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== INTRODUCTION ==
{{Infobox Game
[[Image:KoF2003Screen2V2.png|right|]]
| gamename    = The King of Fighters 2003
| abbreviation = KOF2003
| image        = King of Fighters 2003 Logo 1 a.png
| developer    = SNK
| system      = Neo Geo MVS<br>WW: 12 December 2003
| system2      = Neo Geo AES<br>WW: 18 March 2004
| system3      = PlayStation 2<br>JP: 28 October 2004<br>NA: 8 February 2005<br>EU: April 2006<br>AUS: 16 January 2007
| system4      = Xbox<br>JP: 28 September 2004<br>NA: 7 October 2004<br>EU: 18 March 2005<br>AU: 13 May 2005
| netcode      = Rollback (via Fightcade)
| resources    = [https://www.fightcade.com Fightcade Official Website]
| community    = [https://discord.gg/JGQ6XFGDVZ KOF2003 Community Discord]
}}


The dawn of a new chapter in the King of Fighters legacy and the 3rd saga for the famous SNK fighting series. King of Fighters 2003 was developed in-house by SNK-Playmore (unlike King of Fighters 2001 and 2002, which were done by EOLITH Co.). The game marked the beginning of the new saga, the Neo-Orochi saga, and featured the biggest gameplay tweak in the history of the series. For the first time ever, KoF matches were governed not by team competitions of one-on-one fights, but rather 3-on-3 tag matches (though, the home version of KoF 2003 did feature the traditional 3-on-3 team matches as well as singles fights). Finally players could freely swap between their team's characters on the fly and even perform tag combos (as well as designate a leader whom would be able to perform a super move that is exclusive to the team leader). This gameplay element would also be found in The King of Fighters XI and appears to be the new standard of team gameplay in the KoF series.
[[Image:KoF2003Banner3.png|right]]


=== Story ===
==Introduction==
[[Image:KoF2003Screen2V3.png|right|]]


As indicated by the game's name, it takes place two years after the last canon King of Fighters game, The King of Fighters 2001. According to the game's storyline, a new King of Fighters tournament is organized by an unknown host. The several new rules are instituted, including a whole new team system.
The dawn of a new chapter in the King of Fighters legacy and the 3rd saga for the famous SNK fighting series. King of Fighters 2003 was developed in-house by SNK-Playmore (unlike King of Fighters 2001 and 2002, which were done by EOLITH Co.). The game marked the beginning of the new saga, the Neo-Orochi saga, and featured the biggest gameplay tweak in the history of the series. For the first time ever, KoF matches were governed not by team competitions of one-on-one fights, but rather 3-on-3 tag matches (though, the home version of KoF 2003 did feature the traditional 3-on-3 team matches as well as singles fights). Finally players could freely swap between their team's characters on the fly and even perform tag combos (as well as designate a leader whom would be able to perform a super move that is exclusive to the team leader). This gameplay element would also be found in The King of Fighters XI and appears to be the new standard of team gameplay in the KoF series.
 
At the end of the tournament, depending on how players defeat the midgame boss, Kusanagi, the players will either face Adelheid Bernstein or learn that the tournament organizer is Chizuru Kagura and that a group known as "His Distant Land" is working in a secretive plot. After defeating the mysterious stone fighter known as Mukai, Ash Crimson appears before Chizuru, attacks her in her weakened state and steals her powers. Kyo Kusanagi and Iori Yagami come to Chizuru's aid as Ash tells Iori that he's his next target.
 
=== Game Versions ===
* Arcade
* Neo・Geo
* PlayStation 2
* Xbox
* PlayStation Network
 
The PlayStation Network version is the same as the PlayStation 2 version. Both the PlayStation 2, Xbox and PlayStation Network version include arranged soundtrack, 3D backgrounds, access to all boss characters, and an arranged mode, that changes the game balance. Although I am not sure what exactly are the arranged mode differences, it has come to my attention that controls have been improved, since buffers have become much more viable. Leona's famous buffer combo [qcf,u+D,hcb+P], which was not executable through buffer in the arcade release, is then possible. It does not fix some bugs, though.
The Xbox release also included a color edit mode, and an online mode thanks to the Xbox Live.
 
== MECHANICS ==
 
'''Health Bar'''
 
The health bar includes 3 bars atop the screen, on both the left side(P1) and the right side(P2). A player loses when all of their 3 bars reach zero, meaning all of their 3 characters are down.
 
'''Power Bar'''
 
The super bar is the bar on the bottom of the screen, on both the left side(P1) and the right side(P2). You will need power gauges from the super bar in order to use desperation moves[DM], leader desperation moves[LDM], guard cancel roll[GCR], guard cancel attack[GCA] and also multi-shift attacks[MSA].
This time, the power bar starts at 3 gauges, which are also the limit. If you lose a character, you can charge up to 4 gauges, and if you lose two characters, you can charge up to 5 gauges. The power gauge charges as you hit or gets hit by attacks.
 
'''Walk'''
 
Hold forward or backward to make your character walk. This is used to get close to the opponent more safely or strategicaly, since you can just block anytime, and you don't have the risk of going through the opponent by accident, neither to activate a hyper hop/super jump by accident, in case you are planning to hop/jump. There are different animations to the character's walk, and some of them, such as Malin, walk faster than others.
 
'''Run'''
 
Tap forward twice, and hold forward on the second. This is used to get close to the opponent fast, but upon running, there is a "cooldown" period until you can block, what makes running risky. If you try to hop or jump while running, a hyper hop or super jump will be activated, instead. There are different animations to the character's run, and some of them, such as Mai, run faster than others. Also, some characters can shorten their hurtboxes while running, such as Gato and Iori, who crouches to run. With this, they can go under some attacks. This is mainly useful against King's qcf+P.
 
'''Back Dash'''
 
Tap backwards twice to make your character backdash. There are different animations to the character's run. Some backdashes are faster, and some go further.
 
'''Roll'''
 
Press A+B to roll. While rolling, you become invincible to attacks for a short period, and then you will turn vulnerable at the recovery, so be careful. You can roll forward or backwards.
 
'''Hop / Hyper Hop'''
 
Tap up, up-back, or up-forward to hop, and by pressing down before, you can hyper hop. Some character's hop go high enough to hop over mid-height projectiles, and Duolon's hop can even go over DM projectiles. In this game, you can also neutral hop, by taping down~up, which will result in you being able to use a neutral jump attack, even though you are using a hop.
 
'''Jump / Super Jump'''
 
Hold up, up-back or up-forward to jump, and by pressing down before, you can super jump.
 
'''Triangle Jump'''
 
This is the action of jumping off a wall. It happens when, while in the air and close to a wall, up-forward is pressed. The character will jump forward, while mid-air.
These are the characters who can triangle jump:
    - Duolon
    - Mai
    - Athena
    - Malin
 
'''Throw'''
 
You can throw the opponent by pressing forward or back+C or D close to them. Despite the button you use, there is only one grab; the animation will remain the same. The only difference is which side your opponent will be throw.
Throws can be break by pressing the same button used by the opponent to throw; either C or D. There is also an option select that allows you to break despite their choice, by pressing CD together. Refer to the advanced techniques section for more information.
 
'''Air Throw'''
 
Some characters can air throw the opponent by pressing any direction except UP, and then pressing punch or kick while in AIR.
Unlike regular throws, these throw can't be broken. Also, you can option select into air throws. For example, if you are jumping in with Yuri's air D, keep holding forward while you press D; in case the opponent jumps, he will be air throw, while if he remains on the ground, air D will come out.
These are the characters who can air throw:
    - Yuri
    - Clark
    - Mai
    - Athena
    - Tizoc [Can air GRAB]
 
'''Attack'''
 
There are normal attacks and special attacks. You can attack while crouching, standing or while in the air, by pressing A[Weak Punch], B[Weak Kick], C[Hard Punch] or D[Hard Kick]. When you attack very close to the opponent while standing, a "close normal" will be activated. For some reason, in this game close normals have a shorter range, however, there is also less pushback on guard. There are also special moves, which are specific to the characters. Refer to the character's move list for more information.
 
'''CD Attack'''
 
Due to the inclusion of shift, there is no universal CD Attack anymore. However some character's CD have morphed into command normals and air specials. These are the characters who can still use it:
    - Terry: df+D
    - Chang: Air f+C
    - Leona: Air CD
    - Billy: df+A
    - Mary: Air CD
    - Athena: f+AC
    - Whip: Air CD
 
'''Whiff cancel'''
 
It is not possible to whiff cancel anymore.
 
'''Guard crush'''
 
In later games, the guard crush would take but a brief moment, so the only way to hit the opponent would be to cancel the move that guard broke them. This time, when the opponent is guard crush, they will be in a "stun" state for about 1 second, allowing you to follow up with a combo.
 
'''Guard Cancel Roll'''
 
This is a move that allows you to cancel guard into a roll, by pressing forward or backwards+AB while blocking. It can be used either to save you from a pinch, or to allow you to punish an opponent's attack string.
 
'''Guard Cancel Attack'''
 
This is a move that allows you to cancel guard into a blowback attack. Unlike in previous games, this time the GCA deals no damage. It can be used to free you from a pressure, or to help you keep the offensive, when the opponent tries to counter through your pressure.
 
'''Shift'''
 
This is a new mechanic introduced this year. It allows you to switch characters during the match, by pressing BC or CD. There are two ways to normaly shift: "Normal Shift" is what happnens when you just press BC or CD, and "Multi-Shift" is what happens when you input qcf+BC/CD.
In order to learn which character BC or CD is going to call, you must pay close attention to the character list, that can be found under the life bar, and also replicates the order.
Consider your order is composed of Ash, Duolon and Shen, while Ash is in order 1, Duolon is in order 2, and Shen is in order 3. If you are using Ash, pressing BC will shift to Duolon, because after Ash, he is the first character available in the order, and pressing CD will shift to Shen, because he is the last. However, if you are using Duolon or Shen instead, the first character available will be Ash, and then pressing BC will shift to Ash, because he is the first character available in the order. The same way, if you are using Shen, the last character available in the order will be Duolon, and then pressing CD will shift to him instead.
 
'''Multi-Shift Attack Landing'''
 
When you use a multi-shift attack, the incoming character will lock on the opponent and try to hit them with an attack. Depending on the character, they might land on the opponent's front or back. Refer to the character's page for more information.
 
'''Leader'''
 
This year introduces the leader system, and teams are now composed of a leader and two members. The leader will always be the first character you choose when picking your team, and during the match, the leader will be highlighted by a blue life bar, unlike the members, whose life bars are orange.
The leader gains access to a 2 stock super, called LDM, which means "Leader Desperation Move". The characters have different effects for their LDM. There are many types: Install, OTG, Unblockable, Command Grab, Projectile, Anti-air and Combo types. Refer to the individual character's pages for more information.
 
== NOTATION ==
 
<table>
<tr> <!--0-0--><td>7</td>
<!--0-1--><td>8</td>
<!--0-2--><td>9</td>
<!--0-3--><td> </td>
<!--0-4--><td>\</td>
<!--0-5--><td>↑</td>
<!--0-6--><td>/</td></tr>
<tr> <!--1-0--><td style="">4</td>
<!--1-1--><td style="">5</td>
<!--1-2--><td style="">6</td>
<!--1-3--><td style="">=</td>
<!--1-4--><td style="">←</td>
<!--1-5--><td style="">N</td>
<!--1-6--><td style="">→</td></tr>
<tr> <!--2-0--><td style="">1</td>
<!--2-1--><td style="">2</td>
<!--2-2--><td style="">3</td>
<!--2-3--><td style=""> </td>
<!--2-4--><td style="">/</td>
<!--2-5--><td style="">↓</td>
<!--2-6--><td style="">\</td></tr>
</table>
<br />
*f - [[File:F.png]] - Forward - Tilt stick forward/towards the opponent.
*b - [[File:B.png]] - Backward/Back - Tilt stick backward/away from the opponent.
*u - [[File:U.png]] - Up - Tilt stick upwards.
*d - [[File:D.png]] - Down - Tilt stick downwards.
*qcf - [[File:Qcf.png]] - Quarter circle forward/Hadouken/Fireball - Tilt stick d, df, f.
*qcb - [[File:Qcb.png]] - Quarter circle backward - Tilt stick d, db, b.
*hcf - [[File:Hcf.png]] - Half circle forward - Tilt stick b, db, d, df, f.
*hcb - [[File:Hcb.png]] - Half circle backward - Tilt stick f, df, d, db, b.
*dp - [[File:Dp.png]] - Dragon punch - Tilt stick f, d, df.
 
*A - LP - Light Punch
*B - LK - Light Kick
*C - HP - Hard Punch
*D - HK - Hard Kick
 
 
*cr. = crouching
 
*cl. = standing close
 
*j. = jump
 
*sj. = super jump
 
*h. = hop
 
*hh. = hyper-hop
 
'''Combo Notation'''
 
*~ - link
 
*[S] - Super Cancel
 
*[Number] - Means your attack must go to this number of hits
 
*/ - Means you can use any of these moves.
 
'''Abbreviations'''
 
*[L] = Leader
 
*DM = Desperation Move
 
*LDM = Leader Desperation Move
 
*GCR = Guard Cancel Roll
 
*GCA = Guard Cancel Attack
 
*MSA = Multi-Shift Attack
 
*MSC = Multi-Shift Combo
 
== ADVANCED TECHNIQUES ==
 
'''Running Throw'''
 
This is a technique that allows you to cancel a run into a throw. Run and get close to the opponent, then imediately hold back for a sligtly moment(less than 1 second) and then press C or D. Unlike previous games, where you could press back+C or D, now you must hold back for a sligtly moment for it to work. Think of it as an special move, where you press back~C/D in a single motion.
 
'''Throw Invincibility'''
 
In this game, throws can win against close attacks. This is mainly notable during wake up, as a wake up throw will defeat a meaty attack.
 
'''Throw Break Option Select'''
 
You can option select a throw break with C+D in order to break either punch or kick throw.
 
'''Guard Cancel Roll Basic Option'''
 
As a general rule, every string ending in a projectile that lets the character standing still can be GCR and punished. Since projectile strings make a very important part of some character's gameplay, such as Athena's [f+AC, qcb+P], it is very important you know this, so you can limit their choices, since there is a risk of you GCRing on them.
 
'''Normal-Shift Vulnerability'''
 
When a player normal shifts by using BC or CD, they get vulnerable before leaving, meaning they can be freely hit, and their shift will be stopped. If their shift succeeds, the summoned character will come in, and although during this phrase they will be invincible, upon touching the ground they will also be vulnerable for about 1 frame, meaning anything you use will freely hit them. For example, if a character shifts in front of Iori, and Iori uses his Ya Otome[qcf,hcb+P] when the summoned character is falling, then the incoming character will be unable to block it.
 
'''Multi-Shift Lock Off'''
 
When the opponent uses a multi-shift attack, their incoming character will lock on your character, and reach you with an attack, even if the first hit of their MSA whiffs. If you use a normal-shift just after the first hit of the MSA misses, then their incoming character will not be able to track you, and land somewhere else.
 
'''Multi-Shift Punish'''
 
The lock on attack used by the opponent's incoming character can be punished by your character's attacks. Refer to the character's page for more information.
 
'''Down-Shift Air Throw'''
 
When your character is defeated(Down), the incoming character will be send exactly to where the previous was. If a character is defeated while backturned, that means the incoming character will be sent across the screen, possibly passing through the opponent. If the opponent jumps, then the incoming character, while still on air, can air throw them, even though it is not possible to attack.
 
'''Succession-Shift'''
 
When a character, which is not the last, is defeated while blocking, the next character will be summoned right away. As a result, it is possible that when he comes in, the move used to defeat his comrade is still active, and so it can be punished. For example, if Kyo uses his qcfx2+AC LDM, which is also unGCRable, to defeat a character on cheap damage but defeats them on the first frames, Kyo will still be on it when the next character comes in through Succession-Shift, and will be punished.
Unlike Normal-Shift, Succession-Shift makes the opponent invincible upon landing, so they can choose to either block the move who defeated their partner, or also use an invincible move on their own to punish it, in case it is still active.
 
== SECRETS ==
 
 
=== Route Select ===
*There are 2 routes in the story mode, which also result in a different ending. The "bad end" route, where you fight Adelheid as the final boss, can be accessed by defeating the Mid-Boss KUSANAGI without a MSA, DM or SDM, while the "Good End" route, where you fight Mukai as the final boss, can be accessed by defeating KUSANAGI with a MSA, DM or SDM.
 
=== Play as KUSANAGI ===
*At the character select screen, input this command: qcb,ub,hcf,uf, and without letting go of uf, press A,B,C or D.
It MUST be input as a special command, without letting go, but there is no need to rush, you can input the command very slowly if you want, but it is very important that you don't let it go. You must keep holding the directional at all times, until you press a button to select the character.
 
=== Play as Chizuru ===
*At the character select screen, input this command: u,ub,b,db,qcf,uf,f,df,d,db, and without letting go of db, press A,B,C or D.
It MUST be input as a special command, without letting go, but there is no need to rush, you can input the command very slowly if you want, but it is very important that you don't let it go. You must keep holding the directional at all times, until you press a button to select the character.
 
=== DEBUG DIP SWITCHES ===
*There are disabled features which can be enabled by using the dip-switches. These are the effects:
 
NOTE: The first digit corresponds to the row, and the second digit to the number(appearing as 0).
 
    - |Dip 1-4: Activates collision boxes
    - |Dip 1-5: Freezes clock
    - |Dip 1-6/7: "Change" time recharges fast, plus invincibility for both players
    - |Dip 2-3: Show inputs on screen
    - |Dip 2-7: Zoom in/out effect. Get away from the opponent to see.
    - Boss Code: Enable Developer Mode(Glitches online; use the Uni-Bios Enable Boss code instead).
 
== Advanced Strategy ==
 
 
== Tier List ==
 
 
'''Top-Tier:'''
 
K', Daimon, Ash,Duolon
 
 
 
'''Mid-Top Tier:'''
 
Benimaru, Jhun, Malin, Iori, Kim, Terry,
Yamazaki
 
 
 
'''Mid-Tier:'''
 
Gato, King, Shen, Kyo, Ryo, Billy, Chang,
The Griffon, Hinako, Robert, Shingo, Mai,
Chizuru, Clark
 
 
 
'''Low-Mid Tier:'''
 
Kusanagi, Athena, Joe, Yuri, Leona
 
 
 
'''Low-Tier:'''
 
Ralf, Whip, Maxima, Mary
 
== Game Versions ==
 
* [[MVS (KOF2003)|Arcade (MVS)]]
* [[AES (KOF2003)|Neo Geo (AES)]]
* [[Playstation 2 (KOF2003)|Playstation 2]]
* [[Xbox (Kof2003)|Xbox]]
 
== The Characters ==
 
'''New "Hero" Team'''
* [[Ash Crimson (KoF 03)|Ash Crimson]]
* [[Duo Lon (KoF 03)|Duo Lon]]
* [[Shen Woo (KoF 03|Shen Woo]]
 
'''Fatal Fury Team'''
* [[Terry Bogard (KoF 03)|Terry Bogard]]
* [[Joe Higashi (KoF 03)|Joe Higashi]]
* [[Tizoc (KoF 03)|Tizoc]]
 
'''Art of Fighting/Kyokugenryu Team'''
* [[Ryo Sakazaki (KoF 03)|Ryo Sakazaki]]
* [[Robert Garcia (KoF 03)|Robert Garcia]]
* [[Yuri Sakazaki (KoF 03)|Yuri Sakazaki]]
 
'''Japan Team'''
* [[Benimaru Nikaido (KoF 03)|Benimaru Nikaido]]
* [[Goro Daimon (KoF 03)|Goro Daimon]]
* [[Shingo Yabuki (KoF 03)|Shingo Yabuki]]
 
'''Women's Team'''
* [[King (KoF 03)|King]]
* [[Mai Shiranui (KoF 03)|Mai Shiranui]]
* [[Blue Mary (KoF 03)|Blue Mary]]
 
'''Korea Team'''
* [[Kim Kaphwan (KoF 03)|Kim Kaphwan]]
* [[Chang Koehan (KoF 03)|Chang Koehan]]
* [[Jhun Hoon (KoF 03)|Jhun Hoon]]
 
'''Outlaw Team'''
* [[Billy Kane (KoF 03)|Billy Kane]]
* [[Gato (KoF 03)|Gato]]
* [[Ryuji Yamazaki (KoF 03)|Ryuji Yamazaki]]


'''NEST Team'''
===Story===
* [[K' (KoF 03)|K']]
* [[Whip (KoF 03)|Whip]]
* [[Maxima (KoF 03)|Maxima]]


'''Ikari Warriors Team'''
The fighting competition of the highest standards, on the greatest scale in the world - "The King of Fighters."
* [[Leona Heidern (KoF 03)|Leona Heidern]]
Here on this stage Rugal was defeated, the Orochi were contained and sealed away, and the mighty conglomerate NESTS was taken down. A myriad of unfolding dramas.
* [[Ralf Jones (KoF 03)|Ralf Jones]]
Yet these were always hidden behind some sort of thick veil or other, remaining out of the public eye.
* [[Clark Steel (KoF 03)|Clark Steel]]
Even with such a checkered history, the opening of this year's King of Fighters was decided on.
The sponsor of the competition was, yet again, a mysterious personage, and owing to the circumstances, various suppositions traveled through assorted lands like wildfire. But in spite of all the hubbub, one veteran contestant after another made their intentions to enter the competition known.
Upon verification that numerous well-known fighters had entered the competition, the heretofore discreet media coverage of the event shifted into 24/7 overdrive.
With the announcement of the inception from this KOF tournament of the new "multi-shift" rule, allowing competitors to freely tag off during battles, the competition developed into a social phenomenon and monopolized discussions around the world.
Newspapers and magazines put together feature articles almost on a weekly basis while ersatz critics pounded their desks and made impassioned commentary on TV day after day about this rule, which simultaneously required a speedy execution of the match and a unified team strategy.
"There is still an awesome bunch of fearsome contestants in this world."
Gato, Tizoc, Duo Lon, Shen Woo...and Ash Crimson.
What made their names more and more familiar via the Internet was, without doubt, this moment of uproar concerning the present KOF.
Will these contestants be able to become the new stars capable of shaking up the KOF tournament, or maybe...?


'''Schoolgirls Team'''
And during these crazy days, the preparations steadily went along.
* [[Athena Asamiya (KoF 03)|Athena Asamiya]]
The venues of local competitions were determined, the schedules were completed, and the spectators moved from one location of the preliminary matches to another.
* [[Malin (KoF 03)|Malin]]
To create the atmosphere of a true street fight, venues were established in city centers, the events of the competition were broadcasted live on giant screens, and various stadiums scaled to hold tens of thousands of people were procured in cities throughout the world during the period of the tournament.
* [[Hinako Shijo (KoF 03)|Hinako Shijo]]


'''Solo Entrants'''
December, 2003. The time has come.
* [[Kyo Kusanagi (KoF 03)|Kyo Kusanagi]]
This year, the curtain rises once again.
* [[Iori Yagami (KoF 03)|Iori Yagami]]


'''Mid-Bosses'''
===Characters===
* [[Kusanagi (KoF 03)|Kusanagi]]
[[File:KoF2003ACCharSel.PNG]]
* [[Chizuru Kagura (KoF 03)|Chizuru Kagura]]
* [[Maki Kagura (KoF 03)|Maki Kagura]]


'''Final Bosses'''
{| border="1px" |
* [[Adelheid Bernstien (Adel) (KoF 03)|Adelheid Bernstein (Adel)]]
! '''Protagonist/Hero Team'''
* [[Mukai (KoF 03)|Mukai]]
! '''Garou/Fatal Fury Team'''
! '''Kyokugenryuu/Art of Fighting Team'''
! '''Korea Team'''
! '''Ikari Warriors Team'''
! '''Outlaw Team'''
! '''Mid-Boss'''
|-
|
* [[Ash '03|Ash Crimson]]
* [[Duo Lon '03|Duo Lon]]
* [[Shen '03|Shen Woo]]
|
* [[Terry '03|Terry Bogard]]
* [[Joe '03|Joe Higashi]]
* [[Tizoc '03|Tizoc]]
|
* [[Ryo '03|Ryo Sakazaki]]
* [[Robert '03|Robert Garcia]]
* [[Yuri '03|Yuri Sakazaki]]
|
* [[Kim '03|Kim Kaphwan]]
* [[Jhun '03|Jhun Hoon]]
* [[Chang '03|Chang Koehan]]
|
* [[Leona '03|Leona Heidern]]
* [[Ralf '03|Ralf Jones]]
* [[Clark '03|Clark Steel]]
|
* [[Gato '03|Gato]]
* [[Billy '03|Billy Kane]]
* [[Yamazaki '03|Ryuji Yamazaki]]
|
* Maki Kagura
|-
! '''Women Fighters Team'''
! '''Benimaru Team'''
! '''Schoolgirls Team'''
! '''K' Team'''
! '''''3 Sacred Treasures Team'''''
! '''''Edit Entry'''''
! '''Final Bosses'''
|-
|
* [[King '03|King]]
* [[Mai '03|Mai Shiranui]]
* [[Mary '03|Blue Mary]]
|
* [[Benimaru '03|Benimaru Nikaido]]
* [[Shingo '03|Shingo Yabuki]]
* [[Daimon '03|Goro Daimon]]
|
* [[Athena '03|Athena Asamiya]]
* [[Hinako '03|Hinako Shijou]]
* [[Malin '03|Malin]]
|
* [[K' '03|K']]
* [[Maxima '03|Maxima]]
* [[Whip '03|Whip]]
|
* [[Kyo '03|Kyo Kusanagi]]
* [[Iori '03|Iori Yagami]]
* [[Chizuru '03|Chizuru Kagura]]
|
* [[Kusanagi '03|KUSANAGI]]
|
* Adelheid Bernstein
* Mukai
|}


{{SuperCombo Wiki:Roadmap/KOF2003}}


{{Navbox-KOF2003}}
[[Category:The King of Fighters 2003]]
[[Category:The King of Fighters 2003]]

Latest revision as of 21:25, 3 October 2022

The King of Fighters 2003
(KOF2003)
King of Fighters 2003 Logo 1 a.png
Developers

SNK

Systems

Neo Geo MVS
WW: 12 December 2003

Neo Geo AES
WW: 18 March 2004
PlayStation 2
JP: 28 October 2004
NA: 8 February 2005
EU: April 2006
AUS: 16 January 2007
Xbox
JP: 28 September 2004
NA: 7 October 2004
EU: 18 March 2005
AU: 13 May 2005
Online Play

Rollback (via Fightcade)

Player Resources

Fightcade Official Website

Community Channels

KOF2003 Community Discord

KoF2003Banner3.png

Introduction

KoF2003Screen2V3.png

The dawn of a new chapter in the King of Fighters legacy and the 3rd saga for the famous SNK fighting series. King of Fighters 2003 was developed in-house by SNK-Playmore (unlike King of Fighters 2001 and 2002, which were done by EOLITH Co.). The game marked the beginning of the new saga, the Neo-Orochi saga, and featured the biggest gameplay tweak in the history of the series. For the first time ever, KoF matches were governed not by team competitions of one-on-one fights, but rather 3-on-3 tag matches (though, the home version of KoF 2003 did feature the traditional 3-on-3 team matches as well as singles fights). Finally players could freely swap between their team's characters on the fly and even perform tag combos (as well as designate a leader whom would be able to perform a super move that is exclusive to the team leader). This gameplay element would also be found in The King of Fighters XI and appears to be the new standard of team gameplay in the KoF series.

Story

The fighting competition of the highest standards, on the greatest scale in the world - "The King of Fighters." Here on this stage Rugal was defeated, the Orochi were contained and sealed away, and the mighty conglomerate NESTS was taken down. A myriad of unfolding dramas. Yet these were always hidden behind some sort of thick veil or other, remaining out of the public eye. Even with such a checkered history, the opening of this year's King of Fighters was decided on. The sponsor of the competition was, yet again, a mysterious personage, and owing to the circumstances, various suppositions traveled through assorted lands like wildfire. But in spite of all the hubbub, one veteran contestant after another made their intentions to enter the competition known. Upon verification that numerous well-known fighters had entered the competition, the heretofore discreet media coverage of the event shifted into 24/7 overdrive. With the announcement of the inception from this KOF tournament of the new "multi-shift" rule, allowing competitors to freely tag off during battles, the competition developed into a social phenomenon and monopolized discussions around the world. Newspapers and magazines put together feature articles almost on a weekly basis while ersatz critics pounded their desks and made impassioned commentary on TV day after day about this rule, which simultaneously required a speedy execution of the match and a unified team strategy. "There is still an awesome bunch of fearsome contestants in this world." Gato, Tizoc, Duo Lon, Shen Woo...and Ash Crimson. What made their names more and more familiar via the Internet was, without doubt, this moment of uproar concerning the present KOF. Will these contestants be able to become the new stars capable of shaking up the KOF tournament, or maybe...?

And during these crazy days, the preparations steadily went along. The venues of local competitions were determined, the schedules were completed, and the spectators moved from one location of the preliminary matches to another. To create the atmosphere of a true street fight, venues were established in city centers, the events of the competition were broadcasted live on giant screens, and various stadiums scaled to hold tens of thousands of people were procured in cities throughout the world during the period of the tournament.

December, 2003. The time has come. This year, the curtain rises once again.

Characters

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Protagonist/Hero Team Garou/Fatal Fury Team Kyokugenryuu/Art of Fighting Team Korea Team Ikari Warriors Team Outlaw Team Mid-Boss
  • Maki Kagura
Women Fighters Team Benimaru Team Schoolgirls Team K' Team 3 Sacred Treasures Team Edit Entry Final Bosses
  • Adelheid Bernstein
  • Mukai

Main

30% complete


In Progress / Completed To-do
  • HUD page finished
  • Fixed all level 1 headers
  • Added LDM Tier List and Character Positions recommendations under FAQ
  • Attack Data Boxes added to every character's page
  • Ash's page is cleaned up
  • Modern tier list from China added
  • Use this page as a good reference to how we can better improve the overall look of the wiki as work progresses
  • Also use Yuri's page as the best example
  • Add ratio lists
  • Update all character pages with info in general (combos, frame data, etc.)
  • Add hitbox images
  • General overhaul of the entire wiki
  • Gather brand new hitbox images down the road
  • The ones Gaston Darkus made are not transparent (black backgrounds), look scuffed, are incorrectly color coded on almost all of the hitboxes themselves, have weird resolutions, do not take into account all versions of an attack (mainly jump buttons), and for some reason projectile hitboxes are completely detached (which also makes them difficult to distinguish from super projectiles). Still helpful but they're not very good and look amateur.



Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Ash
Athena
Benimaru
Billy
Chang
Chizuru
Clark
Daimon
Duo Lon
Gato
Hinako
Iori
Jhun
Joe
K'
Kim
King
Kusanagi
Kyo
Leona
Mai
Malin
Mary
Maxima
Ralf
Robert
Ryo
Shen
Shingo
Terry
Tizoc
Whip
Yamazaki
Yuri
Console/Cheats/Rom Hacks Only
Adelheid
Maki
Mukai