |||
| image = | |||
| image2 = | |||
| data = | |||
}} | |||
{{MoveData | |||
| name = Headhunter | |||
| input = 6B | | input = 6B | ||
| subtitle = | | subtitle = | ||
Line 316: | Line 352: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = has a follow up with B | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Side Kick | ||
| input = 6D | | input = 6D | ||
| subtitle = | | subtitle = | ||
Line 333: | Line 369: | ||
| Guard = | | Guard = | ||
| Cancel = - | | Cancel = - | ||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Adv. Hit = | |||
| Adv. Guard = | |||
| description = has a follow up D | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Solid Backhand | |||
| input = 66B after a Normal or Command Normal except the second hit of Headhunter | |||
| subtitle = | |||
| image = | |||
| image2 = | |||
| data = | |||
{{AttackData-Rabbit | |||
| version = | |||
| subtitle = | |||
| Damage = | |||
| Guard = | |||
| Cancel = | |||
| Startup = | | Startup = | ||
| Active = | | Active = | ||
Line 340: | Line 398: | ||
| description = | | description = | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Inferno Rush | ||
| input = | | input = 41236 + LPLK after a deflect | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 367: | Line 425: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Fireball | ||
| input = | | input = 236 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 389: | Line 447: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Shoryuken | ||
| input = | | input = 623 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 406: | Line 464: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Scorched Claws | ||
| input = | | input = 421 P | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 433: | Line 491: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Fervid Axe | ||
| input = | | input = 214 K | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 450: | Line 508: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = can absorb projectile | ||
}} | }} | ||
}} | }} | ||
Line 457: | Line 515: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Flaming Maw | ||
| input = ABC during Beast Force | | input = ABC during Beast Force | ||
| subtitle = | | subtitle = | ||
Line 474: | Line 532: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = classic fireball | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Tiger Fury | ||
| input = | | input = 463214 HP | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 496: | Line 554: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = rush on opponent and do big damage if touch | ||
}} | }} | ||
}} | }} |
Latest revision as of 10:11, 14 February 2025
Move list
236 a/c is a fireball thats great for zoning and keep away.
623 a/c is a dp with amazing iframes and is a great tool for stopping jump in pressure.
421 b/d is a flaming up kicks that sends you forward. its a good combo ender with good damage. its unsafe when blocked
Standing
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | - | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
-- |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Crouching
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | - | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
- |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Jumping
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Command Normals
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | - | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
has a follow up with B |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | - | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
has a follow up D |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Special Moves
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | - | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
can absorb projectile |
Beast Force
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | - | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
classic fireball |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | - | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
rush on opponent and do big damage if touch |