Soulcalibur VI/Kilik/Introduction: Difference between revisions

From SuperCombo Wiki
(Created page with "== Introduction ==")
 
(→‎Introduction: Laying down Kilik basics)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
== Introduction ==
== Introduction ==
Kilik is a patient, defensive mid-range poking character whose gameplay completely changes in Soul Charge. He pokes and harasses his opponents with a solid variety of moves across all ranges, and sports a great ringout game. In Soul Charge, he trades his calm demeanor for an aggressive, demonic transformation. His health constantly drains, and he gains access to new damaging attacks and a super that deals massive damage.
{{ProConTable
|pros=
*Great pokes
*Huge damage in Soul Charge
*Special evasive/defensive options with aGI stances
|cons=
*Weak okizeme
*Weak damage outside of Soul Charge
*High risk Soul Charge
}}
=== Unique Mechanic ===
==== Malfestation ====
Kilik's Soul Charge harnesses his malfested power to allow him access to a high-risk, high-reward transformation. Unlike every other characters' Soul Charge, his does not drain the timer on the Soul Gauge; instead, it drains his health for as long as it is active. Once he reaches his last tick of health, the Soul Gauge timer will begin to tick down until it empties. He can end his Soul Charge early by using a unique Critical Edge (at no extra meter cost), or by Soul's Balm (8B+K), which simply ends his Soul Charge and gives him a small heal.
See [[Soulcalibur VI/Kilik/Strategy|Strategy]] for a full strategy breakdown.

Latest revision as of 11:41, 12 May 2021

Introduction

Kilik is a patient, defensive mid-range poking character whose gameplay completely changes in Soul Charge. He pokes and harasses his opponents with a solid variety of moves across all ranges, and sports a great ringout game. In Soul Charge, he trades his calm demeanor for an aggressive, demonic transformation. His health constantly drains, and he gains access to new damaging attacks and a super that deals massive damage.

Strengths Weaknesses
  • Great pokes
  • Huge damage in Soul Charge
  • Special evasive/defensive options with aGI stances
  • Weak okizeme
  • Weak damage outside of Soul Charge
  • High risk Soul Charge

Unique Mechanic

Malfestation

Kilik's Soul Charge harnesses his malfested power to allow him access to a high-risk, high-reward transformation. Unlike every other characters' Soul Charge, his does not drain the timer on the Soul Gauge; instead, it drains his health for as long as it is active. Once he reaches his last tick of health, the Soul Gauge timer will begin to tick down until it empties. He can end his Soul Charge early by using a unique Critical Edge (at no extra meter cost), or by Soul's Balm (8B+K), which simply ends his Soul Charge and gives him a small heal.

See Strategy for a full strategy breakdown.