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== | {{Infobox Character SSBM | ||
Dr. | |name=Dr. Mario | ||
|discord=0w4Z5Y1vxgiJt6sd | |||
|vods=https://vods.co/melee?selection2=55 | |||
|image=SSBM_Dr. Mario_Portrait.png | |||
|weight=100 [[Super Smash Bros. Melee/Attributes#Weight|(8th)]] | |||
|fallspeed=1.7/Fast 2.3 [[Super Smash Bros. Melee/Attributes#Fall Speed|(10th/12th)]] | |||
|gravity=0.095 [[Super Smash Bros. Melee/Attributes#Gravity|(15th)]] | |||
|jumpsquat=4f [[Super Smash Bros. Melee/Attributes#Jumpsquat|(8th)]] | |||
|walkspeed=1.1 [[Super Smash Bros. Melee/Attributes#Walk Speed|(12th)]] | |||
|idashspeed=1.5 [[Super Smash Bros. Melee/Attributes#Initial Dash|(10th)]] | |||
|idashlength=10f [[Super Smash Bros. Melee/Attributes#Initial Dash|(21st)]] | |||
|runspeed=1.5 [[Super Smash Bros. Melee/Attributes#Run Speed|(11th)]] | |||
|traction=0.06 [[Super Smash Bros. Melee/Attributes#Weight|(16th)]] | |||
|jumpheight=Full 29/Short 11.025/Air 26.7 [[Super Smash Bros. Melee/Attributes#Jump Height|(21st/17th/11th)]] | |||
|airspeed=0.9 [[Super Smash Bros. Melee/Attributes#Air Speed|(12th)]] | |||
|airaccel=0.024 [[Super Smash Bros. Melee/Attributes#Air Acceleration|(23rd)]] | |||
}} | |||
== Grounded Moves == | |||
===== <span class="invisible-header">Jab</span> ===== | |||
{{MoveData | |||
|name=Left Jab (Jab) | |||
|input=Jab (5AAA) | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|version=Jab 1 | |||
|factive=2 | |||
|active=2-3 | |||
|recovery=12 | |||
|onshield=-10 | |||
|damage=4 | |||
|bkb=30 | |||
|kbg=N/A | |||
|angle=83 | |||
|effect=Normal | |||
|description=One of Docs most useful neutral mixup tools, it can set up for things like downsmash and grab for example, but theres many more things its capable of, and can even be used in combos. </br>}} | |||
{{AttackData-SSBM | |||
|version=Jab 2 | |||
|factive=3 | |||
|active=3-4 | |||
|recovery=14 | |||
|onshield=-12 | |||
|damage=3 | |||
|bkb=30 | |||
|kbg=N/A | |||
|angle=83 | |||
|effect=Normal | |||
|description= Not often utilized and for good reason, its basically just jab 1 but you have to do jab 1 to set it up, which means that it can be used as an additional mixup out of Jab 1, but not much else.</br>}} | |||
{{AttackData-SSBM | |||
|version=Jab 3 | |||
|factive=5 | |||
|active=5-9 | |||
|recovery=14 | |||
|onshield=-13/12 | |||
|damage=6 | |||
|bkb=18 | |||
|kbg=100 | |||
|angle=361 | |||
|effect=Normal | |||
|description= The same as jab 2 except has some knockback to it. Can be used as a get off me tool at times and it can work on shield some what well, also has one of the lowest reaches of any of his moves at ledge. </br> | |||
}} | |||
}} | |||
===== <span class="invisible-header">Dash Attack</span> ===== | |||
{{MoveData | |||
|name=Slide | |||
|input=d.A | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=6 | |||
|active=6-25 (Strong 6-9) | |||
|recovery=18 | |||
|iasa=38 | |||
|onshield=Clean: -25 / Late -26 | |||
|damage= Clean: 9 / Late: 8 | |||
|bkb= Clean: 70 / Late: 60 | |||
|kbg= Clean: 30 / Late: 50 | |||
|angle= Clean: 80 / Late: 85 | |||
|effect=Normal | |||
|description=Situational combo tool. | |||
Decent burst option. Sends opponents straight up and, if done late enough in the animation, can set up for jab, grab, ftilt, uptilt, dsmash, or dtilt though these are heavily character and DI dependant. Can cause doc to “low profile” certain moves. Can also cause a tech trap in certain scenarios. | |||
}} | |||
}} | |||
===== <span class="invisible-header">fTilt</span> ===== | |||
{{MoveData | |||
|name=Dr. Kick | |||
|input=fTilt (t.6A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|version=Side Angle | |||
|factive=4 | |||
|active=4-8 | |||
|recovery=21 | |||
|onshield=-18 to -20 | |||
|damage=8 | |||
|bkb=10 | |||
|kbg=100 | |||
|angle=361 | |||
|effect=Normal | |||
|description=</br> | |||
}} | |||
{{AttackData-SSBM | |||
|version=Up Angle | |||
|factive=4 | |||
|active=4-8 | |||
|recovery=21 | |||
|onshield=-18 to -20 | |||
|damage=9 | |||
|bkb=11 | |||
|kbg=100 | |||
|angle=361 | |||
|effect=Normal | |||
|description=</br> | |||
}} | |||
{{AttackData-SSBM | |||
|version=Down Angle | |||
|factive=4 | |||
|active=4-8 | |||
|recovery=21 | |||
|onshield=-18 to -20 | |||
|damage=7 | |||
|bkb=9 | |||
|kbg=100 | |||
|angle=361 | |||
|effect=Normal | |||
|description=Regardless of the angle, this is Doc's best poke tool. If spaced well enough, it can't be punished on whiff by some characters, even on shield. Its also useful for edgeguarding on stage as well, as it can sometimes set up for a techchase situation at higher %.</br> | |||
}} | |||
}} | |||
===== <span class="invisible-header">uTilt</span> ===== | |||
{{MoveData | |||
|name=Uppercut | |||
|input=uTilt (t.8A) | |||
|subtitle="YOINK!" | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=4 | |||
|active=4-13 (Strong 4) | |||
|recovery=17 | |||
|iasa=30 | |||
|onshield=-11 to -19 | |||
|damage= Clean: 10 / Late: 8 | |||
|bkb= Clean: 20/ Late: 30 | |||
|kbg= Clean: 95/ Late: 122 | |||
|angle= Clean: 361 / Late: 100 | |||
|effect=Normal | |||
|description=A pretty good combo tool, and Doc's best anti air. Hitbox on frame 4 sends opponent away and doesn’t do much else. However Hitbox on frame 5 and onwards pops opponents up for an easy follow up. Its hitbox lingers and it doesnt have much lag either, best used with dthrow, uthrow, landing uair, and dash attack. | |||
}} | |||
}} | |||
===== <span class="invisible-header">dTilt</span> ===== | |||
{{MoveData | |||
|name=Reflex Test | |||
|input=dTilt (t.2A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=5 | |||
|active=5-8 | |||
|recovery=29 | |||
|iasa=34 | |||
|onshield=-22 | |||
|damage=9 | |||
|bkb=20 | |||
|kbg=82 | |||
|angle=150 | |||
|effect=Normal | |||
|description=Very situational, sends your opponent behind you at a semi spike angle. Can be used to set up edgeguards at around mid-high%, however can be Amsah teched. Can combo'd into, but not out of. | |||
}} | |||
}} | |||
===== <span class="invisible-header">fSmash</span> ===== | |||
{{MoveData | |||
|name=Defibrillator | |||
|input=fSmash (s.6A) | |||
|subtitle=CLEAAAR! | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|version=Side Angle | |||
|factive=12 | |||
|active=12-16 | |||
|recovery=25 | |||
|iasa=41 | |||
|onshield=-18 | |||
|damage=19% | |||
|bkb=30 | |||
|kbg=97 | |||
|angle=361 | |||
|effect=<span style="color:Cyan;">Electric</span> | |||
|description=Docs Best kill move but poor range. Extremely good reward off of techchases and reads and can also be used as a finisher, its most useful against characters with predictable or linear recoveries. | |||
}} | |||
{{AttackData-SSBM | |||
|version=Up Angle | |||
|factive=12 | |||
|active=12-16 | |||
|recovery=25 | |||
|iasa=41 | |||
|onshield=-18 | |||
|damage=20 | |||
|bkb=25 | |||
|kbg=97 | |||
|angle=361 | |||
|effect=<span style="color:Cyan;">Electric</span> | |||
|description=</br> | |||
}} | |||
{{AttackData-SSBM | |||
|version=Down Angle | |||
|factive=12 | |||
|active=12-16 | |||
|recovery=25 | |||
|iasa=41 | |||
|onshield=-18 | |||
|damage=18 | |||
|bkb=25 | |||
|kbg=95 | |||
|angle=361 | |||
|effect=<span style="color:Cyan;">Electric</span> | |||
|description=</br> | |||
}} | |||
}} | |||
===== <span class="invisible-header">uSmash</span> ===== | |||
{{MoveData | |||
|name=Ear, Nose, and Throat | |||
|input=uSmash (s.8A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=9 | |||
|active=9-11 | |||
|recovery=28 | |||
|onshield=-21 | |||
|damage=Clean: 16%/Late: 13% | |||
|bkb=35 | |||
|kbg=95 | |||
|angle=Grounded: 259/Aerial: 83 | |||
|effect=Normal | |||
|description=Doc's smash attack with the most combo potential due to its spike on grounded opponents, allowing for kill confirms and even as a combo extender in certain scenarios. Great for techcases or out of a chaingrab, as well as with floatier characters. </br> | |||
}} | |||
}} | |||
===== <span class="invisible-header">dSmash</span> ===== | |||
{{MoveData | |||
|name=Surgical Sweep (dSmash) | |||
|input=dSmash (s.2A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=5 | |||
|active=Hit 1: 5-6 / Hit 2: 14-15 | |||
|recovery=22 | |||
|iasa= 37 | |||
|onshield=-21/-23 | |||
|damage=Hit 1: 18%, 17% </br>Hit 2: 15%, 13% | |||
|bkb= Hit 1: 45 / Hit 2: 40 | |||
|kbg=75 | |||
|angle=361 | |||
|effect=Normal | |||
|description=Easily Doc's best smash attack, amazing kill move and counter move. Can set up for techchases and can be used in techchases. Has a back hit that can cover rolls can be hard to punish on shield if spaced well it really does just about everything a move can do. </br> | |||
}} | |||
}} | |||
== Aerial Moves == | |||
===== <span class="invisible-header">nAir</span> ===== | |||
{{MoveData | |||
|name=Dr. Kick | |||
|input=nAir (j.5A) | |||
|subtitle=This move does WHAT? | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=3 | |||
|active=3-31 (Strong 20-31) | |||
|recovery=14 | |||
|iasa=45 | |||
|onshield=Clean: -3 / Late: -1 / Autocancel: 0 | |||
|landlag=9 | |||
|autocancel=<3, >35 | |||
|damage=Clean: 10% / Late: 14% | |||
|bkb=20 | |||
|kbg=100 | |||
|angle=Clean: 50 / Late: 361 | |||
|effect=Normal | |||
|description=Did you know Doc's nAir gets stronger the longer it's out? The only reverse [[sex kick]] of the cast. Great burst option or use as a "get off me" tool in disadvantage. Can lead into combos on early hit and can kill or set up for edgeguards with the late hit. | |||
}} | |||
}} | |||
===== <span class="invisible-header">fAir</span> ===== | |||
{{MoveData | |||
|name=Dr. Punch | |||
|input=fAir (j.6A) | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=18 | |||
|active=18-22 | |||
|recovery=38 | |||
|iasa=60 | |||
|onshield=-3 | |||
|landlag=25 | |||
L-cancelled= 9 | |||
|autocancel=<3 ,>35 | |||
|damage=Clean: 17% / Weak: 16% | |||
|bkb=Clean: 50 / Weak: 40 | |||
|kbg=100 | |||
|angle=60 | |||
|effect=Normal | |||
|description=One of Doc's most important kill moves. A great finisher for combos, or to punish a laggy option. Slow start-up but great reward. Used in Doc's most important kill confirm Up/DownThrow > Fair. | |||
}} | |||
}} | |||
===== <span class="invisible-header">bAir</span> ===== | |||
{{MoveData | |||
|name=Drop Kick M.D. | |||
|input=bAir (j.4A) | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=6 | |||
|active=6-16 (Strong 6-8) | |||
|recovery=12 | |||
|iasa=28 | |||
|onshield=-4 / Autocancel: -1 | |||
|landlag=18 | |||
L-cancelled: 9 | |||
|autocancel=<6, >18 | |||
|damage=Clean: 8% / Late: 7% | |||
|bkb=Clean: 43 / Late: 20 | |||
|kbg=Clean: 65 / Late: 100 | |||
|angle=Clean: 28 / Late: 361 | |||
|effect=Normal | |||
|description=An incredible edeguarding and gimping tool. Not very much combo potential, however it does have its links. Great for walling out other opponents or as a retreating approach option. Its low end-lag means that Doc can act out of short hope if he bAirs early enough. | |||
}} | |||
}} | |||
===== <span class="invisible-header">uAir</span> ===== | |||
{{MoveData | |||
|name=Bicycle Kick | |||
|input=uAir (j.8A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=4 | |||
|active=4-9 (Strong 20-32) | |||
|recovery=24 | |||
|iasa=30 | |||
|onshield=-3 | |||
|landlag=9 | |||
|autocancel=<1-16> | |||
|damage=10% | |||
|bkb=0 | |||
|kbg=100 | |||
|angle=55 | |||
|effect=Normal | |||
|description=An amazing combo tool. Can extend strings or confirm into kill moves like fAir or fSmash. Allows for sharking under plats or catching landings and some approaches. | |||
}} | |||
}} | |||
===== <span class="invisible-header">dAir</span> ===== | |||
{{MoveData | |||
|name=Bone Drill | |||
|input=dAir (j.2A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=10 | |||
|active=10-11/13-14/16-17/19-20</br> | |||
/22-23/25-26/28-29 | |||
|recovery=9 | |||
|iasa=38 | |||
|onshield=-9 / Autocancel: -4/-5 | |||
|landlag=12 | |||
|autocancel=<6, >35 | |||
|damage=Hits 1,3,4,6,7: 3% /Hits 2,5: 2% | |||
|bkb=30 | |||
|kbg=N/A | |||
|angle=80 | |||
|effect=Normal | |||
|description=Good for reading sh and fh can combo into a landing aerial or a dj aerial, can be good to come down with too. Auto cancels out of a full hop. Can combo on autocancel much more easily. | |||
}} | |||
}} | |||
==Special Moves== | |||
===== <span class="invisible-header">Megavitamins</span> ===== | |||
{{MoveData | |||
|name=Megavitamins | |||
|input=nB (5B) (Air OK) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=14 | |||
|active=14-89 | |||
|recovery=29 | |||
|onshield=-23 | |||
|damage=Clean: 8% | |||
|bkb=5 | |||
|kbg=0 | |||
|angle=361 | |||
|effect=Normal | |||
|description=Doc's projectile. Pills have a lot of uses in neutral as well as advantage and even disadvantage. Can control space to stop approaches, or can set up for moves like uAir or grab. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Super Sheet</span> ===== | |||
{{MoveData | |||
|name=Super Sheet | |||
|input=sideB (4/6B) (Air OK) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=Reflect: 6 </br> | |||
Hitbox: 12 | |||
|active=Reflect: 6-33 </br> | |||
Hitbox: 12-14 | |||
|recovery=Reflect: 29 </br> | |||
Hitbox: 23 | |||
|onshield=Reflect: -16 </br> Htibox: -15 | |||
|damage=Hitbox: 10% </br> Reflect: 12% | |||
|bkb=30 | |||
|kbg=80 | |||
|angle=110 | |||
|effect=Reverse | |||
|description=Doc's other amazing edeguarding move. Turns the opponent around (even on shield) and sometimes sends them into tumble depending on their animation. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Super Jump Punch</span> ===== | |||
{{MoveData | |||
|name=Super Jump Punch | |||
|input=upB (8B) Air OK | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=3 | |||
|active=3-21 | |||
|recovery=30 | |||
|onshield=-21 | |||
|landlag=30 | |||
|damage=Hit 1: 5 / Hit 2-3: 2 / Hit 4-5: 2 / Hit 6: 3 | |||
|bkb=Hit 1: 150 / Hit 2-3: 140 / Hit 4-5: 90 / Hit 6: 40 | |||
|kbg=Hit 1: 0 / Hit 6: 160 | |||
|angle=Hit 1: 70 / Hit 2-3: 74 / Hit 4-5: 72 / Hit 6: 80 | |||
|effect=Coin | |||
|description=Here it is folks, the move that makes Doc unique. Not only is this just s decent get off me tool at mid-high %, but the UpB can be cancelled right after the first hit. Furthermore, the first hit has set knockback, which can set up for combos, edgeguards or even just give more stage control. Makes his out of shield game much better in the process. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Down+B</span> ===== | |||
{{MoveData | |||
|name=Dr. Tornado | |||
|input=downB (2B) (Air OK) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=8 | |||
|active=8-39 (Mashing window 1-38) | |||
|recovery=40 | |||
|onshield=-38 | |||
|damage=Hits 1-4: 3% / 2-3: 2% / Hit 4 Air: 1% / Hit 5: 4% | |||
|bkb=Hits 1-4: 40 / Hit 5 Grounded: 75 / Hit 5 Air: 80 | |||
|kbg=Hit 1: 0 / Hit 2-4 Grounded: 5 / Hit 2-4 Air: 1 / Hit 5: 120 | |||
|angle=Grounded:Hit 1: 140 / Hit 2-3: 160/ Hit 4: 100/ Hit 5: 361 | |||
|effect=Normal | |||
|description=Great move for recovery, terrible for everything else. However there is a niche use in edgeguarding (though there are almost always better moves to use) and height is decided how quickly and steadily you mash until frame 38. | |||
}} | |||
}} | |||
== Grabs & Throws == | |||
===== <span class="invisible-header">Grab</span> ===== | |||
{{MoveData | |||
|name=Grab | |||
|input=Grab (Z) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=7 | |||
|active=7-8 | |||
|recovery=22 | |||
|iasa=0 | |||
|onshield=0 | |||
|damage= | |||
|bkb= | |||
|kbg= | |||
|angle= | |||
|effect= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Dash Grab</span> ===== | |||
{{MoveData | |||
|name=Dash Grab | |||
|input=d.Grab (d.Z) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=11 | |||
|active=11-12 | |||
|recovery=29 | |||
|iasa=0 | |||
|onshield=0 | |||
|damage= | |||
|bkb= | |||
|kbg= | |||
|angle= | |||
|effect=Normal | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Pummel</span> ===== | |||
{{MoveData | |||
|name=Eye Exam (Pummel) | |||
|input=A/Z (while holding opponent) | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=17 | |||
|active=17 | |||
|damage=3% | |||
|bkb=30 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">fThrow</span> ===== | |||
{{MoveData | |||
|name=Routine Physical | |||
|input=fThrow (g.6) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive= | |||
|active= | |||
|damage=9% | |||
|bkb=60 | |||
|kbg=65 | |||
|angle=45 | |||
|effect=Normal | |||
|description= The speed of this throw depends on the opponent's weight. | |||
}} | |||
}} | |||
===== <span class="invisible-header">bThrow</span> ===== | |||
{{MoveData | |||
|name=Traction | |||
|input=bThrow (g.4) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive= | |||
|active= | |||
|damage=12% | |||
|bkb=80 | |||
|kbg=72 | |||
|angle=45 | |||
|effect=Normal | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">uThrow</span> ===== | |||
{{MoveData | |||
|name=Check Up | |||
|input=uThrow (g.8) | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive= | |||
|active= | |||
|damage=8 | |||
|bkb=70 | |||
|kbg=80 | |||
|angle=90 | |||
|effect=Normal | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">dThrow</span> ===== | |||
{{MoveData | |||
|name=Hospital Bed | |||
|input=dThrow (g.2) | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive= | |||
|active= | |||
|damage=6% | |||
|bkb=75 | |||
|kbg=40 | |||
|angle=90 | |||
|effect=Normal | |||
|description= | |||
}} | |||
}} | |||
==Advanced Frame Data== | |||
This table shows the frame data for all of Dr Mario's non-special moves. Including shield advantage at different timings and cancels. | |||
{| class = "wikitable mw-collapsible mw-collapsed" | |||
|+ Shield Advantage | |||
! move||start||end||lcancelledLandingLag||autoCancelAfter||iasa||missedLcancelLandingLag||totalFrames||damage||shieldstun||bestShieldAdvantage||lcancelledShieldAdvantage||missedLcancelShieldAdvantage||earlyHitAutoCancelledShieldAdvantage||lateHitAutoCancelledShieldAdvantage||earlyHitIASACancelledShieldAdvantage||lateHitIASACancelledShieldAdvantage||earlyHitTotalFramesShieldAdvantage||lateHitTotalFramesShieldAdvantage | |||
|- | |||
|dtilt||5||8||N\A||N\A||N\A||N\A||34||9||6||-20||N\A||N\A||N\A||N\A||N\A||N\A||-23||-20 | |||
|- | |||
|dtilt||5||8||N\A||N\A||N\A||N\A||34||9||6||-20||N\A||N\A||N\A||N\A||N\A||N\A||-23||-20 | |||
|- | |||
|dtilt||5||8||N\A||N\A||N\A||N\A||34||9||6||-20||N\A||N\A||N\A||N\A||N\A||N\A||-23||-20 | |||
|- | |||
|uair||4||9||9||15||30||18||33||10||6||-3||-3||-12||-9||-4||-19||-14||-23||-18 | |||
|- | |||
|uair||4||9||9||15||30||18||33||10||6||-3||-3||-12||-9||-4||-19||-14||-23||-18 | |||
|- | |||
|fsmash_h||12||16||N\A||N\A||N\A||N\A||41||20||10||-15||N\A||N\A||N\A||N\A||N\A||N\A||-19||-15 | |||
|- | |||
|fsmash_h||12||16||N\A||N\A||N\A||N\A||41||20||10||-15||N\A||N\A||N\A||N\A||N\A||N\A||-19||-15 | |||
|- | |||
|fsmash_h||12||16||N\A||N\A||N\A||N\A||41||20||10||-15||N\A||N\A||N\A||N\A||N\A||N\A||-19||-15 | |||
|- | |||
|fsmash_l||12||16||N\A||N\A||N\A||N\A||41||18||10||-15||N\A||N\A||N\A||N\A||N\A||N\A||-19||-15 | |||
|- | |||
|fsmash_l||12||16||N\A||N\A||N\A||N\A||41||18||10||-15||N\A||N\A||N\A||N\A||N\A||N\A||-19||-15 | |||
|- | |||
|fsmash_l||12||16||N\A||N\A||N\A||N\A||41||18||10||-15||N\A||N\A||N\A||N\A||N\A||N\A||-19||-15 | |||
|- | |||
|jab3||4||8||N\A||N\A||N\A||N\A||21||6||4||-9||N\A||N\A||N\A||N\A||N\A||N\A||-13||-9 | |||
|- | |||
|jab3||4||8||N\A||N\A||N\A||N\A||21||6||4||-9||N\A||N\A||N\A||N\A||N\A||N\A||-13||-9 | |||
|- | |||
|ftilt_l||4||8||N\A||N\A||N\A||N\A||29||7||5||-16||N\A||N\A||N\A||N\A||N\A||N\A||-20||-16 | |||
|- | |||
|ftilt_l||4||8||N\A||N\A||N\A||N\A||29||7||5||-16||N\A||N\A||N\A||N\A||N\A||N\A||-20||-16 | |||
|- | |||
|ftilt_l||4||8||N\A||N\A||N\A||N\A||29||7||5||-16||N\A||N\A||N\A||N\A||N\A||N\A||-20||-16 | |||
|- | |||
|ftilt_h||4||8||N\A||N\A||N\A||N\A||29||9||6||-15||N\A||N\A||N\A||N\A||N\A||N\A||-19||-15 | |||
|- | |||
|ftilt_h||4||8||N\A||N\A||N\A||N\A||29||9||6||-15||N\A||N\A||N\A||N\A||N\A||N\A||-19||-15 | |||
|- | |||
|ftilt_h||4||8||N\A||N\A||N\A||N\A||29||9||6||-15||N\A||N\A||N\A||N\A||N\A||N\A||-19||-15 | |||
|- | |||
|dashattack||6||9||N\A||N\A||38||N\A||43||9||6||-22||N\A||N\A||N\A||N\A||-25||-22||-31||-28 | |||
|- | |||
|dashattack||6||9||N\A||N\A||38||N\A||43||9||6||-22||N\A||N\A||N\A||N\A||-25||-22||-31||-28 | |||
|- | |||
|dashattack||10||25||N\A||N\A||38||N\A||43||8||5||-7||N\A||N\A||N\A||N\A||-22||-7||-28||-13 | |||
|- | |||
|dashattack||10||25||N\A||N\A||38||N\A||43||9||6||-6||N\A||N\A||N\A||N\A||-21||-6||-27||-12 | |||
|- | |||
|dair||10||11||12||35||38||24||38||3||3||-9||-9||-21||-26||-25||-24||-23||-25||-24 | |||
|- | |||
|dair||10||11||12||35||38||24||38||3||3||-9||-9||-21||-26||-25||-24||-23||-25||-24 | |||
|- | |||
|dair||10||11||12||35||38||24||38||3||3||-9||-9||-21||-26||-25||-24||-23||-25||-24 | |||
|- | |||
|dair||13||14||12||35||38||24||38||3||3||-9||-9||-21||-23||-22||-21||-20||-22||-21 | |||
|- | |||
|dair||13||14||12||35||38||24||38||3||3||-9||-9||-21||-23||-22||-21||-20||-22||-21 | |||
|- | |||
|dair||13||14||12||35||38||24||38||3||3||-9||-9||-21||-23||-22||-21||-20||-22||-21 | |||
|- | |||
|dair||16||17||12||35||38||24||38||3||3||-9||-9||-21||-20||-19||-18||-17||-19||-18 | |||
|- | |||
|dair||16||17||12||35||38||24||38||3||3||-9||-9||-21||-20||-19||-18||-17||-19||-18 | |||
|- | |||
|dair||16||17||12||35||38||24||38||3||3||-9||-9||-21||-20||-19||-18||-17||-19||-18 | |||
|- | |||
|dair||19||20||12||35||38||24||38||3||3||-9||-9||-21||-17||-16||-15||-14||-16||-15 | |||
|- | |||
|dair||19||20||12||35||38||24||38||3||3||-9||-9||-21||-17||-16||-15||-14||-16||-15 | |||
|- | |||
|dair||19||20||12||35||38||24||38||3||3||-9||-9||-21||-17||-16||-15||-14||-16||-15 | |||
|- | |||
|dair||22||23||12||35||38||24||38||3||3||-9||-9||-21||-14||-13||-12||-11||-13||-12 | |||
|- | |||
|dair||22||23||12||35||38||24||38||3||3||-9||-9||-21||-14||-13||-12||-11||-13||-12 | |||
|- | |||
|dair||22||23||12||35||38||24||38||3||3||-9||-9||-21||-14||-13||-12||-11||-13||-12 | |||
|- | |||
|dair||25||26||12||35||38||24||38||3||3||-8||-9||-21||-11||-10||-9||-8||-10||-9 | |||
|- | |||
|dair||25||26||12||35||38||24||38||3||3||-8||-9||-21||-11||-10||-9||-8||-10||-9 | |||
|- | |||
|dair||25||26||12||35||38||24||38||3||3||-8||-9||-21||-11||-10||-9||-8||-10||-9 | |||
|- | |||
|dair||28||29||12||35||38||24||38||3||3||-5||-9||-21||-8||-7||-6||-5||-7||-6 | |||
|- | |||
|dair||28||29||12||35||38||24||38||3||3||-5||-9||-21||-8||-7||-6||-5||-7||-6 | |||
|- | |||
|dair||28||29||12||35||38||24||38||3||3||-5||-9||-21||-8||-7||-6||-5||-7||-6 | |||
|- | |||
|dair||31||32||12||35||38||24||38||3||3||-2||-9||-21||-5||-4||-3||-2||-4||-3 | |||
|- | |||
|dair||31||32||12||35||38||24||38||3||3||-2||-9||-21||-5||-4||-3||-2||-4||-3 | |||
|- | |||
|dair||31||32||12||35||38||24||38||3||3||-2||-9||-21||-5||-4||-3||-2||-4||-3 | |||
|- | |||
|bair||6||8||9||18||N\A||18||28||8||5||-4||-4||-13||-11||-9||N\A||N\A||-17||-15 | |||
|- | |||
|bair||6||8||9||18||N\A||18||28||8||5||-4||-4||-13||-11||-9||N\A||N\A||-17||-15 | |||
|- | |||
|bair||9||16||9||18||N\A||18||28||7||5||-1||-4||-13||-8||-1||N\A||N\A||-14||-7 | |||
|- | |||
|bair||9||16||9||18||N\A||18||28||7||5||-1||-4||-13||-8||-1||N\A||N\A||-14||-7 | |||
|- | |||
|usmash||9||10||N\A||N\A||N\A||N\A||39||16||9||-20||N\A||N\A||N\A||N\A||N\A||N\A||-21||-20 | |||
|- | |||
|usmash||9||10||N\A||N\A||N\A||N\A||39||16||9||-20||N\A||N\A||N\A||N\A||N\A||N\A||-21||-20 | |||
|- | |||
|usmash||11||11||N\A||N\A||N\A||N\A||39||13||7||-21||N\A||N\A||N\A||N\A||N\A||N\A||-21||-21 | |||
|- | |||
|usmash||11||11||N\A||N\A||N\A||N\A||39||13||7||-21||N\A||N\A||N\A||N\A||N\A||N\A||-21||-21 | |||
|- | |||
|jab2||2||3||N\A||N\A||N\A||N\A||17||3||3||-11||N\A||N\A||N\A||N\A||N\A||N\A||-12||-11 | |||
|- | |||
|jab2||2||3||N\A||N\A||N\A||N\A||17||3||3||-11||N\A||N\A||N\A||N\A||N\A||N\A||-12||-11 | |||
|- | |||
|jab2||2||3||N\A||N\A||N\A||N\A||17||3||3||-11||N\A||N\A||N\A||N\A||N\A||N\A||-12||-11 | |||
|- | |||
|jab1||2||3||N\A||N\A||N\A||N\A||15||4||3||-9||N\A||N\A||N\A||N\A||N\A||N\A||-10||-9 | |||
|- | |||
|jab1||2||3||N\A||N\A||N\A||N\A||15||4||3||-9||N\A||N\A||N\A||N\A||N\A||N\A||-10||-9 | |||
|- | |||
|jab1||2||3||N\A||N\A||N\A||N\A||15||4||3||-9||N\A||N\A||N\A||N\A||N\A||N\A||-10||-9 | |||
|- | |||
|ftilt_m||4||8||N\A||N\A||N\A||N\A||29||8||5||-16||N\A||N\A||N\A||N\A||N\A||N\A||-20||-16 | |||
|- | |||
|ftilt_m||4||8||N\A||N\A||N\A||N\A||29||8||5||-16||N\A||N\A||N\A||N\A||N\A||N\A||-20||-16 | |||
|- | |||
|ftilt_m||4||8||N\A||N\A||N\A||N\A||29||8||5||-16||N\A||N\A||N\A||N\A||N\A||N\A||-20||-16 | |||
|- | |||
|nair||3||19||9||35||N\A||18||45||10||6||-3||-3||-12||-30||-14||N\A||N\A||-36||-20 | |||
|- | |||
|nair||3||19||9||35||N\A||18||45||10||6||-3||-3||-12||-30||-14||N\A||N\A||-36||-20 | |||
|- | |||
|nair||20||31||9||35||N\A||18||45||14||8||0||-1||-10||-11||0||N\A||N\A||-17||-6 | |||
|- | |||
|nair||20||31||9||35||N\A||18||45||14||8||0||-1||-10||-11||0||N\A||N\A||-17||-6 | |||
|- | |||
|dsmash||5||6||N\A||N\A||N\A||N\A||37||18||10||-21||N\A||N\A||N\A||N\A||N\A||N\A||-22||-21 | |||
|- | |||
|dsmash||5||6||N\A||N\A||N\A||N\A||37||17||9||-22||N\A||N\A||N\A||N\A||N\A||N\A||-23||-22 | |||
|- | |||
|dsmash||14||15||N\A||N\A||N\A||N\A||37||15||8||-14||N\A||N\A||N\A||N\A||N\A||N\A||-15||-14 | |||
|- | |||
|dsmash||14||15||N\A||N\A||N\A||N\A||37||13||7||-15||N\A||N\A||N\A||N\A||N\A||N\A||-16||-15 | |||
|- | |||
|fsmash_m||12||16||N\A||N\A||N\A||N\A||41||19||10||-15||N\A||N\A||N\A||N\A||N\A||N\A||-19||-15 | |||
|- | |||
|fsmash_m||12||16||N\A||N\A||N\A||N\A||41||19||10||-15||N\A||N\A||N\A||N\A||N\A||N\A||-19||-15 | |||
|- | |||
|fsmash_m||12||16||N\A||N\A||N\A||N\A||41||19||10||-15||N\A||N\A||N\A||N\A||N\A||N\A||-19||-15 | |||
|- | |||
|utilt||4||4||N\A||N\A||30||N\A||30||10||6||-19||N\A||N\A||N\A||N\A||-19||-19||-20||-20 | |||
|- | |||
|utilt||4||4||N\A||N\A||30||N\A||30||10||6||-19||N\A||N\A||N\A||N\A||-19||-19||-20||-20 | |||
|- | |||
|utilt||4||4||N\A||N\A||30||N\A||30||10||6||-19||N\A||N\A||N\A||N\A||-19||-19||-20||-20 | |||
|- | |||
|utilt||5||13||N\A||N\A||30||N\A||30||8||5||-11||N\A||N\A||N\A||N\A||-19||-11||-20||-12 | |||
|- | |||
|utilt||5||13||N\A||N\A||30||N\A||30||8||5||-11||N\A||N\A||N\A||N\A||-19||-11||-20||-12 | |||
|- | |||
|utilt||5||13||N\A||N\A||30||N\A||30||8||5||-11||N\A||N\A||N\A||N\A||-19||-11||-20||-12 | |||
|- | |||
|fair||18||22||12||42||60||25||74||17||9||-3||-3||-16||-19||-15||-32||-28||-47||-43 | |||
|- | |||
|fair||18||22||12||42||60||25||74||16||9||-3||-3||-16||-19||-15||-32||-28||-47||-43 | |||
|} | |||
{{Smash Melee}} | {{Smash Melee}} | ||
[[Category: Super Smash Bros. Melee]] |
Latest revision as of 18:15, 29 February 2024
Introduction
Dr. Mario (or Doc) is a clone character of Mario. Outside of SSBM, Dr. Mario originates from the Dr. Mario series of puzzle video games made by Nintendo, beginning with "Dr. Mario" that first appeared on the NES. He ranks 9th on Melee’s tier list, higher than the original character of Mario. His tier placement is for his great combos and overall uniqueness as a fighter, such as an unusual sex kick. His approach options are also very good, with a long wavedash and a good air game, as well as a very good SHFFL. Dr. Mario also has a good projectile, which itself can be used to aid his approach. However, Dr. Mario's primary weakness is his abysmal recovery, which is one of the worst in the game, due to its predictability and few methods of increasing its distance.
Strengths | Weaknesses |
---|---|
|
|
Physics | |
---|---|
Weight | 100 (8th) |
Fall Speed | 1.7/Fast 2.3 (10th/12th) |
Gravity | 0.095 (15th) |
Ground Movement | |
Walk Speed | 1.1 (12th) |
Initial Dash Speed | 1.5 (10th) |
Initial Dash Length | 10f (21st) |
Run Speed | 1.5 (11th) |
Traction | 0.06 (16th) |
Jumping | |
Jumpsquat | 4f (8th) |
Jump Height | Full 29/Short 11.025/Air 26.7 (21st/17th/11th) |
Air Speed | 0.9 (12th) |
Air Acceleration | 0.024 (23rd) |
Grounded Moves
Jab
Jab 1 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|---|
2 | 2-3 | 12 | - | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
4 | 30 | N/A | 83 | Normal | -10 | ||
One of Docs most useful neutral mixup tools, it can set up for things like downsmash and grab for example, but theres many more things its capable of, and can even be used in combos. | |||||||
Jab 2 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
3 | 3-4 | 14 | - | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
3 | 30 | N/A | 83 | Normal | -12 | ||
Not often utilized and for good reason, its basically just jab 1 but you have to do jab 1 to set it up, which means that it can be used as an additional mixup out of Jab 1, but not much else. | |||||||
Jab 3 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
5 | 5-9 | 14 | - | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
6 | 18 | 100 | 361 | Normal | -13/12 | ||
The same as jab 2 except has some knockback to it. Can be used as a get off me tool at times and it can work on shield some what well, also has one of the lowest reaches of any of his moves at ledge. |
Dash Attack
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
6 | 6-25 (Strong 6-9) | 18 | 38 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 9 / Late: 8 | Clean: 70 / Late: 60 | Clean: 30 / Late: 50 | Clean: 80 / Late: 85 | Normal | Clean: -25 / Late -26 | |
Situational combo tool. Decent burst option. Sends opponents straight up and, if done late enough in the animation, can set up for jab, grab, ftilt, uptilt, dsmash, or dtilt though these are heavily character and DI dependant. Can cause doc to “low profile” certain moves. Can also cause a tech trap in certain scenarios. |
fTilt
Side Angle | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|---|
4 | 4-8 | 21 | - | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
8 | 10 | 100 | 361 | Normal | -18 to -20 | ||
| |||||||
Up Angle | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
4 | 4-8 | 21 | - | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
9 | 11 | 100 | 361 | Normal | -18 to -20 | ||
| |||||||
Down Angle | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
4 | 4-8 | 21 | - | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
7 | 9 | 100 | 361 | Normal | -18 to -20 | ||
Regardless of the angle, this is Doc's best poke tool. If spaced well enough, it can't be punished on whiff by some characters, even on shield. Its also useful for edgeguarding on stage as well, as it can sometimes set up for a techchase situation at higher %. |
uTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
4 | 4-13 (Strong 4) | 17 | 30 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 10 / Late: 8 | Clean: 20/ Late: 30 | Clean: 95/ Late: 122 | Clean: 361 / Late: 100 | Normal | -11 to -19 | |
A pretty good combo tool, and Doc's best anti air. Hitbox on frame 4 sends opponent away and doesn’t do much else. However Hitbox on frame 5 and onwards pops opponents up for an easy follow up. Its hitbox lingers and it doesnt have much lag either, best used with dthrow, uthrow, landing uair, and dash attack. |
dTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
5 | 5-8 | 29 | 34 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
9 | 20 | 82 | 150 | Normal | -22 | |
Very situational, sends your opponent behind you at a semi spike angle. Can be used to set up edgeguards at around mid-high%, however can be Amsah teched. Can combo'd into, but not out of. |
fSmash
Side Angle | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|---|
12 | 12-16 | 25 | 41 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
19% | 30 | 97 | 361 | Electric | -18 | ||
Docs Best kill move but poor range. Extremely good reward off of techchases and reads and can also be used as a finisher, its most useful against characters with predictable or linear recoveries. | |||||||
Up Angle | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
12 | 12-16 | 25 | 41 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
20 | 25 | 97 | 361 | Electric | -18 | ||
| |||||||
Down Angle | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
12 | 12-16 | 25 | 41 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
18 | 25 | 95 | 361 | Electric | -18 | ||
|
uSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
9 | 9-11 | 28 | - | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 16%/Late: 13% | 35 | 95 | Grounded: 259/Aerial: 83 | Normal | -21 | |
Doc's smash attack with the most combo potential due to its spike on grounded opponents, allowing for kill confirms and even as a combo extender in certain scenarios. Great for techcases or out of a chaingrab, as well as with floatier characters. |
dSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
5 | Hit 1: 5-6 / Hit 2: 14-15 | 22 | 37 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Hit 1: 18%, 17% Hit 2: 15%, 13% |
Hit 1: 45 / Hit 2: 40 | 75 | 361 | Normal | -21/-23 | |
Easily Doc's best smash attack, amazing kill move and counter move. Can set up for techchases and can be used in techchases. Has a back hit that can cover rolls can be hard to punish on shield if spaced well it really does just about everything a move can do. |
Aerial Moves
nAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
3 | 3-31 (Strong 20-31) | 14 | 45 | 9 | <3, >35 | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 10% / Late: 14% | 20 | 100 | Clean: 50 / Late: 361 | Normal | Clean: -3 / Late: -1 / Autocancel: 0 | |
Did you know Doc's nAir gets stronger the longer it's out? The only reverse sex kick of the cast. Great burst option or use as a "get off me" tool in disadvantage. Can lead into combos on early hit and can kill or set up for edgeguards with the late hit. |
fAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
18 | 18-22 | 38 | 60 | 25
L-cancelled= 9 |
<3 ,>35 | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 17% / Weak: 16% | Clean: 50 / Weak: 40 | 100 | 60 | Normal | -3 | |
One of Doc's most important kill moves. A great finisher for combos, or to punish a laggy option. Slow start-up but great reward. Used in Doc's most important kill confirm Up/DownThrow > Fair. |
bAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
6 | 6-16 (Strong 6-8) | 12 | 28 | 18
L-cancelled: 9 |
<6, >18 | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 8% / Late: 7% | Clean: 43 / Late: 20 | Clean: 65 / Late: 100 | Clean: 28 / Late: 361 | Normal | -4 / Autocancel: -1 | |
An incredible edeguarding and gimping tool. Not very much combo potential, however it does have its links. Great for walling out other opponents or as a retreating approach option. Its low end-lag means that Doc can act out of short hope if he bAirs early enough. |
uAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
4 | 4-9 (Strong 20-32) | 24 | 30 | 9 | <1-16> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
10% | 0 | 100 | 55 | Normal | -3 | |
An amazing combo tool. Can extend strings or confirm into kill moves like fAir or fSmash. Allows for sharking under plats or catching landings and some approaches. |
dAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
10 | 10-11/13-14/16-17/19-20 /22-23/25-26/28-29 |
9 | 38 | 12 | <6, >35 | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Hits 1,3,4,6,7: 3% /Hits 2,5: 2% | 30 | N/A | 80 | Normal | -9 / Autocancel: -4/-5 | |
Good for reading sh and fh can combo into a landing aerial or a dj aerial, can be good to come down with too. Auto cancels out of a full hop. Can combo on autocancel much more easily. |
Special Moves
Megavitamins
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
14 | 14-89 | 29 | - | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 8% | 5 | 0 | 361 | Normal | -23 | |
Doc's projectile. Pills have a lot of uses in neutral as well as advantage and even disadvantage. Can control space to stop approaches, or can set up for moves like uAir or grab. |
Super Sheet
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
Reflect: 6 Hitbox: 12 |
Reflect: 6-33 Hitbox: 12-14 |
Reflect: 29 Hitbox: 23 |
- | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Hitbox: 10% Reflect: 12% |
30 | 80 | 110 | Reverse | Reflect: -16 Htibox: -15 | |
Doc's other amazing edeguarding move. Turns the opponent around (even on shield) and sometimes sends them into tumble depending on their animation. |
Super Jump Punch
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
3 | 3-21 | 30 | - | 30 | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Hit 1: 5 / Hit 2-3: 2 / Hit 4-5: 2 / Hit 6: 3 | Hit 1: 150 / Hit 2-3: 140 / Hit 4-5: 90 / Hit 6: 40 | Hit 1: 0 / Hit 6: 160 | Hit 1: 70 / Hit 2-3: 74 / Hit 4-5: 72 / Hit 6: 80 | Coin | -21 | |
Here it is folks, the move that makes Doc unique. Not only is this just s decent get off me tool at mid-high %, but the UpB can be cancelled right after the first hit. Furthermore, the first hit has set knockback, which can set up for combos, edgeguards or even just give more stage control. Makes his out of shield game much better in the process. |
Down+B
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
8 | 8-39 (Mashing window 1-38) | 40 | - | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Hits 1-4: 3% / 2-3: 2% / Hit 4 Air: 1% / Hit 5: 4% | Hits 1-4: 40 / Hit 5 Grounded: 75 / Hit 5 Air: 80 | Hit 1: 0 / Hit 2-4 Grounded: 5 / Hit 2-4 Air: 1 / Hit 5: 120 | Grounded:Hit 1: 140 / Hit 2-3: 160/ Hit 4: 100/ Hit 5: 361 | Normal | -38 | |
Great move for recovery, terrible for everything else. However there is a niche use in edgeguarding (though there are almost always better moves to use) and height is decided how quickly and steadily you mash until frame 38. |
Grabs & Throws
Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
7 | 7-8 | 22 | 0 | - | - |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
- | - | - | - | - | 0 |
Dash Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
11 | 11-12 | 29 | 0 | - | - |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
- | - | - | - | Normal | 0 |
Pummel
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
17 | 17 | - | - | - | - |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
3% | 30 | 0 | 0 | Normal | - |
fThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
9% | 60 | 65 | 45 | Normal | - | |
The speed of this throw depends on the opponent's weight. |
bThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
- | - | - | - | - | - |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
12% | 80 | 72 | 45 | Normal | - |
uThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
- | - | - | - | - | - |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
8 | 70 | 80 | 90 | Normal | - |
dThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
- | - | - | - | - | - |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
6% | 75 | 40 | 90 | Normal | - |
Advanced Frame Data
This table shows the frame data for all of Dr Mario's non-special moves. Including shield advantage at different timings and cancels.
move | start | end | lcancelledLandingLag | autoCancelAfter | iasa | missedLcancelLandingLag | totalFrames | damage | shieldstun | bestShieldAdvantage | lcancelledShieldAdvantage | missedLcancelShieldAdvantage | earlyHitAutoCancelledShieldAdvantage | lateHitAutoCancelledShieldAdvantage | earlyHitIASACancelledShieldAdvantage | lateHitIASACancelledShieldAdvantage | earlyHitTotalFramesShieldAdvantage | lateHitTotalFramesShieldAdvantage |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
dtilt | 5 | 8 | N\A | N\A | N\A | N\A | 34 | 9 | 6 | -20 | N\A | N\A | N\A | N\A | N\A | N\A | -23 | -20 |
dtilt | 5 | 8 | N\A | N\A | N\A | N\A | 34 | 9 | 6 | -20 | N\A | N\A | N\A | N\A | N\A | N\A | -23 | -20 |
dtilt | 5 | 8 | N\A | N\A | N\A | N\A | 34 | 9 | 6 | -20 | N\A | N\A | N\A | N\A | N\A | N\A | -23 | -20 |
uair | 4 | 9 | 9 | 15 | 30 | 18 | 33 | 10 | 6 | -3 | -3 | -12 | -9 | -4 | -19 | -14 | -23 | -18 |
uair | 4 | 9 | 9 | 15 | 30 | 18 | 33 | 10 | 6 | -3 | -3 | -12 | -9 | -4 | -19 | -14 | -23 | -18 |
fsmash_h | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 20 | 10 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
fsmash_h | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 20 | 10 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
fsmash_h | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 20 | 10 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
fsmash_l | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 18 | 10 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
fsmash_l | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 18 | 10 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
fsmash_l | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 18 | 10 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
jab3 | 4 | 8 | N\A | N\A | N\A | N\A | 21 | 6 | 4 | -9 | N\A | N\A | N\A | N\A | N\A | N\A | -13 | -9 |
jab3 | 4 | 8 | N\A | N\A | N\A | N\A | 21 | 6 | 4 | -9 | N\A | N\A | N\A | N\A | N\A | N\A | -13 | -9 |
ftilt_l | 4 | 8 | N\A | N\A | N\A | N\A | 29 | 7 | 5 | -16 | N\A | N\A | N\A | N\A | N\A | N\A | -20 | -16 |
ftilt_l | 4 | 8 | N\A | N\A | N\A | N\A | 29 | 7 | 5 | -16 | N\A | N\A | N\A | N\A | N\A | N\A | -20 | -16 |
ftilt_l | 4 | 8 | N\A | N\A | N\A | N\A | 29 | 7 | 5 | -16 | N\A | N\A | N\A | N\A | N\A | N\A | -20 | -16 |
ftilt_h | 4 | 8 | N\A | N\A | N\A | N\A | 29 | 9 | 6 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
ftilt_h | 4 | 8 | N\A | N\A | N\A | N\A | 29 | 9 | 6 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
ftilt_h | 4 | 8 | N\A | N\A | N\A | N\A | 29 | 9 | 6 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
dashattack | 6 | 9 | N\A | N\A | 38 | N\A | 43 | 9 | 6 | -22 | N\A | N\A | N\A | N\A | -25 | -22 | -31 | -28 |
dashattack | 6 | 9 | N\A | N\A | 38 | N\A | 43 | 9 | 6 | -22 | N\A | N\A | N\A | N\A | -25 | -22 | -31 | -28 |
dashattack | 10 | 25 | N\A | N\A | 38 | N\A | 43 | 8 | 5 | -7 | N\A | N\A | N\A | N\A | -22 | -7 | -28 | -13 |
dashattack | 10 | 25 | N\A | N\A | 38 | N\A | 43 | 9 | 6 | -6 | N\A | N\A | N\A | N\A | -21 | -6 | -27 | -12 |
dair | 10 | 11 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -26 | -25 | -24 | -23 | -25 | -24 |
dair | 10 | 11 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -26 | -25 | -24 | -23 | -25 | -24 |
dair | 10 | 11 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -26 | -25 | -24 | -23 | -25 | -24 |
dair | 13 | 14 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -23 | -22 | -21 | -20 | -22 | -21 |
dair | 13 | 14 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -23 | -22 | -21 | -20 | -22 | -21 |
dair | 13 | 14 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -23 | -22 | -21 | -20 | -22 | -21 |
dair | 16 | 17 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -20 | -19 | -18 | -17 | -19 | -18 |
dair | 16 | 17 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -20 | -19 | -18 | -17 | -19 | -18 |
dair | 16 | 17 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -20 | -19 | -18 | -17 | -19 | -18 |
dair | 19 | 20 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -17 | -16 | -15 | -14 | -16 | -15 |
dair | 19 | 20 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -17 | -16 | -15 | -14 | -16 | -15 |
dair | 19 | 20 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -17 | -16 | -15 | -14 | -16 | -15 |
dair | 22 | 23 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -14 | -13 | -12 | -11 | -13 | -12 |
dair | 22 | 23 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -14 | -13 | -12 | -11 | -13 | -12 |
dair | 22 | 23 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -9 | -9 | -21 | -14 | -13 | -12 | -11 | -13 | -12 |
dair | 25 | 26 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -8 | -9 | -21 | -11 | -10 | -9 | -8 | -10 | -9 |
dair | 25 | 26 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -8 | -9 | -21 | -11 | -10 | -9 | -8 | -10 | -9 |
dair | 25 | 26 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -8 | -9 | -21 | -11 | -10 | -9 | -8 | -10 | -9 |
dair | 28 | 29 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -5 | -9 | -21 | -8 | -7 | -6 | -5 | -7 | -6 |
dair | 28 | 29 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -5 | -9 | -21 | -8 | -7 | -6 | -5 | -7 | -6 |
dair | 28 | 29 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -5 | -9 | -21 | -8 | -7 | -6 | -5 | -7 | -6 |
dair | 31 | 32 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -2 | -9 | -21 | -5 | -4 | -3 | -2 | -4 | -3 |
dair | 31 | 32 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -2 | -9 | -21 | -5 | -4 | -3 | -2 | -4 | -3 |
dair | 31 | 32 | 12 | 35 | 38 | 24 | 38 | 3 | 3 | -2 | -9 | -21 | -5 | -4 | -3 | -2 | -4 | -3 |
bair | 6 | 8 | 9 | 18 | N\A | 18 | 28 | 8 | 5 | -4 | -4 | -13 | -11 | -9 | N\A | N\A | -17 | -15 |
bair | 6 | 8 | 9 | 18 | N\A | 18 | 28 | 8 | 5 | -4 | -4 | -13 | -11 | -9 | N\A | N\A | -17 | -15 |
bair | 9 | 16 | 9 | 18 | N\A | 18 | 28 | 7 | 5 | -1 | -4 | -13 | -8 | -1 | N\A | N\A | -14 | -7 |
bair | 9 | 16 | 9 | 18 | N\A | 18 | 28 | 7 | 5 | -1 | -4 | -13 | -8 | -1 | N\A | N\A | -14 | -7 |
usmash | 9 | 10 | N\A | N\A | N\A | N\A | 39 | 16 | 9 | -20 | N\A | N\A | N\A | N\A | N\A | N\A | -21 | -20 |
usmash | 9 | 10 | N\A | N\A | N\A | N\A | 39 | 16 | 9 | -20 | N\A | N\A | N\A | N\A | N\A | N\A | -21 | -20 |
usmash | 11 | 11 | N\A | N\A | N\A | N\A | 39 | 13 | 7 | -21 | N\A | N\A | N\A | N\A | N\A | N\A | -21 | -21 |
usmash | 11 | 11 | N\A | N\A | N\A | N\A | 39 | 13 | 7 | -21 | N\A | N\A | N\A | N\A | N\A | N\A | -21 | -21 |
jab2 | 2 | 3 | N\A | N\A | N\A | N\A | 17 | 3 | 3 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -12 | -11 |
jab2 | 2 | 3 | N\A | N\A | N\A | N\A | 17 | 3 | 3 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -12 | -11 |
jab2 | 2 | 3 | N\A | N\A | N\A | N\A | 17 | 3 | 3 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -12 | -11 |
jab1 | 2 | 3 | N\A | N\A | N\A | N\A | 15 | 4 | 3 | -9 | N\A | N\A | N\A | N\A | N\A | N\A | -10 | -9 |
jab1 | 2 | 3 | N\A | N\A | N\A | N\A | 15 | 4 | 3 | -9 | N\A | N\A | N\A | N\A | N\A | N\A | -10 | -9 |
jab1 | 2 | 3 | N\A | N\A | N\A | N\A | 15 | 4 | 3 | -9 | N\A | N\A | N\A | N\A | N\A | N\A | -10 | -9 |
ftilt_m | 4 | 8 | N\A | N\A | N\A | N\A | 29 | 8 | 5 | -16 | N\A | N\A | N\A | N\A | N\A | N\A | -20 | -16 |
ftilt_m | 4 | 8 | N\A | N\A | N\A | N\A | 29 | 8 | 5 | -16 | N\A | N\A | N\A | N\A | N\A | N\A | -20 | -16 |
ftilt_m | 4 | 8 | N\A | N\A | N\A | N\A | 29 | 8 | 5 | -16 | N\A | N\A | N\A | N\A | N\A | N\A | -20 | -16 |
nair | 3 | 19 | 9 | 35 | N\A | 18 | 45 | 10 | 6 | -3 | -3 | -12 | -30 | -14 | N\A | N\A | -36 | -20 |
nair | 3 | 19 | 9 | 35 | N\A | 18 | 45 | 10 | 6 | -3 | -3 | -12 | -30 | -14 | N\A | N\A | -36 | -20 |
nair | 20 | 31 | 9 | 35 | N\A | 18 | 45 | 14 | 8 | 0 | -1 | -10 | -11 | 0 | N\A | N\A | -17 | -6 |
nair | 20 | 31 | 9 | 35 | N\A | 18 | 45 | 14 | 8 | 0 | -1 | -10 | -11 | 0 | N\A | N\A | -17 | -6 |
dsmash | 5 | 6 | N\A | N\A | N\A | N\A | 37 | 18 | 10 | -21 | N\A | N\A | N\A | N\A | N\A | N\A | -22 | -21 |
dsmash | 5 | 6 | N\A | N\A | N\A | N\A | 37 | 17 | 9 | -22 | N\A | N\A | N\A | N\A | N\A | N\A | -23 | -22 |
dsmash | 14 | 15 | N\A | N\A | N\A | N\A | 37 | 15 | 8 | -14 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -14 |
dsmash | 14 | 15 | N\A | N\A | N\A | N\A | 37 | 13 | 7 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -16 | -15 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 19 | 10 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 19 | 10 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 19 | 10 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
utilt | 4 | 4 | N\A | N\A | 30 | N\A | 30 | 10 | 6 | -19 | N\A | N\A | N\A | N\A | -19 | -19 | -20 | -20 |
utilt | 4 | 4 | N\A | N\A | 30 | N\A | 30 | 10 | 6 | -19 | N\A | N\A | N\A | N\A | -19 | -19 | -20 | -20 |
utilt | 4 | 4 | N\A | N\A | 30 | N\A | 30 | 10 | 6 | -19 | N\A | N\A | N\A | N\A | -19 | -19 | -20 | -20 |
utilt | 5 | 13 | N\A | N\A | 30 | N\A | 30 | 8 | 5 | -11 | N\A | N\A | N\A | N\A | -19 | -11 | -20 | -12 |
utilt | 5 | 13 | N\A | N\A | 30 | N\A | 30 | 8 | 5 | -11 | N\A | N\A | N\A | N\A | -19 | -11 | -20 | -12 |
utilt | 5 | 13 | N\A | N\A | 30 | N\A | 30 | 8 | 5 | -11 | N\A | N\A | N\A | N\A | -19 | -11 | -20 | -12 |
fair | 18 | 22 | 12 | 42 | 60 | 25 | 74 | 17 | 9 | -3 | -3 | -16 | -19 | -15 | -32 | -28 | -47 | -43 |
fair | 18 | 22 | 12 | 42 | 60 | 25 | 74 | 16 | 9 | -3 | -3 | -16 | -19 | -15 | -32 | -28 | -47 | -43 |