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=Introduction= | ==Introduction== | ||
{{ ProConTable | |||
| pros= | |||
| cons= | |||
}} | |||
=Movelist= | =Movelist= | ||
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>> Evades low attacks. | >> Evades low attacks. | ||
=Combos= | = | ||
==Combos== | |||
*cl.C [1] > f+C > qcb+A | |||
*cl.C [1] > f+A > hcf+K > dp+K | |||
*cl.C [1] > df+A > qcb+A or qcb,db,f+P | |||
cr.B > cr.A > d charge u+P | *cr.B > cr.A > d charge u+P | ||
=Strategies= | ==Strategies== | ||
{{Navbox-KOF99}} | |||
[[Category:The King of Fighters '99]] | [[Category:The King of Fighters '99]] |
Latest revision as of 14:09, 27 August 2022
Introduction
Strengths | Weaknesses |
---|---|
|
|
Movelist
THROWS-------------------------------------------------------------------------
Grasping Upper >> When close - b / f + C
Buster Throw >> When close - b / f + D
COMMAND ATTACKS----------------------------------------------------------------
Overhead Tackle >> f + A >> Evades several normal attacks.
Overhead. Can be cancelled into a special move.
Rising Upper >> df + C >> Can be cancelled into a special move.
SPECIAL MOVES------------------------------------------------------------------
Burn Knuckle >> qcb + P >> Evades several aerial and low attacks.
Power Wave >> qcf + A
Round Wave >> qcf + C >> Hits low.
Rising Tackle >> Charge d, u + P >> Has autoguard (1).
Crack Shoot >> qcb + K >> Evades low attacks.
Power Charge >> hcf + K >> Can be followed with Power Dunk.
/Power Dunk >> After Power Charge - f, d, df + K
Power Drive >> f, d, df + P
Power Shoot >> f, d, df + K >> Overhead (2).
DESPERATION MOVES--------------------------------------------------------------
Power Geyser >> qcb, db, f + P >> Evades several normal attacks.
High Angle Geyser >> qcf, qcf + K >> Evades low attacks.
=
Combos
- cl.C [1] > f+C > qcb+A
- cl.C [1] > f+A > hcf+K > dp+K
- cl.C [1] > df+A > qcb+A or qcb,db,f+P
- cr.B > cr.A > d charge u+P