Street Fighter V/G/Introduction: Difference between revisions

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Appearing seemingly out of nowhere, this mysterious fighter claims to be the "President of the World." He has a strong sense of unity and power, but the mystery still remains: who exactly is he? Is he related to Q, the mysterious fighter from Street Fighter 3? Was he a project made by the Illuminati? Does he have some sort of relation with Gill? We may never know.
Appearing seemingly out of nowhere, this mysterious fighter claims to be the "President of the World." He has a strong sense of unity and power, but the mystery still remains: who exactly is he? Is he related to Q, the mysterious fighter from Street Fighter 3? Was he a project made by the Illuminati? Does he have some sort of relation with Gill? We may never know.


G is a great fighter who generally offers a tool for any situation he needs. His long range normals provide good buffers and pokes. His fireball can make it very difficult for most characters to get around due to its trajectory. He has anti airs, a command grab, corner carry, he's got it all. Top it all off with one of the best V-Skills and V-Triggers in the whole game, and you've got yourself a force to be reckoned with. His unique mechanic, Presidentiality, requires good reactions and spacing to make use of, as he can normally only level up after a knockdown. If you like having a character that's easy to pick up but can always provide more new and complicated things for you as you learn more, G might be the character for you.
G is a momentum-based, rushdown fighter with an oppressive ground game and excels at opening up opponents with good frame traps and normals, while also always threatening with a command grab. Being very momentum-based, it can result in G being a volatile character capable of rolling through the opponent's health bar once he gets a knockdown and is free to stack his levels/V-meter. Although he lacks in the defensive department, G makes it up as a solid character for those who want an aggressive playstyle with a simple game plan and versatile combos for micromanaging trading Presidentiality levels for Oki, or vice versa.


==== Unique Mechanics ====
{{ ProConTable
G is able to level up his Presidentiality by inputting G Charge or canceling specials into it. He has 3 levels of Presidentiality. Anytime G is knocked down he loses 1 level of it (unless V-Skill 2 has been applied). His special moves have different properties depending on his level. His EX Specials have the same properties as Level 3.
| pros=
* With resources, his damage output gets very high and also has inherently great corner carry and Oki.
* Great frame traps with normals and mixups with a command grab.
* Solid pokes and anti-airs, potentially strong fireball, and many bursts-of-movements moves give him a great and versatile neutral game
* Both 2 useful v-skills and 2 powerful 2 triggers give G a lot of versatility and options in matchups
| cons=
* Without any levels or resources, his damage is lacking, and loses several of his neutral tools
* Has to burn resources quickly, when without any levels, to get a notable reward for his offense
* Indifferent movement options
* Severe lack of defensive options, no 3-frame or invincible reversal, resulting in reliance of V-Gauge and knowledge of matchup
}}


'''Level 1'''


[[File:SFV_G_Level1.jpg]]
==== Unique Mechanics ====
 
<gallery mode=nolines>
* Starting version, this is the lowest level G can be at.
SFV_G_Level1.jpg|Level 1
 
SFV_G_Level2.jpg|Level 2
'''Level 2'''
SFV_G_Level3.jpg|Level 3
 
</gallery>
[[File:SFV_G_Level2.jpg]]
{{#lst:Street Fighter V/G/Strategy|President Intro}}
 
See the [[Street Fighter V/G/Strategy|Strategy page]] for more information.
* G Smash Over does 120/120 damage/stun instead of 100/100
* G Smash Under does 80/150 damage/stun instead of 80/100
* G Flip Kicks is now +5 on hit, juggles further in air allowing further combos
* G Burst now performs 2 hits, beating EX projectiles.
* G Impact does 70/120 damage/stun instead of 60/100, floats slightly longer allowing combo into MP Smash Over increasing corner carry
 
'''Level 3'''
 
[[File:SFV_G_Level3.jpg]]


* G Smash Over causes a wall bounce which can be comboed after, becomes -6 on block from -4
=== Final Patch ===
* G Smash Under now causes 2 hits, the first of which can be V-Trigger 1 Canceled
<youtube>https://www.youtube.com/watch?v=hqrkFECHsWY&list=PLo3Zl2nq6CkA1SW9INd06He8LlwZnT1ML&index=33</youtube>
* G Burst becomes multi-hitting and cause a splash extending its range greatly and often going through projectiles
* G Impact now does 80/120 damage/stun, camera zooms in during animation
* G Flip Kicks become projectile invincible during the middle of it, -2 on block, and causes a knockdown on hit


=== Season 5 ===
<youtube>https://youtu.be/IJN4UzXORHQ?list=PLo3Zl2nq6CkBuHNAQkm3NQzP4T_spy_vz</youtube>
=== Players to Watch ===
=== Players to Watch ===
* Nemo
* Nemo

Latest revision as of 13:56, 9 May 2022

Introduction

About G

Appearing seemingly out of nowhere, this mysterious fighter claims to be the "President of the World." He has a strong sense of unity and power, but the mystery still remains: who exactly is he? Is he related to Q, the mysterious fighter from Street Fighter 3? Was he a project made by the Illuminati? Does he have some sort of relation with Gill? We may never know.

G is a momentum-based, rushdown fighter with an oppressive ground game and excels at opening up opponents with good frame traps and normals, while also always threatening with a command grab. Being very momentum-based, it can result in G being a volatile character capable of rolling through the opponent's health bar once he gets a knockdown and is free to stack his levels/V-meter. Although he lacks in the defensive department, G makes it up as a solid character for those who want an aggressive playstyle with a simple game plan and versatile combos for micromanaging trading Presidentiality levels for Oki, or vice versa.

Strengths Weaknesses
  • With resources, his damage output gets very high and also has inherently great corner carry and Oki.
  • Great frame traps with normals and mixups with a command grab.
  • Solid pokes and anti-airs, potentially strong fireball, and many bursts-of-movements moves give him a great and versatile neutral game
  • Both 2 useful v-skills and 2 powerful 2 triggers give G a lot of versatility and options in matchups
  • Without any levels or resources, his damage is lacking, and loses several of his neutral tools
  • Has to burn resources quickly, when without any levels, to get a notable reward for his offense
  • Indifferent movement options
  • Severe lack of defensive options, no 3-frame or invincible reversal, resulting in reliance of V-Gauge and knowledge of matchup


Unique Mechanics

G's unique mechanic is Presidentiality, a level system that allows him to buff his special moves to emphasize his snowballing play style. G starts every round at Level 1 and can rank up to Level 3. His level is always indicated by the Globe icon next to the V-Gauge.

Level up by inputting G Charge (22PP). Anytime G is knocked down he loses 1 level (unless V-Skill 2 has been applied). G Charge can be used to cancel certain normals and specials, but with some rules:

  • G Charge can be held to increase the charge time and level up to 3 at once.
  • G Charge can be canceled into from 4HP, 6HP, 2HK, V-Skill 1 and special moves (excluding G Impact) however you cannot hold the input for any effect.
  • Standing LP, HP, LK, and all crouching punches can cancel into held G Charge.
  • V-Trigger 1 will force G to Level 3 presidentiality while it is active among other effects.

See the Strategy page for more information.

Final Patch

Players to Watch

  • Nemo
  • NuckleDu
  • Smug
  • 801 Strider