The King of Fighters '99/Whip: Difference between revisions

From SuperCombo Wiki
m (→‎Introduction: Grammar and wording adjustments, with paraphrasing.)
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
=Introduction=
==Introduction==
Top-tier character (in top 5 of best no-banned characters in kof99) .


New KOF character and sister of K'
Top-tier character (top 5 of best no-banned characters in kof99) .


Whip is a high/low mixup jumper rushdown and okizeme based character
New KOF character and K's sister


=Whip Sideswitch setup cornered (if opponent doesn't tech roll)= 
Whip is a high/low mixup , jumper rushdown and okizeme based character


In the first place, you must hop crossup with j.C and do this combo at 2p side close to 2p corner :
Bad as Striker
 
{{ ProConTable
Close B x1-2 > cr.B > qcb,hcf+P
| pros=
* Best high/low mixups of game with several attacks
* Extremely good air normals
* Solid backdash
* One of best characters for zoning
* Good damage overall
* cr.B can link after roll forward attack
* Unbreakable throws that aid her okizeme
* Solid (and only) super
| cons=
* Can't quickly build meter
* Poor stun potential
* Terrible st.CD and cr.C
* Almost all of her far normal attacks are unsafe and uncancellable
* Pretty hard to play comparing to most others characters
}}


After doing this combo, you must do 6A and after hyper hop with j.C and redo the same combo :
==Movelist==
 
Close B x1-2 > cr.B > qcb,hcf+P
 
At 1:39 of [https://www.youtube.com/watch?v=uEGLuOaBdwY this video]
 
=Movelist=


THROWS-------------------------------------------------------------------------
THROWS-------------------------------------------------------------------------
Line 24: Line 32:
Alpha
Alpha
>>  When close - b / f + C
>>  When close - b / f + C
>>  is very often followed with cr.A . Most used throw because it's unbreakable.
>>  Is followed with cr.A


Tsuetto (?)
Tsuetto (?)
>>  When close - b / f + D
>>  When close - b / f + D
>>  Can be followed with Gun Shot.
>>  Can be followed with Gun Shot.
>> Is also followed with cr.A




Line 77: Line 86:
>>  Evades 1-hit when SDM.
>>  Evades 1-hit when SDM.


=Combos=
==Combos==


j.C > Close B x1-2 > cr.B > hcf+C or qcb,qcf+P
*j.C > cl.B x1-2 > cr.B > hcf+C / qcb,qcf+P




hcb+D > Close D > hcf+C
*hcb+D > cl.D > hcf+C
 
 
*C Throw / D Throw > cr.A




[Corner Combos]
[Corner Combos]


j.C > Close B x1-3 > cr.B > hcf+C or qcb,qcf+P


=In-depth Analysis=
*j.C > cl.B x1-3 > cr.B > hcf+C / qcb,qcf+P
''Qualities :''
 
*Best high/low mixups of game (her Strength Shot Type A which is Overhead, her Strength Shot Type C which is low etc)
==Whip Sideswitch setup cornered (if opponent doesn't tech roll)==
*Best j.c of game (crossup, can hit overhead and low, depending where you hit oponenent, which help her to her mixups thus), one of best j.d of game to air-to-air and one of best j.cd of game
 
*Nice backdash (who help her to keep away fastly opponent)
In the first place, you must hop crossup with j.C and do this combo at 2p side close to 2p corner :
*One of best characters to zoning (cr.a and nj.c who gets high priority and long reach cause her "whip")
 
*Good damage
Close B x1-2 > cr.B > qcb,hcf+P
*her cr.b can connect in combo after Cancel roll forward


After doing this combo, you must do 6A and after hyper hop with j.C and redo the same combo :


''Faults :''
Close B x1-2 > cr.B > qcb,hcf+P
*Doesn't build meter fast
*Never stun opponent in matches
*Almost all her far normal attacks are unsafe, not cancellable thus without interest
*Only one dm (even if good dm)
*Has a reversal which is her DM but you will be easily punished if you bad predict opponent's move
*Pretty hard to play comparing to most others characters
*One of worst cd and cr.c of game


At 1:39 of [https://www.youtube.com/watch?v=uEGLuOaBdwY this video]




==Inifinite Combo Glitch with D Throw on tall characters==


Tall characters can be grabbed out of an OTG attack (cr.A as it happens). The tall characters are very probably Maxima and Chang only


Bad as Striker
https://twitter.com/geos9104/status/839875436859416576


=Frame Data and Hitboxes=
==Frame Data and Hitboxes==
Red Color = Hurtbox
Red Color = Hurtbox


Line 137: Line 144:
Yellow = Fireball
Yellow = Fireball


{{Navbox-KOF99}}
[[Category:The King of Fighters '99]]
[[Category:The King of Fighters '99]]

Latest revision as of 02:17, 12 April 2025

Introduction

Top-tier character (top 5 of best no-banned characters in kof99) .

New KOF character and K's sister

Whip is a high/low mixup , jumper rushdown and okizeme based character

Bad as Striker

Strengths Weaknesses
  • Best high/low mixups of game with several attacks
  • Extremely good air normals
  • Solid backdash
  • One of best characters for zoning
  • Good damage overall
  • cr.B can link after roll forward attack
  • Unbreakable throws that aid her okizeme
  • Solid (and only) super
  • Can't quickly build meter
  • Poor stun potential
  • Terrible st.CD and cr.C
  • Almost all of her far normal attacks are unsafe and uncancellable
  • Pretty hard to play comparing to most others characters

Movelist

THROWS-------------------------------------------------------------------------

Alpha >> When close - b / f + C >> Is followed with cr.A

Tsuetto (?) >> When close - b / f + D >> Can be followed with Gun Shot. >> Is also followed with cr.A


COMMAND ATTACKS----------------------------------------------------------------

Whip Shot >> f + A >> Can be done up to 5 times.


SPECIAL MOVES------------------------------------------------------------------

Boomerang Shoot "Code : SC" >> hcf + P

Assassin Strike "Code : BB" >> f, d, df + P/K

Hook Shot "Code : Kaze" >> In the air - qcb + P

Strength Shot Type A "Code : Yuuetsu" >> hcb + A, hold A to delay >> Overhead (2).

Strength Shot Type B "Code : Chikara" >> hcb + B, hold B to delay

Strength Shot Type C "Code : Shuuri" >> hcb + C, hold C to delay >> Hits low (2).

Strength Shot Type D "Code : Ame" >> While delaying any Strength Shot - Press D

Desert Eagle >> b, d, db + P, tap P to fire repeatedly >> Hits low.

   Hits opponents on the ground.
   After the sixth shot, Whip will reload the gun.
   (I thought the Desert Eagle has a max. ammo count of 15?)


DESPERATION MOVES--------------------------------------------------------------

Sonic Slaughter "Code : KW" >> qcb, hcf + P >> Evades 1-hit when SDM.

Combos

  • j.C > cl.B x1-2 > cr.B > hcf+C / qcb,qcf+P


  • hcb+D > cl.D > hcf+C


  • C Throw / D Throw > cr.A


[Corner Combos]


  • j.C > cl.B x1-3 > cr.B > hcf+C / qcb,qcf+P

Whip Sideswitch setup cornered (if opponent doesn't tech roll)

In the first place, you must hop crossup with j.C and do this combo at 2p side close to 2p corner :

Close B x1-2 > cr.B > qcb,hcf+P

After doing this combo, you must do 6A and after hyper hop with j.C and redo the same combo :

Close B x1-2 > cr.B > qcb,hcf+P

At 1:39 of this video


Inifinite Combo Glitch with D Throw on tall characters

Tall characters can be grabbed out of an OTG attack (cr.A as it happens). The tall characters are very probably Maxima and Chang only

https://twitter.com/geos9104/status/839875436859416576

Frame Data and Hitboxes

Red Color = Hurtbox

Purple / White Color = Hitbox

H = High

L = Low

C = Cancel

KD = Knock Down

R = Safe on Hit and Block


For Special Moves :

Black Color = Hitbox

Yellow = Fireball

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Bao
Benimaru
Chang
Chin
Choi
Clark
Iori
Jhun
Joe
K'
Kasumi
Kensou
Kim
King
Kyo Kusanagi
Kyo-1
Kyo-2
Leona
Mai
Mary
Maxima
Ralf
Robert
Ryo
Shingo
Takuma
Terry
Whip
Xiangfei
Yuri