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[[File:Hibiki.gif|right]] | |||
[[Image:LastBlade2Logo.gif|link=Last Blade 2]] | |||
=Introduction= | =Introduction= | ||
[[Image:hibiki.png]] | |||
=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
==Special Moves== | ==Special Moves== | ||
<div class="row {{{4}}}"> | |||
<div class="moveListCell" style="width:20%;"></div> | |||
<div class="moveListCell" style="width:25%;">{{ Input }}</div> | |||
<div class="moveListCell" style="width:15%;">{{ Damage }}</div> | |||
<div class="moveListCell" style="width:40%;">{{ Notes }}</div> | |||
</div> | |||
{{MoveListRow | '''Distance Slash''' | |||
Can hold | ---- | ||
If not near opponent when release | '' '' | ||
If near opponent when release | | [[File:Qcf.png]] + [[File:snka.gif]]/[[File:snkb.gif]] | ||
| | |||
| [[File:snka.gif]] version is a quick mid foward slash. | |||
[[File:snkb.gif]] version is a quick low/sweeping forward slash. | |||
}} | |||
{{MoveListRow | '''Beckoning Slash''' | |||
---- | |||
''Hibiki does a forward dash to opponent.'' | |||
| [[File:Dp.png]] + [[File:snkb.gif]] | |||
| | |||
| Can hold [[File:snkb.gif]]. | |||
If not near opponent when release [[File:snkb.gif]], it will hit like '''Distance Slash'''. | |||
If near opponent when release [[File:snkb.gif]], will slash through opponent and he will kneel and fall to the ground. | |||
}} | |||
{{MoveListRow | '''Piercing Moon Pounce''' | |||
---- | |||
''Hibiki raises her scabbard and hits the opponents mid section with it.'' | |||
| [[File:Dp.png]] + [[File:snkc.gif]] | |||
| | |||
| Overhead attack. | |||
}} | |||
{{MoveListRow | '''Heavenly Being Blade''' | |||
---- | |||
'' '' | |||
| [[File:Hcf.png]] + [[File:snkc.gif]] | |||
| | |||
| Counter motion. | |||
Follow up with Nukaba Kiru Nari (C) to slash airborne opponent. | |||
Follow up with Nukazuba Kiranu Nari ([[File:snkb.gif]][[File:snkc.gif]]) to hit opponent with scabbard. | |||
}} | |||
{{MoveListRow | '''Kami Hitoe ni te Kawasu Nari''' | |||
---- | |||
''Hibiki does a quick evasion move.'' | |||
| [[File:snka.gif]][[File:snkb.gif]] | |||
| | |||
| Follow up with '''Ma O Tsumeru Koto Kanyou Nari''' ([[File:F.png]] + [[File:snkc.gif]]) to dash forward. | |||
'''Ma O Tsumeru Koto Kanyou Nari''' can be cancelled. | |||
Follow up with '''Ma O Oku Koto Kanyou Nari''' to hop backwards. | |||
}} | |||
{{MoveListRow | '''Sanae O Okotaranu Kokoro Nari''' | |||
---- | |||
''Hibiki holds her sword close as it glows, asking her father for help. | |||
Meter is charged slowly in this motion.'' | |||
| Hold Start | |||
| | |||
| | |||
}} | |||
==Desperation Moves== | |||
<div class="row {{{4}}}"> | |||
<div class="moveListCell" style="width:20%;"></div> | |||
<div class="moveListCell" style="width:25%;">{{ Input }}</div> | |||
<div class="moveListCell" style="width:15%;">{{ Damage }}</div> | |||
<div class="moveListCell" style="width:40%;">{{ Notes }}</div> | |||
</div> | |||
'''Heavenly | {{MoveListRow | '''Heavenly Spirit of Victory''' | ||
---- | |||
''Hibiki dashes forward to slash through opponent.'' | |||
| [[File:Qcb.png]],[[File:Db.png]],[[File:F.png]] + [[File:snka.gif]][[File:snkb.gif]] | |||
| | |||
| | |||
}} | |||
==Super Desperation Move== | |||
== | <div class="row {{{4}}}"> | ||
<div class="moveListCell" style="width:20%;"></div> | |||
<div class="moveListCell" style="width:25%;">{{ Input }}</div> | |||
<div class="moveListCell" style="width:15%;">{{ Damage }}</div> | |||
<div class="moveListCell" style="width:40%;">{{ Notes }}</div> | |||
</div> | |||
{{MoveListRow | '''No Fear Feint''' | |||
---- | |||
'' '' | |||
| [[File:F.png]], [[File:Hcf.png]] + [[File:snkb.gif]] | |||
| | |||
| Up close this an {{unblockable}} and very fast throw. | |||
If your opponent is a distance away, it will strike upwards- about 45 degrees for far less damage. | |||
}} | |||
== | ==Speed Combo Special== | ||
* d d + A/B (overhead/low) > | |||
** A > B > C > | |||
*** A > B > C > | |||
**** A > B > qcf + C [~113 dmg] | |||
**** C > B > qcf + A (unblockable) [~138 dmg] | |||
*** d + C (low) > A > | |||
**** BC (overhead) > qcf + B [] | |||
**** d + C (low) > f + BC (unblockable + jungle + cancelable) [] | |||
=The Basics= | =The Basics= | ||
=Combos= | |||
==Any Mode== | |||
==Power Mode Only== | |||
<div class="row {{{2}}}"> | |||
<div class="moveListCell" style="width:50%;"></div> | |||
<div class="moveListCell" style="width:50%;"></div> | |||
</div> | |||
{{MoveListRow | |||
|[[File:B0.png]][[File:snka.gif]](x2-3) + [[File:snka.gif]] + ([[File:Qcf0.png]][[File:snka.gif]]) | |||
|[[File:B0.png]][[File:snka.gif]](x2-3) + [[File:snka.gif]] + {[[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]} | |||
| | |||
| | |||
}} | |||
{{MoveListRow | |||
|[[File:snka.gif]] + {[[File:F0.png]][[File:Hcf0.png]][[File:snkb.gif]]} | |||
|[[File:B0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkc.gif]] + {[[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]} | |||
| | |||
| | |||
}} | |||
{{MoveListRow | |||
|[[File:snka.gif]] + {[[File:F0.png]][[File:Hcf0.png]][[File:snkb.gif]]} | |||
|[[File:D0.png]][[File:snkc.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:snka.gif]] + follow-up of your choice | |||
| | |||
| | |||
}} | |||
{{MoveListRow | |||
|[[File:D0.png]][[File:snkc.gif]] + [[File:snka.gif]] + follow-up of your choice | |||
|[[File:D0.png]][[File:snkc.gif]] + [[File:snka.gif]] + {[[File:F0.png]][[File:Hcf0.png]][[File:snkb.gif]]} | |||
| | |||
| | |||
}} | |||
{{MoveListRow | |||
|[[File:D0.png]][[File:snkc.gif]] + {[[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]} (Learning to hit confirm this from a jump-in will help you a lot) | |||
|[[File:F0.png]][[File:snkc.gif]] + {[[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]} (Can be useful from punishing missed moves from afar) | |||
| | |||
| | |||
}} | |||
{{MoveListRow | |||
|Deep cross up [[File:Uf0.png]][[File:snkb.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:snkb.gif]] + ([[File:Dp0.png]][[File:snkb.gif]]) + {[[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]} <br /> (Shigen, Juzoh, Amano, and Kouryu only) | |||
| | |||
| | |||
| | |||
}} | |||
==Speed Mode Only== | |||
<div class="row {{{2}}}"> | |||
<div class="moveListCell" style="width:50%;"></div> | |||
<div class="moveListCell" style="width:50%;"></div> | |||
</div> | |||
{{MoveListRow | |||
|Dash[[File:snka.gif]] / [[File:snkb.gif]] + [[File:D0.png]][[File:snkb.gif]] + ([[File:Dp0.png]][[File:snkb.gif]]) + ([[File:Qcf0.png]][[File:snkb.gif]]) | |||
|[[File:Uf0.png]][[File:snkb.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:snka.gif]] + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + [[File:Dp0.png]][[File:snkb.gif]] + ([[File:Qcf0.png]][[File:snkb.gif]]) | |||
| | |||
| | |||
}} | |||
==EX Mode Only== | |||
<div class="row {{{2}}}"> | |||
<div class="moveListCell" style="width:50%;"></div> | |||
<div class="moveListCell" style="width:50%;"></div> | |||
</div> | |||
{{MoveListRow | |||
|[[File:Uf0.png]][[File:snkb.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:snka.gif]] + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + ([[File:Dp0.png]][[File:snkb.gif]]) + {[[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]} | |||
|[[File:Uf0.png]][[File:snkb.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:snka.gif]] + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + {[[File:F0.png]][[File:Hcf0.png]][[File:snkb.gif]]} | |||
| | |||
| | |||
}} | |||
==Power and EX Mode== | |||
<div class="row {{{2}}}"> | |||
<div class="moveListCell" style="width:50%;"></div> | |||
<div class="moveListCell" style="width:50%;"></div> | |||
</div> | |||
{{MoveListRow | |||
|[[File:Uf0.png]][[File:snkb.gif]] + [[File:snkb.gif]] + ([[File:Dp0.png]][[File:snkb.gif]]) + ([[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]) | |||
|Dash [[File:snka.gif]] / [[File:snkb.gif]] + {[[File:F0.png]][[File:Hcf0.png]][[File:snkb.gif]]} + [[File:Uf0.png]][[File:snkb.gif]] + {[[File:F0.png]][[File:Hcf0.png]][[File:snkb.gif]]} | |||
| | |||
| | |||
}} | |||
==Speed and EX Mode== | |||
<div class="row {{{2}}}"> | |||
<div class="moveListCell" style="width:50%;"></div> | |||
<div class="moveListCell" style="width:50%;"></div> | |||
</div> | |||
{{MoveListRow | |||
Dash | |[[File:Uf0.png]][[File:snkb.gif]] + [[File:snka.gif]] + [[File:snkb.gif]] + [[File:snkc.gif]] | ||
|Dash [[File:snka.gif]] / [[File:snkb.gif]] + [[File:D0.png]][[File:snkb.gif]] + ([[File:Qcf0.png]][[File:snka.gif]]) | |||
| | |||
| | |||
}} | |||
{{MoveListRow | |||
|[[File:Uf0.png]][[File:snkb.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:snka.gif]] + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + ([[File:Qcf0.png]][[File:snka.gif]]) | |||
|[[File:Uf0.png]][[File:snkb.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:snka.gif]] + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + {[[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]} | |||
| | |||
| | |||
}} | |||
=Advanced Strategy= | =Advanced Strategy= | ||
Don't use her : | Don't use her [[File:Dp.png]][[File:snkb.gif]] move, and don't use her [[File:Qcf.png]][[File:snkb.gif]] either. | ||
I don't use her : | I don't use her [[File:Dp.png]][[File:snkc.gif]] much since you can't actually combo into it. | ||
The only time it really has any use is if you know the person's gonna try to low block, but even then I prefer :snkb | The only time it really has any use is if you know the person's gonna try to low block, but even then I prefer [[File:snkb.gif]][[File:snkc.gif]] on most occasions because it has more follow-up options. | ||
I haven't had much reason to use her : | I haven't had much reason to use her [[File:Hcf.png]][[File:snkc.gif]] either unless the person is being really predictable with jump-ins. | ||
I prefer just to use the regular deflect since I can get way more damage off it, at the cost of slightly pickier deflect timing. | I prefer just to use the regular deflect since I can get way more damage off it, at the cost of slightly pickier deflect timing. | ||
For ground poking, use : | For ground poking, use [[File:D.png]][[File:snka.gif]] and standing [[File:snka.gif]]. | ||
Air poking, use :snka | Air poking, use [[File:snka.gif]] | ||
Get low jumping cross-up :snkb | Get low jumping cross-up [[File:snkb.gif]] down. Great way to pin down inexperienced opponents, if you just low cross-up slash with her over and over. It's really hard to deflect and has a huge radius as well. | ||
:snkb | [[File:snkb.gif]] is amazing ground anti-air but can be air parried by better players. It does a lot of damage on power, so it's very useful for punishing predictable air recoveries. | ||
Try dashing past someone on the ground, then using :snka | Try dashing past someone on the ground, then using [[File:snka.gif]][[File:snkb.gif]] > :l:[[File:snkc.gif]] > [[File:snkb.gif]] > bread and butter. This should nail them when they get up if they don't see the cross-up coming. | ||
=Match-Ups= | =Match-Ups= | ||
{{Last Blade 2}} | |||
[[Category:The Last Blade 2]] | |||
[[Category:Last Blade 2]] | |||
Latest revision as of 21:41, 5 March 2021
Introduction
Moves List
Normal Moves
Special Moves
Hibiki does a forward dash to opponent.
Hibiki raises her scabbard and hits the opponents mid section with it.
Hibiki does a quick evasion move.
Hibiki holds her sword close as it glows, asking her father for help. Meter is charged slowly in this motion.
Desperation Moves
Super Desperation Move

If your opponent is a distance away, it will strike upwards- about 45 degrees for far less damage.
Speed Combo Special
- d d + A/B (overhead/low) >
- A > B > C >
- A > B > C >
- A > B > qcf + C [~113 dmg]
- C > B > qcf + A (unblockable) [~138 dmg]
- d + C (low) > A >
- BC (overhead) > qcf + B []
- d + C (low) > f + BC (unblockable + jungle + cancelable) []
- A > B > C >
- A > B > C >
The Basics
Combos
Any Mode
Power Mode Only
Speed Mode Only
EX Mode Only
Power and EX Mode
Speed and EX Mode
Advanced Strategy
Don't use her move, and don't use her
either.
I don't use her much since you can't actually combo into it.
The only time it really has any use is if you know the person's gonna try to low block, but even then I prefer on most occasions because it has more follow-up options.
I haven't had much reason to use her either unless the person is being really predictable with jump-ins.
I prefer just to use the regular deflect since I can get way more damage off it, at the cost of slightly pickier deflect timing.
For ground poking, use and standing
.
Get low jumping cross-up down. Great way to pin down inexperienced opponents, if you just low cross-up slash with her over and over. It's really hard to deflect and has a huge radius as well.
is amazing ground anti-air but can be air parried by better players. It does a lot of damage on power, so it's very useful for punishing predictable air recoveries.
Try dashing past someone on the ground, then using > :l:
>
> bread and butter. This should nail them when they get up if they don't see the cross-up coming.