Marvel vs Capcom 2/Sentinel/Assist: Difference between revisions

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== Assist Moves ==


{{MvC2CharacterAssists
  |Projectile: [[file:lk.png]] Rocket Punch || Hyper Sentinel Force | [[file:lk.png]] Rocket Punch | This is primarily used for rushdown play and as a combo-starter for many air combos, including some infinites. Recommended for rushdown and high-pressure play UP CLOSE. Don't send this assist out randomly, as it will leave Sent open for massive combos.
  |Launcher: [[file:hk.png]]  || Hyper Sentinel Force | [[file:hk.png]]  | [[file:launch.png]] Launcher. This is a nearly useless assist when faced with his ground and projectile assists. Just don't use it.
  |Ground: [[file:lk.png]] Sentinel Force || Hyper Sentinel Force | [[file:lk.png]] Sentinel Force | This is a great assist for pressuring and chipping enemy characters. Being a 3-hit assist, it will also neutralize many opposing assists if used earlier. Also something to note, since the drones hit some time apart and keep your enemy stunned for a moment, it creates a great opportunity to rush in and start a combo, also giving you time to decide what to do, since it gives you such a larger window than his projectile assist. Use it if you plan to keep-away, chip, or trap enemies. Widely used in crossups and traps.
}}

Latest revision as of 09:55, 16 September 2021