Last Blade 2/Hibiki: Difference between revisions

From SuperCombo Wiki
 
(20 intermediate revisions by 6 users not shown)
Line 1: Line 1:
[[File:Hibiki.gif|right]]
[[Image:LastBlade2Logo.gif|link=Last Blade 2]]
=Introduction=
=Introduction=
[[Image:hibiki.png]]
=Moves List=
=Moves List=
==Normal Moves==
==Normal Moves==
==Special Moves==
==Special Moves==
'''Distance Slash - qcf + A/B
'''
A version is a quick mid foward slash
B version is a quick low/sweeping forward slash


'''Beckoning Slash - dp + B'''
<div class="row {{{4}}}">
  <div class="moveListCell" style="width:20%;"></div>
  <div class="moveListCell" style="width:25%;">{{ Input }}</div>
  <div class="moveListCell" style="width:15%;">{{ Damage }}</div>
  <div class="moveListCell" style="width:40%;">{{ Notes }}</div>
</div>


Forward dash to opponent
{{MoveListRow | '''Distance Slash'''
Can hold B
----
If not near opponent when release B, it will hit like Distance Slash
'' ''
If near opponent when release B, will slash through opponent and he will kneel and fall to the ground
| [[File:Qcf.png]] + [[File:snka.gif]]/[[File:snkb.gif]]
|
| [[File:snka.gif]] version is a quick mid foward slash.
[[File:snkb.gif]] version is a quick low/sweeping forward slash.
}}
{{MoveListRow | '''Beckoning Slash'''
----
''Hibiki does a forward dash to opponent.''
| [[File:Dp.png]] + [[File:snkb.gif]]
|
| Can hold [[File:snkb.gif]].
If not near opponent when release [[File:snkb.gif]], it will hit like '''Distance Slash'''.
If near opponent when release [[File:snkb.gif]], will slash through opponent and he will kneel and fall to the ground.
}}
{{MoveListRow | '''Piercing Moon Pounce'''
----
''Hibiki raises her scabbard and hits the opponents mid section with it.''
| [[File:Dp.png]] + [[File:snkc.gif]]
|
| Overhead attack.
}}
{{MoveListRow | '''Heavenly Being Blade'''
----
'' ''
| [[File:Hcf.png]] + [[File:snkc.gif]]
|
| Counter motion.
Follow up with Nukaba Kiru Nari (C) to slash airborne opponent.
Follow up with Nukazuba Kiranu Nari ([[File:snkb.gif]][[File:snkc.gif]]) to hit opponent with scabbard.
}}
{{MoveListRow | '''Kami Hitoe ni te Kawasu Nari'''
----
''Hibiki does a quick evasion move.''
| [[File:snka.gif]][[File:snkb.gif]]
|
| Follow up with '''Ma O Tsumeru Koto Kanyou Nari''' ([[File:F.png]] + [[File:snkc.gif]]) to dash forward.
'''Ma O Tsumeru Koto Kanyou Nari''' can be cancelled.
Follow up with '''Ma O Oku Koto Kanyou Nari''' to hop backwards.
}}
{{MoveListRow | '''Sanae O Okotaranu Kokoro Nari'''
----
''Hibiki holds her sword close as it glows, asking her father for help.
Meter is charged slowly in this motion.''
| Hold Start
|
|
}}


'''Piercing Moon Pounce''' - dp + C
==Desperation Moves==


Slow but unblockable movement of her raising her scabbard and hitting the opponents mid section with it
<div class="row {{{4}}}">
  <div class="moveListCell" style="width:20%;"></div>
  <div class="moveListCell" style="width:25%;">{{ Input }}</div>
  <div class="moveListCell" style="width:15%;">{{ Damage }}</div>
  <div class="moveListCell" style="width:40%;">{{ Notes }}</div>
</div>


'''Heavenly Being Blade''' - hcf + C
{{MoveListRow | '''Heavenly Spirit of Victory'''
----
''Hibiki dashes forward to slash through opponent.''
| [[File:Qcb.png]],[[File:Db.png]],[[File:F.png]] + [[File:snka.gif]][[File:snkb.gif]]
|
|
}}


Counter motion
==Super Desperation Move==
Follow up with Nukaba Kiru Nari (C) to slash airborne opponent
Follow up with Nukazuba Kiranu Nari (BC) to hit opponet with scabbard
 
'''Kami Hitoe ni te Kawasu Nari - AB'''
 
Quick evasion move
Follow up with Ma O Tsumeru Koto Kanyou Nari (f + C) to dash forward
Ma O Tsumeru Koto Kanyou Nari can be cancelled
Follow up with Ma O Oku Koto Kanyou Nari to hop backwards
 
'''Sanae O Okotaranu Kokoro Nari''' - Hold Start
 
Hibiki holds her sword close as it glows, asking her father for help.
Meter is charged slowly in this motion.


==Desperation Moves==
<div class="row {{{4}}}">
'''Heavenly Spirit of Victory - qcb,db,f + AB'''
  <div class="moveListCell" style="width:20%;"></div>
  <div class="moveListCell" style="width:25%;">{{ Input }}</div>
  <div class="moveListCell" style="width:15%;">{{ Damage }}</div>
  <div class="moveListCell" style="width:40%;">{{ Notes }}</div>
</div>


Hibiki dashes forward to slash through opponet.
{{MoveListRow | '''No Fear Feint'''
----
'' ''
| [[File:F.png]], [[File:Hcf.png]] + [[File:snkb.gif]]
|
| Up close this an {{unblockable}} and very fast throw.
If your opponent is a distance away, it will strike upwards- about 45 degrees for far less damage.
}}


==Super Desperation Move==
==Speed Combo Special==
'''No Fear Feint - f, hcf + B'''


Slashes upards
* d d + A/B (overhead/low) >
If connects near opponent, makes a flash of light and deals %50+ damage
** A > B > C >
If opponent is a distance away, will strike upwards with less damage
*** A > B > C >
**** A > B > qcf + C [~113 dmg]
**** C > B > qcf + A (unblockable) [~138 dmg]
*** d + C (low) > A >
**** BC (overhead) > qcf + B []
**** d + C (low) > f + BC (unblockable + jungle + cancelable) []


=The Basics=
=The Basics=
Power Hibiki stuff:
:b: :snka: (x2-3), :snka: > :qcf: :snka:
:b: :snka: (x2-3), :snka: > :qcb: :db: :f: :snka: :snkb:
:snka: > :f: :hcf: :snkb:
:b: :snka: :d: :snkc: > :qcb: :db: :f: :snka: :snkb:
:snka: > :f: :hcf: :snkb:
:d: :snkc:, :b: :snka:, :snka: > follow-up of your choice
:d: :snkc:, :snka: > follow-up of your choice
:d: :snkc:, :snka: > :f: :hcf: :snkb:
:d: :snkc: > :qcb: :db: :f: :snka: :snkb: (Learning to hit confirm this from a jump-in will help you a lot)
:f: :snkc: > :qcb: :db: :f: :snka: :snkb: (Can be useful from punishing missed moves from afar)
:d: :snkc:, :d: :snka:
:b: :snka: (x2-3), :snkb: > :qcb: :db: :f: :snka: :snkb: ('Extremely' difficult to time properly)
:b: :snka:, :snkb:, :dp: :snkb: > :qcb: :db: :f: :snka: :snkb: ('Extremely' difficult to time properly)


Speed Mode Only
=Combos=
==Any Mode==


==Power Mode Only==


Dash A/B, d B, dp B, qcf B
<div class="row {{{2}}}">
  <div class="moveListCell" style="width:50%;"></div>
  <div class="moveListCell" style="width:50%;"></div>
</div>


j B, b A, A, d A, d B, dp B, qcf B
{{MoveListRow
|[[File:B0.png]][[File:snka.gif]](x2-3) + [[File:snka.gif]] + ([[File:Qcf0.png]][[File:snka.gif]])
|[[File:B0.png]][[File:snka.gif]](x2-3) + [[File:snka.gif]] + {[[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]}
|
|
}}
{{MoveListRow
|[[File:snka.gif]] + {[[File:F0.png]][[File:Hcf0.png]][[File:snkb.gif]]}
|[[File:B0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkc.gif]] + {[[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]}
|
|
}}
{{MoveListRow
|[[File:snka.gif]] + {[[File:F0.png]][[File:Hcf0.png]][[File:snkb.gif]]}
|[[File:D0.png]][[File:snkc.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:snka.gif]] + follow-up of your choice
|
|
}}
{{MoveListRow
|[[File:D0.png]][[File:snkc.gif]] + [[File:snka.gif]] + follow-up of your choice
|[[File:D0.png]][[File:snkc.gif]] + [[File:snka.gif]] + {[[File:F0.png]][[File:Hcf0.png]][[File:snkb.gif]]}
|
|
}}
{{MoveListRow
|[[File:D0.png]][[File:snkc.gif]] + {[[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]} (Learning to hit confirm this from a jump-in will help you a lot)
|[[File:F0.png]][[File:snkc.gif]] + {[[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]} (Can be useful from punishing missed moves from afar)
|
|
}}
{{MoveListRow
|Deep cross up [[File:Uf0.png]][[File:snkb.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:snkb.gif]] + ([[File:Dp0.png]][[File:snkb.gif]]) + {[[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]} <br /> (Shigen, Juzoh, Amano, and Kouryu only)
|
|
|
}}


==Speed Mode Only==
<div class="row {{{2}}}">
  <div class="moveListCell" style="width:50%;"></div>
  <div class="moveListCell" style="width:50%;"></div>
</div>


EX Mode Only
{{MoveListRow
|Dash[[File:snka.gif]] / [[File:snkb.gif]] + [[File:D0.png]][[File:snkb.gif]] + ([[File:Dp0.png]][[File:snkb.gif]]) + ([[File:Qcf0.png]][[File:snkb.gif]])
|[[File:Uf0.png]][[File:snkb.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:snka.gif]] + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + [[File:Dp0.png]][[File:snkb.gif]] + ([[File:Qcf0.png]][[File:snkb.gif]])
|
|
}}


==EX Mode Only==
<div class="row {{{2}}}">
  <div class="moveListCell" style="width:50%;"></div>
  <div class="moveListCell" style="width:50%;"></div>
</div>


j B, b A, A, d A, d B, dp B, qcb, db, f AB
{{MoveListRow
|[[File:Uf0.png]][[File:snkb.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:snka.gif]] + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + ([[File:Dp0.png]][[File:snkb.gif]]) + {[[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]}
|[[File:Uf0.png]][[File:snkb.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:snka.gif]] + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + {[[File:F0.png]][[File:Hcf0.png]][[File:snkb.gif]]}
|
|
}}


j B, b A, A, d A, d B, f, hcf B
==Power and EX Mode==
<div class="row {{{2}}}">
  <div class="moveListCell" style="width:50%;"></div>
  <div class="moveListCell" style="width:50%;"></div>
</div>


{{MoveListRow
|[[File:Uf0.png]][[File:snkb.gif]] + [[File:snkb.gif]] + ([[File:Dp0.png]][[File:snkb.gif]]) + ([[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]])
|Dash [[File:snka.gif]] / [[File:snkb.gif]] + {[[File:F0.png]][[File:Hcf0.png]][[File:snkb.gif]]} + [[File:Uf0.png]][[File:snkb.gif]] + {[[File:F0.png]][[File:Hcf0.png]][[File:snkb.gif]]}
|
|
}}


Power and EX Mode
==Speed and EX Mode==
<div class="row {{{2}}}">
  <div class="moveListCell" style="width:50%;"></div>
  <div class="moveListCell" style="width:50%;"></div>
</div>


 
{{MoveListRow
j B, B, dp B, qcb, db, f AB
|[[File:Uf0.png]][[File:snkb.gif]] + [[File:snka.gif]] + [[File:snkb.gif]] + [[File:snkc.gif]]
 
|Dash [[File:snka.gif]] / [[File:snkb.gif]] + [[File:D0.png]][[File:snkb.gif]] + ([[File:Qcf0.png]][[File:snka.gif]])
Dash A/B, f, hcf B
|
 
|
j B, f, hcf B
}}
 
{{MoveListRow
 
|[[File:Uf0.png]][[File:snkb.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:snka.gif]] + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + ([[File:Qcf0.png]][[File:snka.gif]])
Speed and EX Mode
|[[File:Uf0.png]][[File:snkb.gif]] + [[File:B0.png]][[File:snka.gif]] + [[File:snka.gif]] + [[File:D0.png]][[File:snka.gif]] + [[File:D0.png]][[File:snkb.gif]] + {[[File:Qcb0.png]][[File:Db0.png]][[File:F0.png]][[File:snka.gif]][[File:snkb.gif]]}
 
|
 
|
j B, A, B, C
}}
 
Dash A/B, d B, qcf A
 
j B, b A, A, d A, d B, qcf A
 
j B, b A, A d A, d B, qcb, db, f AB


=Advanced Strategy=
=Advanced Strategy=
Don't use her :dp::snkb: move, and don't use her :qcf::snkb: either.
Don't use her [[File:Dp.png]][[File:snkb.gif]] move, and don't use her [[File:Qcf.png]][[File:snkb.gif]] either.


I don't use her :dp::snkc: much since you can't actually combo into it.  
I don't use her [[File:Dp.png]][[File:snkc.gif]] much since you can't actually combo into it.  


The only time it really has any use is if you know the person's gonna try to low block, but even then I prefer :snkb::snkc: on most occasions because it has more follow-up options.
The only time it really has any use is if you know the person's gonna try to low block, but even then I prefer [[File:snkb.gif]][[File:snkc.gif]] on most occasions because it has more follow-up options.


I haven't had much reason to use her :hcf::snkc: either unless the person is being really predictable with jump-ins.  
I haven't had much reason to use her [[File:Hcf.png]][[File:snkc.gif]] either unless the person is being really predictable with jump-ins.  


I prefer just to use the regular deflect since I can get way more damage off it, at the cost of slightly pickier deflect timing.
I prefer just to use the regular deflect since I can get way more damage off it, at the cost of slightly pickier deflect timing.


For ground poking, use :d::snka: and standing :snka:.
For ground poking, use [[File:D.png]][[File:snka.gif]] and standing [[File:snka.gif]].


Air poking, use :snka:
Air poking, use [[File:snka.gif]]


Get low jumping cross-up :snkb: down. Great way to pin down inexperienced opponents, if you just low cross-up slash with her over and over. It's really hard to deflect and has a huge radius as well.
Get low jumping cross-up [[File:snkb.gif]] down. Great way to pin down inexperienced opponents, if you just low cross-up slash with her over and over. It's really hard to deflect and has a huge radius as well.


:snkb: is amazing ground anti-air but can be air parried by better players. It does a lot of damage on power, so it's very useful for punishing predictable air recoveries.
[[File:snkb.gif]] is amazing ground anti-air but can be air parried by better players. It does a lot of damage on power, so it's very useful for punishing predictable air recoveries.


Try dashing past someone on the ground, then using :snka::snkb: > :l::snkc: > :snkb: > Bread and butter. This should nail them when they get up if they don't see the cross-up coming.
Try dashing past someone on the ground, then using [[File:snka.gif]][[File:snkb.gif]] > :l:[[File:snkc.gif]] > [[File:snkb.gif]] > bread and butter. This should nail them when they get up if they don't see the cross-up coming.


=Match-Ups=
=Match-Ups=


{{Last Blade 2}}


 
[[Category:The Last Blade 2]]
[[Category:Last Blade 2]]
{{Last Blade 2}}

Latest revision as of 21:41, 5 March 2021

Hibiki.gif

LastBlade2Logo.gif

Introduction

Hibiki.png

Moves List

Normal Moves

Special Moves

Distance Slash

Qcf.png + Snka.gif/Snkb.gif
Snka.gif version is a quick mid foward slash.

Snkb.gif version is a quick low/sweeping forward slash.

Beckoning Slash

Hibiki does a forward dash to opponent.

Dp.png + Snkb.gif
Can hold Snkb.gif.

If not near opponent when release Snkb.gif, it will hit like Distance Slash. If near opponent when release Snkb.gif, will slash through opponent and he will kneel and fall to the ground.

Piercing Moon Pounce

Hibiki raises her scabbard and hits the opponents mid section with it.

Dp.png + Snkc.gif
Overhead attack.
Heavenly Being Blade

Hcf.png + Snkc.gif
Counter motion.

Follow up with Nukaba Kiru Nari (C) to slash airborne opponent. Follow up with Nukazuba Kiranu Nari (Snkb.gifSnkc.gif) to hit opponent with scabbard.

Kami Hitoe ni te Kawasu Nari

Hibiki does a quick evasion move.

Snka.gifSnkb.gif
Follow up with Ma O Tsumeru Koto Kanyou Nari (F.png + Snkc.gif) to dash forward.

Ma O Tsumeru Koto Kanyou Nari can be cancelled. Follow up with Ma O Oku Koto Kanyou Nari to hop backwards.

Sanae O Okotaranu Kokoro Nari

Hibiki holds her sword close as it glows, asking her father for help. Meter is charged slowly in this motion.

Hold Start

Desperation Moves

Heavenly Spirit of Victory

Hibiki dashes forward to slash through opponent.

Qcb.png,Db.png,F.png + Snka.gifSnkb.gif

Super Desperation Move

No Fear Feint

F.png, Hcf.png + Snkb.gif
Up close this an Unblockable.png and very fast throw.

If your opponent is a distance away, it will strike upwards- about 45 degrees for far less damage.

Speed Combo Special

  • d d + A/B (overhead/low) >
    • A > B > C >
      • A > B > C >
        • A > B > qcf + C [~113 dmg]
        • C > B > qcf + A (unblockable) [~138 dmg]
      • d + C (low) > A >
        • BC (overhead) > qcf + B []
        • d + C (low) > f + BC (unblockable + jungle + cancelable) []

The Basics

Combos

Any Mode

Power Mode Only

B0.pngSnka.gif(x2-3) + Snka.gif + (Qcf0.pngSnka.gif)
B0.pngSnka.gif(x2-3) + Snka.gif + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}
Snka.gif + {F0.pngHcf0.pngSnkb.gif}
B0.pngSnka.gif + D0.pngSnkc.gif + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}
Snka.gif + {F0.pngHcf0.pngSnkb.gif}
D0.pngSnkc.gif + B0.pngSnka.gif + Snka.gif + follow-up of your choice
D0.pngSnkc.gif + Snka.gif + follow-up of your choice
D0.pngSnkc.gif + Snka.gif + {F0.pngHcf0.pngSnkb.gif}
D0.pngSnkc.gif + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif} (Learning to hit confirm this from a jump-in will help you a lot)
F0.pngSnkc.gif + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif} (Can be useful from punishing missed moves from afar)
Deep cross up Uf0.pngSnkb.gif + B0.pngSnka.gif + Snkb.gif + (Dp0.pngSnkb.gif) + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}
(Shigen, Juzoh, Amano, and Kouryu only)

Speed Mode Only

DashSnka.gif / Snkb.gif + D0.pngSnkb.gif + (Dp0.pngSnkb.gif) + (Qcf0.pngSnkb.gif)
Uf0.pngSnkb.gif + B0.pngSnka.gif + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + Dp0.pngSnkb.gif + (Qcf0.pngSnkb.gif)

EX Mode Only

Uf0.pngSnkb.gif + B0.pngSnka.gif + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + (Dp0.pngSnkb.gif) + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}
Uf0.pngSnkb.gif + B0.pngSnka.gif + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + {F0.pngHcf0.pngSnkb.gif}

Power and EX Mode

Uf0.pngSnkb.gif + Snkb.gif + (Dp0.pngSnkb.gif) + (Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif)
Dash Snka.gif / Snkb.gif + {F0.pngHcf0.pngSnkb.gif} + Uf0.pngSnkb.gif + {F0.pngHcf0.pngSnkb.gif}

Speed and EX Mode

Uf0.pngSnkb.gif + Snka.gif + Snkb.gif + Snkc.gif
Dash Snka.gif / Snkb.gif + D0.pngSnkb.gif + (Qcf0.pngSnka.gif)
Uf0.pngSnkb.gif + B0.pngSnka.gif + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + (Qcf0.pngSnka.gif)
Uf0.pngSnkb.gif + B0.pngSnka.gif + Snka.gif + D0.pngSnka.gif + D0.pngSnkb.gif + {Qcb0.pngDb0.pngF0.pngSnka.gifSnkb.gif}

Advanced Strategy

Don't use her Dp.pngSnkb.gif move, and don't use her Qcf.pngSnkb.gif either.

I don't use her Dp.pngSnkc.gif much since you can't actually combo into it.

The only time it really has any use is if you know the person's gonna try to low block, but even then I prefer Snkb.gifSnkc.gif on most occasions because it has more follow-up options.

I haven't had much reason to use her Hcf.pngSnkc.gif either unless the person is being really predictable with jump-ins.

I prefer just to use the regular deflect since I can get way more damage off it, at the cost of slightly pickier deflect timing.

For ground poking, use D.pngSnka.gif and standing Snka.gif.

Air poking, use Snka.gif

Get low jumping cross-up Snkb.gif down. Great way to pin down inexperienced opponents, if you just low cross-up slash with her over and over. It's really hard to deflect and has a huge radius as well.

Snkb.gif is amazing ground anti-air but can be air parried by better players. It does a lot of damage on power, so it's very useful for punishing predictable air recoveries.

Try dashing past someone on the ground, then using Snka.gifSnkb.gif > :l:Snkc.gif > Snkb.gif > bread and butter. This should nail them when they get up if they don't see the cross-up coming.

Match-Ups