The King of Fighters '99/Iori: Difference between revisions

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=Introduction=
==Introduction==
Top-Tier character (One of best character in kof99 thus). He can do everything.
Top-Tier character (top 5 of best kof99 playable characters).  


He can do everything.


Build meter quickly with his combos and do a lot of damages.
Famous Kyo's Rival.


Mid-Tier as Striker.


His normal attacks gets good priority.
{{ ProConTable
 
| pros=
 
* Builds meter quickly
He gets a very low crouch thus cannot be crossup by high jumps.
* Can stun in just 2 combos
 
* Good damage
* Some of the best mixups in the game
* Tons of great buttons
* Many great special moves
* Some of the best reversal options in the game
* Among the best punishes in the game
* Easy to play
| cons=
* Slow overhead
* Sweep isn't cancellable and easily punishable, albeit still good
* Weaker compared to previous iterations of KOF
}}


Gets a good command throw who have innvicibilty on startup, a Reversal DP, one of best invincible supers in the game and who can pass high fireballs, gets himself a fireball in the game to bait opponent, a very good CD bait and one of best backdash in the game when using b+B during the backdash.
==Movelist==
 
 
He can mix up with cr+B, meaty cross-up j+b+B etc, turtle up with his fireball, pressure, bait, space, zone, run away, and bake a cake.
 
 
 
Mid-Tier as Striker.
 
=Movelist=


==Throws==
==Throws==
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Kin 1211 Shiki : Ya Otome
Kin 1211 Shiki : Ya Otome
>>  qcf, hcb + P
>>  qcf, hcb + P
>>  Evades several normal attacks and specials.
>>  Evades several high normal attacks and specials.


Ura 311 Shiki : Saku Tsumagushi
Ura 311 Shiki : Saku Tsumagushi
>>  qcf, qcf + K
>>  qcf, qcf + K
>>  Evades several normal attacks and specials.
>>  Evades several low normal attacks and specials.
 
==Combos==
===Normal Combos===
*j.A or j.B or j.C or j.D > cl.C > qcb+C x3 or hcb+K or dp+P or qcf, hcb + P
 
 
*j.b+B (crossup) > cl.A or cl.B or cl.C or cr.C > f+A > qcb+C x3 or qcf, hcb + P
 
 
*j.b+B (crossup) > cl.A or cl.B > hcb,f+P>  f+A or cr.C > qcb+C x3 or qcf, hcb + P
 
 
*j.b+B (crossup) > cl.A or cl.B > f+A,A > qcb+C x3 or qcf, hcb + P
 
 
*cr.B or j.A or j.B or j.C or j.D > cl.A or cl.B > f+A > qcb+C x3 or qcf, hcb + P
 
===Corner Combos===


=Combos=


Jump Attack > Close C > qcb+P x3 or hcb+K or dp+C or qcf, hcb + P
*cl.A or cr.C > f+A > qcf+C or qcb+C x3 or dp+P or qcf, hcb + P


j.b+B > Cl.A or Cl.B or Cl.C > f+A > qcb+P x3 or qcf, hcb + P


j.b+B > Close A or Close B > hcb,f+P> f+A > qcb+P x3 or qcf, hcb + P
*j.A or j.B or j.C or j.D > cl.C > f+A > qcb+C x3 or qcf, hcb + P


j.b+B > Close A or Close B > f+A,A > qcb+P x3 or qcf, hcb + P


[Corner Combos]
* cl.A or cl.B > f+A,A > qcb+C x3 or qcf, hcb + P


Close C > f+A > qcf+C or qcb+P x3 or dp+P or qcf, hcb + P


Jump Attack > Close C > f+A > qcb+P x3 or qcf, hcb + P
*cr.B > cl.A or cl.B > f+A,A > qcb+C x3 or qcf, hcb + P (on Maxima and Chang)


Close A or Close B > f+A,A > qcb+P x3 or qcf, hcb + P
===Combos in Counter Mode===


=Strategies=
==Strategies==


{{Navbox-KOF99}}
[[Category:The King of Fighters '99]]
[[Category:The King of Fighters '99]]

Latest revision as of 02:08, 12 April 2025

Introduction

Top-Tier character (top 5 of best kof99 playable characters).

He can do everything.

Famous Kyo's Rival.

Mid-Tier as Striker.

Strengths Weaknesses
  • Builds meter quickly
  • Can stun in just 2 combos
  • Good damage
  • Some of the best mixups in the game
  • Tons of great buttons
  • Many great special moves
  • Some of the best reversal options in the game
  • Among the best punishes in the game
  • Easy to play
  • Slow overhead
  • Sweep isn't cancellable and easily punishable, albeit still good
  • Weaker compared to previous iterations of KOF

Movelist

Throws

COMMAND ATTACKS----------------------------------------------------------------

Ge Shiki : Yumebiki >> f + A, A >> Can be cancelled into a special move.

Ge Shiki : Goufu In "Shinigami" >> f + B >> Overhead (2).

   Can be cancelled into a special move.

Ge Shiki : Yuri Ori >> In the air - b + K


SPECIAL MOVES------------------------------------------------------------------

108 Shiki : Yami Barai >> qcf + P >> Hits opponents on the ground.

127 Shiki : Aoi Hana >> qcb + P >> Can be performed up to 3 times.

100 Shiki : Oni Yaki >> f, d, df + P

311 Shiki : Tsuma Kushi >> f, d, df + K >> Evades several normal attacks.

   Negates several projectile moves.

212 Shiki : Kototsuki In >> hcb + K >> Evades several low attacks.

Kuzu Kaze >> When close - hcb, f + P >> Command throw.


DESPERATION MOVES--------------------------------------------------------------

Kin 1211 Shiki : Ya Otome >> qcf, hcb + P >> Evades several high normal attacks and specials.

Ura 311 Shiki : Saku Tsumagushi >> qcf, qcf + K >> Evades several low normal attacks and specials.

Combos

Normal Combos

  • j.A or j.B or j.C or j.D > cl.C > qcb+C x3 or hcb+K or dp+P or qcf, hcb + P


  • j.b+B (crossup) > cl.A or cl.B or cl.C or cr.C > f+A > qcb+C x3 or qcf, hcb + P


  • j.b+B (crossup) > cl.A or cl.B > hcb,f+P> f+A or cr.C > qcb+C x3 or qcf, hcb + P


  • j.b+B (crossup) > cl.A or cl.B > f+A,A > qcb+C x3 or qcf, hcb + P


  • cr.B or j.A or j.B or j.C or j.D > cl.A or cl.B > f+A > qcb+C x3 or qcf, hcb + P

Corner Combos

  • cl.A or cr.C > f+A > qcf+C or qcb+C x3 or dp+P or qcf, hcb + P


  • j.A or j.B or j.C or j.D > cl.C > f+A > qcb+C x3 or qcf, hcb + P


  • cl.A or cl.B > f+A,A > qcb+C x3 or qcf, hcb + P


  • cr.B > cl.A or cl.B > f+A,A > qcb+C x3 or qcf, hcb + P (on Maxima and Chang)

Combos in Counter Mode

Strategies

Game Navigation