X-Men: Children of the Atom/Omega Red/Introduction: Difference between revisions
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He can also work as a defensive character with very long ranged pokes and the ability to convert off of said long ranged pokes like 5HP. | He can also work as a defensive character with very long ranged pokes and the ability to convert off of said long ranged pokes like 5HP. | ||
[[Image:Xmcota-OmegaRed.png| | === Attack Chain === | ||
'''Ground Chain''': Punch to Kick (any)<br> | |||
'''Normal Jump Chain''': Punch to Kick (any)<br> | |||
'''Super Jump Chain''': Zig Zag 1<br> | |||
'''Pushback Factor''': (TBA)<br> | |||
'''Stamina Rank''': 4th (TBC)<br> | |||
[[Image:Xmcota-OmegaRed.png|center]] | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
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*Counter throwers cannot tech coils | *Counter throwers cannot tech coils | ||
|cons= | |cons= | ||
*Dash Loops are extremely difficult or flat out wont work on some characters so its harder to corner carry | *Dash Loops are extremely difficult or flat out wont work on some characters so its harder to corner carry | ||
*Omega Strike and Coil can be low profiled | *Omega Strike and Coil can be low profiled | ||
}} | }} |
Latest revision as of 22:38, 27 June 2022
Introduction
Omega red is an all rounder character that can be played with any playstyle due to the amount of tools he has at his disposal. He can work as a rushdown character with long pressure sequences and great mixup potential due to his very quick and low IAD and the ability to link his 2LK into 5MP and get a combo off of it. He can also work as a defensive character with very long ranged pokes and the ability to convert off of said long ranged pokes like 5HP.
Attack Chain
Ground Chain: Punch to Kick (any)
Normal Jump Chain: Punch to Kick (any)
Super Jump Chain: Zig Zag 1
Pushback Factor: (TBA)
Stamina Rank: 4th (TBC)
Strengths | Weaknesses |
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