Fighting Layer/Hong Gillson: Difference between revisions

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{{Infobox Character FTL
|name=Hong Gillson
|image=FTL Hong Art.JPG
|health=??
|fDash=??
|bDash=??
|nJump=??
|bJump=??
|fJump=??
|nSuperJump=??
|bSuperJump=??
|fSuperJump=??
|wakeupNormal=??
}}
=Introduction=
=Introduction=


=Move List=
=Move List=
==== Standing Normals ====
{{MoveData
|image=
|caption=
|name= Light Punch
|linkname= 5LP
|input={{lp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Medium Punch
|linkname= 5MP
|input={{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Heavy Punch
|linkname= 5HP
|input={{hp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


==Target Combos==
{{MoveData
|image=  
|caption=  
|name= Light Kick
|linkname= 5LK
|input={{lk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


キックコンビネーション K4回まで自由に組み合わせ
{{MoveData
|image=
|caption=
|name= Medium Kick
|linkname= 5MK
|input={{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


{{MoveData
|image=
|caption=
|name= Heavy Kick
|linkname= 5HK
|input={{hk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
==== Crouching Normals ====
{{MoveData
|image=
|caption=
|name= Crouching Light Punch
|linkname= 2LP
|input={{d}} + {{lp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Medium Punch
|linkname= 2MP
|input={{d}} + {{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Heavy Punch
|linkname= 2HP
|input={{d}} + {{hp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Light Kick
|linkname= 2LK
|input={{d}} + {{lk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Medium Kick
|linkname= 2MK
|input={{d}} + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Crouching Heavy Kick
|linkname= 2HK
|input={{d}} + {{hk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
====Jump Normals ====
{{MoveData
|image=
|caption=
|name= Jumping Light Punch
|linkname= 8LP
|input=Jump + {{lp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Jumping Medium Punch
|linkname= 8MP
|input=Jump + {{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Jumping Heavy Punch
|linkname= 8HP
|input=Jump  + {{hp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Jumping Light Kick
|linkname= 8LK
|input=Jump + {{lk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Jumping Medium Kick
|linkname= 8MK
|input=Jump  + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Jumping Heavy Kick
|linkname= 8HK
|input=Jump + {{hk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
====Command Normals====
{{MoveData
|image=
|caption=
|name= Fuugashuu
|linkname= 6MK
|input={{f}} + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Bishuutai
|linkname= 4MP
|input={{b}} + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Delay
|linkname= K~P
|input={{p}} during kick string
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Falling Heel
|linkname= K~6HK
|input={{f}} {{hk}} during kick string
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
===Universal Mechanics===
{{MoveData
|image=
|caption=
|name= Punch Throw
|linkname= 4/6MP
|input={{b}} or {{f}} + {{mp}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>
{{MoveData
|image=
|caption=
|name= Kick Throw
|linkname= 4/6MK
|input={{b}} or {{f}} + {{mk}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


==Throws==
特殊技
封牙蹴 6+中K
尾襲腿 4+中K
==Command Moves==
環腿 PPP(P3つ同時押し)
==Special Moves==
必殺技
裏式双腿 236+K
瞬月腿 623+K
裂空腿 63214+K
背旋腿 421+K
嘲腿 421+P
==Super Moves==


バレッジブロウ
{{MoveData
瞬龍腿 236236+K
|image=
月空連腿 214214+K
|caption=
=The Basics=
|name= Hard Attack
|linkname= 5P+5K
|input={{p}} + {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


==Combos==
{{MoveData
しゃがみ中K>大裏式双腿(2段目キャンセル)>瞬龍腿
|image=  
基礎コンボ、大裏式双腿は正確に言うと
|caption=
2段目ヒット後、3段目を繰り出す直前でスーパーキャンセルする事で
|name= Hard Reversal
丁度瞬龍腿が当たるタイミングになる。
|linkname= kd.P+K
慌ててキャンセルしないよう気をつける事。
|input={{p}} + {{k}} (When knocked down)
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


しゃがみ中K>大裏式双腿(2段目キャンセル)>瞬龍腿>月空連腿>各種追撃
==Special Moves==
ゲージがあればこのように繋がる。
{{MoveData
瞬龍腿は最後の1発を当ててしまうと月空連腿に繋がらない事に注意。
|image=
各種追撃に関しては後述する。
|caption=
|name= Rishikisoutai
|linkname= 236K
|input={{qcf}} {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


しゃがみ中K>小裏式双腿>月空連腿>各種追撃
{{MoveData
月空連腿は小裏式双腿から安定して繋がる。
|image=
各種追撃に関しては後述する。
|caption=
|name= Rekkuutai
|linkname= 63214K
|input={{hcb}} {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


しゃがみ小K×2>瞬月腿
{{MoveData
しゃがみ小K×2>各種バレッジブロウ
|image=
小足からヒット確認系。
|caption=
バレッジブロウはどちらも繋がる。
|name= Shungetsutai
ゲージがある時はバレッジブロウに繋ぐようにした方がリターンは大きい。
|linkname= 623K
|input={{dp}} {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


KC大K・中K・中K・中K(1段目キャンセル)>瞬龍腿>月空連腿>各種追撃
{{MoveData
キックコンビネーションを利用したコンボ。
|image=
コンボそのものは非常に簡単。
|caption=
初段の大Kをどう当てるか?が大事。
|name= Haisentai
|linkname= 421K
|input={{rdp}} {{k}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


KC大K・中K・中K(4段目空キャンセル)>大裏式双腿(2段目キャンセル)>各種バレッジブロウ
{{MoveData
キックコンビネーションの最後を空キャンセルする事で
|image=
裏式双腿に繋げることができる。
|caption=
空キャンセルするのが遅れると繋がらなくなってしまうので
|name= Choutai
若干だが、タイミングはシビア。
|linkname= 421P
|input={{rdp}} {{p}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard= HL
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


◼︎月空連腿後の追撃
{{MoveData
しゃがみ大Por大K>小烈空腿
|image=
一応烈空腿後にさらに月空連腿が繋がるがタイミングがシビア。
|caption=
|name= Kantai
|linkname= PPP
|input={{P}}{{P}}{{P}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard=
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description= 
}}
}}<br>


しゃがみ中P>大瞬月腿
==Barrage Blows==
コンボをフルセット決めてゲージが尽きた時に、一番簡単。
{{MoveData
|image=
|caption=
|name= Shunryuutai
|linkname= 236236K
|input={{qcf}} {{qcf}} + {{K}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard=
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


しゃがみ大P>中裏式双腿>月空連腿
{{MoveData
ゲージがあるならこちら。例によって中裏式双腿は初段ヒット後、
|image=
2段目が当たる直前まで引き付けて月空連腿へキャンセルする。
|caption=
通常技と必殺技の部分でゲージを回収しつつ再度浮かせなおす形なので
|name= Gekkuurentai
ゲージが続く限りコンボを延ばし続ける事ができるぞ!
|linkname= 214214K
|input={{qcb}} {{qcb}} + {{K}}
|data=
{{AttackData-FTL
|Damage= ?
|Startup= ?
|Active= ?
|Recovery= ?
|Guard=
|Cancel= ??
|Adv. Hit= ?
|Adv. Guard= ?
|description=
}}
}}<br>


立ち小K>小烈空腿>立ち小P>立ち中P>立ち大K>月空連腿
あひる会計士さんのコンボ動画に載っているもので
決まればゲージが尽きるまで続くが、背中当てかキャラ限定なのか非常に繋げにくい。
完璧に決まれば倒しきるまでゲージは持つはずなので
ぜひともマスターしたいコンボではある。


=Advanced Strategies=


==Combos==
{{Navbox-Fgtlayer}}
[[Category:Fighting Layer]]
[[Category:Fighting Layer]]

Latest revision as of 22:26, 6 November 2024

FTL Hong Art.JPG
Vitals
Life Points ??
Ground Movement
Forward Dash duration/distance ??
Back Dash duration/distance ??
Jumping
Back Jump duration ??
Neutral Jump duration ??
Forward Jump duration ??
Back Super Jump duration ??
Neutral Super Jump duration ??
Forward Super Jump duration ??
Wake up
Wake up duration ??

Introduction

Move List

Standing Normals

Light Punch
Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Medium Punch
Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Heavy Punch
Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Light Kick
Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Medium Kick
Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Heavy Kick
Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Normals

Crouching Light Punch
D.png + Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Medium Punch
D.png + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Heavy Punch
D.png + Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Light Kick
D.png + Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Medium Kick
D.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Crouching Heavy Kick
D.png + Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jump Normals

Jumping Light Punch
Jump + Lp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Medium Punch
Jump + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Heavy Punch
Jump + Hp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Light Kick
Jump + Lk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Medium Kick
Jump + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Jumping Heavy Kick
Jump + Hk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Command Normals

Fuugashuu
F.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Bishuutai
B.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Delay
P.png during kick string
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Falling Heel
F.png Hk.png during kick string
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Universal Mechanics

Punch Throw
B.png or F.png + Mp.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Kick Throw
B.png or F.png + Mk.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?



Hard Attack
P.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Hard Reversal
P.png + K.png (When knocked down)
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Special Moves

Rishikisoutai
Qcf.png K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Rekkuutai
Hcb.png K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Shungetsutai
Dp.png K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Haisentai
Rdp.png K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Choutai
Rdp.png P.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
HL ?? ? ?


Kantai
P.pngP.pngP.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
- ?? ? ?


Barrage Blows

Shunryuutai
Qcf.png Qcf.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
- ?? ? ?


Gekkuurentai
Qcb.png Qcb.png + K.png
Damage Startup Active Recovery
? ? ? ?
Guard Cancel Adv. Hit Adv. Guard
- ?? ? ?



Combos

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