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{ | {{Infobox-ABEW | ||
| | |name=AB_Name_Zinsuke | ||
|image=AB_zinsuke | |||
|playstyle=Midrange | |||
| | |dash=Run | ||
| | |backdash=Grounded | ||
| | |defmod=0.9375 | ||
|airopts=None | |||
|meter=80 | |||
= | |||
| | |||
| | |||
| | |||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=M | ||
|cancel= | |cancel=O | ||
|startup= | |startup=7 | ||
|advHit= | |advHit= Launches | ||
|advBlock= | |advBlock= | ||
|description=on hit, Causes a big wall bounce and | |description=on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it<br>can be combo'd universally with A>B>C or A>B>Launcher combos.<br>most characters can add an air special or delay the launcher and do a ground special<br>if you hit an opponent with 3 launchers in the same combo they become completely invincible until waking up from the knockdown state<br>a lot of EX moves (Rose's 214EX), few meterless specials (Taros j.236x) and very rarely normals (Rokurouta's 6C) have last hits with the properties of a launcher. these hits count towards the 3 launcher cap. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard=M | ||
|cancel= | |cancel=O | ||
|startup= | |startup= 7 | ||
|advHit= | |advHit= Launches | ||
|advBlock= | |advBlock= | ||
|description= No difference from the ground version, but some characters have air launchers with slightly less recovery frames | |description= No difference from the ground version, but some characters have air launchers with slightly less recovery frames | ||
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|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard= | |guard= don't | ||
|cancel= | |cancel=O | ||
|startup= | |startup= 6 | ||
|advHit= | |advHit= Stun | ||
|advBlock= | |advBlock=O | ||
|description=This replaces grab, a quick attack that stuns blocking opponents.<br>common followups are combos, launchers, knockdowns and some supers<br>countered by not blocking, jumping or attacking back | |description=This replaces grab, a quick attack that stuns blocking opponents.<br>common followups are combos, launchers, knockdowns and some supers<br>countered by not blocking, jumping or attacking back | ||
}} | }} | ||
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|image=AB_Zinsuke_236236a.png | |image=AB_Zinsuke_236236a.png | ||
|caption=speed-o-Sound knife on steroids | |caption=speed-o-Sound knife on steroids | ||
|input= | |input=214-214A/B/C | ||
|data= | |data= | ||
{{AttackData-AB | {{AttackData-AB | ||
|guard=M | |guard=M | ||
|cancel=O | |cancel=O | ||
|startup= | |startup=63(53+10) | ||
|advHit= | |advHit=HKD | ||
|advBlock= | |advBlock=Depends on distance | ||
|description=Zinsuke does a light slash with a faint outline at about 45 degrees upwards, reaching across most of the screen.<br>If it hits, the opponent is frozen in place for a moment, then Zinsuke does a much more powerful slash along the same path.<br>It is possible to hit the opponent with the first and then miss with the second, but it happens extremely rarely. | |description=Zinsuke does a light slash with a faint outline at about 45 degrees upwards, reaching across most of the screen.<br>If it hits, the opponent is frozen in place for a moment, then Zinsuke does a much more powerful slash along the same path.<br>It is possible to hit the opponent with the first and then miss with the second, but it happens extremely rarely. | ||
}} | }} | ||
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* C version of Flashing Slice is wall bounce | * C version of Flashing Slice is wall bounce | ||
== Combos == | |||
{| border="1em" cellpadding="3" cellspacing="0" | |||
| align="center" style="background:#858585;color:black;"|'''Combos''' | |||
| align="center" style="background:#858585;color:black;"|'''Dmg''' | |||
| align="center" style="background:#858585;color:black;"|'''Notes''' | |||
|- | |||
|5A > 5B > 5AB > j.A > j.B > j.AB > j.A > j.B > j.C | |||
| | |||
|Universal combo. | |||
|- | |||
|5B > 236AB > j.Ax3 > j.Ax3 > j.B > j.C > j.AB > j.Ax3 > j.Ax3 > j.B > j.C > j.AB | |||
|74 | |||
|Midscreen bnb -> https://youtu.be/t8D_MOTjmuI | |||
|- | |||
|5B > 236AB > 5B > 236AB > 5B > 623C | |||
|82 | |||
|Meter burn combo. Video -> https://youtu.be/lXMdiA_vcDw | |||
|- | |||
|} | |||
==Color Palettes== | |||
<br> | |||
[[File:AB_Palettes_Zinsuke.png|none|350px]] | |||
<br> | |||
{{Asura Buster}} | |||
[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
[[Category: Zinsuke]] |
Latest revision as of 00:34, 6 April 2025
Zinsuke is a samurai who makes use of iaijutsu, the art of quick-drawing katana, to keep his opponents on their toes and off of him.
Coming from a distant oriental country, Zinsuke has been tasked to investigate the mystery of the lost continent by his emperor. To help him with this task, he has been made to team up with the siblings Rokurouta and Nanami. They are working together towards a shared goal and will try their hardest to fulfill their emperor's wishes.
Zinsuke is a character who excels at midrange, with a wide array of moves that excel at poking and defending his position.
OverviewZinsuke is a samurai who excels footsies and reactive play. |
|
Pros | Cons |
|
|
![]() | |
---|---|
Play Style | Midrange |
Dash Type | Run |
Backdash Type | Grounded |
Defense Modifier | 0.9375 |
Air Options | None |
Meter Gauge | 80 |
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
fast hit with the Katana's hilt |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
Zinsuke takes his katana out and sheathes it very quickly, creating a sharp cut |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | O | - | - | |
fast and wide flowing cut |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
fast attack with the Katana's hilt |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
Filler low normal |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | O | Knocks down | - | |
Sweep that covers a sizeable portion of the screen |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
Zinsuke pokes the Katana's hilt downward |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
Zinsuke pokes the Katana's hilt forward |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
fast attack from behind |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
fast attack with good range that is cancelable on hit. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | O | O | |
very wide vertical slash |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | O | O | |
great air normal |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
Fast Slide that knocks down |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
Fast cut |
Universal mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | - | |
on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | - | |
No difference from the ground version, but some characters have air launchers with slightly less recovery frames |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | don't | O | Stun | O | |
This replaces grab, a quick attack that stuns blocking opponents. |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Zinsuke creates a circular wall that defends him from opponents
Button determines active frames and startup |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | Knocks down | inconsistent | |
Great DP. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | O | O | |
Zinsuke unsheathes his katana and does a (badass) vertical slice, with angle depending on the button used |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | O | O | |
Zinsuke dashes then attacks with his katana |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 63(53+10) | - | - | M | O | HKD | Depends on distance | |
Zinsuke does a light slash with a faint outline at about 45 degrees upwards, reaching across most of the screen. |
Boost mode (22+ABC)
Speed mode : Zinsuke moves faster and can jump higher, with some other properties :
- speed-o-Sound knife produces two strikes, with H version being a wall bounce
- C version of Flashing Slice is wall bounce
Combos
Combos | Dmg | Notes |
5A > 5B > 5AB > j.A > j.B > j.AB > j.A > j.B > j.C | Universal combo. | |
5B > 236AB > j.Ax3 > j.Ax3 > j.B > j.C > j.AB > j.Ax3 > j.Ax3 > j.B > j.C > j.AB | 74 | Midscreen bnb -> https://youtu.be/t8D_MOTjmuI |
5B > 236AB > 5B > 236AB > 5B > 623C | 82 | Meter burn combo. Video -> https://youtu.be/lXMdiA_vcDw |
Color Palettes