m (StoneGreninja moved page Jin Chonrei(RBFFS) to Real Bout Fatal Fury Special/Jin Chonrei without leaving a redirect: better formatting) |
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[[File:rbffschonrei.png|right]] | |||
=Introduction= | =Introduction= | ||
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--- 2hits --- | --- 2hits --- | ||
Ac,Cc | |||
--- 3hits --- | --- 3hits --- | ||
[ | [Ac/Bc/2+Ac/2+Bc],Bc,C | ||
[ | [Ac/Bc/2+Ac/2+Bc],[Bc/2+Bc],2+C | ||
--- 4hits --- | --- 4hits --- | ||
[Ac/Bc/2+Ac/2+Bc],Bc,6+CcP,4+CcP | |||
Cc(1hit),Cc,2+C,qcf+C | |||
=Combos= | =Combos= | ||
Line 150: | Line 152: | ||
=Strategies= | =Strategies= | ||
{{Navbox-RBFFS}} | |||
[[Category:Real Bout Fatal Fury Special]] | [[Category:Real Bout Fatal Fury Special]] | ||
[[Category:Real Bout Special Jin Chonrei]] |
Latest revision as of 15:32, 12 January 2024
Introduction
Movelist
Command Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Axe Kick | f+K | ||
Quick Poke | Dash Forward, d+P | ||
Feint Empire Destiny S | d++K+S |
Throw Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Blast Away | f/b+S Close |
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Emperor Crunch | dp+P/S | Breakshot S version only | |
Emperor God Bop | f,f+P | ||
Extended Emperor God Bop | f,f,f+P | ||
Dragon Transformation | qcf+K | Can be hold | |
Teio Tashin Ken | qcb+K | Reflect Projectiles | |
Tengan Ken | qcf+S | Can be Hold for more Power 0 seconds = Leve1 , 1 second = Level 2, 2 seconds = Level 3, 3 seconds = Level 4 and absorb projectiles | |
Emperor Blast | qcb,f+S | Regenerates short lifebar |
S-Power Move
Move Name | Motion | Nickname | Description |
---|---|---|---|
Empire Destiny Slash | f,hcf+K+S |
P-Power Move
Move Name | Motion | Nickname | Description |
---|---|---|---|
Emperor Dragon Voice S. | f,hcf+S |
Chains
--- 2hits ---
Ac,Cc
--- 3hits ---
[Ac/Bc/2+Ac/2+Bc],Bc,C
[Ac/Bc/2+Ac/2+Bc],[Bc/2+Bc],2+C
--- 4hits ---
[Ac/Bc/2+Ac/2+Bc],Bc,6+CcP,4+CcP
Cc(1hit),Cc,2+C,qcf+C
Combos
1)Jump C, crouching B, ==> B, C, <== C, ==> ==> + A
2)Jump C, standing Cx3, HCB + C
3)Cross C, standing C (two hits), {forward, down, down-forward + C}
4)Jump C, dash, standing A, crouching Bx3, standing A, C, ==> ==> A