The King of Fighters '99/King: Difference between revisions

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=Introduction=
==Introduction==
Up mid-tier character.
Up mid-tier character.


King is a poking, zoning and mixup character


She gets an invincible command throw.
"Double Strike"


Mid-Tier as Striker.


Character who can be good in zoning game with qcf+K and poking game. Her Venom Strike can be defensive and aggressive thus.
{{ ProConTable
 
| pros=
 
* Fantastic mixups
King excels at a mid range where you can control the immediate space in front of her with pokes, bat down jumps with cr.C, and safely use venom strikes with less fear of jumps. You want to play a more passive lockdown with King, no straight rushdown, not always zoning, but using her tools to keep opponents blocking and stuck until they make a mistake. st.D, cr.C, and j.CD are enough to keep players out of the air alone, while df.D, st.CD, and st.D/C are her main grounded pokes. Her move (f+B) is overhead.
* Among the best fireballs in the game
 
* hcb.B evades low attacks, hard to punish and makes for good blockstring pressure
 
* Good normals with good priority, reach and damage
Her roll back is important for her to bait opponent with her special moves.
* Pairs great with Counter Mode
 
| cons=
 
* No crossups
She has one of best high/low mixups of game.
* No good reversals on wakeup
 
}}
 
Her problem is that she hasn't reversal move and no instant overhead move.
 
 
On of best characters in Counter Mode with her combo : Close.C or Close.D > hcb+P xx qcb, qcb + K
 
 
Mid-Tier as Striker.


=Movelist=
==Movelist==


THROWS-------------------------------------------------------------------------
THROWS-------------------------------------------------------------------------
Line 89: Line 83:
>>  Evades several normal attacks.
>>  Evades several normal attacks.


=Combos=
==Combos==
Close D (2 hit) > dp+K or hcb+K or dp+P
===Normal Combos===
*cl.D [2] > dp+K or hcf+P or dp+P or hcb.A hcb+B
 
*cr.B > cr.A > df.D or dp+P or hcb+B
 
*cl.C or cl.D > df.D
 
*j.C or j.D > cl.D [1] > qcb, qcb + K
 
===Corner Combos===
 
 
*cl.Aor cl.B or cl.C or cl.D > dp+A > hcb+D
 
 
===Combos in Counter Mode===


cr.B > cr.A > hcf+P or dp+P


Close D (1 hit) > qcb, qcb + K
*CFR > hcf.P [S] qcb.qcb+K


[Corner] close normal attacks > dp+A > hcb+D
*cl.C or cl.D [1] > hcf.P [S] qcb.qcb+K


=Strategies=
==Strategies==


{{Navbox-KOF99}}
[[Category:The King of Fighters '99]]
[[Category:The King of Fighters '99]]

Latest revision as of 13:58, 27 August 2022

Introduction

Up mid-tier character.

King is a poking, zoning and mixup character

"Double Strike"

Mid-Tier as Striker.

Strengths Weaknesses
  • Fantastic mixups
  • Among the best fireballs in the game
  • hcb.B evades low attacks, hard to punish and makes for good blockstring pressure
  • Good normals with good priority, reach and damage
  • Pairs great with Counter Mode
  • No crossups
  • No good reversals on wakeup

Movelist

THROWS-------------------------------------------------------------------------

Hold Rush >> When close - b / f + C

Hook Buster >> When close - b / f + D


COMMAND ATTACKS----------------------------------------------------------------

Trap Kick >> f + B >> Evades several low attacks.

   Overhead.

Slide Kick >> df + D >> Hits low.


SPECIAL MOVES------------------------------------------------------------------

Venom Strike >> qcf + B

Double Strike >> qcf + D

Surprise Rose >> f, d, df + P

Trap Shot >> f, d, df + K >> Evades several normal attacks.

Mirage Dance >> When close - hcf + P >> Unblockable.

Mirage Kick >> hcb + P

Tornado Kick '95 >> hcb + B >> Evades low attacks.

Tornado Kick >> hcb + D


DESPERATION MOVES--------------------------------------------------------------

Illusion Dance >> qcf, hcb + K >> Evades several normal attacks.

Silent Flash >> qcb, qcb + K >> Evades several normal attacks.

Combos

Normal Combos

  • cl.D [2] > dp+K or hcf+P or dp+P or hcb.A hcb+B
  • cr.B > cr.A > df.D or dp+P or hcb+B
  • cl.C or cl.D > df.D
  • j.C or j.D > cl.D [1] > qcb, qcb + K

Corner Combos

  • cl.Aor cl.B or cl.C or cl.D > dp+A > hcb+D


Combos in Counter Mode

  • CFR > hcf.P [S] qcb.qcb+K
  • cl.C or cl.D [1] > hcf.P [S] qcb.qcb+K

Strategies

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