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== Introduction == | == Introduction == | ||
Captain Commando's combos are not anything incredible, but they're somewhat strong and easy to confirm into. Sho and Captain Corridor are usually your best enders. | Captain Commando's combos are not anything incredible, but they're somewhat strong and easy to confirm into. Sho and Captain Corridor are usually your best enders. | ||
== Explanation == | |||
">" denotes a chain.<br> | |||
"XX" denotes a cancel.<br> | |||
"," denotes a link.<br> | |||
"St." denotes a standing attack.<br> | |||
"Cr." denotes a crouching attack.<br> | |||
"D." denotes a dash. Dash before pressing the next button.<br> | |||
"SJ." denotes an attack while in Super Jump mode.<br> | |||
"J." denotes an attack while in Normal Jump mode.<br> | |||
== Bread and Butter Combos == | == Bread and Butter Combos == | ||
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{{qcb}} + {{hp}} XX {{qcf}} + {{lp}}{{hp}}<br> Used for hard callouts and raw punishes. | {{qcb}} + {{hp}} XX {{qcf}} + {{lp}}{{hp}}<br> Used for hard callouts and raw punishes. | ||
== Ground to Air Combo == | |||
D. St. {{lp}} > St. {{mp}} > St. {{hk}} > Super Jump, SJ. {{lp}} > SJ. {{mp}} > SJ. {{mk}} > SJ. {{hp}} | |||
D. St. {{lp}} > St. {{mp}} > St. {{hk}} > Super Jump, SJ. {{lp}} > SJ. {{lk}} > SJ. {{mp}} > SJ. {{mk}} > {{qcf}} + {{p}} | |||
== Corner Combos == | |||
Cr. {{lk}} > Cr. {{mk}} > Cr. {{hp}} XX {{qcf}} + {{lk}} | |||
Cr. {{lk}} > St. {{mp}} > Cr. {{hp}} XX {{qcb}} + {{hp}} XX {{qcf}} + {{lp}}{{hp}}<br> The Captain Corridor may not connect on some characters. | |||
Cr. {{lk}} > Cr. {{mk}} > Cr. {{hp}} XX {{qcf}} + {{lk}}{{hk}} (, Cr. {{lk}} > Cr. {{mp}} XX {{qcb}} + {{hp}})<br> Last part of the combo only guaranteed if the opponent doesn't mash to wake up faster. | |||
== Guard Break == | |||
Snap the opponent out, and call Genity ({{qcf}} + {{hk}}) as soon as you can. The opponent will block the three hits. Wait a moment, then {{df}} + {{hp}} or {{qcb}} + {{lp}} XX {{qcf}} {{lp}}{{hp}} to break their guard. |
Latest revision as of 14:47, 12 November 2021
Introduction
Captain Commando's combos are not anything incredible, but they're somewhat strong and easy to confirm into. Sho and Captain Corridor are usually your best enders.
Explanation
">" denotes a chain.
"XX" denotes a cancel.
"," denotes a link.
"St." denotes a standing attack.
"Cr." denotes a crouching attack.
"D." denotes a dash. Dash before pressing the next button.
"SJ." denotes an attack while in Super Jump mode.
"J." denotes an attack while in Normal Jump mode.
Bread and Butter Combos
Cr. > Cr.
> Cr.
XX
+
or
+
D. St. > St.
> St.
XX
+
Cr. > Cr.
> Cr.
XX
+
XX
+
D. St. > St.
> St.
XX
+
+
XX
+
Used for hard callouts and raw punishes.
Ground to Air Combo
D. St. > St.
> St.
> Super Jump, SJ.
> SJ.
> SJ.
> SJ.
D. St. > St.
> St.
> Super Jump, SJ.
> SJ.
> SJ.
> SJ.
>
+
Corner Combos
Cr. > Cr.
> Cr.
XX
+
Cr. > St.
> Cr.
XX
+
XX
+
The Captain Corridor may not connect on some characters.
Cr. > Cr.
> Cr.
XX
+
(, Cr.
> Cr.
XX
+
)
Last part of the combo only guaranteed if the opponent doesn't mash to wake up faster.
Guard Break
Snap the opponent out, and call Genity ( +
) as soon as you can. The opponent will block the three hits. Wait a moment, then
+
or
+
XX
to break their guard.