Fatal Fury 2/Laurence Blood: Difference between revisions

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[[File:Ffspeclaurence.png|right]]


=Introduction=
==Introduction==
Laurence Blood is an unplayable boss character and does not have a complete moveset. He is only designed to fight on his stage, which lacks a background lane.


=Move List=
If forced to be a player character with cheats, he is lacking the following: A crawl animation, distinct jumping normals, a Desperation Move, any actions or sprites involving the back lane (Lane Sway, Lane Attacks, back lane Lane Blast, sprites facing the other lane), pain sprites for other bosses' attacks, and more.


==Move List==


Hacked Laurence Blood:
===Close Standing Normals===
*Taunting (HP far) will give Laurence his Ole dodge, which is invulnerable for
a second
*will have a picture of Billy appear and disappear when he wins a round
*His Low Shin move does NOT work in the back plane
*Will disappear when in opposite plane from opponent


===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Colors
===== <span class="invisible-header">c5B</span> =====
------
<font style="visibility:hidden" size="0"></font>
LP/HK - Teal costume
{{MoveData
|image=
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Throws
===Far Standing Normals===
------
Poncho Through          f + HP close
Poncho Breaker          f + HK close              will toss opponent to back
                                                    plane whether it's an
                                                    obstacle or not
Backbreaker              b + HP close in air


===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Basic Move
===== <span class="invisible-header">f5B</span> =====
----------
<font style="visibility:hidden" size="0"></font>
Glide                    hold df
{{MoveData
|image=
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Plane Move
===== <span class="invisible-header">f5D</span> =====
----------
<font style="visibility:hidden" size="0"></font>
Disappearing Change      LP / HP / LK / HK /
{{MoveData
                          LP+LK from opposite
|image=
                          plane
|subtitle=
|caption=
|name=f5D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===Crouching Normals===


Command Moves
===== <span class="invisible-header">2A</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Low Shin                HP+HK                    knocks opponent to opposite
{{MoveData
                                                    plane
|image=
Low Kick                d + LP/LK/HP            must be blocked low
|subtitle=
Slide                    d + HK                  must be blocked low
|caption=
Ole Kick                f + LP while blocking    you will find this will work
|name=2A
                                                    if you perform it while
|data=
                                                    blocking a whiffed attack,
{{AttackData-FF2
                                                    not one that is striking
|damage=
                                                    your block animation
  |stun=
   
|guard=Mid
 
|startup=
Special Moves
|active=
-------------
|recovery=
Bloody Saber            Charge b for 2 seconds,  
|total=
                          f + HK
  |advHit=
Bloody Spin              Charge b for 2 seconds,  
|advBlock=
                          f + HP
  |property=
Bloody Cutter            Charge d for 2 seconds,
|description=
                          u + HP
}}
}}


=The Basics=
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Low
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


=Advanced Strategy=
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Low
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}
===Jumping Normals===
===== <span class="invisible-header">jA/B/C/D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jA/B/C/D
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Universal Mechanics===
===== <span class="invisible-header">Lane Blast (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FF2
|version=Front Lane
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
}}
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">Taunt</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Taunt
|input=5C from very far distance
|data=
{{AttackData-FF2
|damage=/
|stun=/
|guard=/
|startup=1
|active=
|recovery=0
|total=
|advHit=/
|advBlock=/
|property=Invincibility (all frames)
|description= Laurence's taunt is an invincible dodge.
* Like any taunt, it can be cancelled into any action at any time.
}}
}}
===Throws===
===== <span class="invisible-header">Poncho Throw (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Poncho Throw
|input=close 6C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=/
|property=
|description= * Swaps sides.
}}
}}
===== <span class="invisible-header">Poncho Breaker (6D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Poncho Breaker
|input=close 6D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=/
|property=
|description= * Sends the opponent to the back lane.
}}
}}
===== <span class="invisible-header">Flying Buster (j4C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Flying Buster
|input=close j4C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=/
|property=
|description= * Swaps sides.
}}
}}
===Special Moves===
===== <span class="invisible-header">Bloody Saber ([4]6D)</span> =====
{{MoveData
| name    = Bloody Saber
| input    = [4]6D
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      =
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    = KD
| advBlock  =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Bloody Spin ([4]6C)</span> =====
{{MoveData
| name    = Bloody Spin
| input    = [4]6C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      =
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    = KD
| advBlock  =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Bloody Cutter ([2]8C)</span> =====
{{MoveData
| name    = Bloody Cutter
| input    = [2]8C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      =
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
}}
==Strategy==
===The Basics===
===Advanced Strategy===
{{Navbox-FF2}}
[[Category:Fatal Fury 2]]
[[Category:Fatal Fury 2]]
[[Category:Laurence Blood]]

Latest revision as of 16:45, 4 April 2025

Ffspeclaurence.png

Introduction

Laurence Blood is an unplayable boss character and does not have a complete moveset. He is only designed to fight on his stage, which lacks a background lane.

If forced to be a player character with cheats, he is lacking the following: A crawl animation, distinct jumping normals, a Desperation Move, any actions or sprites involving the back lane (Lane Sway, Lane Attacks, back lane Lane Blast, sprites facing the other lane), pain sprites for other bosses' attacks, and more.

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Low - - - - KD - -

Jumping Normals

jA/B/C/D

jA/B/C/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump - - Overhead - - - - - - -
Neutral Jump - - Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - Mid - - - - KD - Lane Shift
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - KD - -
Taunt

Taunt
5C from very far distance
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
/ / / 1 - 0 - / / Invincibility (all frames)

Laurence's taunt is an invincible dodge.

  • Like any taunt, it can be cancelled into any action at any time.

Throws

Poncho Throw (6C)

Poncho Throw
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Throw 1 1 / - KD / -
  • Swaps sides.
Poncho Breaker (6D)

Poncho Breaker
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Throw 1 1 / - KD / -
  • Sends the opponent to the back lane.
Flying Buster (j4C)

Flying Buster
close j4C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Throw 1 1 / - KD / -
  • Swaps sides.

Special Moves

Bloody Saber ([4]6D)
Bloody Saber
[4]6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - KD - -
Bloody Spin ([4]6C)
Bloody Spin
[4]6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - KD - -
Bloody Cutter ([2]8C)
Bloody Cutter
[2]8C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser