|
|
Line 370: |
Line 370: |
|
| |
|
| ==Frame Data== | | ==Frame Data== |
| {| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | | {{USFIVFrameTableDataHeader}} |
| {{USFIVFrameDataHeader}} | | {{USFIVFrameDataHeader}} |
| {{USFIVFrameDataRow|Close LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|30|50|20|HL|sp/su|4|4|5|4|4|5|12|4|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataRow|Stand LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|30|50|20|HL|sp/su|4|4|5|4|4|5|12|4|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} |
| {{USFIVFrameDataRow|Close MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|60|100|40|HL|sp/su|5|7|7|5|7|7|18|7|16|19|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataRow|Stand MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|60|100|40|HL|sp/su|5|7|7|5|7|7|18|7|16|19|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} |
| {{USFIVFrameDataRow|Close HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|80|200|60|HL|sp/su|6|3|24|6|3|24|32|3|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataRow|Stand HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|80|200|60|HL|sp/su|6|3|24|6|3|24|32|3|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-}} |
| {{USFIVFrameDataRow|Close LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|sp/su|5|3|8|5|3|8|15|3|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataRow|Stand LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|sp/su|5|3|8|5|3|8|15|3|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} |
| {{USFIVFrameDataRow|Close MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|70|100|40|HL|sp/su|6|4|12|6|4|12|21|4|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataRow|Stand MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|70|100|40|HL|sp/su|6|4|12|6|4|12|21|4|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}} |
| {{USFIVFrameDataRow|Close HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|100|250|60|HL|su|8|8|12|8|8|12|27|8|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataRow|Stand HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|100|250|60|HL|su|8|8|12|8|8|12|27|8|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}} |
| {{USFIVFrameDataRow|Far LP|Toward Jab|Toward lp||Toward [[File:Jab.gif]]|30|50|20|HL|sp/su|3|4|7|3|4|7|13|4|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataRow|Toward LP|Toward Jab|Toward lp||Toward [[File:Jab.gif]]|30|50|20|HL|sp/su|3|4|7|3|4|7|13|4|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} |
| {{USFIVFrameDataRow|Far MP|Toward Strong|Toward mp||Toward [[File:Strong.gif]]|90|100|40|HL|su|7|6|8|7|6|8|20|6|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataRow|Toward MP|Toward Strong|Toward mp||Toward [[File:Strong.gif]]|90|100|40|HL|su|7|6|8|7|6|8|20|6|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} |
| {{USFIVFrameDataRow|Far HP|Toward Fierce|Toward hp||Toward [[File:Fierce.gif]]|90|200|60|HL|-|13|8|18|13|8|18|38|8|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataRow|Toward HP|Toward Fierce|Toward hp||Toward [[File:Fierce.gif]]|90|200|60|HL|-|13|8|18|13|8|18|38|8|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-}} |
| {{USFIVFrameDataRow|Far LK|Toward Short|Toward lk||Toward [[File:Short.gif]]|40|50|20|HL|-|7|3|12|7|3|12|21|3|11|14|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataRow|Toward LK|Toward Short|Toward lk||Toward [[File:Short.gif]]|40|50|20|HL|-|7|3|12|7|3|12|21|3|11|14|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} |
| {{USFIVFrameDataRow|Far MK|Toward Forward|Toward mk||Toward [[File:Forward.gif]]|90|100|40|HL|-|15|3|16|15|3|16|33|3|18|21|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataRow|Toward MK|Toward Forward|Toward mk||Toward [[File:Forward.gif]]|90|100|40|HL|-|15|3|16|15|3|16|33|3|18|21|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} |
| {{USFIVFrameDataRow|Far HK|Toward Roundhouse|Toward hk||Toward [[File:Roundhouse.gif]]|110|200|60|L|-|19|3|23|19|3|23|44|3|18|-|-8|-|Hold button to feint (total 27f)||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | | {{USFIVFrameDataRow|Toward HK|Toward Roundhouse|Toward hk||Toward [[File:Roundhouse.gif]]|110|200|60|L|-|19|3|23|19|3|23|44|3|18|-|-8|-|Hold button to feint (total 27f)||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} |
| {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|6|4|4|6|13|4|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|6|4|4|6|13|4|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} |
| {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|7|6|9|7|6|9|21|6|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|7|6|9|7|6|9|21|6|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} |
Makoto
Growing up respecting and loving her father's Rindoukan karate dojo, Makoto did everything she could to emulate her father. However, upon his passing, no one was left to continue the school (her brother had no interest in the school) and it eventually closed down. Figuring she was the only hope to rebuild the respected school, she literally used her own hands to bring the school back to life with her carpentry skills and has now entered the Street Fighting circuit to see if she can garner potential students after seeing her success in battles, thus continuing to spread her father's teachings.
In a nutshell
Makoto is a character who seems like she has the proper mix-ups built into her moves, but Makoto is not straight-forward at all. Learning to win with Makoto takes a ton of creativity and unpredictability, and although it appears her main goals are to land her Karakusa, oftentimes she has to make you respect all her other moves first before the Karakusa can even be a threat. Her awkward Dash and extremely slow walk speed can make for a very difficult character to learn, making it very hard to control your distances from the opponent. She's definitely a very awkward character to play, but when your mix-ups and mind games are working, she also can end up being one of the most fun and satisfying characters to play.
Ultra SFIV Changes
Frame Data (Condensed)
Moves
Standing Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Stand lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Stand mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Stand hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Stand lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Stand mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Stand hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Toward Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Toward lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Toward mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Toward hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Toward lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Toward mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Toward hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f + hp
|
First hit can whiff and still be chained
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk --- mk
|
First hit can whiff and still be chained
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f + mk --- hk
|
First hit can whiff and still be chained
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
dp + p ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf + p ex ( ex version armorbreak )
|
Hold p to delay attack and increase damage; Press k during delay to cancel; Ex.png version cannot be delayed or canceled
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
k
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb + p ex armorbreak
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hcb + k ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) qcb + k ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + p
|
Boosts strength temporarily
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + 3p
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf qcf + 3k
|
Hold different k buttons before reaching wall to select attack angle
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Stand LP
|
Stand
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
4
|
5
|
4
|
12
|
4
|
4
|
5
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MP
|
Stand
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
7
|
7
|
5
|
18
|
7
|
7
|
7
|
16
|
19
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HP
|
Stand
|
80
|
200
|
60
|
HL
|
sp/su
|
6
|
3
|
24
|
6
|
32
|
3
|
3
|
24
|
18
|
22
|
-9
|
-5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand LK
|
Stand
|
40
|
50
|
20
|
HL
|
sp/su
|
5
|
3
|
8
|
5
|
15
|
3
|
3
|
8
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand MK
|
Stand
|
70
|
100
|
40
|
HL
|
sp/su
|
6
|
4
|
12
|
6
|
21
|
4
|
4
|
12
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Stand HK
|
Stand
|
100
|
250
|
60
|
HL
|
su
|
8
|
8
|
12
|
8
|
27
|
8
|
8
|
12
|
18
|
22
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Toward LP
|
Toward
|
30
|
50
|
20
|
HL
|
sp/su
|
3
|
4
|
7
|
3
|
13
|
4
|
4
|
7
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Toward MP
|
Toward
|
90
|
100
|
40
|
HL
|
su
|
7
|
6
|
8
|
7
|
20
|
6
|
6
|
8
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Toward HP
|
Toward
|
90
|
200
|
60
|
HL
|
-
|
13
|
8
|
18
|
13
|
38
|
8
|
8
|
18
|
18
|
22
|
-8
|
-4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Toward LK
|
Toward
|
40
|
50
|
20
|
HL
|
-
|
7
|
3
|
12
|
7
|
21
|
3
|
3
|
12
|
11
|
14
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Toward MK
|
Toward
|
90
|
100
|
40
|
HL
|
-
|
15
|
3
|
16
|
15
|
33
|
3
|
3
|
16
|
18
|
21
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Toward HK
|
Toward
|
110
|
200
|
60
|
L
|
-
|
19
|
3
|
23
|
19
|
44
|
3
|
3
|
23
|
18
|
-
|
-8
|
-
|
Hold button to feint (total 27f)
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
4
|
6
|
4
|
13
|
4
|
4
|
6
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
7
|
6
|
9
|
7
|
21
|
6
|
6
|
9
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
100
|
60
|
L
|
-
|
7
|
3
|
24
|
7
|
33
|
3
|
3
|
24
|
18
|
-
|
-9
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
4
|
4
|
7
|
4
|
14
|
4
|
4
|
7
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
HL
|
-
|
7
|
6
|
8
|
7
|
20
|
6
|
6
|
8
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
200
|
60
|
HL
|
-
|
9
|
4
|
17
|
9
|
29
|
4
|
4
|
17
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Yamase
|
+ >
|
50*80
|
50*100
|
20*20
|
HL
|
-
|
7
|
3(3)5
|
18
|
7
|
35
|
5
|
11
|
18
|
18
|
22
|
-5
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 1
|
>
|
50
|
100
|
40
|
HL
|
sp/su
|
2
|
4
|
14
|
2
|
19
|
4
|
4
|
14
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 2
|
+ >
|
100
|
200
|
60
|
HL
|
-
|
8
|
7
|
14
|
8
|
28
|
7
|
7
|
14
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
250
|
60
|
H
|
-
|
8
|
2
|
-
|
8
|
9
|
2
|
2
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
10
|
-
|
7
|
16
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
--
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
9
|
5
|
-
|
9
|
13
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
64
|
2
|
35
|
64
|
100
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Head Butt
|
Forward Throw
|
100
|
200
|
40
|
0.95
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
1
|
Forces stand
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Triple Threat
|
Back Throw
|
130
|
120
|
40
|
0.85
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Untechable knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Fukiage
|
Fukiage
|
90
|
160
|
30/40
|
HL
|
su
|
6
|
8
|
31
|
6
|
44
|
|
8
|
31
|
|
|
-
|
-
|
Jump cancellable, cannot hit grounded opponents
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Fukiage
|
90
|
160
|
30/40
|
HL
|
su
|
10
|
8
|
32
|
10
|
49
|
|
8
|
32
|
|
|
-
|
-
|
Jump cancellable, cannot hit grounded opponents
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Fukiage
|
90
|
160
|
30/40
|
HL
|
su
|
13
|
8
|
32
|
13
|
52
|
|
8
|
32
|
|
|
-
|
-
|
Jump cancellable, cannot hit grounded opponents
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Fukiage
|
Fukiage
|
80
|
100
|
-250/0
|
HL
|
su
|
10
|
8
|
32
|
10
|
49
|
|
8
|
32
|
|
|
-
|
-
|
Jump cancellable on hit only
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hayate
|
Hayate (Lv1)
|
90
|
120
|
20/40
|
HL
|
su
|
8
|
5
|
23
|
8
|
35
|
|
5
|
23
|
|
|
-8
|
0
|
8f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv2)
|
105
|
135
|
20/40
|
HL
|
su
|
4+8
|
5
|
23
|
12
|
39
|
|
5
|
23
|
|
|
-7
|
1
|
Charge 4~23f, 8f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv3)
|
120
|
150
|
20/40
|
HL
|
su
|
24+8
|
5
|
23
|
32
|
59
|
|
5
|
23
|
|
|
-6
|
2
|
Charge 24~43f, 8f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv4)
|
135
|
165
|
20/40
|
HL
|
su
|
44+20
|
5
|
19
|
64
|
87
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 44~63f, 20f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv5)
|
190
|
180
|
20/40
|
HL
|
su
|
64+11
|
5
|
19
|
75
|
98
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 64f, 11f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv1)
|
100
|
120
|
20/40
|
HL
|
su
|
15
|
5
|
21
|
15
|
40
|
|
5
|
21
|
|
|
-7
|
1
|
15f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv2)
|
115
|
135
|
20/40
|
HL
|
su
|
4+15
|
5
|
21
|
19
|
44
|
|
5
|
21
|
|
|
-6
|
2
|
Charge 4~23f, 15f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv3)
|
130
|
150
|
20/40
|
HL
|
su
|
24+15
|
5
|
21
|
39
|
64
|
|
5
|
21
|
|
|
-5
|
3
|
Charge 24~43f, 15f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv4)
|
155
|
165
|
20/40
|
HL
|
su
|
44+20
|
5
|
19
|
64
|
87
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 44~63f, 20f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv5)
|
190
|
180
|
20/40
|
HL
|
su
|
64+11
|
5
|
19
|
75
|
98
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 64f, 11f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv1)
|
110
|
120
|
20/40
|
HL
|
su
|
20
|
5
|
19
|
20
|
43
|
|
5
|
19
|
|
|
-6
|
2
|
20f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv2)
|
125
|
135
|
20/40
|
HL
|
su
|
4+20
|
5
|
19
|
24
|
47
|
|
5
|
19
|
|
|
-5
|
3
|
Charge 4~23f, 20f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv3)
|
140
|
150
|
20/40
|
HL
|
su
|
24+20
|
5
|
19
|
44
|
67
|
|
5
|
19
|
|
|
-4
|
4
|
Charge 24~43f, 20f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv4)
|
155
|
165
|
20/40
|
HL
|
su
|
44+20
|
5
|
19
|
64
|
87
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 44~63f, 20f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv5)
|
190
|
180
|
20/40
|
HL
|
su
|
64+11
|
5
|
19
|
75
|
98
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 64f, 11f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Hayate
|
Hayate
|
120
|
150
|
-250/0
|
HL
|
su
|
13
|
6
|
16
|
13
|
34
|
|
6
|
16
|
|
|
-4
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hayate Cancel
|
Hayate Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 12
|
0
|
12
|
|
0
|
12
|
|
|
-
|
-
|
Fastest cancel is 16f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Oroshi
|
Overhead Chop
|
90
|
200
|
30/30
|
H
|
su
|
22
|
6
|
16
|
22
|
43
|
|
6
|
16
|
|
|
-4
|
4
|
+3 hit advantage on crouching opponent
|
X
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Overhead Chop
|
100
|
200
|
30/30
|
H
|
su
|
23
|
6
|
15
|
23
|
43
|
|
6
|
15
|
|
|
-5
|
5
|
+4 hit advantage on crouching opponent
|
X
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Overhead Chop
|
150
|
200
|
30/30
|
H
|
su
|
24
|
6
|
14
|
24
|
43
|
|
6
|
14
|
|
|
-5
|
-
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
EX Oroshi
|
Overhead Chop
|
120
|
200
|
-250/0
|
H
|
su
|
18
|
6
|
19
|
18
|
42
|
|
6
|
19
|
|
|
-4
|
-
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: 1~12f
|
Karakusa
|
Karakusa
|
40
|
80
|
20/40
|
0.93
|
-
|
7
|
2
|
51
|
7
|
55
|
|
2
|
47
|
|
|
-
|
12
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Karakusa
|
40
|
80
|
20/40
|
0.99
|
-
|
8
|
2
|
51
|
8
|
56
|
|
2
|
47
|
|
|
-
|
12
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Karakusa
|
40
|
80
|
20/40
|
1.06
|
-
|
9
|
2
|
51
|
9
|
57
|
|
2
|
47
|
|
|
-
|
12
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Karakusa
|
Karakusa
|
60
|
120
|
-250/0
|
0.93
|
-
|
5
|
2
|
47
|
5
|
53
|
|
2
|
47
|
|
|
-
|
12
|
|
|
|
|
Forces stand
|
-
|
-
|
-
|
1~6f
|
-
|
-
|
Tsurugi
|
Axe Kick
|
90
|
120
|
Oct-40
|
HL
|
-
|
11
|
4
|
After landing 11
|
11
|
-
|
|
4
|
After landing 11
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Axe Kick
|
100
|
140
|
Oct-40
|
HL
|
-
|
13
|
4
|
After landing 11
|
13
|
-
|
|
4
|
After landing 11
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Axe Kick
|
150
|
200
|
Oct-40
|
HL
|
-
|
15
|
4
|
After landing 11
|
15
|
-
|
|
4
|
After landing 11
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tsurugi
|
Axe Kick
|
60*100
|
100*120
|
#DIV/0!
|
H
|
-
|
15
|
1*4
|
After landing 11
|
15
|
-
|
|
1*4
|
After landing 11
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tanden Renki
|
Super Combo
|
-
|
-
|
#DIV/0!
|
HL
|
-
|
1+0
|
720
|
11
|
1
|
731
|
|
720
|
11
|
|
|
-
|
-
|
Increases damage by 25%
|
|
|
|
|
|
|
|
-
|
All: 1~?f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Seichusan Godanzuki
|
Ultra Combo 1
|
75*365
|
0
|
0/0
|
HL
|
-
|
0+6
|
3
|
47
|
6
|
55
|
|
3
|
47
|
|
|
-29
|
-
|
Can juggle, 1st hit goes into animation
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
Abare Tosanami
|
Ultra Combo 2
|
105*75*60*150[60*45*45*60]
|
0
|
0/0
|
HL
|
See notes
|
From wall 0
|
until ground
|
After landing 26
|
From wall 0
|
-
|
|
until ground
|
After landing 26
|
|
|
-28
|
-
|
Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, hold button until wall to determine version
|
X
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: Until wall
|
|
Ultra Combo 2
|
105*75*60*150[60*45*45*60]
|
0
|
0/0
|
HL
|
See notes
|
From wall 0
|
until ground
|
After landing 26
|
From wall 0
|
-
|
|
until ground
|
After landing 26
|
|
|
-28
|
-
|
Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version
|
X
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: Until wall
|
|
Ultra Combo 2
|
105*75*60*150[60*45*45*60]
|
0
|
0/0
|
HL
|
See notes
|
From wall 3
|
8
|
3+After landing 26
|
From wall 3
|
-
|
|
8
|
3+After landing 26
|
|
|
-28
|
-
|
Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version
|
X
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: Until wall
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: