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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|7|2|11|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|150|60|HL|sp/su | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|150|60|HL|sp/su|8|2|17|26|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7| | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|13|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|-|11|2|5 + After landing 8 | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|-|11|2|5 + After landing 8|25|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|80|150|60|HL|sp/su | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|80|150|60|HL|sp/su|10|2|16|27|18|-|0|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|12|11|14|2|5|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|15|18|2|5|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|- | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|17|2|11|29|18|22|5|9|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|5|1|8| | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|5|1|8|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|11|3|14|27|13|16|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110*100|200|60|HL*H|-|19|2(6)3|After landing | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110*100|200|60|HL*H|-|19|2(6)3|After landing 12|41|10|14|-5|-1|1st Hit cannot hit crouching opponents, 2nd Hit cannot hit airborne opponents||||||Reset|Reset|-|-|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|7|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|9|2|12|22|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|- | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|4|15|26|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|5|2|6| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|150|60|L|- | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|150|60|L|-|17|10|9|35|18|-|-1|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shower Kick|Overhead|f + mk||Shower Kick|50|100|40|H|- | {{USFIVFrameDataGlanceRow|Shower Kick|Overhead|f + mk||Shower Kick|50|100|40|H|-|16|2|11|28|14|18|1|5|11~17f can pass through opponents||||||Reset|Reset|-|-|Lower body: 8~17f|Lower body: 8~17f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|(far from opponent) mk --- mk|First kick can whiff and still be chained|(far) [[File:Forward.gif]] > [[File:Forward.gif]]|70|100|40|HL|-|14|2|5 + After landing 10 | {{USFIVFrameDataGlanceRow|Target Combo|Target Combo|(far from opponent) mk --- mk|First kick can whiff and still be chained|(far) [[File:Forward.gif]] > [[File:Forward.gif]]|70|100|40|HL|-|14|2|5 + After landing 10|30|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|- | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|- | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|- | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|9|- | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|- | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|- | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|- | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|- | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|- | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|9|- | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|- | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|- | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf|Can direct movement by holding b or f|Wall Jump | {{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf|Can direct movement by holding b or f|Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|4~10f can cancel into followup, 11f~ can put out jump attack||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tostada Press|Tostada Press|mp immediately after Wall Jump|Can direct movement by holding b or f|Tostada Press (Wall Jump)|100|100|20/30|H|-|2+12|until ground|After landing | {{USFIVFrameDataGlanceRow|Tostada Press|Tostada Press|mp immediately after Wall Jump|Can direct movement by holding b or f|Tostada Press (Wall Jump)|100|100|20/30|H|-|2+12|until ground|After landing 35|-|||-17|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Fajita Buster|Fajita Buster|hp immediately after Wall Jump|Can direct movement by holding b or f|Fajita Buster (Wall Jump)|180|150|20/60|1.91|-|2+12|until ground|After landing | {{USFIVFrameDataGlanceRow|Fajita Buster|Fajita Buster|hp immediately after Wall Jump|Can direct movement by holding b or f|Fajita Buster (Wall Jump)|180|150|20/60|1.91|-|2+12|until ground|After landing 36|-|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|3|34|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|3|34|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|- | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|3|34|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Tepache Bomb|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.9|- | {{USFIVFrameDataGlanceRow|Tepache Bomb|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.9|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Chili Mexicano|Back Throw|b + lp + lk||Back Throw|120|120|40|0.9|- | {{USFIVFrameDataGlanceRow|Chili Mexicano|Back Throw|b + lp + lk||Back Throw|120|120|40|0.9|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Sky Sopressa Drop|Air Throw|(in air) lp + lk||Air Throw|140|150|40|1.15|-|3|2|- | {{USFIVFrameDataGlanceRow|Sky Sopressa Drop|Air Throw|(in air) lp + lk||Air Throw|140|150|40|1.15|-|3|2|-|-|||-|-|Hard knockdown|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Habañero Dash|Run|qcf + k ex||Habañero Dash|-|-|-|-|-|-|-|Total | {{USFIVFrameDataGlanceRow|Habañero Dash|Run|qcf + k ex||Habañero Dash|-|-|-|-|-|-|-|Total 71|71|||-|-|7~52f can cancel into followup||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Habañero Dash|EX Run|||Habañero Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total | {{USFIVFrameDataGlanceRow|EX Habañero Dash|EX Run|||Habañero Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 49|49|||-|-|7~36f can cancel into followup||||-|-|-|-|1-35~ (2 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Sudden Stop|Run Stop|lp|Perform during Habañero Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total | {{USFIVFrameDataGlanceRow|Sudden Stop|Run Stop|lp|Perform during Habañero Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tostada Press|Run Splash|mp|Perform during Habañero Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing | {{USFIVFrameDataGlanceRow|Tostada Press|Run Splash|mp|Perform during Habañero Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 34|66|||-16|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~10f strike|All: 1~10f|-|8f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Fajita Buster|Run Throw|hp|Perform during Habañero Dash; can direct movement by holding b or f|Fajita Buster|180|150|20/60|1.8|-|6+23|6|2 + After landing 34 | {{USFIVFrameDataGlanceRow|Fajita Buster|Run Throw|hp|Perform during Habañero Dash; can direct movement by holding b or f|Fajita Buster|180|150|20/60|1.8|-|6+23|6|2 + After landing 34|70|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|All: 1~11f strike|All: 1~11f|-|9f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Back Step|Run Back Step|lk|Perform during Habañero Dash|Back Step|-|-|-|-|-|-|-|Total | {{USFIVFrameDataGlanceRow|Back Step|Run Back Step|lk|Perform during Habañero Dash|Back Step|-|-|-|-|-|-|-|Total 17|17|||-|-|Fastest cancel is 23f (6+17)||||-|-|-|-|-|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|}} | ||
{{USFIVFrameDataGlanceRow|Gordita Sobat|Run Kick|mk|Perform during Habañero Dash|Gordita Sobat|80|100|20/30|HL|su|6+14 | {{USFIVFrameDataGlanceRow|Gordita Sobat|Run Kick|mk|Perform during Habañero Dash|Gordita Sobat|80|100|20/30|HL|su|6+14|2|17|38|||1|5|||||||Soft Knockdown|Soft Knockdown|-|-|Feet: 12~22f|Feet: 12~22f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Calamari Slide|Run Slide|hk|Perform during Habañero Dash|Calamari Slide|100|200|20/30|L|-|6+12 | {{USFIVFrameDataGlanceRow|Calamari Slide|Run Slide|hk|Perform during Habañero Dash|Calamari Slide|100|200|20/30|L|-|6+12|6|24|47|||-9|-|Cannot hit airborne opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Habañero Back Dash|Back Run|qcb + k ex||Habañero Back Dash|-|-|-|-|-|-|-|See notes| | {{USFIVFrameDataGlanceRow|Habañero Back Dash|Back Run|qcb + k ex||Habañero Back Dash|-|-|-|-|-|-|-|See notes|71|||-|-|6f~until turn can cancel into followup, turn takes 2f total||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Habañero Back Dash|EX Back Run|||Habañero Back Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|See notes | {{USFIVFrameDataGlanceRow|EX Habañero Back Dash|EX Back Run|||Habañero Back Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|See notes|49|||-|-|6f~until turn can cancel into followup, turn takes 2f total||||-|-|-|-|1-35~ (2 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Sudden Stop|Back Run Stop|lp|Perform during Habañero Back Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total | {{USFIVFrameDataGlanceRow|Sudden Stop|Back Run Stop|lp|Perform during Habañero Back Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tostada Press|Back Run Splash|mp|Perform during Habañero Back Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing | {{USFIVFrameDataGlanceRow|Tostada Press|Back Run Splash|mp|Perform during Habañero Back Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 30|62|||-12|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~9f|All: 1~9f|-|8f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Propeller Tortilla|Back Run Throw|hp|Perform during Habañero Back Dash; can direct movement by holding b or f|Propeller Tortilla|132|150|20/60|1.73|-|6+22|4|4 + After landing 16 | {{USFIVFrameDataGlanceRow|Propeller Tortilla|Back Run Throw|hp|Perform during Habañero Back Dash; can direct movement by holding b or f|Propeller Tortilla|132|150|20/60|1.73|-|6+22|4|4 + After landing 16|51|||-|-||||X|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~13f|-|-|9f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Picadillo Jump|Back Run Jump|k|Perform during Habañero Back Dash|Picadillo Jump|-|-|-|-|-|-|-|Total | {{USFIVFrameDataGlanceRow|Picadillo Jump|Back Run Jump|k|Perform during Habañero Back Dash|Picadillo Jump|-|-|-|-|-|-|-|Total 40|40|||-|-|8~30f can cancel into wall jump||||||||-|-|-|-|-|1~36f|-|}} | ||
{{USFIVFrameDataGlanceRow|Quesadilla Bomb|Quesadilla Bomb|hold k then release ex armorbreak||Quesadilla Bomb LVL1|80|100|30/40|HL|su | {{USFIVFrameDataGlanceRow|Quesadilla Bomb|Quesadilla Bomb|hold k then release ex armorbreak||Quesadilla Bomb LVL1|80|100|30/40|HL|su|14|11|14|38|||-17|-13|Charge 60f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Quesadilla Bomb LVL2|120|150|30/40|HL|su | {{USFIVFrameDataGlanceRow|||||Quesadilla Bomb LVL2|120|150|30/40|HL|su|14|11|14|38|||-17|-|Charge 120f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Quesadilla Bomb LVL3|150|200|30/40|HL|su | {{USFIVFrameDataGlanceRow|||||Quesadilla Bomb LVL3|150|200|30/40|HL|su|14|11|14|38|||-17|-|Charge 180f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Quesadilla Bomb|EX Quesadilla Bomb|||Quesadilla Bomb [[File:EX.gif]]|200|300|-250/0|HL|su | {{USFIVFrameDataGlanceRow|EX Quesadilla Bomb|EX Quesadilla Bomb|||Quesadilla Bomb [[File:EX.gif]]|200|300|-250/0|HL|su|14|11|14|38|||-17|-|Charge 210f|X||||Wall Bounce, Free Juggle|Soft Knockdown|Soft Knockdown|-|All: 1~15f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Guacamole Leg Throw|Guacamole Leg Throw|dp + k ex||Guacamole Leg Throw [[File:Short.gif]]|0*120|100|20/0*60|-|-|7|6|17 + After landing 11 | {{USFIVFrameDataGlanceRow|Guacamole Leg Throw|Guacamole Leg Throw|dp + k ex||Guacamole Leg Throw [[File:Short.gif]]|0*120|100|20/0*60|-|-|7|6|17 + After landing 11|40|||-|-|Cannot hit grounded opponents, 1st hit goes into animation|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~4f Invincible|-|-|-|3f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Guacamole Leg Throw [[File:Forward.gif]]|0*130|100|20/0*60|-|-|9|6|20 + After landing 11 | {{USFIVFrameDataGlanceRow|||||Guacamole Leg Throw [[File:Forward.gif]]|0*130|100|20/0*60|-|-|9|6|20 + After landing 11|45|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~5f Invincible|-|-|-|4f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Guacamole Leg Throw [[File:Roundhouse.gif]]|0*140|100|20/0*60|-|-|11|9|16 + After landing 11 | {{USFIVFrameDataGlanceRow|||||Guacamole Leg Throw [[File:Roundhouse.gif]]|0*140|100|20/0*60|-|-|11|9|16 + After landing 11|46|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~7f Invincible|-|-|-|4f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Guacamole Throw|EX Guacamole Throw|||Guacamole Leg Throw [[File:EX.gif]]|0*180|200|-250/0|-|-|11|9|12 + After landing 6 | {{USFIVFrameDataGlanceRow|EX Guacamole Throw|EX Guacamole Throw|||Guacamole Leg Throw [[File:EX.gif]]|0*180|200|-250/0|-|-|11|9|12 + After landing 6|37|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~17f Invincible|-|-|-|4f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|El Fuerte Dynamite|Super|qcf qcf k||Super Combo [[File:Short.gif]]|35x4*190|0|-1000/0|HL|-|1+3|4(8)5(14)5(13)4 | {{USFIVFrameDataGlanceRow|El Fuerte Dynamite|Super|qcf qcf k||Super Combo [[File:Short.gif]]|35x4*190|0|-1000/0|HL|-|1+3|4(8)5(14)5(13)4|32|88|||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|35x4*190|0|-1000/0|HL|-|1+4|5(8)5(14)5(13)4 | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|35x4*190|0|-1000/0|HL|-|1+4|5(8)5(14)5(13)4|32|90|||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|35x4*190|0|-1000/0|HL|-|1+5|6(8)5(14)5(13)4 | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|35x4*190|0|-1000/0|HL|-|1+5|6(8)5(14)5(13)4|32|92|||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|El Fuerte Flying Giga Buster|Ultra I|qcf qcf + 3k|Can direct movement by holding b or f|Ultra Combo 1|470|0|0/0|2.14|-|0+5|12|After landing | {{USFIVFrameDataGlanceRow|El Fuerte Flying Giga Buster|Ultra I|qcf qcf + 3k|Can direct movement by holding b or f|Ultra Combo 1|470|0|0/0|2.14|-|0+5|12|After landing 54|70|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~10f|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataGlanceRow|El Fuerte Ultra Spark|Ultra II|qcb qcb + 3k||Ultra Combo 2|450|0|0/0|1.55|-|0+ | {{USFIVFrameDataGlanceRow|El Fuerte Ultra Spark|Ultra II|qcb qcb + 3k||Ultra Combo 2|450|0|0/0|1.55|-|0+4|11|65|79|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~9f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 406: | Line 406: | ||
{{USFIVFrameTableDataHeader}} | {{USFIVFrameTableDataHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|7|2|11|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|150|60|HL|sp/su | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|150|60|HL|sp/su|8|2|17|26|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7| | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|13|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|-|11|2|5 + After landing 8 | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|-|11|2|5 + After landing 8|25|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|80|150|60|HL|sp/su | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|80|150|60|HL|sp/su|10|2|16|27|18|-|0|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|12|11|14|2|5|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|19|15|18|2|5|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|- | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|17|2|11|29|18|22|5|9|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|5|1|8| | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|5|1|8|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|11|3|14|27|13|16|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110*100|200|60|HL*H|-|19|2(6)3|After landing | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110*100|200|60|HL*H|-|19|2(6)3|After landing 12|41|10|14|-5|-1|1st Hit cannot hit crouching opponents, 2nd Hit cannot hit airborne opponents||||||Reset|Reset|-|-|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|7|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|9|2|12|22|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|- | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|4|15|26|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|5|2|6| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|150|60|L|- | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|150|60|L|-|17|10|9|35|18|-|-1|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shower Kick|Overhead|f + mk||Shower Kick|50|100|40|H|- | {{USFIVFrameDataRow|Shower Kick|Overhead|f + mk||Shower Kick|50|100|40|H|-|16|2|11|28|14|18|1|5|11~17f can pass through opponents||||||Reset|Reset|-|-|Lower body: 8~17f|Lower body: 8~17f|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo|Target Combo|(far from opponent) mk --- mk|First kick can whiff and still be chained|(far) [[File:Forward.gif]] > [[File:Forward.gif]]|70|100|40|HL|-|14|2|5 + After landing 10 | {{USFIVFrameDataRow|Target Combo|Target Combo|(far from opponent) mk --- mk|First kick can whiff and still be chained|(far) [[File:Forward.gif]] > [[File:Forward.gif]]|70|100|40|HL|-|14|2|5 + After landing 10|30|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|- | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|- | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|- | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|9|- | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|- | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|- | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|- | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|- | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|- | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|9|- | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|- | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|- | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf|Can direct movement by holding b or f|Wall Jump | {{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf|Can direct movement by holding b or f|Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|4~10f can cancel into followup, 11f~ can put out jump attack||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tostada Press|Tostada Press|mp immediately after Wall Jump|Can direct movement by holding b or f|Tostada Press (Wall Jump)|100|100|20/30|H|-|2+12|until ground|After landing | {{USFIVFrameDataRow|Tostada Press|Tostada Press|mp immediately after Wall Jump|Can direct movement by holding b or f|Tostada Press (Wall Jump)|100|100|20/30|H|-|2+12|until ground|After landing 35|-|||-17|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Fajita Buster|Fajita Buster|hp immediately after Wall Jump|Can direct movement by holding b or f|Fajita Buster (Wall Jump)|180|150|20/60|1.91|-|2+12|until ground|After landing | {{USFIVFrameDataRow|Fajita Buster|Fajita Buster|hp immediately after Wall Jump|Can direct movement by holding b or f|Fajita Buster (Wall Jump)|180|150|20/60|1.91|-|2+12|until ground|After landing 36|-|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11 | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|3|34|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11 | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|3|34|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|- | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|3|34|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Tepache Bomb|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.9|- | {{USFIVFrameDataRow|Tepache Bomb|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.9|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Chili Mexicano|Back Throw|b + lp + lk||Back Throw|120|120|40|0.9|- | {{USFIVFrameDataRow|Chili Mexicano|Back Throw|b + lp + lk||Back Throw|120|120|40|0.9|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Sky Sopressa Drop|Air Throw|(in air) lp + lk||Air Throw|140|150|40|1.15|-|3|2|- | {{USFIVFrameDataRow|Sky Sopressa Drop|Air Throw|(in air) lp + lk||Air Throw|140|150|40|1.15|-|3|2|-|-|||-|-|Hard knockdown|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Habañero Dash|Run|qcf + k ex||Habañero Dash|-|-|-|-|-|-|-|Total | {{USFIVFrameDataRow|Habañero Dash|Run|qcf + k ex||Habañero Dash|-|-|-|-|-|-|-|Total 71|71|||-|-|7~52f can cancel into followup||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Habañero Dash|EX Run|||Habañero Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total | {{USFIVFrameDataRow|EX Habañero Dash|EX Run|||Habañero Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 49|49|||-|-|7~36f can cancel into followup||||-|-|-|-|1-35~ (2 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Sudden Stop|Run Stop|lp|Perform during Habañero Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total | {{USFIVFrameDataRow|Sudden Stop|Run Stop|lp|Perform during Habañero Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tostada Press|Run Splash|mp|Perform during Habañero Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing | {{USFIVFrameDataRow|Tostada Press|Run Splash|mp|Perform during Habañero Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 34|66|||-16|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~10f strike|All: 1~10f|-|8f~|JP: ?|}} | ||
{{USFIVFrameDataRow|Fajita Buster|Run Throw|hp|Perform during Habañero Dash; can direct movement by holding b or f|Fajita Buster|180|150|20/60|1.8|-|6+23|6|2 + After landing 34 | {{USFIVFrameDataRow|Fajita Buster|Run Throw|hp|Perform during Habañero Dash; can direct movement by holding b or f|Fajita Buster|180|150|20/60|1.8|-|6+23|6|2 + After landing 34|70|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|All: 1~11f strike|All: 1~11f|-|9f~|-|}} | ||
{{USFIVFrameDataRow|Back Step|Run Back Step|lk|Perform during Habañero Dash|Back Step|-|-|-|-|-|-|-|Total | {{USFIVFrameDataRow|Back Step|Run Back Step|lk|Perform during Habañero Dash|Back Step|-|-|-|-|-|-|-|Total 17|17|||-|-|Fastest cancel is 23f (6+17)||||-|-|-|-|-|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|}} | ||
{{USFIVFrameDataRow|Gordita Sobat|Run Kick|mk|Perform during Habañero Dash|Gordita Sobat|80|100|20/30|HL|su|6+14 | {{USFIVFrameDataRow|Gordita Sobat|Run Kick|mk|Perform during Habañero Dash|Gordita Sobat|80|100|20/30|HL|su|6+14|2|17|38|||1|5|||||||Soft Knockdown|Soft Knockdown|-|-|Feet: 12~22f|Feet: 12~22f|-|-|-|}} | ||
{{USFIVFrameDataRow|Calamari Slide|Run Slide|hk|Perform during Habañero Dash|Calamari Slide|100|200|20/30|L|-|6+12 | {{USFIVFrameDataRow|Calamari Slide|Run Slide|hk|Perform during Habañero Dash|Calamari Slide|100|200|20/30|L|-|6+12|6|24|47|||-9|-|Cannot hit airborne opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Habañero Back Dash|Back Run|qcb + k ex||Habañero Back Dash|-|-|-|-|-|-|-|See notes| | {{USFIVFrameDataRow|Habañero Back Dash|Back Run|qcb + k ex||Habañero Back Dash|-|-|-|-|-|-|-|See notes|71|||-|-|6f~until turn can cancel into followup, turn takes 2f total||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Habañero Back Dash|EX Back Run|||Habañero Back Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|See notes | {{USFIVFrameDataRow|EX Habañero Back Dash|EX Back Run|||Habañero Back Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|See notes|49|||-|-|6f~until turn can cancel into followup, turn takes 2f total||||-|-|-|-|1-35~ (2 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Sudden Stop|Back Run Stop|lp|Perform during Habañero Back Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total | {{USFIVFrameDataRow|Sudden Stop|Back Run Stop|lp|Perform during Habañero Back Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|3|||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tostada Press|Back Run Splash|mp|Perform during Habañero Back Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing | {{USFIVFrameDataRow|Tostada Press|Back Run Splash|mp|Perform during Habañero Back Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 30|62|||-12|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~9f|All: 1~9f|-|8f~|JP: ?|}} | ||
{{USFIVFrameDataRow|Propeller Tortilla|Back Run Throw|hp|Perform during Habañero Back Dash; can direct movement by holding b or f|Propeller Tortilla|132|150|20/60|1.73|-|6+22|4|4 + After landing 16 | {{USFIVFrameDataRow|Propeller Tortilla|Back Run Throw|hp|Perform during Habañero Back Dash; can direct movement by holding b or f|Propeller Tortilla|132|150|20/60|1.73|-|6+22|4|4 + After landing 16|51|||-|-||||X|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~13f|-|-|9f~|-|}} | ||
{{USFIVFrameDataRow|Picadillo Jump|Back Run Jump|k|Perform during Habañero Back Dash|Picadillo Jump|-|-|-|-|-|-|-|Total | {{USFIVFrameDataRow|Picadillo Jump|Back Run Jump|k|Perform during Habañero Back Dash|Picadillo Jump|-|-|-|-|-|-|-|Total 40|40|||-|-|8~30f can cancel into wall jump||||||||-|-|-|-|-|1~36f|-|}} | ||
{{USFIVFrameDataRow|Quesadilla Bomb|Quesadilla Bomb|hold k then release ex armorbreak||Quesadilla Bomb LVL1|80|100|30/40|HL|su | {{USFIVFrameDataRow|Quesadilla Bomb|Quesadilla Bomb|hold k then release ex armorbreak||Quesadilla Bomb LVL1|80|100|30/40|HL|su|14|11|14|38|||-17|-13|Charge 60f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Quesadilla Bomb LVL2|120|150|30/40|HL|su | {{USFIVFrameDataRow|||||Quesadilla Bomb LVL2|120|150|30/40|HL|su|14|11|14|38|||-17|-|Charge 120f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Quesadilla Bomb LVL3|150|200|30/40|HL|su | {{USFIVFrameDataRow|||||Quesadilla Bomb LVL3|150|200|30/40|HL|su|14|11|14|38|||-17|-|Charge 180f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Quesadilla Bomb|EX Quesadilla Bomb|||Quesadilla Bomb [[File:EX.gif]]|200|300|-250/0|HL|su | {{USFIVFrameDataRow|EX Quesadilla Bomb|EX Quesadilla Bomb|||Quesadilla Bomb [[File:EX.gif]]|200|300|-250/0|HL|su|14|11|14|38|||-17|-|Charge 210f|X||||Wall Bounce, Free Juggle|Soft Knockdown|Soft Knockdown|-|All: 1~15f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Guacamole Leg Throw|Guacamole Leg Throw|dp + k ex||Guacamole Leg Throw [[File:Short.gif]]|0*120|100|20/0*60|-|-|7|6|17 + After landing 11 | {{USFIVFrameDataRow|Guacamole Leg Throw|Guacamole Leg Throw|dp + k ex||Guacamole Leg Throw [[File:Short.gif]]|0*120|100|20/0*60|-|-|7|6|17 + After landing 11|40|||-|-|Cannot hit grounded opponents, 1st hit goes into animation|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~4f Invincible|-|-|-|3f~|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Guacamole Leg Throw [[File:Forward.gif]]|0*130|100|20/0*60|-|-|9|6|20 + After landing 11 | {{USFIVFrameDataRow|||||Guacamole Leg Throw [[File:Forward.gif]]|0*130|100|20/0*60|-|-|9|6|20 + After landing 11|45|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~5f Invincible|-|-|-|4f~|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Guacamole Leg Throw [[File:Roundhouse.gif]]|0*140|100|20/0*60|-|-|11|9|16 + After landing 11 | {{USFIVFrameDataRow|||||Guacamole Leg Throw [[File:Roundhouse.gif]]|0*140|100|20/0*60|-|-|11|9|16 + After landing 11|46|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~7f Invincible|-|-|-|4f~|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Guacamole Throw|EX Guacamole Throw|||Guacamole Leg Throw [[File:EX.gif]]|0*180|200|-250/0|-|-|11|9|12 + After landing 6 | {{USFIVFrameDataRow|EX Guacamole Throw|EX Guacamole Throw|||Guacamole Leg Throw [[File:EX.gif]]|0*180|200|-250/0|-|-|11|9|12 + After landing 6|37|||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~17f Invincible|-|-|-|4f~|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|El Fuerte Dynamite|Super|qcf qcf k||Super Combo [[File:Short.gif]]|35x4*190|0|-1000/0|HL|-|1+3|4(8)5(14)5(13)4 | {{USFIVFrameDataRow|El Fuerte Dynamite|Super|qcf qcf k||Super Combo [[File:Short.gif]]|35x4*190|0|-1000/0|HL|-|1+3|4(8)5(14)5(13)4|32|88|||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|35x4*190|0|-1000/0|HL|-|1+4|5(8)5(14)5(13)4 | {{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|35x4*190|0|-1000/0|HL|-|1+4|5(8)5(14)5(13)4|32|90|||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|35x4*190|0|-1000/0|HL|-|1+5|6(8)5(14)5(13)4 | {{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|35x4*190|0|-1000/0|HL|-|1+5|6(8)5(14)5(13)4|32|92|||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|El Fuerte Flying Giga Buster|Ultra I|qcf qcf + 3k|Can direct movement by holding b or f|Ultra Combo 1|470|0|0/0|2.14|-|0+5|12|After landing | {{USFIVFrameDataRow|El Fuerte Flying Giga Buster|Ultra I|qcf qcf + 3k|Can direct movement by holding b or f|Ultra Combo 1|470|0|0/0|2.14|-|0+5|12|After landing 54|70|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~10f|-|-|-|1f~|-|}} | ||
{{USFIVFrameDataRow|El Fuerte Ultra Spark|Ultra II|qcb qcb + 3k||Ultra Combo 2|450|0|0/0|1.55|-|0+ | {{USFIVFrameDataRow|El Fuerte Ultra Spark|Ultra II|qcb qcb + 3k||Ultra Combo 2|450|0|0/0|1.55|-|0+4|11|65|79|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~9f|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 21:55, 2 June 2014

El Fuerte
Many fighters in the Street Fighter circuit have odd motivations for why they continue to fight, but perhaps none are more strange than El Fuerte's: to find the ultimate recipe. Because of his profession as a luchador, he is able to compete in Street Fighting and, thus, has been allowed to travel the world to help him find new tastes and recipes. The only problem is that, despite his exposure to the world's finest cuisines, El Fuerte remains a horrid chef! But Fuerte believes otherwise and few have the heart to tell him the truth.
In a nutshell
El Fuerte may be the hardest working character in the Street Fighter IV series. Requiring a large amount of dexterity, Fuerte also requires a high level of mind games in being able to continually mix your opponents up over and over again with his armada of Habanero Dash attacks. Fuerte can't do large chunks of damage at a time outside of Ultras and a damaging but difficult combo in his infamous RSF (Run, Stop, Fierce), so defeating opponents will often be a slow process, chipping away at life hit by hit by hit. And then, if your opponent hits you, Fuerte crumbles like a tortilla chip. But if you enjoy using characters that never sit still and are always moving, you may find yourself at home with Fuerte.
Ultra SFIV Changes
TBW
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (far from opponent) mk --- mk | First kick can whiff and still be chained |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air, near wall) uf | Can direct movement by holding b or f |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp immediately after Wall Jump | Can direct movement by holding b or f |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp immediately after Wall Jump | Can direct movement by holding b or f |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lp | Perform during Habañero Dash |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp | Perform during Habañero Dash; can direct movement by holding b or f |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp | Perform during Habañero Dash; can direct movement by holding b or f |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk | Perform during Habañero Dash |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk | Perform during Habañero Dash |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk | Perform during Habañero Dash |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lp | Perform during Habañero Back Dash |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp | Perform during Habañero Back Dash; can direct movement by holding b or f |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp | Perform during Habañero Back Dash; can direct movement by holding b or f |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | k | Perform during Habañero Back Dash |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hold k then release ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf k |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3k | Can direct movement by holding b or f |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb qcb + 3k |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data