Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
7
|
12
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
6
|
4
|
12
|
21
|
-2
|
4
|
14
|
20
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HP
|
Close
|
120
|
200
|
60
|
HL
|
su
|
5
|
5
|
16
|
25
|
-3
|
2
|
18
|
23
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close LK
|
Close
|
40
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
11
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MK
|
Close
|
90
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
13
|
21
|
-3
|
0
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HK
|
Close
|
100
|
200
|
60
|
HL
|
su
|
7
|
2
|
13
|
21
|
3
|
7
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
4
|
9
|
5
|
8
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MP
|
Far
|
90
|
100
|
40
|
HL
|
su
|
7
|
2
|
16
|
24
|
-4
|
-1
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
-
|
9
|
4
|
21
|
33
|
-7
|
-3
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
ch/su
|
4
|
2
|
10
|
15
|
-1
|
2
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MK
|
Far
|
90
|
100
|
40
|
HL
|
su
|
9
|
3
|
12
|
23
|
-1
|
2
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
8
|
2
|
20
|
29
|
-4
|
0
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
5
|
9
|
4
|
7
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
7
|
4
|
12
|
22
|
-2
|
1
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
200
|
60
|
HL
|
su
|
7
|
5
|
21
|
32
|
-8
|
-3
|
18
|
23
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
4
|
2
|
9
|
14
|
0
|
3
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
su
|
8
|
2
|
8
|
17
|
4
|
7
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
120
|
60
|
L
|
su
|
8
|
2
|
22
|
31
|
-6
|
-
|
18
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
2
|
-
|
6
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
5
|
4
|
-
|
8
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
110
|
200
|
60
|
H
|
-
|
5
|
9
|
-
|
13
|
-
|
-
|
|
|
Until end of active frames can adjust left or right
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
3
|
-
|
7
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
2
|
-
|
7
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
110
|
200
|
60
|
H
|
-
|
5
|
2
|
-
|
6
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
3
|
-
|
6
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
3
|
-
|
9
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
90
|
200
|
60
|
H
|
-
|
6
|
7
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
6
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
2
|
-
|
8
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
6
|
-
|
13
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
90
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
57
|
-21
|
-21
|
|
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
120
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
65
|
-15
|
-
|
|
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
170
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
101
|
-
|
-
|
|
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Head Bomber
|
Forward Throw
|
130
|
160
|
40
|
0.93
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Lever Break
|
Back Throw
|
130
|
100
|
40
|
0.93
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Dash Straight
|
Dash Straight
|
100
|
100
|
20/30
|
HL
|
su
|
13[4]
|
7
|
17
|
36
|
-3
|
-1
|
|
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Dash Straight
|
110
|
150
|
20/30
|
HL
|
su
|
22[7]
|
6
|
19
|
46
|
-6
|
-1
|
|
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Dash Straight
|
120
|
200
|
20/30
|
HL
|
su
|
35[7]
|
6
|
20
|
60
|
-8
|
-1
|
|
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Dash Straight
|
Dash Straight
|
120
|
200
|
-250/0
|
HL
|
su
|
35[7]
|
6
|
17
|
57
|
-2
|
2
|
|
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
1~end of Active Frames
|
-
|
-
|
-
|
-
|
-
|
-
|
Dash Upper
|
Dash Upper
|
100
|
100
|
20/30
|
HL
|
su
|
14[5]
|
4
|
20
|
37
|
-3
|
-1
|
|
|
Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Dash Upper
|
110
|
150
|
20/30
|
HL
|
su
|
22[7]
|
4
|
20
|
45
|
-5
|
1
|
|
|
Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Dash Upper
|
120
|
200
|
20/30
|
HL
|
su
|
35[7]
|
4
|
21
|
59
|
-7
|
1
|
|
|
Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Dash Upper
|
Dash Upper
|
120
|
200
|
-250/0
|
HL
|
su
|
35[7]
|
4
|
18
|
56
|
-1
|
4
|
|
|
Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
1~end of Active Frames
|
-
|
-
|
-
|
-
|
-
|
-
|
Dash Low Straight
|
Dash Low Straight
|
90
|
100
|
20/30
|
L
|
su
|
22[13]
|
8
|
21
|
50
|
-8
|
-
|
|
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Dash Low Straight
|
100
|
150
|
20/30
|
L
|
su
|
29[14]
|
8
|
21
|
57
|
-10
|
-
|
|
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Dash Low Straight
|
110
|
200
|
20/30
|
L
|
su
|
42[14]
|
8
|
21
|
70
|
-11
|
-
|
|
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Dash Low Straight
|
Dash Low Straight
|
110
|
200
|
-250/0
|
L
|
su
|
42[14]
|
8
|
17
|
66
|
-3
|
-
|
|
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
|
|
1~end of Active Frames
|
-
|
-
|
-
|
-
|
-
|
-
|
Dash Swing Blow
|
Dash Swing Blow
|
70
|
70
|
20/30
|
H
|
su
|
31[22]
|
5
|
21
|
56
|
-2
|
0
|
|
|
+9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 45f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Dash Swing Blow
|
90
|
150
|
20/30
|
H
|
su
|
38[23]
|
5
|
21
|
63
|
-6
|
2
|
|
|
+9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 50f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Dash Swing Blow
|
100
|
200
|
20/30
|
H
|
su
|
51[23]
|
5
|
21
|
76
|
-8
|
10
|
|
|
+9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Dash Swing Blow
|
Dash Swing Blow
|
100
|
200
|
-250/0
|
H
|
su
|
51[23]
|
5
|
21
|
76
|
-5
|
10
|
|
|
+9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
1~end of Active Frames
|
-
|
-
|
-
|
-
|
-
|
-
|
Dash Low Smash
|
Dash Low Smash
|
100
|
100
|
20/30
|
HL
|
su
|
21[12]
|
8
|
20
|
48
|
-5
|
-
|
|
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Dash Low Smash
|
110
|
150
|
20/30
|
HL
|
su
|
28[13]
|
8
|
20
|
55
|
-7
|
-
|
|
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Dash Low Smash
|
120
|
200
|
20/30
|
HL
|
su
|
41[13]
|
8
|
20
|
68
|
-9
|
-
|
|
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Dash Low Smash
|
Dash Low Smash
|
120
|
200
|
#DIV/0!
|
HL
|
su
|
41[13]
|
8
|
16
|
64
|
-3
|
-
|
|
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
1~end of Active Frames
|
-
|
-
|
-
|
-
|
-
|
-
|
Buffalo Headbutt
|
Headbutt
|
100
|
200
|
30/40
|
HL
|
-
|
8
|
11
|
10+22
|
50
|
-22
|
-
|
|
|
Charge 55f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Upper body: 1~7f
|
All: 1~18f
|
1~18f
|
8f~
|
-
|
|
Headbutt
|
120
|
200
|
30/40
|
HL
|
-
|
10
|
11
|
10+22
|
52
|
-22
|
-
|
|
|
Charge 55f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Upper body: 1~9f
|
All: 1~20f
|
1~20f
|
10f~
|
-
|
|
Headbutt
|
140
|
200
|
30/40
|
HL
|
-
|
12
|
11
|
10+22
|
54
|
-21
|
-
|
|
|
Charge 55f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Upper body: 1~11f
|
All: 1~22f
|
1~22f
|
12f~
|
-
|
EX Buffalo Headbutt
|
Headbutt
|
150
|
200
|
#DIV/0!
|
HL
|
-
|
12
|
11
|
10+22
|
54
|
-21
|
-
|
|
|
Charge 55f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
1~15f
|
-
|
-
|
-
|
12f~
|
-
|
Turn Punch
|
Turn Punch LVL1
|
130
|
200
|
30/40
|
HL
|
su
|
30
|
7
|
13
|
49
|
-2
|
2
|
|
|
Charge 32f (0.5s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
-
|
-
|
-
|
-
|
|
Turn Punch LVL2
|
150
|
210
|
30/40
|
HL
|
su
|
30
|
7
|
16
|
52
|
-4
|
0
|
|
|
Charge 121f (2s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
-
|
-
|
-
|
-
|
|
Turn Punch LVL3
|
180
|
220
|
30/40
|
HL
|
su
|
30
|
8
|
18
|
55
|
-7
|
-3
|
|
|
Charge 241f (4s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
-
|
-
|
-
|
-
|
|
Turn Punch LVL4
|
210
|
230
|
30/40
|
HL
|
su
|
30
|
9
|
21
|
59
|
-9
|
-5
|
|
|
Charge 481f (6s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
-
|
-
|
-
|
-
|
|
Turn Punch LVL5
|
250
|
240
|
30/40
|
HL
|
su
|
30
|
10
|
22
|
61
|
-14
|
-10
|
|
|
Charge 961f (14s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
-
|
-
|
-
|
-
|
|
Turn Punch LVL6
|
280
|
250
|
30/40
|
HL
|
su
|
30
|
11
|
24
|
64
|
-17
|
-13
|
|
|
Charge 1441f (22s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
-
|
-
|
-
|
-
|
|
Turn Punch LVL7
|
410
|
260
|
30/40
|
HL
|
su
|
30
|
12
|
26
|
67
|
-20
|
-16
|
|
|
Charge 1921f (30s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
-
|
-
|
-
|
-
|
|
Turn Punch LVL8
|
460
|
270
|
30/40
|
HL
|
su
|
30
|
13
|
29
|
71
|
-24
|
-20
|
|
|
Charge 2401f (38s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
-
|
-
|
-
|
-
|
|
Turn Punch LVL9
|
510
|
280
|
30/40
|
HL
|
su
|
30
|
15
|
32
|
76
|
-29
|
-25
|
|
|
Charge 2881f (46s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
-
|
-
|
-
|
-
|
|
Turn Punch Final
|
560
|
290
|
30/40
|
HL
|
su
|
30
|
16
|
36
|
81
|
-34
|
-30
|
|
|
Charge 3360f (54s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Crazy Buffalo (Punch)
|
Super Combo (punch)
|
60x4*105
|
0
|
#DIV/0!
|
HL
|
-
|
1+9
|
6(8)6(7)6(8)6(15)3
|
31
|
105
|
-14
|
-
|
|
|
Charge 55f
|
X
|
|
|
1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown
|
1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
-
|
-
|
-
|
JP: ?
|
Crazy Buffalo (Kick)
|
Super Combo (kick)
|
60x4*105
|
0
|
#DIV/0!
|
HL
|
-
|
1+7
|
6(8)6(8)6(8)6(16)3
|
31
|
105
|
-14
|
-
|
|
|
Charge 55f
|
X
|
|
|
1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown
|
1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Violent Buffalo (Punch)
|
Ultra Combo 1 (punches)
|
45x2*38x2*45x2*38x2*53x3
|
0
|
0/0
|
HL
|
-
|
0+11
|
3*3(8)3*3(7)3*3(8)3*3(15)1x3
|
39
|
114
|
-26
|
-
|
|
|
Hold punch before last punch for a straight ender, hold kick before last punch for an uppercut enter, charge 55f
|
X
|
|
|
1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown
|
1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
-
|
-
|
-
|
JP: ?
|
Violent Buffalo (Kick)
|
Ultra Combo 1 (kicks)
|
45x2*38x2*45x2*38x2*53x3
|
0
|
0/0
|
HL
|
-
|
0+8
|
3*3(8)3*3(7)3*3(8)3*3(16)1x3
|
39
|
112
|
-26
|
-
|
|
|
Hold punch before last punch for a straight ender, hold kick before last punch for an uppercut enter, charge 55f
|
X
|
|
|
1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown
|
1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
-
|
-
|
-
|
JP: ?
|
Dirty Bull
|
Ultra Combo 2
|
250
|
700
|
0/0
|
1.3
|
-
|
0+2
|
3
|
48
|
52
|
-
|
-
|
|
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1f
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|