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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|30|50|20|HL|sp/su | {{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|30|50|20|HL|sp/su|4|4|5|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|60|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|60|100|40|HL|sp/su|5|7|7|18|16|19|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|80|200|60|HL|sp/su | {{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|80|200|60|HL|sp/su|6|3|24|32|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|sp/su|5|3|8| | {{USFIVFrameDataGlanceRow|Stand LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|sp/su|5|3|8|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|70|100|40|HL|sp/su|6|4|12|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|100|250|60|HL|su | {{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|100|250|60|HL|su|8|8|12|27|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward LP|Toward Jab|Toward lp||Toward [[File:Jab.gif]]|30|50|20|HL|sp/su|3|4|7| | {{USFIVFrameDataGlanceRow|Toward LP|Toward Jab|Toward lp||Toward [[File:Jab.gif]]|30|50|20|HL|sp/su|3|4|7|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward MP|Toward Strong|Toward mp||Toward [[File:Strong.gif]]|90|100|40|HL|su | {{USFIVFrameDataGlanceRow|Toward MP|Toward Strong|Toward mp||Toward [[File:Strong.gif]]|90|100|40|HL|su|7|6|8|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward HP|Toward Fierce|Toward hp||Toward [[File:Fierce.gif]]|90|200|60|HL|- | {{USFIVFrameDataGlanceRow|Toward HP|Toward Fierce|Toward hp||Toward [[File:Fierce.gif]]|90|200|60|HL|-|13|8|18|38|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward LK|Toward Short|Toward lk||Toward [[File:Short.gif]]|40|50|20|HL|-|7|3|12| | {{USFIVFrameDataGlanceRow|Toward LK|Toward Short|Toward lk||Toward [[File:Short.gif]]|40|50|20|HL|-|7|3|12|21|11|14|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward MK|Toward Forward|Toward mk||Toward [[File:Forward.gif]]|90|100|40|HL|- | {{USFIVFrameDataGlanceRow|Toward MK|Toward Forward|Toward mk||Toward [[File:Forward.gif]]|90|100|40|HL|-|15|3|16|33|18|21|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward HK|Toward Roundhouse|Toward hk||Toward [[File:Roundhouse.gif]]|110|200|60|L|- | {{USFIVFrameDataGlanceRow|Toward HK|Toward Roundhouse|Toward hk||Toward [[File:Roundhouse.gif]]|110|200|60|L|-|19|3|23|44|18|-|-8|-|Hold button to feint (total 27f)||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|6| | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|6|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|7|6|9|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|100|60|L|- | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|100|60|L|-|7|3|24|33|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|4|7| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|4|7|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|- | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|-|7|6|8|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|200|60|HL|- | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|200|60|HL|-|9|4|17|29|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Yamase|Triple Punch|f + hp|First hit can whiff and still be chained|[[File:Right.gif]]+[[File:Fierce.gif]] > [[File:Fierce.gif]]|50*80|50*100|20*20|HL|-|7|3(3)5 | {{USFIVFrameDataGlanceRow|Yamase|Triple Punch|f + hp|First hit can whiff and still be chained|[[File:Right.gif]]+[[File:Fierce.gif]] > [[File:Fierce.gif]]|50*80|50*100|20*20|HL|-|7|3(3)5|18|35|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|lk --- mk|First hit can whiff and still be chained|[[File:Short.gif]] > [[File:Forward.gif]]|50|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|lk --- mk|First hit can whiff and still be chained|[[File:Short.gif]] > [[File:Forward.gif]]|50|100|40|HL|sp/su|2|4|14|19|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|f + mk --- hk|First hit can whiff and still be chained|[[File:Right.gif]]+[[File:Forward.gif]] > [[File:Roundhouse.gif]]|100|200|60|HL|- | {{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|f + mk --- hk|First hit can whiff and still be chained|[[File:Right.gif]]+[[File:Forward.gif]] > [[File:Roundhouse.gif]]|100|200|60|HL|-|8|7|14|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|- | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|- | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|250|60|H|-|8|2|- | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|250|60|H|-|8|2|-|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|9|- | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|- | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|5|- | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|--|4|9|- | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|--|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|- | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|5|- | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|9|- | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|- | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|9|5|- | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|- | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|2|35|100|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Head Butt|Forward Throw|f or n + lp + lk||Forward Throw|100|200|40|0.95|- | {{USFIVFrameDataGlanceRow|Head Butt|Forward Throw|f or n + lp + lk||Forward Throw|100|200|40|0.95|-|3|2|20|24|||-|1|Forces stand|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Triple Threat|Back Throw|b + lp + lk||Back Throw|130|120|40|0.85|- | {{USFIVFrameDataGlanceRow|Triple Threat|Back Throw|b + lp + lk||Back Throw|130|120|40|0.85|-|3|2|20|24|||-|-|Untechable knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Fukiage|Uppercut|dp + p ex||Fukiage [[File:Jab.gif]]|90|160|30/40|HL|su | {{USFIVFrameDataGlanceRow|Fukiage|Uppercut|dp + p ex||Fukiage [[File:Jab.gif]]|90|160|30/40|HL|su|6|8|31|44|||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Fukiage [[File:Strong.gif]]|90|160|30/40|HL|su | {{USFIVFrameDataGlanceRow|||||Fukiage [[File:Strong.gif]]|90|160|30/40|HL|su|10|8|32|49|||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Fukiage [[File:Fierce.gif]]|90|160|30/40|HL|su | {{USFIVFrameDataGlanceRow|||||Fukiage [[File:Fierce.gif]]|90|160|30/40|HL|su|13|8|32|52|||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2~3f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Fukiage|EX Fukiage|EX Fukiage||Fukiage [[File:EX.gif]]|80|100|-250/0|HL|su | {{USFIVFrameDataGlanceRow|EX Fukiage|EX Fukiage|EX Fukiage||Fukiage [[File:EX.gif]]|80|100|-250/0|HL|su|10|8|32|49|||-|-|Jump cancellable on hit only||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Hayate| |qcf + p ex ( ex version armorbreak )|Hold p to delay attack and increase damage; Press k during delay to cancel; Ex.png version cannot be delayed or canceled|Hayate [[File:Jab.gif]] (Lv1)|90|120|20/40|HL|su|8|5|23| | {{USFIVFrameDataGlanceRow|Hayate| |qcf + p ex ( ex version armorbreak )|Hold p to delay attack and increase damage; Press k during delay to cancel; Ex.png version cannot be delayed or canceled|Hayate [[File:Jab.gif]] (Lv1)|90|120|20/40|HL|su|8|5|23|35|||-8|0|8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv2)|105|135|20/40|HL|su|4+8 | {{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv2)|105|135|20/40|HL|su|4+8|5|23|39|||-7|1|Charge 4~23f, 8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv3)|120|150|20/40|HL|su|24+8 | {{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv3)|120|150|20/40|HL|su|24+8|5|23|59|||-6|2|Charge 24~43f, 8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv4)|135|165|20/40|HL|su|44+20 | {{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv4)|135|165|20/40|HL|su|44+20|5|19|87|||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv5)|190|180|20/40|HL|su|64+11 | {{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|98|||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv1)|100|120|20/40|HL|su | {{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv1)|100|120|20/40|HL|su|15|5|21|40|||-7|1|15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv2)|115|135|20/40|HL|su|4+15 | {{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv2)|115|135|20/40|HL|su|4+15|5|21|44|||-6|2|Charge 4~23f, 15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv3)|130|150|20/40|HL|su|24+15 | {{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv3)|130|150|20/40|HL|su|24+15|5|21|64|||-5|3|Charge 24~43f, 15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv4)|155|165|20/40|HL|su|44+20 | {{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv4)|155|165|20/40|HL|su|44+20|5|19|87|||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19| | {{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|98|||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv1)|110|120|20/40|HL|su | {{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv1)|110|120|20/40|HL|su|20|5|19|43|||-6|2|20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv2)|125|135|20/40|HL|su|4+20 | {{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv2)|125|135|20/40|HL|su|4+20|5|19|47|||-5|3|Charge 4~23f, 20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv3)|140|150|20/40|HL|su|24+20 | {{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv3)|140|150|20/40|HL|su|24+20|5|19|67|||-4|4|Charge 24~43f, 20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv4)|155|165|20/40|HL|su|44+20|5|19| | {{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv4)|155|165|20/40|HL|su|44+20|5|19|87|||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv5)|190|180|20/40|HL|su|64+11 | {{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|98|||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Hayate|EX Hayate|EX Hayate||Hayate [[File:EX.gif]]|120|150|-250/0|HL|su | {{USFIVFrameDataGlanceRow|EX Hayate|EX Hayate|EX Hayate||Hayate [[File:EX.gif]]|120|150|-250/0|HL|su|13|6|16|34|||-4|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Hayate Cancel|Hayate Cancel|k||Hayate Cancel|-|-|-|-|-|-|-|Total | {{USFIVFrameDataGlanceRow|Hayate Cancel|Hayate Cancel|k||Hayate Cancel|-|-|-|-|-|-|-|Total 12|12|||-|-|Fastest cancel is 16f||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Oroshi|Overhead Chop|qcb + p ex armorbreak||Overhead Chop [[File:Jab.gif]]|90|200|30/30|H|su | {{USFIVFrameDataGlanceRow|Oroshi|Overhead Chop|qcb + p ex armorbreak||Overhead Chop [[File:Jab.gif]]|90|200|30/30|H|su|22|6|16|43|||-4|4|+3 hit advantage on crouching opponent|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Overhead Chop [[File:Strong.gif]]|100|200|30/30|H|su | {{USFIVFrameDataGlanceRow|||||Overhead Chop [[File:Strong.gif]]|100|200|30/30|H|su|23|6|15|43|||-5|5|+4 hit advantage on crouching opponent|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Overhead Chop [[File:Fierce.gif]]|150|200|30/30|H|su | {{USFIVFrameDataGlanceRow|||||Overhead Chop [[File:Fierce.gif]]|150|200|30/30|H|su|24|6|14|43|||-5|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Oroshi|EX Overhead Chop|||Overhead Chop [[File:EX.gif]]|120|200|-250/0|H|su | {{USFIVFrameDataGlanceRow|EX Oroshi|EX Overhead Chop|||Overhead Chop [[File:EX.gif]]|120|200|-250/0|H|su|18|6|19|42|||-4|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~12f|All: 1~12f|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Karakusa|Command Grab|hcb + k ex||Karakusa [[File:Short.gif]]|40|80|20/40|0.93|-|7|2|51 | {{USFIVFrameDataGlanceRow|Karakusa|Command Grab|hcb + k ex||Karakusa [[File:Short.gif]]|40|80|20/40|0.93|-|7|2|51|55|||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Karakusa [[File:Forward.gif]]|40|80|20/40|0.99|-|8|2|51| | {{USFIVFrameDataGlanceRow|||||Karakusa [[File:Forward.gif]]|40|80|20/40|0.99|-|8|2|51|56|||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Karakusa [[File:Roundhouse.gif]]|40|80|20/40|1.06|-|9|2|51 | {{USFIVFrameDataGlanceRow|||||Karakusa [[File:Roundhouse.gif]]|40|80|20/40|1.06|-|9|2|51|57|||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Karakusa|EX Command Grab|||Karakusa [[File:EX.gif]]|60|120|-250/0|0.93|- | {{USFIVFrameDataGlanceRow|EX Karakusa|EX Command Grab|||Karakusa [[File:EX.gif]]|60|120|-250/0|0.93|-|5|2|47|53|||-|12|||||Forces stand|-|-|-|1~6f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tsurugi|Axe Kick|(in air) qcb + k ex||Axe Kick [[File:Short.gif]]|90|120|Oct-40|HL|- | {{USFIVFrameDataGlanceRow|Tsurugi|Axe Kick|(in air) qcb + k ex||Axe Kick [[File:Short.gif]]|90|120|Oct-40|HL|-|11|4|After landing 11|-|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Forward.gif]]|100|140|Oct-40|HL|- | {{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Forward.gif]]|100|140|Oct-40|HL|-|13|4|After landing 11|-|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Roundhouse.gif]]|150|200|Oct-40|HL|- | {{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Roundhouse.gif]]|150|200|Oct-40|HL|-|15|4|After landing 11|-|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Tsurugi|EX Axe Kick|||Axe Kick [[File:EX.gif]]|60*100|100*120|#DIV/0!|H|- | {{USFIVFrameDataGlanceRow|EX Tsurugi|EX Axe Kick|||Axe Kick [[File:EX.gif]]|60*100|100*120|#DIV/0!|H|-|15|1*4|After landing 11|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~15f|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Tanden Renki|Super|qcf qcf + p|Boosts strength temporarily|Super Combo|-|-|#DIV/0!|HL|-|1+0 | {{USFIVFrameDataGlanceRow|Tanden Renki|Super|qcf qcf + p|Boosts strength temporarily|Super Combo|-|-|#DIV/0!|HL|-|1+0|720|11|731|||-|-|Increases damage by 25%||||||||-|All: 1~?f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Seichusan Godanzuki|Ultra I|qcf qcf + 3p||Ultra Combo 1|75*365|0|0/0|HL|-|0+ | {{USFIVFrameDataGlanceRow|Seichusan Godanzuki|Ultra I|qcf qcf + 3p||Ultra Combo 1|75*365|0|0/0|HL|-|0+6|3|47|55|||-29|-|Can juggle, 1st hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Abare Tosanami|Ultra II|qcf qcf + 3k|Hold different k buttons before reaching wall to select attack angle|Ultra Combo 2 [[File:Short.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes | {{USFIVFrameDataGlanceRow|Abare Tosanami|Ultra II|qcf qcf + 3k|Hold different k buttons before reaching wall to select attack angle|Ultra Combo 2 [[File:Short.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 0|until ground|After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, hold button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Ultra Combo 2 [[File:Forward.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes | {{USFIVFrameDataGlanceRow|||||Ultra Combo 2 [[File:Forward.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 0|until ground|After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Ultra Combo 2 [[File:Roundhouse.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes | {{USFIVFrameDataGlanceRow|||||Ultra Combo 2 [[File:Roundhouse.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 3|8|3+After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 370: | Line 370: | ||
{{USFIVFrameTableDataHeader}} | {{USFIVFrameTableDataHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Stand LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|30|50|20|HL|sp/su | {{USFIVFrameDataRow|Stand LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|30|50|20|HL|sp/su|4|4|5|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|60|100|40|HL|sp/su | {{USFIVFrameDataRow|Stand MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|60|100|40|HL|sp/su|5|7|7|18|16|19|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|80|200|60|HL|sp/su | {{USFIVFrameDataRow|Stand HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|80|200|60|HL|sp/su|6|3|24|32|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|sp/su|5|3|8| | {{USFIVFrameDataRow|Stand LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|sp/su|5|3|8|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataRow|Stand MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|70|100|40|HL|sp/su|6|4|12|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|100|250|60|HL|su | {{USFIVFrameDataRow|Stand HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|100|250|60|HL|su|8|8|12|27|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward LP|Toward Jab|Toward lp||Toward [[File:Jab.gif]]|30|50|20|HL|sp/su|3|4|7| | {{USFIVFrameDataRow|Toward LP|Toward Jab|Toward lp||Toward [[File:Jab.gif]]|30|50|20|HL|sp/su|3|4|7|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward MP|Toward Strong|Toward mp||Toward [[File:Strong.gif]]|90|100|40|HL|su | {{USFIVFrameDataRow|Toward MP|Toward Strong|Toward mp||Toward [[File:Strong.gif]]|90|100|40|HL|su|7|6|8|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward HP|Toward Fierce|Toward hp||Toward [[File:Fierce.gif]]|90|200|60|HL|- | {{USFIVFrameDataRow|Toward HP|Toward Fierce|Toward hp||Toward [[File:Fierce.gif]]|90|200|60|HL|-|13|8|18|38|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward LK|Toward Short|Toward lk||Toward [[File:Short.gif]]|40|50|20|HL|-|7|3|12| | {{USFIVFrameDataRow|Toward LK|Toward Short|Toward lk||Toward [[File:Short.gif]]|40|50|20|HL|-|7|3|12|21|11|14|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward MK|Toward Forward|Toward mk||Toward [[File:Forward.gif]]|90|100|40|HL|- | {{USFIVFrameDataRow|Toward MK|Toward Forward|Toward mk||Toward [[File:Forward.gif]]|90|100|40|HL|-|15|3|16|33|18|21|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward HK|Toward Roundhouse|Toward hk||Toward [[File:Roundhouse.gif]]|110|200|60|L|- | {{USFIVFrameDataRow|Toward HK|Toward Roundhouse|Toward hk||Toward [[File:Roundhouse.gif]]|110|200|60|L|-|19|3|23|44|18|-|-8|-|Hold button to feint (total 27f)||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|6| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|6|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|7|6|9|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|100|60|L|- | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|100|60|L|-|7|3|24|33|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|4|7| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|4|7|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|- | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|-|7|6|8|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|200|60|HL|- | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|200|60|HL|-|9|4|17|29|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Yamase|Triple Punch|f + hp|First hit can whiff and still be chained|[[File:Right.gif]]+[[File:Fierce.gif]] > [[File:Fierce.gif]]|50*80|50*100|20*20|HL|-|7|3(3)5 | {{USFIVFrameDataRow|Yamase|Triple Punch|f + hp|First hit can whiff and still be chained|[[File:Right.gif]]+[[File:Fierce.gif]] > [[File:Fierce.gif]]|50*80|50*100|20*20|HL|-|7|3(3)5|18|35|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|lk --- mk|First hit can whiff and still be chained|[[File:Short.gif]] > [[File:Forward.gif]]|50|100|40|HL|sp/su | {{USFIVFrameDataRow|Target Combo 1|Target Combo 1|lk --- mk|First hit can whiff and still be chained|[[File:Short.gif]] > [[File:Forward.gif]]|50|100|40|HL|sp/su|2|4|14|19|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 2|Target Combo 2|f + mk --- hk|First hit can whiff and still be chained|[[File:Right.gif]]+[[File:Forward.gif]] > [[File:Roundhouse.gif]]|100|200|60|HL|- | {{USFIVFrameDataRow|Target Combo 2|Target Combo 2|f + mk --- hk|First hit can whiff and still be chained|[[File:Right.gif]]+[[File:Forward.gif]] > [[File:Roundhouse.gif]]|100|200|60|HL|-|8|7|14|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|- | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|- | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|250|60|H|-|8|2|- | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|250|60|H|-|8|2|-|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|9|- | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|- | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|5|- | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|--|4|9|- | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|--|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|- | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|5|- | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|9|- | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|- | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|9|5|- | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11 | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11 | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|- | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|2|35|100|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Head Butt|Forward Throw|f or n + lp + lk||Forward Throw|100|200|40|0.95|- | {{USFIVFrameDataRow|Head Butt|Forward Throw|f or n + lp + lk||Forward Throw|100|200|40|0.95|-|3|2|20|24|||-|1|Forces stand|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Triple Threat|Back Throw|b + lp + lk||Back Throw|130|120|40|0.85|- | {{USFIVFrameDataRow|Triple Threat|Back Throw|b + lp + lk||Back Throw|130|120|40|0.85|-|3|2|20|24|||-|-|Untechable knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Fukiage|Uppercut|dp + p ex||Fukiage [[File:Jab.gif]]|90|160|30/40|HL|su | {{USFIVFrameDataRow|Fukiage|Uppercut|dp + p ex||Fukiage [[File:Jab.gif]]|90|160|30/40|HL|su|6|8|31|44|||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Fukiage [[File:Strong.gif]]|90|160|30/40|HL|su | {{USFIVFrameDataRow|||||Fukiage [[File:Strong.gif]]|90|160|30/40|HL|su|10|8|32|49|||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2f|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Fukiage [[File:Fierce.gif]]|90|160|30/40|HL|su | {{USFIVFrameDataRow|||||Fukiage [[File:Fierce.gif]]|90|160|30/40|HL|su|13|8|32|52|||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2~3f|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Fukiage|EX Fukiage|EX Fukiage||Fukiage [[File:EX.gif]]|80|100|-250/0|HL|su | {{USFIVFrameDataRow|EX Fukiage|EX Fukiage|EX Fukiage||Fukiage [[File:EX.gif]]|80|100|-250/0|HL|su|10|8|32|49|||-|-|Jump cancellable on hit only||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2f|JP: ?|}} | ||
{{USFIVFrameDataRow|Hayate| |qcf + p ex ( ex version armorbreak )|Hold p to delay attack and increase damage; Press k during delay to cancel; Ex.png version cannot be delayed or canceled|Hayate [[File:Jab.gif]] (Lv1)|90|120|20/40|HL|su|8|5|23| | {{USFIVFrameDataRow|Hayate| |qcf + p ex ( ex version armorbreak )|Hold p to delay attack and increase damage; Press k during delay to cancel; Ex.png version cannot be delayed or canceled|Hayate [[File:Jab.gif]] (Lv1)|90|120|20/40|HL|su|8|5|23|35|||-8|0|8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv2)|105|135|20/40|HL|su|4+8 | {{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv2)|105|135|20/40|HL|su|4+8|5|23|39|||-7|1|Charge 4~23f, 8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv3)|120|150|20/40|HL|su|24+8 | {{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv3)|120|150|20/40|HL|su|24+8|5|23|59|||-6|2|Charge 24~43f, 8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv4)|135|165|20/40|HL|su|44+20 | {{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv4)|135|165|20/40|HL|su|44+20|5|19|87|||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv5)|190|180|20/40|HL|su|64+11 | {{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|98|||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv1)|100|120|20/40|HL|su | {{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv1)|100|120|20/40|HL|su|15|5|21|40|||-7|1|15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv2)|115|135|20/40|HL|su|4+15 | {{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv2)|115|135|20/40|HL|su|4+15|5|21|44|||-6|2|Charge 4~23f, 15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv3)|130|150|20/40|HL|su|24+15 | {{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv3)|130|150|20/40|HL|su|24+15|5|21|64|||-5|3|Charge 24~43f, 15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv4)|155|165|20/40|HL|su|44+20 | {{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv4)|155|165|20/40|HL|su|44+20|5|19|87|||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19| | {{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|98|||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv1)|110|120|20/40|HL|su | {{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv1)|110|120|20/40|HL|su|20|5|19|43|||-6|2|20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv2)|125|135|20/40|HL|su|4+20 | {{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv2)|125|135|20/40|HL|su|4+20|5|19|47|||-5|3|Charge 4~23f, 20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv3)|140|150|20/40|HL|su|24+20 | {{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv3)|140|150|20/40|HL|su|24+20|5|19|67|||-4|4|Charge 24~43f, 20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv4)|155|165|20/40|HL|su|44+20|5|19| | {{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv4)|155|165|20/40|HL|su|44+20|5|19|87|||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv5)|190|180|20/40|HL|su|64+11 | {{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|98|||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Hayate|EX Hayate|EX Hayate||Hayate [[File:EX.gif]]|120|150|-250/0|HL|su | {{USFIVFrameDataRow|EX Hayate|EX Hayate|EX Hayate||Hayate [[File:EX.gif]]|120|150|-250/0|HL|su|13|6|16|34|||-4|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Hayate Cancel|Hayate Cancel|k||Hayate Cancel|-|-|-|-|-|-|-|Total | {{USFIVFrameDataRow|Hayate Cancel|Hayate Cancel|k||Hayate Cancel|-|-|-|-|-|-|-|Total 12|12|||-|-|Fastest cancel is 16f||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Oroshi|Overhead Chop|qcb + p ex armorbreak||Overhead Chop [[File:Jab.gif]]|90|200|30/30|H|su | {{USFIVFrameDataRow|Oroshi|Overhead Chop|qcb + p ex armorbreak||Overhead Chop [[File:Jab.gif]]|90|200|30/30|H|su|22|6|16|43|||-4|4|+3 hit advantage on crouching opponent|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Overhead Chop [[File:Strong.gif]]|100|200|30/30|H|su | {{USFIVFrameDataRow|||||Overhead Chop [[File:Strong.gif]]|100|200|30/30|H|su|23|6|15|43|||-5|5|+4 hit advantage on crouching opponent|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Overhead Chop [[File:Fierce.gif]]|150|200|30/30|H|su | {{USFIVFrameDataRow|||||Overhead Chop [[File:Fierce.gif]]|150|200|30/30|H|su|24|6|14|43|||-5|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Oroshi|EX Overhead Chop|||Overhead Chop [[File:EX.gif]]|120|200|-250/0|H|su | {{USFIVFrameDataRow|EX Oroshi|EX Overhead Chop|||Overhead Chop [[File:EX.gif]]|120|200|-250/0|H|su|18|6|19|42|||-4|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~12f|All: 1~12f|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Karakusa|Command Grab|hcb + k ex||Karakusa [[File:Short.gif]]|40|80|20/40|0.93|-|7|2|51 | {{USFIVFrameDataRow|Karakusa|Command Grab|hcb + k ex||Karakusa [[File:Short.gif]]|40|80|20/40|0.93|-|7|2|51|55|||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Karakusa [[File:Forward.gif]]|40|80|20/40|0.99|-|8|2|51| | {{USFIVFrameDataRow|||||Karakusa [[File:Forward.gif]]|40|80|20/40|0.99|-|8|2|51|56|||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Karakusa [[File:Roundhouse.gif]]|40|80|20/40|1.06|-|9|2|51 | {{USFIVFrameDataRow|||||Karakusa [[File:Roundhouse.gif]]|40|80|20/40|1.06|-|9|2|51|57|||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Karakusa|EX Command Grab|||Karakusa [[File:EX.gif]]|60|120|-250/0|0.93|- | {{USFIVFrameDataRow|EX Karakusa|EX Command Grab|||Karakusa [[File:EX.gif]]|60|120|-250/0|0.93|-|5|2|47|53|||-|12|||||Forces stand|-|-|-|1~6f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tsurugi|Axe Kick|(in air) qcb + k ex||Axe Kick [[File:Short.gif]]|90|120|Oct-40|HL|- | {{USFIVFrameDataRow|Tsurugi|Axe Kick|(in air) qcb + k ex||Axe Kick [[File:Short.gif]]|90|120|Oct-40|HL|-|11|4|After landing 11|-|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Axe Kick [[File:Forward.gif]]|100|140|Oct-40|HL|- | {{USFIVFrameDataRow|||||Axe Kick [[File:Forward.gif]]|100|140|Oct-40|HL|-|13|4|After landing 11|-|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Axe Kick [[File:Roundhouse.gif]]|150|200|Oct-40|HL|- | {{USFIVFrameDataRow|||||Axe Kick [[File:Roundhouse.gif]]|150|200|Oct-40|HL|-|15|4|After landing 11|-|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Tsurugi|EX Axe Kick|||Axe Kick [[File:EX.gif]]|60*100|100*120|#DIV/0!|H|- | {{USFIVFrameDataRow|EX Tsurugi|EX Axe Kick|||Axe Kick [[File:EX.gif]]|60*100|100*120|#DIV/0!|H|-|15|1*4|After landing 11|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~15f|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Tanden Renki|Super|qcf qcf + p|Boosts strength temporarily|Super Combo|-|-|#DIV/0!|HL|-|1+0 | {{USFIVFrameDataRow|Tanden Renki|Super|qcf qcf + p|Boosts strength temporarily|Super Combo|-|-|#DIV/0!|HL|-|1+0|720|11|731|||-|-|Increases damage by 25%||||||||-|All: 1~?f|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Seichusan Godanzuki|Ultra I|qcf qcf + 3p||Ultra Combo 1|75*365|0|0/0|HL|-|0+ | {{USFIVFrameDataRow|Seichusan Godanzuki|Ultra I|qcf qcf + 3p||Ultra Combo 1|75*365|0|0/0|HL|-|0+6|3|47|55|||-29|-|Can juggle, 1st hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Abare Tosanami|Ultra II|qcf qcf + 3k|Hold different k buttons before reaching wall to select attack angle|Ultra Combo 2 [[File:Short.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes | {{USFIVFrameDataRow|Abare Tosanami|Ultra II|qcf qcf + 3k|Hold different k buttons before reaching wall to select attack angle|Ultra Combo 2 [[File:Short.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 0|until ground|After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, hold button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Ultra Combo 2 [[File:Forward.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes | {{USFIVFrameDataRow|||||Ultra Combo 2 [[File:Forward.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 0|until ground|After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Ultra Combo 2 [[File:Roundhouse.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes | {{USFIVFrameDataRow|||||Ultra Combo 2 [[File:Roundhouse.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 3|8|3+After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 22:15, 2 June 2014

Makoto
Growing up respecting and loving her father's Rindoukan karate dojo, Makoto did everything she could to emulate her father. However, upon his passing, no one was left to continue the school (her brother had no interest in the school) and it eventually closed down. Figuring she was the only hope to rebuild the respected school, she literally used her own hands to bring the school back to life with her carpentry skills and has now entered the Street Fighting circuit to see if she can garner potential students after seeing her success in battles, thus continuing to spread her father's teachings.
In a nutshell
Makoto is a character who seems like she has the proper mix-ups built into her moves, but Makoto is not straight-forward at all. Learning to win with Makoto takes a ton of creativity and unpredictability, and although it appears her main goals are to land her Karakusa, oftentimes she has to make you respect all her other moves first before the Karakusa can even be a threat. Her awkward Dash and extremely slow walk speed can make for a very difficult character to learn, making it very hard to control your distances from the opponent. She's definitely a very awkward character to play, but when your mix-ups and mind games are working, she also can end up being one of the most fun and satisfying characters to play.
Ultra SFIV Changes
TBW
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png | Stand lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Toward Normals
Name | Nickname | Command | Notes | |
File:No image.png | Toward lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + hp | First hit can whiff and still be chained |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk --- mk | First hit can whiff and still be chained |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + mk --- hk | First hit can whiff and still be chained |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | dp + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf + p ex ( ex version armorbreak ) | Hold p to delay attack and increase damage; Press k during delay to cancel; Ex.png version cannot be delayed or canceled |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | k |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + p ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) qcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + p | Boosts strength temporarily |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf qcf + 3k | Hold different k buttons before reaching wall to select attack angle |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data