Fatal Fury 2/Kim Kaphwan: Difference between revisions

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[[File:Ffspeckim.png|right|The Tai Kwando Champion]]


=Introduction=
==Introduction==


=Move List=
==Move List==


*******************************************************************************
===Close Standing Normals===
* 3.8 Kim Kaphwan                                                            *
*******************************************************************************
Colors
------
LP - White costume w/ Blue trim
HK - Black costume w/ Red trim


===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FF2
|damage=7
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FF2
|damage=13
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Throw
===== <span class="invisible-header">c5C</span> =====
-----
<font style="visibility:hidden" size="0"></font>
Sakkyaku Nage            f/b + S close
{{MoveData
|image=
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FF2
|damage=15
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FF2
|damage=17x2
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Basic Moves
===Far Standing Normals===
-----------
Crawl                    hold df
Double High              HK far 


===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FF2
|damage=9
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Plane Moves
===== <span class="invisible-header">f5B</span> =====
-----------
<font style="visibility:hidden" size="0"></font>
Low Jump Kick            LP / HP from            overhead
{{MoveData
                          opposite plane
|image=
High Jump Kick          LK / HK / LP+LK from    overhead  
|subtitle=
                          opposite plane
|caption=
|name=f5B
|data=
{{AttackData-FF2
|damage=13
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
  }}
}}


===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FF2
|damage=15
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Command Moves
===== <span class="invisible-header">f5D</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Side Kick                HP+HK                    knocks opponent to opposite
{{MoveData
                                                    plane
|image=
Face Kick                f + LP while blocking    you will find this will work
|subtitle=
                                                    if you perform it while
|caption=
                                                    blocking a whiffed attack,
|name=f5D
                                                    not one that is striking
|data=
                                                    your block animation
{{AttackData-FF2
|damage=17x2
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===Crouching Normals===


Special Moves
===== <span class="invisible-header">2A</span> =====
-------------     
<font style="visibility:hidden" size="0"></font>
Crescent Moon Slash      qcb + K                  LK=short, HK=long
{{MoveData
Flying Swallow Slice    Charge d for 2 seconds, LK=short, HK=further
|image=
                          u + K
|subtitle=
Hi Sho Kyaku            d + K in air            HK=steeper angle; move must
|caption=
                                                    connect (not blocked) to
|name=2A
                                                    perform the entire
|data=
                                                    maneuver
{{AttackData-FF2
|damage=7
|stun=
|guard=Mid
|startup=
|active=
|recovery=
  |total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


 
===== <span class="invisible-header">2B</span> =====
Super
<font style="visibility:hidden" size="0"></font>
-----
{{MoveData
Phoenix Flattner        qcb, db, f + LK+HK      dash in must connect (not
|image=
                                                    blocked) to perform entire
|subtitle=
                                                    super
|caption=
|name=2B
|data=
{{AttackData-FF2
|damage=9
|stun=
|guard=Low
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2C
|data=
{{AttackData-FF2
|damage=15
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


-------------------------------------------------------------------------------
===== <span class="invisible-header">2D</span> =====
=The Basics=
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2D
|data=
{{AttackData-FF2
|damage=15
|stun=
|guard=Low
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=
|description=  
}}
}}


=Advanced Strategy=
===Jumping Normals===


===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=7
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=7
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=13
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=13
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=15
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=15
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jD
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=17
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=17
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Universal Mechanics===
===== <span class="invisible-header">Lane Blast (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FF2
|version=Front Lane
|damage=21
|stun=
|guard=Mid
|startup=10
|active=12
|recovery=9
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
{{AttackData-FF2
|header=no
|version=Back Lane
|damage=21
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
}}
===== <span class="invisible-header">Lane Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Attack
|input=A/B/C/D from opposite lane
|data=
{{AttackData-FF2
|version=A/C
|damage=19
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=B/D
|damage=19
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FF2
|damage=13
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}
===Throws===
===== <span class="invisible-header">Sakkyaku Nage (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Sakkyaku Nage
|input=close 6C
|data=
{{AttackData-FF2
|damage=24
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Swaps sides.
}}
}}
===Special Moves===
===== <span class="invisible-header">Hangetsuzan (214K)</span> =====
{{MoveData
| name    = Hangetsuzan
| input    = 214B/D
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = B
| subtitle    =
| damage      = 19 (4x2)
| stun        =
| guard      = Mid, Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit      = KD
| advBlock    =
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = D
| subtitle    =
| damage      = 25 (6x2)
| stun        =
| guard      = Mid, Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit      = KD
| advBlock    =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Hienzan ([2]8K)</span> =====
{{MoveData
| name    = Hienzan
| input    = [2]8B/D
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = B
| subtitle    =
| damage      = 13 (3)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = D
| subtitle    =
| damage      = 19 (4x2)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Hishou Kyaku (j2K)</span> =====
{{MoveData
| name    = Hishou Kyaku
| input    = j2B/D
| subtitle =
| image    =
| caption  =
| data  = Must be input near the peak of Kim's jump.
{{AttackData-FF2
| version    = B
| subtitle    =
| damage      = 17 (4)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit      =
| advBlock    =
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = D
| subtitle    =
| damage      = 23 (5)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit      =
| advBlock    =
| property    =
| description =
}}
}}
===Desperation Move===
===== <span class="invisible-header">Ho'oukyaku (21416BD)</span> =====
{{MoveData
| name    = Ho'oukyaku
| input    = 21416B+D
| subtitle = When health is flashing
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      = 51
| stun        =
| guard      = Throw
| startup    = 1
| active      =
| recovery    =
| total      =
| advHit      = KD
| advBlock    =
| property    =
| description = * Will whiff against proximity guard.
}}
}}
==Strategy==
===The Basics===
===Advanced Strategy===
{{Navbox-FF2}}
[[Category:Fatal Fury 2]]
[[Category:Fatal Fury 2]]
[[Category:Kim Kaphwan]]

Latest revision as of 20:07, 5 April 2025

The Tai Kwando Champion

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17x2 - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17x2 - Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 7 - Overhead - - - - - - -
Neutral Jump 7 - Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 13 - Overhead - - - - - - -
Neutral Jump 13 - Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 15 - Overhead - - - - - - -
Neutral Jump 15 - Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 17 - Overhead - - - - - - -
Neutral Jump 17 - Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 - Mid 10 12 9 - KD - Lane Shift
Back Lane 21 - Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 19 - Overhead - - - - Air Reset - -
B/D 19 - Overhead - - - - Air Reset - -
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - KD - -

Throws

Sakkyaku Nage (6C)

Sakkyaku Nage
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.

Special Moves

Hangetsuzan (214K)
Hangetsuzan
214B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 (4x2) - Mid, Mid - - - - KD - -
D 25 (6x2) - Mid, Mid - - - - KD - -
Hienzan ([2]8K)
Hienzan
[2]8B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 13 (3) - Mid - - - - - - -
D 19 (4x2) - Mid - - - - - - -
Hishou Kyaku (j2K)
Hishou Kyaku
j2B/D
Must be input near the peak of Kim's jump.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 17 (4) - Mid - - - - - - -
D 23 (5) - Mid - - - - - - -

Desperation Move

Ho'oukyaku (21416BD)
Ho'oukyaku
When health is flashing
21416B+D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 - Throw 1 - - - KD - -
  • Will whiff against proximity guard.

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser