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* | * Easily the best runaway in the entire game | ||
* Fastest walk speed in A3 | |||
* Good air to airs | |||
* Fewest pre-jump frames in the game, making his air to airs very dangerous on V-ISM. | |||
* Amazing ground normals, particularly c. MP | |||
* Great air grab due to his fast jump startup | |||
* Borderline impossible to keep cornered due to wall jump, wall dive and sky high claw | |||
* Sky high claw recovers almost instantly on landing and travels incredibly fast. Can be used to sail over people from the corner | |||
* Grab does full damage when teched | |||
* Great custom combos that can lead into potential infinites | |||
* One of the easiest infinites to keep going | |||
* Good corner guard crush string on V-ISM | |||
* j. RH can cross-up | |||
* Backflip can be used to bail out of bad activates against many characters | |||
* Can be nearly impossible to catch if he gets a big enough lead and just runs the timer out | |||
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*'' | * Poor anti-air on the ground | ||
* Actual jump-ins aren't the best | |||
* Flip kick is airblockable | |||
* No meterless reversal option, flipkick whiffs on crouchers, and backflip is punishable | |||
* Lack of BnBs without meter, resulting in low damage | |||
* Ground custom requires him to walk very close to start it if they're crouching | |||
* Drops his claw very easily, which can be annoying for neutral | |||
* Certain normals have bigger hurtboxes than it initially appears | |||
* Can struggle to catch-up if he falls behind due to low damage/guard crush potential and mediocre mix-up | |||
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Latest revision as of 15:36, 24 August 2022
Introduction
Vega makes a return from Street Fighter II and is first introduced here as a Shadaloo assassin with Ninjutsu and nobility in his blood. He was assigned to a hit-squad responsible for apprehending a rogue doll named Cammy. Although he failed, Vega tipped Cammy off that Bison was after her, and later rescued her from a destructing Shadaloo base.
Pros | Cons |
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