mNo edit summary |
(reverted + 1.04 changes) |
||
Line 7: | Line 7: | ||
'''Players to Watch''' | '''Players to Watch''' | ||
[http://www.youtube.com/results?search_query=louffy Louffy] (FR), [http://www.youtube.com/results?search_query=fillipinoman+rose Fillipinoman] (USA) | |||
== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
Line 27: | Line 26: | ||
(New to Ultra SFIV Console Digital Release) | (New to Ultra SFIV Console Digital Release) | ||
* Soul Spiral: All versions Juggle Potential increased to 1 from 0 | * Soul Spiral: All versions Juggle Potential increased to 1 from 0 | ||
(New to 1.04 Update) | |||
* EX Soul Spiral: Chip damage increased to 33 from 30 | |||
== Character Specific Data == | == Character Specific Data == | ||
{{USFIVCharacterData|950|1000|60%|0.045|0.035|2.12|43 (4+39)|2.09|1.71|1.65|20|1.23|22|8|10|4|1.00|1.00|31|21|N/A|Crouch LK, Crouch MK, Crouch HK, Slide|Crouch HK, Soul Throw|Soul Spiral, EX Soul Spiral, Illusion Spark, Soul Satellite|21|31|64|-4|-6|+2|0|Close HP, Crouch HP, Close HK, LP/MP/HP Soul Spark (Corner Only), EX Soul Spark|}} | Rose{{USFIVCharacterData|950|1000|60%|0.045|0.035|2.12|43 (4+39)|2.09|1.71|1.65|20|1.23|22|8|10|4|1.00|1.00|31|21|N/A|Crouch LK, Crouch MK, Crouch HK, Slide|Crouch HK, Soul Throw|Soul Spiral, EX Soul Spiral, Illusion Spark, Soul Satellite|21|31|64|-4|-6|+2|0|Close HP, Crouch HP, Close HK, LP/MP/HP Soul Spark (Corner Only), EX Soul Spark|}} | ||
== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
Line 114: | Line 116: | ||
{{USFIVMoveListRow|Rose|CloseMP| | {{USFIVMoveListRow|Rose|CloseMP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close mp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Rose|CloseHP| | {{USFIVMoveListRow|Rose|CloseHP| | ||
Line 126: | Line 128: | ||
{{USFIVMoveListRow|Rose|CloseMK| | {{USFIVMoveListRow|Rose|CloseMK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close mk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Rose|CloseHK| | {{USFIVMoveListRow|Rose|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | Close HK|Close Roundhouse|Close hk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Standing Far Normals === | === Standing Far Normals === | ||
Line 143: | Line 146: | ||
{{USFIVMoveListRow|Rose|FarMP| | {{USFIVMoveListRow|Rose|FarMP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|mp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Rose|FarHP| | {{USFIVMoveListRow|Rose|FarHP| | ||
Far HP|Far Fierce|hp|| | Far HP|Far Fierce|hp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Rose|FarLK| | {{USFIVMoveListRow|Rose|FarLK| | ||
Line 155: | Line 158: | ||
{{USFIVMoveListRow|Rose|FarMK| | {{USFIVMoveListRow|Rose|FarMK| | ||
Far MK|Far Forward|mk|| | Far MK|Far Forward|mk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Rose|FarHK| | {{USFIVMoveListRow|Rose|FarHK| | ||
Far HK|Far Roundhouse|hk|| | Far HK|Far Roundhouse|hk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Crouching Normals === | === Crouching Normals === | ||
Line 168: | Line 172: | ||
{{USFIVMoveListRow|Rose|CrouchLP| | {{USFIVMoveListRow|Rose|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Rose|CrouchMP| | {{USFIVMoveListRow|Rose|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Rose|CrouchHP| | {{USFIVMoveListRow|Rose|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Rose|CrouchLK| | {{USFIVMoveListRow|Rose|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Rose|CrouchMK| | {{USFIVMoveListRow|Rose|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Rose|CrouchHK| | {{USFIVMoveListRow|Rose|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Neutral Jumping Normals === | === Neutral Jumping Normals === | ||
Line 289: | Line 294: | ||
{{USFIVMoveListRow|Rose|SoulFall| | {{USFIVMoveListRow|Rose|SoulFall| | ||
Soul Fall|Forward Throw|f or n + lp + lk|| | Soul Fall|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Rose|SoulLoop| | {{USFIVMoveListRow|Rose|SoulLoop| | ||
Line 296: | Line 301: | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
Line 302: | Line 308: | ||
{{USFIVMoveListRow|Rose|SoulSpark| | {{USFIVMoveListRow|Rose|SoulSpark| | ||
Soul Spark|Fireball|qcf + p ex|| | Soul Spark|Fireball|qcf + p ex|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Rose|SoulSpiral| | {{USFIVMoveListRow|Rose|SoulSpiral| | ||
Soul Spiral| | Soul Spiral|Shawl Charge|qcf + k ex armorbreak|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Rose|SoulReflect| | {{USFIVMoveListRow|Rose|SoulReflect| | ||
Soul Reflect|Reflect|qcb + p ex|lp converts projectile into Super Meter, mp reflects projectile horizontally, hp reflects projectile at an upwards angle| | Soul Reflect|Reflect|qcb + p ex|lp converts projectile into Super Meter, mp reflects projectile horizontally, hp reflects projectile at an upwards angle| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Rose|SoulThrow| | {{USFIVMoveListRow|Rose|SoulThrow| | ||
Soul Throw|Soul Throw|dp + p ex|| | Soul Throw|Soul Throw|dp + p ex|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Super Combo === | === Super Combo === | ||
Line 324: | Line 330: | ||
{{USFIVMoveListRow|Rose|AuraSoulSpark| | {{USFIVMoveListRow|Rose|AuraSoulSpark| | ||
Aura Soul Spark|Super Combo|qcf qcf + p|Not possible during Soul Satellite| | Aura Soul Spark|Super Combo|qcf qcf + p|Not possible during Soul Satellite| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Ultra Combos === | === Ultra Combos === | ||
Line 338: | Line 344: | ||
{{USFIVMoveListRow|Rose|SoulSatellite| | {{USFIVMoveListRow|Rose|SoulSatellite| | ||
Soul Satellite|Ultra Combo II|qcb qcb + 3k armorbreak|| | Soul Satellite|Ultra Combo II|qcb qcb + 3k armorbreak|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
==Strategy== | ==Strategy== | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== |
Revision as of 13:28, 24 December 2014

Rose
A fortune teller from Europe, Rose has a mastery of "Soul Power," the spiritual opposite of M. Bison's "Psycho Power." Thus, Rose has taken it upon herself to put an end to M. Bison and the last remaining source of Psycho Power. However, in an encounter in which Rose felt she had defeated M. Bison, it turned out that Bison inhabited her body at "death" and survived through using her as a vessel. Once Bison found a new body, Rose awoke and vowed to recover and make sure to finish the job next time they meet.
In a nutshell
Rose does not excel in any particular area. Her offense nor defense are particularly strong, but taking advantage of that and taking advantage of her perceived vulnerability is what makes Rose effective. Rose is a character who is like a mouse trap, always baiting you and then hurting you whenever you think you're free to move. She appears to leave herself vulnerable in so many situations, so it's very easy to trick opponents into opening themselves up and taking damage from her counter attacks. There is definitely a lot of risks you have to take with Rose, but those who do it right can easily reap the rewards.
Players to Watch
Louffy (FR), Fillipinoman (USA)
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Forward Dash: Total frames reduced to 20 frames from 21 frames
- Close MK: Hitbox slightly expanded downward
- Crouch LP: Damage increased to 30 from 20
- Crouch LK: Damage increased to 40 from 30
- Crouch MP: Damage increased to 70 from 60
- Soul Spiral: Light version forward movement distance slightly increased
- Soul Spiral: Light, Medium, and Hard versions damage increased to 110 from 100
- EX Soul Spiral: Damage increased to 130 from 120; stun damage increased to 200 from 100
- EX Soul Spiral: Startup Strike Invincibile and Projectile Invincibile frames increased to a total of 13 frames from 11 frames; all Throw Invincibile frames removed
- Soul Spark: Medium version startup reduced to 20 frames from 22 frames
- Soul Spark: Hard version startup reduced to 27 frames from 29 frames
- Illusion Spark (UC1): Startup reduced to 10 frames from 12 frames
- Soul Satellite (UC2): Input changed from 214214+PPP to 214214+KKK; recovery increased by 2 frames (2F ? 4F)
(New to Ultra SFIV Console Digital Release)
- Soul Spiral: All versions Juggle Potential increased to 1 from 0
(New to 1.04 Update)
- EX Soul Spiral: Chip damage increased to 33 from 30
Character Specific Data
Rose
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 1000 | W-Ultra Scaling: | 60% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 1.65 | ||
Back Walk Speed: | 0.035 | Forward Dash Total Frames: | 20 | ||
JUMPING | Back Dash Distance: | 1.23 | |||
Jump Height Apex: | 2.12 | Back Dash Total Frames: | 22 | ||
Jump Total Frames: | 43 (4+39) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.09 | Back Dash Airborne: | 10 | ||
Back Jump Distance | 1.71 | Back Dash Recovery: | 4 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 1.00 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 1.00 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | N/A | Hard Knockdowns: | Crouch HK, Soul Throw | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Slide | Armor Breakers: | Soul Spiral, EX Soul Spiral, Illusion Spark, Soul Satellite | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Crouch HP, Close HK, LP/MP/HP Soul Spark (Corner Only), EX Soul Spark | ||
Level 2 Focus Startup Frames: | 31 | ||||
Level 3 Focus Startup Frames: | 64 | ||||
L1 Focus Attack Forward Dash: | -4 | L2 FA Forward Dash (On Block): | +2 | ||
L1 Focus Attack Back Dash: | -6 | L2 FA Back Dash (On Block): | 0 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Slide |
Slide | df + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Soul Piede |
Soul Piede | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Soul Fall |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Soul Loop |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Soul Spark |
Fireball | qcf + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Soul Spiral |
Shawl Charge | qcf + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Soul Reflect |
Reflect | qcb + p ex | lp converts projectile into Super Meter, mp reflects projectile horizontally, hp reflects projectile at an upwards angle |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Soul Throw |
Soul Throw | dp + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Aura Soul Spark |
Super Combo | qcf qcf + p | Not possible during Soul Satellite |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Illusion Spark |
Ultra Combo I | qcf qcf + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Soul Satellite |
Ultra Combo II | qcb qcb + 3k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data